510 lines
20 KiB
XML
510 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="about" xml:space="preserve">
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<value>关于 </value>
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</data>
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<data name="animation" xml:space="preserve">
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<value>动画</value>
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</data>
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<data name="atlasNotExist" xml:space="preserve">
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<value>atlas文件不存在</value>
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</data>
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<data name="atlasPath" xml:space="preserve">
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<value>atlas文件路径</value>
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</data>
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<data name="basicInfo" xml:space="preserve">
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<value>基本信息</value>
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</data>
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<data name="categoryCustom" xml:space="preserve">
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<value>自定义</value>
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</data>
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<data name="categoryExport" xml:space="preserve">
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<value>[0] 导出</value>
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</data>
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<data name="categoryFormatParameters" xml:space="preserve">
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<value>[3] 格式参数</value>
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</data>
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<data name="categoryPreview" xml:space="preserve">
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<value>[1] 预览</value>
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</data>
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<data name="countInfoStatusMidfix" xml:space="preserve">
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<value> 项,共 </value>
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</data>
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<data name="countInfoStatusPrefix" xml:space="preserve">
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<value>已选择 </value>
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</data>
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<data name="countInfoStatusSuffix" xml:space="preserve">
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<value> 项</value>
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</data>
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<data name="debug" xml:space="preserve">
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<value>调试</value>
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</data>
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<data name="descAssociatedSpineListView" xml:space="preserve">
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<value>相关联的 SpineListView</value>
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</data>
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<data name="descDisplayImageProperties" xml:space="preserve">
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<value>用于显示画面属性的属性页</value>
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</data>
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<data name="descAvifEncoder" xml:space="preserve">
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<value>-c:v, 要使用的编码器\n建议使用硬件加速, libaom-av1 速度非常非常非常慢</value>
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</data>
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<data name="descModelAttributes" xml:space="preserve">
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<value>用于显示模型属性的组合属性页</value>
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</data>
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<data name="displayBackgroundColor" xml:space="preserve">
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<value>背景颜色</value>
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</data>
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<data name="displayCenter" xml:space="preserve">
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<value>画面中心点</value>
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</data>
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<data name="displayEncoder" xml:space="preserve">
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<value>编码器</value>
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</data>
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<data name="displayFlipHorizontal" xml:space="preserve">
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<value>水平翻转</value>
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</data>
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<data name="displayFlipVertical" xml:space="preserve">
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<value>垂直翻转</value>
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</data>
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<data name="displayMaximumFrameRate" xml:space="preserve">
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<value>最大帧率</value>
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</data>
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<data name="displayRenderSelected" xml:space="preserve">
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<value>仅渲染选中</value>
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</data>
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<data name="displayResolution" xml:space="preserve">
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<value>分辨率</value>
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</data>
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<data name="displayRotation" xml:space="preserve">
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<value>旋转</value>
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</data>
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<data name="displayShowAxis" xml:space="preserve">
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<value>显示坐标轴</value>
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</data>
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<data name="displayZoom" xml:space="preserve">
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<value>缩放</value>
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</data>
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<data name="duration" xml:space="preserve">
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<value>时长</value>
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</data>
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<data name="errorLoadSkeleton" xml:space="preserve">
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<value>骨骼加载失败</value>
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</data>
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<data name="fileVersion" xml:space="preserve">
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<value>文件版本</value>
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</data>
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<data name="flipX" xml:space="preserve">
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<value>水平翻转</value>
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</data>
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<data name="flipY" xml:space="preserve">
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<value>垂直翻转</value>
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</data>
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<data name="formatExceptionParseColor" xml:space="preserve">
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<value>无法解析颜色,请使用 #RRGGBBAA、#RRGGBB、#RGBA 或 #RGB 格式</value>
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</data>
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<data name="formatExceptionParseColorError" xml:space="preserve">
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<value>无法解析颜色,请检查格式</value>
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</data>
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<data name="formatExceptionUnknownColor" xml:space="preserve">
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<value>无法解析颜色,请使用已知的颜色名称</value>
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</data>
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<data name="isHidden" xml:space="preserve">
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<value>是否隐藏</value>
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</data>
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<data name="itemCountPrefix" xml:space="preserve">
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<value>已选择 </value>
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</data>
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<data name="itemCountSuffix" xml:space="preserve">
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<value> 个文件</value>
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</data>
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<data name="loadAllSkeletonPrefix" xml:space="preserve">
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<value>共发现 </value>
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</data>
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<data name="loadAllSkeletonSuffix" xml:space="preserve">
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<value> 个可加载骨骼,数量较多,是否一次性全部加载?</value>
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</data>
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<data name="maximumTrackLength" xml:space="preserve">
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<value>全轨道最大时长</value>
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</data>
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<data name="msgBoxError" xml:space="preserve">
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<value>错误信息</value>
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</data>
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<data name="msgBoxInfo" xml:space="preserve">
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<value>提示信息</value>
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</data>
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<data name="msgBoxQuest" xml:space="preserve">
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<value>操作确认</value>
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</data>
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<data name="msgBoxWarning" xml:space="preserve">
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<value>警告信息</value>
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</data>
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<data name="name" xml:space="preserve">
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<value>名称</value>
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</data>
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<data name="notifyCopyGithubLink" xml:space="preserve">
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<value>链接已复制到剪贴板,请前往浏览器进行访问</value>
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</data>
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<data name="parameterError" xml:space="preserve">
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<value>参数错误</value>
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</data>
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<data name="position" xml:space="preserve">
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<value>位置</value>
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</data>
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<data name="previewRenderStopped" xml:space="preserve">
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<value>预览画面已停止渲染</value>
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</data>
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<data name="process" xml:space="preserve">
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<value>已处理 </value>
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</data>
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<data name="programCrashed" xml:space="preserve">
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<value>程序已崩溃</value>
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</data>
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<data name="removeAllItemPrefix" xml:space="preserve">
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<value>确认移除所有 </value>
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</data>
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<data name="removeItemConfirmPrefix" xml:space="preserve">
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<value>确定移除所选 </value>
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</data>
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<data name="removeItemConfirmSuffix" xml:space="preserve">
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<value> 项吗?</value>
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</data>
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<data name="render" xml:space="preserve">
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<value>渲染</value>
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</data>
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<data name="resourcesPath" xml:space="preserve">
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<value>资源目录</value>
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</data>
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<data name="restartPrompt" xml:space="preserve">
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<value>语言已设为英语。立即重启应用程序吗?</value>
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</data>
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<data name="restartTitle" xml:space="preserve">
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<value>需要重新启动应用程序!</value>
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</data>
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<data name="runtimeError" xml:space="preserve">
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<value>执行出错</value>
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</data>
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<data name="runtimeVersion" xml:space="preserve">
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<value>运行时版本</value>
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</data>
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<data name="scale" xml:space="preserve">
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<value>缩放比例</value>
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</data>
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<data name="skelNotExist" xml:space="preserve">
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<value>skel文件不存在</value>
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</data>
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<data name="skelPath" xml:space="preserve">
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<value>skel文件路径</value>
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</data>
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<data name="skin" xml:space="preserve">
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<value>皮肤</value>
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</data>
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<data name="slot" xml:space="preserve">
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<value>插槽</value>
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</data>
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<data name="transform" xml:space="preserve">
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<value>变换</value>
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</data>
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<data name="usePremultipliedAlpha" xml:space="preserve">
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<value>预乘Alpha通道</value>
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</data>
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<data name="descCRF" xml:space="preserve">
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<value>-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高</value>
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</data>
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<data name="displayPixelFormat" xml:space="preserve">
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<value>像素格式</value>
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</data>
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<data name="descPixelFormat" xml:space="preserve">
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<value>-pix_fmt, 要使用的像素格式</value>
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</data>
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<data name="displayLoopCount" xml:space="preserve">
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<value>循环次数</value>
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</data>
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<data name="descLoopCount" xml:space="preserve">
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<value>-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]</value>
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</data>
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<data name="invalidInputFolder" xml:space="preserve">
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<value>输出文件夹无效</value>
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</data>
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<data name="folderNotExistPrefix" xml:space="preserve">
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<value>文件夹 </value>
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</data>
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<data name="folderNotExistSuffix" xml:space="preserve">
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<value>不存在</value>
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</data>
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<data name="mustProvideOutputFolder" xml:space="preserve">
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<value>导出单个时必须提供输出文件夹</value>
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</data>
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<data name="categoryFFmpegParameter" xml:space="preserve">
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<value>[2] FFmpeg 基本参数</value>
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</data>
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<data name="displayFileFormat" xml:space="preserve">
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<value>文件格式</value>
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</data>
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<data name="descFileFormat" xml:space="preserve">
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<value>-f, 文件格式</value>
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</data>
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<data name="displayFilenameSuffix" xml:space="preserve">
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<value>文件名后缀</value>
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</data>
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<data name="descFilenameSuffix" xml:space="preserve">
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<value>文件名后缀</value>
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</data>
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<data name="displayOutputFolder" xml:space="preserve">
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<value>输出文件夹</value>
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</data>
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<data name="descOutputFolder" xml:space="preserve">
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<value>逐个导出时可以留空,将逐个导出到模型自身所在目录</value>
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</data>
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<data name="displayExportSingle" xml:space="preserve">
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<value>导出单个</value>
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</data>
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<data name="descExportSingle" xml:space="preserve">
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<value>是否将模型在同一个画面上导出单个文件,否则逐个导出模型</value>
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</data>
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<data name="descResolution" xml:space="preserve">
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<value>是否将模型在同一个画面上导出单个文件,否则逐个导出模型</value>
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</data>
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<data name="displayPreviewViewport" xml:space="preserve">
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<value>预览画面视区</value>
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</data>
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<data name="descPreviewViewport" xml:space="preserve">
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<value>预览画面的视区参数,请在预览画面参数面板进行调整</value>
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</data>
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<data name="descRenderSelected" xml:space="preserve">
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<value>是否仅导出选中的模型,请在预览画面参数面板进行调整</value>
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</data>
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<data name="descBackgroundColor" xml:space="preserve">
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<value>要使用的背景色, 格式为 #RRGGBBAA</value>
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</data>
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<data name="displayMargin" xml:space="preserve">
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<value>四周边缘距离</value>
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</data>
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<data name="descMargin" xml:space="preserve">
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<value>画布外部的边缘距离 (Margin), 最终导出的分辨率需要加上这个边距</value>
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</data>
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<data name="displayPadding" xml:space="preserve">
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<value>四周填充距离</value>
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</data>
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<data name="descPadding" xml:space="preserve">
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<value>画布内部的填充距离 (Padding), 导出的分辨率大小不会发生变化, 但是会留有四周空间</value>
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</data>
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<data name="displayAllowContentOverflow" xml:space="preserve">
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<value>允许内容溢出</value>
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</data>
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<data name="descAllowContentOverflow" xml:space="preserve">
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<value>使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域</value>
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</data>
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<data name="displayAutoResolution" xml:space="preserve">
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<value>自动分辨率</value>
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</data>
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<data name="descAutoResolution" xml:space="preserve">
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<value>根据导出内容自动设置分辨率, 四周填充距离和内容溢出参数将会被忽略</value>
|
||
</data>
|
||
<data name="validFormatRequired" xml:space="preserve">
|
||
<value>需要提供有效的格式</value>
|
||
</data>
|
||
<data name="validExtensionRequired" xml:space="preserve">
|
||
<value>需要提供有效的文件名后缀</value>
|
||
</data>
|
||
<data name="descCustomArgument" xml:space="preserve">
|
||
<value>使用 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数</value>
|
||
</data>
|
||
<data name="displayCustomArgument" xml:space="preserve">
|
||
<value>自定义参数</value>
|
||
</data>
|
||
<data name="categorySingleFrame" xml:space="preserve">
|
||
<value>[1] 单帧画面</value>
|
||
</data>
|
||
<data name="displayImageFormat" xml:space="preserve">
|
||
<value>图像格式</value>
|
||
</data>
|
||
<data name="descFileNameExtension" xml:space="preserve">
|
||
<value>与图像格式匹配的文件名后缀</value>
|
||
</data>
|
||
<data name="descDPI" xml:space="preserve">
|
||
<value>导出图像的每英寸像素数,用于调整图像的物理尺寸</value>
|
||
</data>
|
||
<data name="categoryFrameSequenceParameters" xml:space="preserve">
|
||
<value>[2] 帧序列参数</value>
|
||
</data>
|
||
<data name="descFrameFileExtension" xml:space="preserve">
|
||
<value>帧文件的后缀,同时决定帧图像格式</value>
|
||
</data>
|
||
<data name="displayMaxColor" xml:space="preserve">
|
||
<value>调色板最大颜色数量</value>
|
||
</data>
|
||
<data name="descMaxColor" xml:space="preserve">
|
||
<value>设置调色板使用的最大颜色数量, 越多则色彩保留程度越高</value>
|
||
</data>
|
||
<data name="displayAlphaThreshold" xml:space="preserve">
|
||
<value>透明度阈值</value>
|
||
</data>
|
||
<data name="descAlphaThreshold" xml:space="preserve">
|
||
<value>小于该值的像素点会被认为是透明像素</value>
|
||
</data>
|
||
<data name="displayPreset" xml:space="preserve">
|
||
<value>预设</value>
|
||
</data>
|
||
<data name="descPreset" xml:space="preserve">
|
||
<value>-profile, 预设配置</value>
|
||
</data>
|
||
<data name="negativeDuration" xml:space="preserve">
|
||
<value>导出单个时导出时长不能为负数</value>
|
||
</data>
|
||
<data name="frame" xml:space="preserve">
|
||
<value>帧</value>
|
||
</data>
|
||
<data name="categoryVideoParameters" xml:space="preserve">
|
||
<value>[1] 视频参数</value>
|
||
</data>
|
||
<data name="descDuration" xml:space="preserve">
|
||
<value>可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的所有轨道动画时长最大值</value>
|
||
</data>
|
||
<data name="displayFPS" xml:space="preserve">
|
||
<value>帧率</value>
|
||
</data>
|
||
<data name="descFPS" xml:space="preserve">
|
||
<value>每秒画面数</value>
|
||
</data>
|
||
<data name="displayKeepLastFrame" xml:space="preserve">
|
||
<value>保留最后一帧</value>
|
||
</data>
|
||
<data name="descKeepLastFrame" xml:space="preserve">
|
||
<value>当设置保留最后一帧时, 动图会更为连贯, 但是帧数可能比预期帧数多 1</value>
|
||
</data>
|
||
<data name="displayLoseless" xml:space="preserve">
|
||
<value>无损</value>
|
||
</data>
|
||
<data name="descLoseless" xml:space="preserve">
|
||
<value>-lossless, 0 表示有损, 1 表示无损</value>
|
||
</data>
|
||
<data name="displayQuality" xml:space="preserve">
|
||
<value>质量</value>
|
||
</data>
|
||
<data name="descQuality" xml:space="preserve">
|
||
<value>-quality, 取值范围 0-100, 默认值 75</value>
|
||
</data>
|
||
<data name="failLoadingFragmentShader" xml:space="preserve">
|
||
<value>Fragment shader 加载失败,预乘Alpha通道属性失效</value>
|
||
</data>
|
||
<data name="isUpdatingAndManuallyExportFrame" xml:space="preserve">
|
||
<value>画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?</value>
|
||
</data>
|
||
</root> |