Files
SpineViewer/SpineViewerCLI/CanvasAscii.cs
2025-10-27 22:26:33 +08:00

189 lines
5.9 KiB
C#

using Spectre.Console;
using Spectre.Console.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewerCLI
{
public class CanvasAscii : Renderable
{
private readonly Color?[,] _pixels;
/// <summary>
/// Gets the width of the canvas.
/// </summary>
public int Width { get; }
/// <summary>
/// Gets the height of the canvas.
/// </summary>
public int Height { get; }
/// <summary>
/// Gets or sets the render width of the canvas.
/// </summary>
public int? MaxWidth { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not
/// to scale the canvas when rendering.
/// </summary>
public bool Scale { get; set; } = true;
/// <summary>
/// Gets or sets the pixel width.
/// </summary>
public int PixelWidth { get; set; } = 2;
/// <summary>
/// Gets or sets the pixel lettters, ordered by transparency.
/// </summary>
public string PixelLetters { get; set; } = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/|()1{}[]?-_+~<>i!lI;:,^`'."; // ".:-=+*#%@" ... "@%#*+=-:."
/// <summary>
/// Initializes a new instance of the <see cref="CanvasAscii"/> class.
/// </summary>
/// <param name="width">The canvas width.</param>
/// <param name="height">The canvas height.</param>
public CanvasAscii(int width, int height)
{
if (width < 1)
{
throw new ArgumentException("Must be > 1", nameof(width));
}
if (height < 1)
{
throw new ArgumentException("Must be > 1", nameof(height));
}
Width = width;
Height = height;
_pixels = new Color?[Width, Height];
}
/// <summary>
/// Sets a pixel with the specified color in the canvas at the specified location.
/// </summary>
/// <param name="x">The X coordinate for the pixel.</param>
/// <param name="y">The Y coordinate for the pixel.</param>
/// <param name="color">The pixel color.</param>
/// <returns>The same <see cref="CanvasAscii"/> instance so that multiple calls can be chained.</returns>
public CanvasAscii SetPixel(int x, int y, Color color)
{
_pixels[x, y] = color;
return this;
}
/// <inheritdoc/>
protected override Measurement Measure(RenderOptions options, int maxWidth)
{
if (PixelWidth < 0)
{
throw new InvalidOperationException("Pixel width must be greater than zero.");
}
var width = MaxWidth ?? Width;
if (maxWidth < width * PixelWidth)
{
return new Measurement(maxWidth, maxWidth);
}
return new Measurement(width * PixelWidth, width * PixelWidth);
}
/// <inheritdoc/>
protected override IEnumerable<Segment> Render(RenderOptions options, int maxWidth)
{
if (PixelWidth < 0)
{
throw new InvalidOperationException("Pixel width must be greater than zero.");
}
if (PixelLetters.Length <= 0)
{
throw new InvalidOperationException("Pixel letters can't be empty.");
}
var pixels = _pixels;
var emptyPixel = new string(' ', PixelWidth);
var width = Width;
var height = Height;
// Got a max width?
if (MaxWidth != null)
{
height = (int)(height * ((float)MaxWidth.Value) / Width);
width = MaxWidth.Value;
}
// Exceed the max width when we take pixel width into account?
if (width * PixelWidth > maxWidth)
{
height = (int)(height * (maxWidth / (float)(width * PixelWidth)));
width = maxWidth / PixelWidth;
// If it's not possible to scale the canvas sufficiently, it's too small to render.
if (height == 0)
{
yield break;
}
}
// Need to rescale the pixel buffer?
if (Scale && (width != Width || height != Height))
{
pixels = ScaleDown(width, height);
}
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var color = pixels[x, y];
if (color.HasValue)
{
yield return new Segment(emptyPixel, new Style(background: color));
}
else
{
yield return new Segment(emptyPixel);
}
}
yield return Segment.LineBreak;
}
}
private Color?[,] ScaleDown(int newWidth, int newHeight)
{
var buffer = new Color?[newWidth, newHeight];
var xRatio = ((Width << 16) / newWidth) + 1;
var yRatio = ((Height << 16) / newHeight) + 1;
for (var i = 0; i < newHeight; i++)
{
for (var j = 0; j < newWidth; j++)
{
buffer[j, i] = _pixels[(j * xRatio) >> 16, (i * yRatio) >> 16];
}
}
return buffer;
}
private static float GetBrightness(Color c) => (0.299f * c.R + 0.587f * c.G + 0.114f * c.B) / 255f;
private string GetPixelLetter(Color c)
{
var index = Math.Min((int)(GetBrightness(c) * PixelLetters.Length), PixelLetters.Length - 1);
return new(PixelLetters[index], PixelWidth);
}
}
}