71 lines
3.5 KiB
C#
71 lines
3.5 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace SpineRuntime37 {
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public class TransformConstraintData {
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internal string name;
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internal int order;
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internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
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internal BoneData target;
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internal float rotateMix, translateMix, scaleMix, shearMix;
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internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
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internal bool relative, local;
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public string Name { get { return name; } }
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public int Order { get { return order; } set { order = value; } }
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public ExposedList<BoneData> Bones { get { return bones; } }
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public BoneData Target { get { return target; } set { target = value; } }
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public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
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public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
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public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
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public float ShearMix { get { return shearMix; } set { shearMix = value; } }
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public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
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public float OffsetX { get { return offsetX; } set { offsetX = value; } }
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public float OffsetY { get { return offsetY; } set { offsetY = value; } }
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public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } }
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public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } }
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public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } }
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public bool Relative { get { return relative; } set { relative = value; } }
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public bool Local { get { return local; } set { local = value; } }
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public TransformConstraintData (string name) {
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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this.name = name;
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}
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override public string ToString () {
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return name;
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}
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}
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}
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