Files
SpineViewer/SFMLRenderer/SFMLRenderPanel.xaml.cs
2025-05-27 15:55:10 +08:00

254 lines
8.3 KiB
C#

using SFML.Graphics;
using SFML.System;
using SFML.Window;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SFMLRenderer
{
/// <summary>
/// SFMLRenderPanel.xaml 的交互逻辑
/// </summary>
public partial class SFMLRenderPanel : System.Windows.Controls.UserControl, ISFMLRenderer
{
private RenderWindow? RenderWindow => _hwndHost.RenderWindow;
public SFMLRenderPanel()
{
InitializeComponent();
}
public event EventHandler? RendererCreated
{
add => _hwndHost.RenderWindowBuilded += value;
remove => _hwndHost.RenderWindowBuilded -= value;
}
public event EventHandler? RendererDisposing
{
add => _hwndHost.RenderWindowDestroying += value;
remove => _hwndHost.RenderWindowDestroying -= value;
}
public event EventHandler<MouseMoveEventArgs>? CanvasMouseMove
{
add { if (RenderWindow is RenderWindow w) w.MouseMoved += value; }
remove { if (RenderWindow is RenderWindow w) w.MouseMoved -= value; }
}
public event EventHandler<MouseButtonEventArgs>? CanvasMouseButtonPressed
{
add { if (RenderWindow is RenderWindow w) w.MouseButtonPressed += value; }
remove { if (RenderWindow is RenderWindow w) w.MouseButtonPressed -= value; }
}
public event EventHandler<MouseButtonEventArgs>? CanvasMouseButtonReleased
{
add { if (RenderWindow is RenderWindow w) w.MouseButtonReleased += value; }
remove { if (RenderWindow is RenderWindow w) w.MouseButtonReleased -= value; }
}
public event EventHandler<MouseWheelScrollEventArgs>? CanvasMouseWheelScrolled
{
add { if (RenderWindow is RenderWindow w) w.MouseWheelScrolled += value; }
remove { if (RenderWindow is RenderWindow w) w.MouseWheelScrolled -= value; }
}
public Vector2u Resolution
{
get => _resolution;
set
{
if (RenderWindow is null) return;
if (value == _resolution) return;
if (value.X <= 0 || value.Y <= 0) return;
var zoom = Zoom;
float parentW = (float)ActualWidth;
float parentH = (float)ActualHeight;
float renderW = value.X;
float renderH = value.Y;
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
renderW *= scale;
renderH *= scale;
_hwndHost.Width = renderW;
_hwndHost.Height = renderH;
_resolution = value;
// 设置完 resolution 后还原缩放比例
Zoom = zoom;
}
}
private Vector2u _resolution = new(100, 100);
public Vector2f Center
{
get
{
if (RenderWindow is null) return default;
using var view = RenderWindow.GetView();
return view.Center;
}
set
{
if (RenderWindow is null) return;
using var view = RenderWindow.GetView();
view.Center = value;
RenderWindow.SetView(view);
}
}
public float Zoom
{
get
{
if (RenderWindow is null) return 1;
using var view = RenderWindow.GetView();
return Math.Abs(_resolution.X / view.Size.X); // XXX: 仅使用宽度进行缩放计算
}
set
{
value = Math.Abs(value);
if (RenderWindow is null || value <= 0) return;
using var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(_resolution.X / value * signX, _resolution.Y / value * signY);
RenderWindow.SetView(view);
}
}
public float Rotation
{
get
{
if (RenderWindow is null) return default;
using var view = RenderWindow.GetView();
return view.Rotation;
}
set
{
if (RenderWindow is null) return;
using var view = RenderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
}
}
public bool FlipX
{
get
{
if (RenderWindow is null) return false;
using var view = RenderWindow.GetView();
return view.Size.X < 0;
}
set
{
if (RenderWindow is null) return;
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
public bool FlipY
{
get
{
if (RenderWindow is null) return false;
using var view = RenderWindow.GetView();
return view.Size.Y < 0;
}
set
{
if (RenderWindow is null) return;
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
public uint MaxFps
{
get => _maxFps;
set
{
if (RenderWindow is null) return;
RenderWindow.SetFramerateLimit(value);
_maxFps = value;
}
}
private uint _maxFps = 0;
public bool VerticalSync
{
get => _verticalSync;
set
{
if (RenderWindow is null) return;
RenderWindow.SetVerticalSyncEnabled(value);
_verticalSync = value;
}
}
private bool _verticalSync = false;
public void Clear() => RenderWindow?.Clear();
public void Clear(Color color) => RenderWindow?.Clear(color);
public void Display() => RenderWindow?.Display();
public void Draw(Drawable drawable) => RenderWindow?.Draw(drawable);
public void Draw(Drawable drawable, RenderStates states) => RenderWindow?.Draw(drawable, states);
public void Draw(Vertex[] vertices, PrimitiveType type) => RenderWindow?.Draw(vertices, type);
public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states) => RenderWindow?.Draw(vertices, type, states);
public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type) => RenderWindow?.Draw(vertices, start, count, type);
public View GetView() => RenderWindow?.GetView() ?? new();
public Vector2i MapCoordsToPixel(Vector2f point) => RenderWindow?.MapCoordsToPixel(point) ?? default;
public Vector2f MapPixelToCoords(Vector2i point) => RenderWindow?.MapPixelToCoords(point) ?? default;
public void SetActive(bool active) => RenderWindow?.SetActive(active);
public void SetView(View view) => RenderWindow?.SetView(view);
protected override void OnRenderSizeChanged(System.Windows.SizeChangedInfo sizeInfo)
{
base.OnRenderSizeChanged(sizeInfo);
if (RenderWindow is null) return;
float parentW = (float)sizeInfo.NewSize.Width;
float parentH = (float)sizeInfo.NewSize.Height;
float renderW = (float)_hwndHost.ActualWidth;
float renderH = (float)_hwndHost.ActualHeight;
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
renderW *= scale;
renderH *= scale;
_hwndHost.Width = renderW;
_hwndHost.Height = renderH;
}
}
}