using Spine.Interfaces; using SpineRuntime36; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spine.Implementations.V36 { internal sealed class Animation36(Animation innerObject) : IAnimation { private readonly Animation _o = innerObject; public Animation InnerObject => _o; public string Name => _o.Name; public float Duration => _o.Duration; public override string ToString() => _o.ToString(); } }