/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; namespace SpineRuntime21 { /// Stores attachments by slot index and attachment name. public class Skin { internal String name; private Dictionary, Attachment> attachments = new Dictionary, Attachment>(AttachmentComparer.Instance); public String Name { get { return name; } } public Dictionary, Attachment> Attachments { get { return attachments; } } public Skin (String name) { if (name == null) throw new ArgumentNullException("name cannot be null."); this.name = name; } public void AddAttachment (int slotIndex, String name, Attachment attachment) { if (attachment == null) throw new ArgumentNullException("attachment cannot be null."); attachments[new KeyValuePair(slotIndex, name)] = attachment; } /// May be null. public Attachment GetAttachment (int slotIndex, String name) { Attachment attachment; attachments.TryGetValue(new KeyValuePair(slotIndex, name), out attachment); return attachment; } public void FindNamesForSlot (int slotIndex, List names) { if (names == null) throw new ArgumentNullException("names cannot be null."); foreach (KeyValuePair key in attachments.Keys) if (key.Key == slotIndex) names.Add(key.Value); } public void FindAttachmentsForSlot (int slotIndex, List attachments) { if (attachments == null) throw new ArgumentNullException("attachments cannot be null."); foreach (KeyValuePair, Attachment> entry in this.attachments) if (entry.Key.Key == slotIndex) attachments.Add(entry.Value); } override public String ToString () { return name; } /// Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. internal void AttachAll (Skeleton skeleton, Skin oldSkin) { foreach (KeyValuePair, Attachment> entry in oldSkin.attachments) { int slotIndex = entry.Key.Key; Slot slot = skeleton.slots[slotIndex]; if (slot.attachment == entry.Value) { Attachment attachment = GetAttachment(slotIndex, entry.Key.Value); if (attachment != null) slot.Attachment = attachment; } } } // Avoids boxing in the dictionary. private class AttachmentComparer : IEqualityComparer> { internal static readonly AttachmentComparer Instance = new AttachmentComparer(); bool IEqualityComparer>.Equals (KeyValuePair o1, KeyValuePair o2) { return o1.Key == o2.Key && o1.Value == o2.Value; } int IEqualityComparer>.GetHashCode (KeyValuePair o) { return o.Key; } } } }