# SpineViewer [![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml) [中文](README.md) | [English](README.en.md) A simple and user-friendly Spine file viewer and exporter. ![previewer](img/previewer.jpg) --- ## Installation Download the zip package from the [Releases](https://github.com/ww-rm/SpineViewer/releases) page. The application requires the [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0). Alternatively, you can download the zip package with the `SelfContained` suffix, which can run independently. ## Features - Supports viewing Spine files of different versions: - [x] `v2.1.x` - [x] `v3.6.x` - [x] `v3.7.x` - [x] `v3.8.x` - [x] `v4.0.x` - [x] `v4.1.x` - [x] `v4.2.x` - [ ] `v4.3.x` - Supports animation preview for multi-skeleton files - Allows independent parameter settings for each skeleton - Supports exporting animation as PNG frame sequences - Provides export settings such as zoom and rotation - More features coming soon... ## Usage ### Importing Skeletons Use the **File** menu to select **Open** or **Batch Open** to import skeleton files. ### Adjusting Skeletons Select one or more items in the **Model List** to display adjustable parameters in the **Model Parameters** panel. Right-clicking in the **Model List** allows you to add, delete, or adjust list items. You can also drag items with the left mouse button to rearrange them. ### Adjusting the View Mouse operations supported in the **Preview** window: - Left-click to drag the skeleton - Right-click to drag the view - Scroll wheel to zoom in/out Additionally, you can adjust export and preview parameters through the **View Parameters** panel. In the **Functions** menu, you can reset and synchronize the animation time for all skeletons. ### Exporting Animations Select **Export** from the **File** menu to export all loaded skeleton animations as PNG frame sequences, based on the current preview settings. You can view the full duration of each animation in the **Model Parameters** of each skeleton. --- *If you find this project helpful, please give it a :star: and share it with others! :)*