using Spine.SpineWrappers.Attachments; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spine.SpineWrappers { public interface ISkeletonClipping { /// /// 是否正处于裁剪 /// public bool IsClipping { get; } /// /// 裁剪后的顶点数组 /// public float[] ClippedVertices { get; } /// /// 裁剪后的顶点数组 长度 /// public int ClippedVerticesLength { get; } /// /// 裁剪后的三角形索引数组 /// public int[] ClippedTriangles { get; } /// /// 裁剪后的三角形索引数组 长度 /// public int ClippedTrianglesLength { get; } /// /// 裁剪后的 UV 数组 /// public float[] ClippedUVs { get; } /// /// 进行裁剪, 裁剪后的结果通过属性获取 /// public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs); /// /// 开始裁剪 /// public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment); /// /// 判断输入插槽是否需要结束裁剪并结束裁剪 /// public void ClipEnd(ISlot slot); /// /// 结束裁剪 /// public void ClipEnd(); } }