/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; namespace SpineRuntime21 { public class AnimationStateData { internal SkeletonData skeletonData; private Dictionary, float> animationToMixTime = new Dictionary, float>(); internal float defaultMix; public SkeletonData SkeletonData { get { return skeletonData; } } public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } } public AnimationStateData (SkeletonData skeletonData) { this.skeletonData = skeletonData; } public void SetMix (String fromName, String toName, float duration) { Animation from = skeletonData.FindAnimation(fromName); if (from == null) throw new ArgumentException("Animation not found: " + fromName); Animation to = skeletonData.FindAnimation(toName); if (to == null) throw new ArgumentException("Animation not found: " + toName); SetMix(from, to, duration); } public void SetMix (Animation from, Animation to, float duration) { if (from == null) throw new ArgumentNullException("from cannot be null."); if (to == null) throw new ArgumentNullException("to cannot be null."); KeyValuePair key = new KeyValuePair(from, to); animationToMixTime.Remove(key); animationToMixTime.Add(key, duration); } public float GetMix (Animation from, Animation to) { KeyValuePair key = new KeyValuePair(from, to); float duration; if (animationToMixTime.TryGetValue(key, out duration)) return duration; return defaultMix; } } }