using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Spine.SpineWrappers.Attachments; using SpineRuntime40; namespace Spine.Implementations.SpineWrappers.V40.Attachments { internal sealed class MeshAttachment40(MeshAttachment innerObject) : Attachment40(innerObject), IMeshAttachment { private readonly MeshAttachment _o = innerObject; public override MeshAttachment InnerObject => _o; public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices) { if (slot is Slot40 st) { var length = _o.WorldVerticesLength; if (worldVertices.Length < length) worldVertices = new float[length]; _o.ComputeWorldVertices(st.InnerObject, worldVertices); return length; } throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot40)}, but received {slot.GetType().Name}", nameof(slot)); } public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } public float A { get => _o.A; set => _o.A = value; } public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject; public float[] UVs => _o.UVs; public int[] Triangles => _o.Triangles; public int HullLength => _o.HullLength; } }