/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime37 {
public class BoneData {
internal int index;
internal string name;
internal BoneData parent;
internal float length;
internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
internal TransformMode transformMode = TransformMode.Normal;
/// The index of the bone in Skeleton.Bones
public int Index { get { return index; } }
/// The name of the bone, which is unique within the skeleton.
public string Name { get { return name; } }
/// May be null.
public BoneData Parent { get { return parent; } }
public float Length { get { return length; } set { length = value; } }
/// Local X translation.
public float X { get { return x; } set { x = value; } }
/// Local Y translation.
public float Y { get { return y; } set { y = value; } }
/// Local rotation.
public float Rotation { get { return rotation; } set { rotation = value; } }
/// Local scaleX.
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
/// Local scaleY.
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
/// Local shearX.
public float ShearX { get { return shearX; } set { shearX = value; } }
/// Local shearY.
public float ShearY { get { return shearY; } set { shearY = value; } }
/// The transform mode for how parent world transforms affect this bone.
public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
/// May be null.
public BoneData (int index, string name, BoneData parent) {
if (index < 0) throw new ArgumentException("index must be >= 0", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
override public string ToString () {
return name;
}
}
[Flags]
public enum TransformMode {
//0000 0 Flip Scale Rotation
Normal = 0, // 0000
OnlyTranslation = 7, // 0111
NoRotationOrReflection = 1, // 0001
NoScale = 2, // 0010
NoScaleOrReflection = 6, // 0110
}
}