using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFML.Graphics;
namespace Spine.Utils
{
///
/// SFML 混合模式, 预乘模式下输入和输出的像素值都是预乘的
///
public static class SFMLBlendMode
{
/////
///// Normal Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// 当 src.c < dst.c 时, 结果偏大, 例如 src 是半透明纯黑, dst 是全透明纯白
///// 当 src.c > dst.c 时, 结果偏小, 例如 src 是半透明纯白, dst 是全透明纯黑
/////
///// res.c = src.c * src.a + dst.c * (1 - src.a)
///// res.a = src.a * 1 + dst.a * (1 - src.a)
/////
/////
//public static readonly BlendMode Normal = new(
// BlendMode.Factor.SrcAlpha,
// BlendMode.Factor.OneMinusSrcAlpha,
// BlendMode.Equation.Add,
// BlendMode.Factor.One,
// BlendMode.Factor.OneMinusSrcAlpha,
// BlendMode.Equation.Add
//);
/////
///// Additive Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// 当 src.a + dst.a >= 1 时, 结果偏大, 例如 src 是不透明纯黑, dst 是全透明纯白
///// 当 src.a + dst.a < 1 时, 结果偏差方式类似 , 均可假设 dst 是全透明纯白进行判断
/////
///// res.c = src.c * src.a + dst.c * 1
///// res.a = src.a * 1 + dst.a * 1
/////
/////
//public static readonly BlendMode Additive = new(
// BlendMode.Factor.SrcAlpha,
// BlendMode.Factor.One,
// BlendMode.Equation.Add,
// BlendMode.Factor.One,
// BlendMode.Factor.One,
// BlendMode.Equation.Add
//);
///
/// Normal Blend with PremultipliedAlpha
///
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
///
///
public static readonly BlendMode NormalPma = new(
BlendMode.Factor.One,
BlendMode.Factor.OneMinusSrcAlpha,
BlendMode.Equation.Add,
BlendMode.Factor.One,
BlendMode.Factor.OneMinusSrcAlpha,
BlendMode.Equation.Add
);
///
/// Additive Blend with PremultipliedAlpha
///
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * 1
/// res.a = src.a * 1 + dst.a * 1
///
///
public static readonly BlendMode AdditivePma = new(
BlendMode.Factor.One,
BlendMode.Factor.One,
BlendMode.Equation.Add,
BlendMode.Factor.One,
BlendMode.Factor.One,
BlendMode.Equation.Add
);
///
/// Multiply Blend with PremultipliedAlpha
///
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
///
///
public static readonly BlendMode MultiplyPma = new(
BlendMode.Factor.DstColor,
BlendMode.Factor.OneMinusSrcAlpha,
BlendMode.Equation.Add,
BlendMode.Factor.One,
BlendMode.Factor.OneMinusSrcAlpha,
BlendMode.Equation.Add
);
///
/// Screen Blend with PremultipliedAlpha Only
///
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
/// res.a = src.a * 1 + dst.a * (1 - src.a)
///
///
public static readonly BlendMode ScreenPma = new(
BlendMode.Factor.One,
BlendMode.Factor.OneMinusSrcColor,
BlendMode.Equation.Add,
BlendMode.Factor.One,
BlendMode.Factor.OneMinusSrcAlpha,
BlendMode.Equation.Add
);
///
/// 仅源像素混合模式
///
public static readonly BlendMode SourceOnly = new(
BlendMode.Factor.One,
BlendMode.Factor.Zero
);
}
}