using Spine.SpineWrappers; using Spine.SpineWrappers.Attachments; using Spine.Utils; using SpineRuntime34; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spine.Implementations.SpineWrappers.V34 { internal sealed class SkeletonClipping34 : ISkeletonClipping { public bool IsClipping => false; public float[] ClippedVertices { get; private set; } = []; public int ClippedVerticesLength { get; private set; } = 0; public int[] ClippedTriangles { get; private set; } = []; public int ClippedTrianglesLength { get; private set; } = 0; public float[] ClippedUVs { get; private set; } = []; public void ClipEnd(ISlot slot) { } public void ClipEnd() { } public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment) { } public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs) { ClippedVertices = vertices.ToArray(); ClippedVerticesLength = verticesLength; ClippedTriangles = triangles.ToArray(); ClippedTrianglesLength = trianglesLength; ClippedUVs = uvs.ToArray(); } } }