using Spine.Interfaces.Attachments;
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Interfaces
{
///
/// 对 SkeletonData 和 AnimationStateData 的访问封装
///
public interface ISpineObjectData
{
///
/// skel 文件版本
///
public string SkeletonVersion { get; }
///
/// 所有皮肤
///
public ImmutableArray Skins { get; }
///
/// 所有皮肤按名称
///
public FrozenDictionary SkinsByName { get; }
///
/// 所有皮肤中所有插槽的可用附件集合, 并不保证所有插槽均在此处有键
///
public FrozenDictionary> SlotAttachments { get; }
///
/// 所有动画
///
public ImmutableArray Animations { get; }
///
/// 所有动画按名称
///
public FrozenDictionary AnimationsByName { get; }
///
/// 默认的动画过渡时长
///
public float DefaultMix { get; set; }
}
}