using Spine.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spine.Interfaces.Attachments { public interface ISkinnedMeshAttachment : IAttachment { /// /// R /// public float R { get; set; } /// /// G /// public float G { get; set; } /// /// B /// public float B { get; set; } /// /// A /// public float A { get; set; } /// /// 用于渲染的纹理对象 /// public SFML.Graphics.Texture RendererObject { get; } /// /// 顶点纹理坐标, 每个坐标有 u 和 v 两个数, 有效长度和 返回值一致 /// public float[] UVs { get; } /// /// 三角形索引顶点数组, 每 3 个为一组, 指向顶点的下标 (不是顶点坐标数组下标) /// public int[] Triangles { get; } /// /// 边缘顶点数组长度 /// public int HullLength { get; } } }