using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Spine.Implementations.V40; using Spine.Interfaces; using Spine.Interfaces.Attachments; using SpineRuntime40; namespace Spine.Implementations.V40.Attachments { internal sealed class BoundingBoxAttachment40(BoundingBoxAttachment innerObject) : Attachment40(innerObject), IBoundingBoxAttachment { private readonly BoundingBoxAttachment _o = innerObject; public override BoundingBoxAttachment InnerObject => _o; public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices) { if (slot is Slot40 st) { var length = _o.WorldVerticesLength; if (worldVertices.Length < length) worldVertices = new float[length]; _o.ComputeWorldVertices(st.InnerObject, worldVertices); return length; } throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot40)}, but received {slot.GetType().Name}", nameof(slot)); } } }