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112 Commits

Author SHA1 Message Date
ww-rm
47aafc7948 Merge pull request #113 from ww-rm/dev/wpf
v0.16.1
2025-09-30 22:19:01 +08:00
ww-rm
1d8e2efdff update to v0.16.1 2025-09-30 22:14:07 +08:00
ww-rm
dd504d32ca 修复3.4的附件残留问题 2025-09-30 14:47:00 +08:00
ww-rm
267c7b81c3 Merge pull request #111 from ww-rm/dev/wpf
update readme
2025-09-30 12:19:17 +08:00
ww-rm
c4a6fd9d86 update readme 2025-09-30 12:18:45 +08:00
ww-rm
6e46152e4c Merge pull request #110 from ww-rm/dev/wpf
update readme
2025-09-30 12:00:41 +08:00
ww-rm
f2f296e494 update readme 2025-09-30 11:59:51 +08:00
ww-rm
34f9eeff2c Merge pull request #109 from ww-rm/dev/wpf
v0.16.0
2025-09-30 11:49:45 +08:00
ww-rm
1278fefea2 update readme 2025-09-30 11:47:55 +08:00
ww-rm
48d46afcff update readme 2025-09-30 11:12:06 +08:00
ww-rm
6742dacaf2 update to v0.16.0 2025-09-30 10:53:06 +08:00
ww-rm
3337ecc03a update changelog 2025-09-30 10:52:10 +08:00
ww-rm
b9eaacd1f7 修复可能的3.4版本附件残留问题 2025-09-30 10:30:25 +08:00
ww-rm
a0ada51325 修复跨线程错误 2025-09-30 09:21:54 +08:00
ww-rm
8e03911957 修复可能的窗口大小不正确问题 2025-09-30 08:55:00 +08:00
ww-rm
0b3db0fd0d 增加IsShuttingDownFromTray标志位 2025-09-30 08:45:28 +08:00
ww-rm
bb2862ed4f 增加最小化至托盘图标功能 2025-09-30 01:53:14 +08:00
ww-rm
8c3be98b54 修复记忆状态中的长度单位错误 2025-09-30 00:28:05 +08:00
ww-rm
b76224c010 调整顺序 2025-09-30 00:00:32 +08:00
ww-rm
bd9f8d714a 增加开机自启功能和自启设置 2025-09-29 23:26:06 +08:00
ww-rm
6900968555 调整布局 2025-09-29 00:05:41 +08:00
ww-rm
741d334a92 切换桌面投影时自动设置预览分辨率为主屏幕分辨率 2025-09-28 22:20:48 +08:00
ww-rm
b583108afa 更新模板 2025-09-28 20:44:12 +08:00
ww-rm
f7ace4dfe9 Merge pull request #106 from ww-rm/dev/wpf
v0.15.19
2025-09-27 23:48:05 +08:00
ww-rm
7ce2bd5629 update to v0.15.19 2025-09-27 23:46:25 +08:00
ww-rm
41716df7b2 update changelog 2025-09-27 23:45:49 +08:00
ww-rm
fe9b9829e2 增加 wallpaper view 2025-09-27 23:43:54 +08:00
ww-rm
4365c2a008 small change 2025-09-27 23:41:31 +08:00
ww-rm
7896e072e7 移除LastState中背景图片的记忆 2025-09-27 21:24:15 +08:00
ww-rm
940397c673 增加Texture加载失败时的日志信息 2025-09-27 18:49:29 +08:00
ww-rm
d57ea781f0 修复由于可能存在问题的奇数长度顶点数组导致的数组越界问题 2025-09-27 18:48:54 +08:00
ww-rm
b74f2811a7 add SFMLRenderWindow 2025-09-27 18:20:06 +08:00
ww-rm
66223f952b 重载后自动选中列表模型 2025-09-24 23:54:05 +08:00
ww-rm
0443d5e3d5 Merge pull request #104 from ww-rm/dev/wpf
v0.15.18
2025-09-24 23:45:55 +08:00
ww-rm
0a0b6a08e9 update to v0.15.18 2025-09-24 23:44:52 +08:00
ww-rm
63af4a19e6 update readme 2025-09-24 23:44:43 +08:00
ww-rm
51f0446c18 update changelog 2025-09-24 23:43:16 +08:00
ww-rm
e965223284 增强支持的纹理图像格式 2025-09-24 23:00:21 +08:00
ww-rm
dbc15952cc 增加工作区背景图片参数 2025-09-22 23:30:02 +08:00
ww-rm
93b70509ec 增加日志输出 2025-09-22 23:27:23 +08:00
ww-rm
798883d4e0 增加背景图案选项 2025-09-22 23:23:01 +08:00
ww-rm
3e88e65bbd 增加托盘图标 2025-09-22 20:09:46 +08:00
ww-rm
0906817cd3 修复面板高度首次还原错误 2025-09-22 14:38:04 +08:00
ww-rm
37235fa7d0 修改预览图背景颜色为透明 2025-09-22 08:35:27 +08:00
ww-rm
72935d8f2b utf8 2025-09-21 22:08:16 +08:00
ww-rm
8a4095dae1 完善窗口日志显示 2025-09-21 22:06:00 +08:00
ww-rm
b59f228f2e refactor 2025-09-21 11:01:58 +08:00
ww-rm
a28cb3f424 Merge pull request #102 from ww-rm/dev/wpf
v0.15.17
2025-09-21 10:09:56 +08:00
ww-rm
05bb797a91 update to v0.15.17 2025-09-21 10:09:10 +08:00
ww-rm
eb0029a877 update changelog 2025-09-21 10:08:38 +08:00
ww-rm
ef0bfa85aa 修改图标配色 2025-09-21 10:07:27 +08:00
ww-rm
b5721e30a0 update readme 2025-09-21 01:21:38 +08:00
ww-rm
2c3b076b58 Merge pull request #101 from ww-rm/dev/wpf
v0.15.16
2025-09-21 01:14:57 +08:00
ww-rm
01e12f4524 增加打开单模型功能 2025-09-21 01:13:15 +08:00
ww-rm
a814d3d99a update to v0.15.16 2025-09-21 00:55:36 +08:00
ww-rm
6a4508dceb update changelog 2025-09-21 00:55:12 +08:00
ww-rm
b7d7274a5a 增加文件关联首选项 2025-09-21 00:55:01 +08:00
ww-rm
71359a4328 完善多选打开逻辑 2025-09-21 00:01:35 +08:00
ww-rm
3a3691bcca 增加单实例模式和命令行参数 2025-09-20 23:11:47 +08:00
ww-rm
3d649e36cc 完善画布焦点转移逻辑 2025-09-19 00:56:25 +08:00
ww-rm
a24db3c447 增加右键菜单移除全部模型 2025-09-17 23:51:05 +08:00
ww-rm
699a055707 选中项发生变化时转移焦点至模型列表 2025-09-17 23:34:28 +08:00
ww-rm
1f8ed1c31c 增加自动选中最后导入项 2025-09-17 23:28:48 +08:00
ww-rm
e2fc27663c 修改列表每次添加模型在开头 2025-09-17 20:13:03 +08:00
ww-rm
b3cd0b9349 Merge pull request #99 from ww-rm/dev/wpf
v0.15.15
2025-09-11 23:20:45 +08:00
ww-rm
1c545b8c37 update to v0.15.15 2025-09-11 23:19:24 +08:00
ww-rm
d660dd1c4a update changelog 2025-09-11 23:19:18 +08:00
ww-rm
9c0acf7302 增加报错信息 2025-09-11 23:17:13 +08:00
ww-rm
415df555c7 增加导入后自动选中最后一项 2025-09-08 21:50:11 +08:00
ww-rm
5ef13239da Merge pull request #97 from ww-rm/dev/wpf
v0.15.14
2025-09-08 00:07:36 +08:00
ww-rm
13ef873650 update to v0.15.14 2025-09-08 00:05:58 +08:00
ww-rm
78b9834f6c update changelog 2025-09-08 00:05:34 +08:00
ww-rm
672a695b20 增加上一次状态的保存和恢复 2025-09-08 00:00:49 +08:00
ww-rm
e9951ed79a 增加日志版本号输出 2025-09-05 11:36:52 +08:00
ww-rm
0c16b2f104 Merge pull request #93 from ww-rm/dev/wpf
v0.15.13
2025-09-04 20:09:18 +08:00
ww-rm
7628075420 update to v0.15.13 2025-09-04 20:08:08 +08:00
ww-rm
6f896bdaad update changelog 2025-09-04 20:07:54 +08:00
ww-rm
98930db4b6 增加预览画面首选项 2025-09-04 20:07:35 +08:00
ww-rm
c7493372e9 增加布局存储和还原 2025-09-04 19:27:10 +08:00
ww-rm
707aa7f570 Merge pull request #91 from ww-rm/dev/wpf
v0.15.12
2025-09-03 21:58:18 +08:00
ww-rm
99ff6f9f0a 增加轨道参数保存 2025-09-03 21:57:28 +08:00
ww-rm
be8193e235 Merge pull request #90 from ww-rm/dev/wpf
v0.15.12
2025-09-03 21:43:07 +08:00
ww-rm
21b6dbee4c 增加bug issue模板 2025-09-03 21:41:43 +08:00
ww-rm
f60418fecb update readme 2025-09-03 21:34:51 +08:00
ww-rm
1180c735c8 update to v0.15.12 2025-09-03 21:33:18 +08:00
ww-rm
3d8f6547e0 update changelog 2025-09-03 21:32:42 +08:00
ww-rm
99ec2704fe 增加单个轨道的时间因子和alpha混合 2025-09-03 21:30:31 +08:00
ww-rm
dbd2cef766 完善报错信息 2025-09-02 20:46:48 +08:00
ww-rm
212ecc2ff3 增加单个模型的时间因子参数 2025-09-02 00:32:02 +08:00
ww-rm
7806f9298d 增加半透明选中背景 2025-09-01 23:47:08 +08:00
ww-rm
3bc57a8990 增加最大帧率提示文本 2025-08-30 16:31:43 +08:00
ww-rm
67c9ea9291 移动轨道清除功能至右键菜单 2025-08-30 01:38:22 +08:00
ww-rm
f404acc834 修改默认标签页为模型列表 2025-08-21 23:00:40 +08:00
ww-rm
8e1f586d4f Merge pull request #86 from ww-rm/dev/wpf
fix bug
2025-08-20 22:44:47 +08:00
ww-rm
5dd1b84943 fix bug 2025-08-20 22:42:38 +08:00
ww-rm
ad190d8952 Merge pull request #85 from ww-rm/dev/wpf
v0.15.11
2025-08-20 22:36:14 +08:00
ww-rm
ddb11808a7 update to v0.15.11 2025-08-20 22:33:25 +08:00
ww-rm
9b1e26b2ac udpate changelog 2025-08-20 22:33:02 +08:00
ww-rm
c8e35a9aed 增加mov格式 2025-08-20 22:31:49 +08:00
ww-rm
4786b0434c 修复自定义导出参数构造错误 2025-08-19 18:02:21 +08:00
ww-rm
40bde84648 Merge pull request #81 from ww-rm/dev/wpf
v0.15.10
2025-08-18 18:54:13 +08:00
ww-rm
ebb2593526 update to v0.15.10 2025-08-18 18:52:16 +08:00
ww-rm
6a74204ba1 update readme 2025-08-18 18:51:33 +08:00
ww-rm
78c6c47300 update changelog 2025-08-18 18:48:55 +08:00
ww-rm
746a3decc8 补充插槽可见性属性值拷贝 2025-08-18 18:47:39 +08:00
ww-rm
6dfd25b760 修复插槽禁用功能 2025-08-18 18:39:27 +08:00
ww-rm
a697ccc923 Merge pull request #80 from ww-rm/dev/wpf 2025-08-18 01:26:40 +08:00
ww-rm
5bfa625868 更新至v0.15.9 2025-08-18 01:25:22 +08:00
ww-rm
0762a90fa9 update readme 2025-08-18 01:24:54 +08:00
ww-rm
a4926d905b update changelog 2025-08-18 01:24:47 +08:00
ww-rm
b08b6752cd imp v34 & v35 2025-08-18 01:23:31 +08:00
ww-rm
50b1c66e27 add spine34 & spine35 2025-08-17 16:16:59 +08:00
192 changed files with 24286 additions and 1618 deletions

18
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,18 @@
---
name: 问题报告/Bug report
about: 报告可能的程序错误/Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
## 问题描述/Describe the bug
清晰完整的描述问题是什么以及如何发生的。/A clear and concise description of what the bug is.
## 复现方式(可选)/To Reproduce (Optional)
## 截图(可选)/Screenshots (Optional)**
如果有必要,提供报错时的有关截图。/If applicable, add screenshots to help explain your problem.
## 附件(可选)/Attachments (Optional)
请将会**出现问题的文件**以及**日志文件**打包成一个 ZIP 后作为附件贴在 issue 内,日志文件位于程序目录下的 `logs` 文件夹内。/Please compress the problematic files and the log files into a single ZIP archive and attach it to this issue. The log files are located in the `logs` folder under the program directory.

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@@ -1,5 +1,79 @@
# CHANGELOG
## v0.16.0
- 增加最小化至托盘图标功能
- 调整部分参数项的顺序
- 增加开机自启和自启文件设置
- 切换桌面投影时自动设置预览分辨率为主屏幕分辨率
- 修复 3.4 版本下可能存在的附件残留问题
## v0.15.19
- 模型重载后选中最后一个重载模型
- 修复 3.4 版本可能的奇数顶点数组导致的越界崩溃问题
- 移除参数自动记录中的背景图片路径
- 增加测试性桌面投影功能
## v0.15.18
- 完善窗口日志颜色标记
- 修复预览图背景颜色为透明
- 修复面板高度首次还原错误
- 增加托盘图标
- 增加可选预览背景画面和填充模式
- 增强支持的纹理格式(例如 webp
## v0.15.17
- 修改图标配色
## v0.15.16
- 修改模型添加顺序, 每次向顶层添加
- 添加模型后自动选中最近添加的模型S
- 点击预览画面或者选中项发生变化时转移焦点至列表
- 增加移除全部菜单项
- 增加单例模式和命令行文件参数
- 增加文件关联设置
## v0.15.15
- 增加报错信息
- 导入后自动选中最后一项
## v0.15.14
- 将预览画面的首选项移动至上一次状态参数中
- 增加预览画面像素的自动保存和恢复
- 增加日志启动时的版本号输出
## v0.15.13
- 增加程序布局自动存储和还原
- 增加部分预览画面首选项
## v0.15.12
- 增加单个模型和单个轨道的时间因子
- 增加单个轨道的 Alpha 混合参数
- 调整轨道清除命令至右键菜单
- 设置默认标签页为模型
- 完善导入时的报错信息
## v0.15.11
- 修复自定义导出中参数构造错误
- 增加 mov 格式及参数说明
## v0.15.10
- 增加插槽可见性参数, 允许任何情况下对插槽启用和禁用对插槽的渲染
## v0.15.9
- 添加 V34 和 V35 版本支持
## v0.15.8
- 修复渲染纹理过程中可能的 null 错误

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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.15.4</Version>
<Version>0.16.0</Version>
<UseWPF>true</UseWPF>
</PropertyGroup>

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@@ -1,92 +1,53 @@
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of Jaroslaw Kowalski nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
using NLog;
using NLog.Conditions;
using NLog.Config;
using NLog;
using System.ComponentModel;
using NLog.Layouts;
using System.Windows;
namespace NLog.Windows.Wpf
{
[NLogConfigurationItem]
public class RichTextBoxRowColoringRule
{
static RichTextBoxRowColoringRule()
{
Default = new RichTextBoxRowColoringRule();
}
public RichTextBoxRowColoringRule()
: this(null, "Empty", "Empty", FontStyles.Normal, FontWeights.Normal)
{
}
public RichTextBoxRowColoringRule(string condition, string fontColor, string backColor, FontStyle fontStyle, FontWeight fontWeight)
{
Condition = condition;
FontColor = fontColor;
BackgroundColor = backColor;
Style = fontStyle;
Weight = fontWeight;
}
public RichTextBoxRowColoringRule(string condition, string fontColor, string backColor)
{
Condition = condition;
FontColor = fontColor;
BackgroundColor = backColor;
Style = FontStyles.Normal;
Weight = FontWeights.Normal;
}
public static RichTextBoxRowColoringRule Default { get; private set; }
[RequiredParameter]
public ConditionExpression Condition { get; set; }
[DefaultValue("Empty")]
public string FontColor { get; set; }
public Layout FontColor { get; set; }
public Layout BackgroundColor { get; set; }
[DefaultValue("Empty")]
public string BackgroundColor { get; set; }
public FontStyle FontStyle { get; set; }
public FontWeight FontWeight { get; set; }
public FontStyle Style { get; set; }
static RichTextBoxRowColoringRule()
{
RichTextBoxRowColoringRule.Default = new RichTextBoxRowColoringRule();
}
public FontWeight Weight { get; set; }
public RichTextBoxRowColoringRule() : this(null, "Empty", "Empty", FontStyles.Normal, FontWeights.Normal) { }
public RichTextBoxRowColoringRule(string condition, string fontColor, string backColor)
{
this.Condition = (ConditionExpression)condition;
this.FontColor = Layout.FromString(fontColor);
this.BackgroundColor = Layout.FromString(backColor);
this.FontStyle = FontStyles.Normal;
this.FontWeight = FontWeights.Normal;
}
public RichTextBoxRowColoringRule(string condition, string fontColor, string backColor, FontStyle fontStyle, FontWeight fontWeight)
{
this.Condition = (ConditionExpression)condition;
this.FontColor = Layout.FromString(fontColor);
this.BackgroundColor = Layout.FromString(backColor);
this.FontStyle = fontStyle;
this.FontWeight = fontWeight;
}
public bool CheckCondition(LogEventInfo logEvent)
{
return true.Equals(Condition.Evaluate(logEvent));
return true.Equals(this.Condition.Evaluate(logEvent));
}
}
}

View File

@@ -1,34 +1,27 @@
using NLog.Config;
using NLog.Layouts;
using NLog;
using NLog.Common;
using NLog.Config;
using NLog.Targets;
using NLog;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows;
namespace NLog.Windows.Wpf
{
// TODO: 完善日志实现
[Target("RichTextBox")]
public sealed class RichTextBoxTarget : TargetWithLayout
{
private int lineCount;
private int _width = 500;
private int _height = 500;
private static readonly TypeConverter colorConverter = new ColorConverter();
public static ReadOnlyCollection<RichTextBoxRowColoringRule> DefaultRowColoringRules { get; } = CreateDefaultColoringRules();
static RichTextBoxTarget()
private static ReadOnlyCollection<RichTextBoxRowColoringRule> CreateDefaultColoringRules()
{
var rules = new List<RichTextBoxRowColoringRule>()
return new List<RichTextBoxRowColoringRule>()
{
new RichTextBoxRowColoringRule("level == LogLevel.Fatal", "White", "Red", FontStyles.Normal, FontWeights.Bold),
new RichTextBoxRowColoringRule("level == LogLevel.Error", "Red", "Empty", FontStyles.Italic, FontWeights.Bold),
@@ -36,220 +29,252 @@ namespace NLog.Windows.Wpf
new RichTextBoxRowColoringRule("level == LogLevel.Info", "Black", "Empty"),
new RichTextBoxRowColoringRule("level == LogLevel.Debug", "Gray", "Empty"),
new RichTextBoxRowColoringRule("level == LogLevel.Trace", "DarkGray", "Empty", FontStyles.Italic, FontWeights.Normal),
};
DefaultRowColoringRules = rules.AsReadOnly();
}.AsReadOnly();
}
public RichTextBoxTarget()
{
WordColoringRules = new List<RichTextBoxWordColoringRule>();
RowColoringRules = new List<RichTextBoxRowColoringRule>();
ToolWindow = true;
}
private delegate void DelSendTheMessageToRichTextBox(string logMessage, RichTextBoxRowColoringRule rule);
private delegate void FormCloseDelegate();
public static ReadOnlyCollection<RichTextBoxRowColoringRule> DefaultRowColoringRules { get; private set; }
public RichTextBoxTarget() { }
public string ControlName { get; set; }
public string FormName { get; set; }
public string WindowName { get; set; }
[DefaultValue(false)]
public bool UseDefaultRowColoringRules { get; set; }
[ArrayParameter(typeof(RichTextBoxRowColoringRule), "row-coloring")]
public IList<RichTextBoxRowColoringRule> RowColoringRules { get; private set; }
[ArrayParameter(typeof(RichTextBoxWordColoringRule), "word-coloring")]
public IList<RichTextBoxWordColoringRule> WordColoringRules { get; private set; }
[DefaultValue(true)]
public bool ToolWindow { get; set; }
public bool ShowMinimized { get; set; }
public int Width
{
get { return _width; }
set { _width = value; }
}
public int Height
{
get { return _height; }
set { _height = value; }
}
public bool AutoScroll { get; set; }
public int MaxLines { get; set; }
internal Window TargetForm { get; set; }
[ArrayParameter(typeof(RichTextBoxRowColoringRule), "row-coloring")]
public IList<RichTextBoxRowColoringRule> RowColoringRules { get; } = new List<RichTextBoxRowColoringRule>();
internal RichTextBox TargetRichTextBox { get; set; }
[ArrayParameter(typeof(RichTextBoxWordColoringRule), "word-coloring")]
public IList<RichTextBoxWordColoringRule> WordColoringRules { get; } = new List<RichTextBoxWordColoringRule>();
internal bool CreatedForm { get; set; }
[NLogConfigurationIgnoreProperty]
public Window TargetWindow { get; set; }
[NLogConfigurationIgnoreProperty]
public RichTextBox TargetRichTextBox { get; set; }
protected override void InitializeTarget()
{
TargetRichTextBox = Application.Current.MainWindow.FindName(ControlName) as RichTextBox;
base.InitializeTarget();
if (TargetRichTextBox != null)
return;
if (TargetRichTextBox != null) return;
//this.TargetForm = FormHelper.CreateForm(this.FormName, this.Width, this.Height, false, this.ShowMinimized, this.ToolWindow);
//this.CreatedForm = true;
var openFormByName = Application.Current.Windows.Cast<Window>().FirstOrDefault(x => x.GetType().Name == FormName);
if (openFormByName != null)
if (WindowName == null)
{
TargetForm = openFormByName;
HandleError("WindowName should be specified for {0}.{1}", GetType().Name, Name);
return;
}
if (string.IsNullOrEmpty(ControlName))
{
// throw new NLogConfigurationException("Rich text box control name must be specified for " + GetType().Name + ".");
Trace.WriteLine("Rich text box control name must be specified for " + GetType().Name + ".");
HandleError("Rich text box control name must be specified for {0}.{1}", GetType().Name, Name);
return;
}
CreatedForm = false;
TargetRichTextBox = TargetForm.FindName(ControlName) as RichTextBox;
if (TargetRichTextBox == null)
var targetWindow = Application.Current.Windows.OfType<Window>().FirstOrDefault(w => w.Name == WindowName);
if (targetWindow == null)
{
// throw new NLogConfigurationException("Rich text box control '" + ControlName + "' cannot be found on form '" + FormName + "'.");
Trace.WriteLine("Rich text box control '" + ControlName + "' cannot be found on form '" + FormName + "'.");
}
InternalLogger.Info("{0}: WindowName '{1}' not found", this, WindowName);
return;
}
if (TargetRichTextBox == null)
var targetControl = targetWindow.FindName(ControlName) as RichTextBox;
if (targetControl == null)
{
TargetForm = new Window
{
Name = FormName,
Width = Width,
Height = Height,
WindowStyle = ToolWindow ? WindowStyle.ToolWindow : WindowStyle.None,
WindowState = ShowMinimized ? WindowState.Minimized : WindowState.Normal,
Title = "NLog Messages"
};
TargetForm.Show();
TargetRichTextBox = new RichTextBox { Name = ControlName };
var style = new Style(typeof(Paragraph));
TargetRichTextBox.VerticalScrollBarVisibility = ScrollBarVisibility.Auto;
style.Setters.Add(new Setter(Block.MarginProperty, new Thickness(0, 0, 0, 0)));
TargetRichTextBox.Resources.Add(typeof(Paragraph), style);
TargetForm.Content = TargetRichTextBox;
CreatedForm = true;
InternalLogger.Info("{0}: WIndowName '{1}' does not contain ControlName '{2}'", this, WindowName, ControlName);
return;
}
AttachToControl(targetWindow, targetControl);
}
private static void HandleError(string message, params object[] args)
{
if (LogManager.ThrowExceptions)
{
throw new NLogConfigurationException(string.Format(message, args));
}
InternalLogger.Error(message, args);
}
private void AttachToControl(Window window, RichTextBox textboxControl)
{
InternalLogger.Info("{0}: Attaching target to textbox {1}.{2}", this, window.Name, textboxControl.Name);
DetachFromControl();
TargetWindow = window;
TargetRichTextBox = textboxControl;
}
private void DetachFromControl()
{
TargetWindow = null;
TargetRichTextBox = null;
}
protected override void CloseTarget()
{
if (CreatedForm)
{
try
{
TargetForm.Dispatcher.Invoke(() =>
{
TargetForm.Close();
TargetForm = null;
});
}
catch
{
}
}
DetachFromControl();
}
protected override void Write(LogEventInfo logEvent)
{
RichTextBoxRowColoringRule matchingRule = RowColoringRules.FirstOrDefault(rr => rr.CheckCondition(logEvent));
if (UseDefaultRowColoringRules && matchingRule == null)
RichTextBox textbox = TargetRichTextBox;
if (textbox == null || textbox.Dispatcher.HasShutdownStarted || textbox.Dispatcher.HasShutdownFinished)
{
foreach (var rr in DefaultRowColoringRules.Where(rr => rr.CheckCondition(logEvent)))
{
matchingRule = rr;
break;
}
//no last logged textbox
InternalLogger.Trace("{0}: Attached Textbox is {1}, skipping logging", this, textbox == null ? "null" : "disposed");
return;
}
if (matchingRule == null)
{
matchingRule = RichTextBoxRowColoringRule.Default;
string logMessage = RenderLogEvent(Layout, logEvent);
RichTextBoxRowColoringRule matchingRule = FindMatchingRule(logEvent);
_ = DoSendMessageToTextbox(logMessage, matchingRule, logEvent);
}
var logMessage = Layout.Render(logEvent);
if (Application.Current == null) return;
private bool DoSendMessageToTextbox(string logMessage, RichTextBoxRowColoringRule rule, LogEventInfo logEvent)
{
RichTextBox textbox = TargetRichTextBox;
try
{
if (Application.Current.Dispatcher.CheckAccess() == false)
if (textbox != null && !textbox.Dispatcher.HasShutdownStarted && !textbox.Dispatcher.HasShutdownFinished)
{
Application.Current.Dispatcher.Invoke(() => SendTheMessageToRichTextBox(logMessage, matchingRule));
if (!textbox.Dispatcher.CheckAccess())
{
textbox.Dispatcher.BeginInvoke(() => SendTheMessageToRichTextBox(textbox, logMessage, rule, logEvent));
}
else
{
SendTheMessageToRichTextBox(logMessage, matchingRule);
SendTheMessageToRichTextBox(textbox, logMessage, rule, logEvent);
}
return true;
}
}
catch (Exception ex)
{
Debug.WriteLine(ex);
}
InternalLogger.Warn(ex, "{0}: Failed to append RichTextBox", this);
}
private static Color GetColorFromString(string color, Brush defaultColor)
if (LogManager.ThrowExceptions)
{
if (color == "Empty")
{
return defaultColor is SolidColorBrush solidBrush ? solidBrush.Color : Colors.White;
throw;
}
}
return false;
}
return (Color)colorConverter.ConvertFromString(color);
private RichTextBoxRowColoringRule FindMatchingRule(LogEventInfo logEvent)
{
//custom rules first
if (RowColoringRules.Count > 0)
{
foreach (RichTextBoxRowColoringRule coloringRule in RowColoringRules)
{
if (coloringRule.CheckCondition(logEvent))
{
return coloringRule;
}
}
}
private void SendTheMessageToRichTextBox(string logMessage, RichTextBoxRowColoringRule rule)
if (UseDefaultRowColoringRules && DefaultRowColoringRules != null)
{
RichTextBox rtbx = TargetRichTextBox;
foreach (RichTextBoxRowColoringRule coloringRule in DefaultRowColoringRules)
{
if (coloringRule.CheckCondition(logEvent))
{
return coloringRule;
}
}
}
return RichTextBoxRowColoringRule.Default;
}
private void SendTheMessageToRichTextBox(RichTextBox textBox, string logMessage, RichTextBoxRowColoringRule rule, LogEventInfo logEvent)
{
if (textBox == null) return;
var document = textBox.Document;
// 插入文本(带换行)
var tr = new TextRange(document.ContentEnd, document.ContentEnd)
{
Text = logMessage + Environment.NewLine
};
// 设置行级样式
var fgColor = rule.FontColor?.Render(logEvent);
var bgColor = rule.BackgroundColor?.Render(logEvent);
var tr = new TextRange(rtbx.Document.ContentEnd, rtbx.Document.ContentEnd);
tr.Text = logMessage + "\n";
tr.ApplyPropertyValue(TextElement.ForegroundProperty,
new SolidColorBrush(GetColorFromString(rule.FontColor, (Brush)tr.GetPropertyValue(TextElement.ForegroundProperty)))
);
string.IsNullOrEmpty(fgColor) || fgColor == "Empty"
? textBox.Foreground
: new SolidColorBrush((Color)ColorConverter.ConvertFromString(fgColor)));
tr.ApplyPropertyValue(TextElement.BackgroundProperty,
new SolidColorBrush(GetColorFromString(rule.BackgroundColor, (Brush)tr.GetPropertyValue(TextElement.BackgroundProperty)))
);
tr.ApplyPropertyValue(TextElement.FontStyleProperty, rule.Style);
tr.ApplyPropertyValue(TextElement.FontWeightProperty, rule.Weight);
string.IsNullOrEmpty(bgColor) || bgColor == "Empty"
? Brushes.Transparent
: new SolidColorBrush((Color)ColorConverter.ConvertFromString(bgColor)));
tr.ApplyPropertyValue(TextElement.FontStyleProperty, rule.FontStyle);
tr.ApplyPropertyValue(TextElement.FontWeightProperty, rule.FontWeight);
// Word coloring在刚插入的范围内做匹配
if (WordColoringRules.Count > 0)
{
foreach (var wordRule in WordColoringRules)
{
var pattern = wordRule.Regex?.Render(logEvent) ?? string.Empty;
var text = wordRule.Text?.Render(logEvent) ?? string.Empty;
var wholeWords = wordRule.WholeWords.RenderValue(logEvent);
var ignoreCase = wordRule.IgnoreCase.RenderValue(logEvent);
var regex = wordRule.ResolveRegEx(pattern, text, wholeWords, ignoreCase);
var matches = regex.Matches(tr.Text);
foreach (Match match in matches)
{
// 匹配到的部分范围
var start = tr.Start.GetPositionAtOffset(match.Index, LogicalDirection.Forward);
var endPos = tr.Start.GetPositionAtOffset(match.Index + match.Length, LogicalDirection.Backward);
if (start == null || endPos == null) continue;
var wordRange = new TextRange(start, endPos);
var wordFg = wordRule.FontColor?.Render(logEvent);
var wordBg = wordRule.BackgroundColor?.Render(logEvent);
wordRange.ApplyPropertyValue(TextElement.ForegroundProperty,
string.IsNullOrEmpty(wordFg) || wordFg == "Empty"
? tr.GetPropertyValue(TextElement.ForegroundProperty)
: new SolidColorBrush((Color)ColorConverter.ConvertFromString(wordFg)));
wordRange.ApplyPropertyValue(TextElement.BackgroundProperty,
string.IsNullOrEmpty(wordBg) || wordBg == "Empty"
? tr.GetPropertyValue(TextElement.BackgroundProperty)
: new SolidColorBrush((Color)ColorConverter.ConvertFromString(wordBg)));
wordRange.ApplyPropertyValue(TextElement.FontStyleProperty, wordRule.FontStyle);
wordRange.ApplyPropertyValue(TextElement.FontWeightProperty, wordRule.FontWeight);
}
}
}
// 限制最大行数
if (MaxLines > 0)
{
lineCount++;
if (lineCount > MaxLines)
while (document.Blocks.Count > MaxLines)
{
tr = new TextRange(rtbx.Document.ContentStart, rtbx.Document.ContentEnd);
tr.Text.Remove(0, tr.Text.IndexOf('\n'));
lineCount--;
document.Blocks.Remove(document.Blocks.FirstBlock);
}
}
// 自动滚动到最后
if (AutoScroll)
{
rtbx.ScrollToEnd();
textBox.ScrollToEnd();
}
}
}

View File

@@ -1,119 +1,59 @@
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of Jaroslaw Kowalski nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
using NLog.Config;
using NLog.Layouts;
using System.ComponentModel;
using System.Text.RegularExpressions;
using System.Windows;
using NLog.Config;
namespace NLog.Windows.Wpf
{
[NLogConfigurationItem]
public class RichTextBoxWordColoringRule
{
private Regex compiledRegex;
public Layout Regex { get; set; }
public Layout Text { get; set; }
public Layout<bool> WholeWords { get; set; }
public Layout<bool> IgnoreCase { get; set; }
public RichTextBoxWordColoringRule()
public Layout FontColor { get; set; }
public Layout BackgroundColor { get; set; }
public FontStyle FontStyle { get; set; }
public FontWeight FontWeight { get; set; }
internal Regex ResolveRegEx(string pattern, string text, bool wholeWords, bool ignoreCase)
{
FontColor = "Empty";
BackgroundColor = "Empty";
if (string.IsNullOrEmpty(pattern) && text != null)
{
pattern = System.Text.RegularExpressions.Regex.Escape(text);
if (wholeWords)
pattern = "\b" + pattern + "\b";
}
RegexOptions options = RegexOptions.None;
if (ignoreCase)
options |= RegexOptions.IgnoreCase;
return new Regex(pattern, options); // RegEx-Cache
}
public RichTextBoxWordColoringRule() : this(null, "Empty", "Empty", FontStyles.Normal, FontWeights.Normal) { }
public RichTextBoxWordColoringRule(string text, string fontColor, string backgroundColor)
{
Text = text;
FontColor = fontColor;
BackgroundColor = backgroundColor;
Style = FontStyles.Normal;
Weight = FontWeights.Normal;
this.Text = text;
this.FontColor = Layout.FromString(fontColor);
this.BackgroundColor = Layout.FromString(backgroundColor);
this.FontStyle = FontStyles.Normal;
this.FontWeight = FontWeights.Normal;
}
public RichTextBoxWordColoringRule(string text, string textColor, string backgroundColor, FontStyle fontStyle, FontWeight fontWeight)
{
Text = text;
FontColor = textColor;
BackgroundColor = backgroundColor;
Style = fontStyle;
Weight = fontWeight;
this.Text = text;
this.FontColor = Layout.FromString(textColor);
this.BackgroundColor = Layout.FromString(backgroundColor);
this.FontStyle = fontStyle;
this.FontWeight = fontWeight;
}
public string Regex { get; set; }
public string Text { get; set; }
[DefaultValue(false)]
public bool WholeWords { get; set; }
[DefaultValue(false)]
public bool IgnoreCase { get; set; }
public FontStyle Style { get; set; }
public FontWeight Weight { get; set; }
public Regex CompiledRegex
{
get
{
if (compiledRegex == null)
{
string regexpression = Regex;
if (regexpression == null && Text != null)
{
regexpression = System.Text.RegularExpressions.Regex.Escape(Text);
if (WholeWords)
{
regexpression = "\b" + regexpression + "\b";
}
}
RegexOptions regexOptions = RegexOptions.Compiled;
if (IgnoreCase)
{
regexOptions |= RegexOptions.IgnoreCase;
}
compiledRegex = new Regex(regexpression, regexOptions);
}
return compiledRegex;
}
}
[DefaultValue("Empty")]
public string FontColor { get; set; }
[DefaultValue("Empty")]
public string BackgroundColor { get; set; }
}
}

View File

@@ -8,30 +8,40 @@
A simple and user-friendly Spine file viewer and exporter with multi-language support (Chinese/English/Japanese).
![previewer](img/preview.webp)
![previewer](https://github.com/user-attachments/assets/697ae86f-ddf0-445d-951c-cf04f5206e40)
https://github.com/user-attachments/assets/37b6b730-088a-4352-827a-c338127a16f0
## Features
* Supports multiple versions of Spine files.
* Batch open files via drag-and-drop or copy-paste.
* Batch preview functionality.
* List-based multi-skeleton viewing and render order management.
* Batch adjustment of skeleton parameters using multi-selection.
* Multi-track animation settings.
* Skin and custom slot attachment settings.
* Debug rendering support.
* Fullscreen preview mode.
* Export to single frame/image sequence/animated GIF/video formats.
* Automatic resolution batch export.
* FFmpeg custom export support.
* Program parameter saving.
* ...
- Multiple versions of Spine files
- Batch file opening via drag-and-drop or copy-paste
- Batch preview
- List-based multi-skeleton viewing and render order management
- Multi-selection in lists for batch skeleton parameter settings
- Multi-track animation settings
- Skin and custom slot attachment settings
- Custom slot visibility
- Debug rendering
- Playback speed adjustment for view/model/track timelines
- Track alpha blending parameter settings
- Fullscreen preview
- Export to single frame, image sequence, animated GIF, or video file
- Automatic resolution batch export
- Custom export with FFmpeg
- Program parameter saving
- File extension association
- Texture images in formats other than PNG
- Launch at startup with persistent dynamic wallpaper
- ......
### Supported Spine Versions
| Version | View & Export |
| :-----: | :------------------: |
| `2.1.x` | :white\_check\_mark: |
| `3.4.x` | :white\_check\_mark: |
| `3.5.x` | :white\_check\_mark: |
| `3.6.x` | :white\_check\_mark: |
| `3.7.x` | :white\_check\_mark: |
| `3.8.x` | :white\_check\_mark: |
@@ -71,14 +81,14 @@ In the menu, go to "File" -> "Preferences..." -> "Language," select your desired
The program is organized into a left-right layout:
* **Left Panel:** Functionality panel.
* **Right Panel:** Preview display.
- **Left Panel:** Functionality panel.
- **Right Panel:** Preview display.
The left panel includes three sub-panels:
* **Browse:** Preview the content of a specified folder without importing files into the program. This panel allows generating `.webp` previews for models or importing selected models.
* **Model:** Lists imported models for rendering. Parameters and rendering order can be adjusted here, along with other model-related functionalities.
* **Display:** Adjust parameters for the right-side preview display.
- **Browse:** Preview the content of a specified folder without importing files into the program. This panel allows generating `.webp` previews for models or importing selected models.
- **Model:** Lists imported models for rendering. Parameters and rendering order can be adjusted here, along with other model-related functionalities.
- **Display:** Adjust parameters for the right-side preview display.
Hover your mouse over buttons, labels, or input fields to see help text for most UI elements.
@@ -94,10 +104,10 @@ The Model panel supports right-click menus, some shortcuts, and batch adjustment
For preview display adjustments:
* **Left-click:** Select and drag models. Hold `Ctrl` for multi-selection, synchronized with the left-side list.
* **Right-click:** Drag the entire display.
* **Scroll wheel:** Zoom in/out. Hold `Ctrl` to scale selected models.
* **Render selected-only mode:** In this mode, the preview only shows selected models, and selection status can only be changed via the left-side list.
- **Left-click:** Select and drag models. Hold `Ctrl` for multi-selection, synchronized with the left-side list.
- **Right-click:** Drag the entire display.
- **Scroll wheel:** Zoom in/out. Hold `Ctrl` to scale selected models.
- **Render selected-only mode:** In this mode, the preview only shows selected models, and selection status can only be changed via the left-side list.
The buttons below the preview display allow time adjustments, serving as a simple playback control.
@@ -109,9 +119,17 @@ Use the right-click menu in the Model panel to export selected items.
Key export parameters include:
* **Output folder:** Optional. When not specified, output is saved to the respective model folder; otherwise, all output is saved to the provided folder.
* **Export single:** By default, each model is exported independently. Selecting "Export single" renders all selected models in a single frame, producing a unified output.
* **Auto resolution:** Ignores the preview resolution and viewport parameters, exporting output at the actual size of the content. For animations/videos, the output matches the size required for full visibility.
- **Output folder:** Optional. When not specified, output is saved to the respective model folder; otherwise, all output is saved to the provided folder.
- **Export single:** By default, each model is exported independently. Selecting "Export single" renders all selected models in a single frame, producing a unified output.
- **Auto resolution:** Ignores the preview resolution and viewport parameters, exporting output at the actual size of the content. For animations/videos, the output matches the size required for full visibility.
### Dynamic Wallpaper
Dynamic wallpaper is implemented through desktop projection, allowing the content of the current preview to be projected onto the desktop in real time.
You can enable or disable desktop projection from the program preferences or the right-click menu of the tray icon. After adjusting the model and display parameters, you can save the current configuration as a workspace file for convenient restoration later.
If you want the wallpaper to stay active after startup, you can enable auto-start in the preferences and specify which workspace file should be loaded when the program launches.
### More Information
@@ -119,12 +137,12 @@ For detailed usage and documentation, see the [Wiki](https://github.com/ww-rm/Sp
## Acknowledgements
* [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
* [SFML.Net](https://github.com/SFML/SFML.Net)
* [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
* [HandyControl](https://github.com/HandyOrg/HandyControl)
* [NLog](https://github.com/NLog/NLog)
* [SkiaSharp](https://github.com/mono/SkiaSharp)
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
- [SFML.Net](https://github.com/SFML/SFML.Net)
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
- [HandyControl](https://github.com/HandyOrg/HandyControl)
- [NLog](https://github.com/NLog/NLog)
- [SkiaSharp](https://github.com/mono/SkiaSharp)
---

View File

@@ -4,11 +4,15 @@
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
![Languages](https://img.shields.io/badge/Languages-中文%20%7C%20English%20%7C%20日本語-blue)
[中文](README.md) | [English](README.en.md)
一个简单好用的 Spine 文件查看&导出程序, 支持中/英/日多语言界面.
Spine 文件查看&导出程序, 同时也是支持 Spine 的动态壁纸程序.
![previewer](img/preview.webp)
![previewer](https://github.com/user-attachments/assets/697ae86f-ddf0-445d-951c-cf04f5206e40)
https://github.com/user-attachments/assets/37b6b730-088a-4352-827a-c338127a16f0
## 功能
@@ -19,12 +23,18 @@
- 支持列表多选批量设置骨骼参数
- 支持多轨道动画设置
- 支持皮肤/自定义插槽附件设置
- 支持自定义插槽可见性
- 支持调试渲染
- 支持画面/模型/轨道时间倍速设置
- 支持设置轨道 Alpha 混合参数
- 支持全屏预览
- 支持单帧/动图/视频文件导出
- 支持自动分辨率批量导出
- 支持 FFmpeg 自定义导出
- 支持程序参数保存
- 支持文件后缀关联
- 支持非 png 格式的纹理图片格式
- 支持开机自启常驻动态壁纸
- ......
### Spine 版本支持
@@ -32,6 +42,8 @@
| 版本 | 查看&导出 |
| :---: | :---: |
| `2.1.x` | :white_check_mark: |
| `3.4.x` | :white_check_mark: |
| `3.5.x` | :white_check_mark: |
| `3.6.x` | :white_check_mark: |
| `3.7.x` | :white_check_mark: |
| `3.8.x` | :white_check_mark: |
@@ -110,6 +122,14 @@
- 导出单个. 默认是每个模型独立导出, 即对模型列表进行批量操作, 如果选择仅导出单个, 那么被导出的所有模型将在同一个画面上被渲染, 输出产物只有一份.
- 自动分辨率. 该模式会忽略预览画面的分辨率和视区参数, 导出产物的分辨率与被导出内容的实际大小一致, 如果是动图或者视频则会与完整显示动画的必需大小一致.
### 动态壁纸
动态壁纸通过桌面投影实现, 可以将当前预览画面上的内容实时投影至桌面.
在程序首选项或者托盘图标右键菜单中可以进行桌面投影的启用与否, 模型和画面参数调整完成后, 可以将当前参数保存为工作区文件, 方便之后恢复该配置.
如果希望开机自启常驻壁纸, 也可以在首选项中启用开机自启, 并且设置启动后需要加载的工作区文件.
### 更多
更为详细的使用方法和说明见 [Wiki](https://github.com/ww-rm/SpineViewer/wiki), 有使用上的问题或者 BUG 可以提个 [Issue](https://github.com/ww-rm/SpineViewer/issues).

View File

@@ -64,10 +64,10 @@ namespace SFMLRenderer
hs?.Dispose();
}
private nint HwndMessageHook(nint hwnd, int msg, nint wParam, nint lParam, ref bool handled)
private IntPtr HwndMessageHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
_renderWindow?.DispatchEvents();
return nint.Zero;
return IntPtr.Zero;
}
}
}

View File

@@ -0,0 +1,171 @@
using SFML.Graphics;
using SFML.System;
using SFML.Window;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
namespace SFMLRenderer
{
public class SFMLRenderWindow : RenderWindow, ISFMLRenderer
{
private readonly DispatcherTimer _timer = new() { Interval = TimeSpan.FromMilliseconds(10) };
public SFMLRenderWindow(VideoMode mode, string title, Styles style) : base(mode, title, style)
{
SetActive(false);
_timer.Tick += (s, e) => DispatchEvents();
_timer.Start();
RendererCreated?.Invoke(this, EventArgs.Empty);
}
public event EventHandler? RendererCreated;
public event EventHandler? RendererDisposing
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public event EventHandler<MouseMoveEventArgs>? CanvasMouseMove
{
add { MouseMoved += value; }
remove { MouseMoved -= value; }
}
public event EventHandler<MouseButtonEventArgs>? CanvasMouseButtonPressed
{
add { MouseButtonPressed += value; }
remove { MouseButtonPressed -= value; }
}
public event EventHandler<MouseButtonEventArgs>? CanvasMouseButtonReleased
{
add { MouseButtonReleased += value; }
remove { MouseButtonReleased -= value; }
}
public event EventHandler<MouseWheelScrollEventArgs>? CanvasMouseWheelScrolled
{
add { MouseWheelScrolled += value; }
remove { MouseWheelScrolled -= value; }
}
public Vector2u Resolution
{
get => Size;
set => Size = value;
}
public Vector2f Center
{
get
{
using var view = GetView();
return view.Center;
}
set
{
using var view = GetView();
view.Center = value;
SetView(view);
}
}
public float Zoom
{
get
{
using var view = GetView();
return Math.Abs(Size.X / view.Size.X); // XXX: 仅使用宽度进行缩放计算
}
set
{
value = Math.Abs(value);
if (value <= 0) return;
using var view = GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
var resolution = Size;
view.Size = new(resolution.X / value * signX, resolution.Y / value * signY);
SetView(view);
}
}
public float Rotation
{
get
{
using var view = GetView();
return view.Rotation;
}
set
{
using var view = GetView();
view.Rotation = value;
SetView(view);
}
}
public bool FlipX
{
get
{
using var view = GetView();
return view.Size.X < 0;
}
set
{
using var view = GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
SetView(view);
}
}
public bool FlipY
{
get
{
using var view = GetView();
return view.Size.Y < 0;
}
set
{
using var view = GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
SetView(view);
}
}
public uint MaxFps
{
get => _maxFps;
set
{
SetFramerateLimit(value);
_maxFps = value;
}
}
private uint _maxFps = 0;
public bool VerticalSync
{
get => _verticalSync;
set
{
SetVerticalSyncEnabled(value);
_verticalSync = value;
}
}
private bool _verticalSync = false;
}
}

View File

@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.15.4</Version>
<Version>0.16.0</Version>
<UseWPF>true</UseWPF>
</PropertyGroup>

View File

@@ -60,8 +60,9 @@ namespace Spine.Exporters
if (!string.IsNullOrEmpty(_codec)) options.WithVideoCodec(_codec);
if (!string.IsNullOrEmpty(_pixelFormat)) options.ForcePixelFormat(_pixelFormat);
if (!string.IsNullOrEmpty(_bitrate)) options.WithCustomArgument($"-b:v {_bitrate}");
if (!string.IsNullOrEmpty(_filter)) options.WithCustomArgument($"-vf unpremultiply=inplace=1, {_customArgs}");
if (!string.IsNullOrEmpty(_filter)) options.WithCustomArgument($"-vf \"unpremultiply=inplace=1, {_filter}\"");
else options.WithCustomArgument("-vf unpremultiply=inplace=1");
if (!string.IsNullOrEmpty(_customArgs)) options.WithCustomArgument($"{_customArgs}");
}
/// <summary>

View File

@@ -31,6 +31,7 @@ namespace Spine.Exporters
Mp4,
Webm,
Mkv,
Mov,
}
/// <summary>
@@ -40,29 +41,35 @@ namespace Spine.Exporters
private VideoFormat _format = VideoFormat.Mp4;
/// <summary>
/// 动图是否循环
/// 动图是否循环 [Gif/Webp]
/// </summary>
public bool Loop { get => _loop; set => _loop = value; }
private bool _loop = true;
/// <summary>
/// 质量
/// 质量 [Webp]
/// </summary>
public int Quality { get => _quality; set => _quality = Math.Clamp(value, 0, 100); }
private int _quality = 75;
/// <summary>
/// 无损压缩 (Webp)
/// 无损压缩 [Webp]
/// </summary>
public bool Lossless { get => _lossless; set => _lossless = value; }
private bool _lossless = false;
/// <summary>
/// CRF
/// CRF [Mp4/Webm/Mkv]
/// </summary>
public int Crf { get => _crf; set => _crf = Math.Clamp(value, 0, 63); }
private int _crf = 23;
/// <summary>
/// prores_ks 编码器的配置等级, -1 是自动, 越高质量越好, 只有 4 及以上才有透明通道 [Mov]
/// </summary>
public int Profile { get => _profile; set => _profile = Math.Clamp(value, -1, 5); }
private int _profile = 5;
/// <summary>
/// 获取的一帧, 结果是预乘的
/// </summary>
@@ -89,6 +96,7 @@ namespace Spine.Exporters
VideoFormat.Mp4 => SetMp4Options,
VideoFormat.Webm => SetWebmOptions,
VideoFormat.Mkv => SetMkvOptions,
VideoFormat.Mov => SetMovOptions,
_ => throw new NotImplementedException(),
};
@@ -110,8 +118,8 @@ namespace Spine.Exporters
{
// Gif 固定使用 256 调色板和 128 透明度阈值
var v = "split [s0][s1]";
var s0 = "[s0] palettegen=reserve_transparent=1:max_colors=256 [p]";
var s1 = "[s1][p] paletteuse=dither=bayer:alpha_threshold=128";
var s0 = "[s0] palettegen=max_colors=256 [p]";
var s1 = "[s1][p] paletteuse=alpha_threshold=128";
var customArgs = $"-vf \"unpremultiply=inplace=1, {v};{s0};{s1}\" -loop {(_loop ? 0 : -1)}";
options.ForceFormat("gif")
.WithCustomArgument(customArgs);
@@ -151,5 +159,13 @@ namespace Spine.Exporters
.WithCustomArgument(customArgs);
}
private void SetMovOptions(FFMpegArgumentOptions options)
{
var customArgs = "-vf unpremultiply=inplace=1";
options.ForceFormat("mov").WithVideoCodec("prores_ks").ForcePixelFormat("yuva444p10le")
.WithFastStart()
.WithCustomArgument($"-profile {_profile}")
.WithCustomArgument(customArgs);
}
}
}

View File

@@ -66,6 +66,8 @@ namespace Spine.Implementations.SpineWrappers.V21
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V21
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V21
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V21
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V21
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -0,0 +1,23 @@
using Spine.SpineWrappers;
using SpineRuntime34;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class Animation34(Animation innerObject) : IAnimation
{
private readonly Animation _o = innerObject;
public Animation InnerObject => _o;
public string Name => _o.Name;
public float Duration => _o.Duration;
public override string ToString() => _o.ToString();
}
}

View File

@@ -0,0 +1,180 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class AnimationState34(AnimationState innerObject, SpineObjectData34 data) : IAnimationState
{
private readonly AnimationState _o = innerObject;
private readonly SpineObjectData34 _data = data;
private readonly Dictionary<TrackEntry, TrackEntry34> _trackEntryPool = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public AnimationState InnerObject => _o;
#pragma warning disable CS0067
// NOTE: 3.4 以下没有这两个事件
public event IAnimationState.TrackEntryDelegate? Interrupt;
public event IAnimationState.TrackEntryDelegate? Dispose;
#pragma warning restore CS0067
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public void Update(float delta) => _o.Update(delta);
public void Apply(ISkeleton skeleton)
{
if (skeleton is Skeleton34 skel)
{
_o.Apply(skel.InnerObject);
return;
}
throw new ArgumentException($"Received {skeleton.GetType().Name}", nameof(skeleton));
}
/// <summary>
/// 获取 <see cref="ITrackEntry"/> 对象, 不存在则创建
/// </summary>
public ITrackEntry GetTrackEntry(TrackEntry trackEntry)
{
if (!_trackEntryPool.TryGetValue(trackEntry, out var tr))
_trackEntryPool[trackEntry] = tr = new(trackEntry, this, _data);
return tr;
}
public IEnumerable<ITrackEntry?> IterTracks() => _o.Tracks.Select(t => t is null ? null : GetTrackEntry(t));
public ITrackEntry? GetCurrent(int index) { var t = _o.GetCurrent(index); return t is null ? null : GetTrackEntry(t); }
public void ClearTrack(int index) => _o.ClearTrack(index);
public void ClearTracks() => _o.ClearTracks();
public ITrackEntry SetAnimation(int trackIndex, string animationName, bool loop)
=> GetTrackEntry(_o.SetAnimation(trackIndex, animationName, loop));
public ITrackEntry SetAnimation(int trackIndex, IAnimation animation, bool loop)
{
if (animation is Animation34 anime)
return GetTrackEntry(_o.SetAnimation(trackIndex, anime.InnerObject, loop));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry SetEmptyAnimation(int trackIndex, float mixDuration) => GetTrackEntry(_o.SetEmptyAnimation(trackIndex, mixDuration));
public void SetEmptyAnimations(float mixDuration) => _o.SetEmptyAnimations(mixDuration);
public ITrackEntry AddAnimation(int trackIndex, string animationName, bool loop, float delay)
=> GetTrackEntry(_o.AddAnimation(trackIndex, animationName, loop, delay));
public ITrackEntry AddAnimation(int trackIndex, IAnimation animation, bool loop, float delay)
{
if (animation is Animation34 anime)
return GetTrackEntry(_o.AddAnimation(trackIndex, anime.InnerObject, loop, delay));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry AddEmptyAnimation(int trackIndex, float mixDuration, float delay)
=> GetTrackEntry(_o.AddEmptyAnimation(trackIndex, mixDuration, delay));
public override string ToString() => _o.ToString();
}
}

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34.Attachments
{
internal abstract class Attachment34(Attachment innerObject) : IAttachment
{
private readonly Attachment _o = innerObject;
public virtual Attachment InnerObject => _o;
public string Name => _o.Name;
public abstract int ComputeWorldVertices(ISlot slot, ref float[] worldVertices);
public override string ToString() => _o.ToString();
}
}

View File

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34.Attachments
{
internal sealed class BoundingBoxAttachment34(BoundingBoxAttachment innerObject) :
Attachment34(innerObject),
IBoundingBoxAttachment
{
private readonly BoundingBoxAttachment _o = innerObject;
public override BoundingBoxAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot34 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot34)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34.Attachments
{
internal sealed class MeshAttachment34(MeshAttachment innerObject) :
Attachment34(innerObject),
IMeshAttachment
{
private readonly MeshAttachment _o = innerObject;
public override MeshAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot34 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot34)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
public int[] Triangles => _o.Triangles;
public int HullLength => _o.HullLength;
}
}

View File

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34.Attachments
{
internal sealed class PathAttachment34(PathAttachment innerObject) :
Attachment34(innerObject),
IPathAttachment
{
private readonly PathAttachment _o = innerObject;
public override PathAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot34 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot34)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34.Attachments
{
internal sealed class RegionAttachment34(RegionAttachment innerObject) :
Attachment34(innerObject),
IRegionAttachment
{
private readonly RegionAttachment _o = innerObject;
public override RegionAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot34 st)
{
if (worldVertices.Length < 8) worldVertices = new float[8];
_o.ComputeWorldVertices(st.InnerObject.Bone, worldVertices);
return 8;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot34)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
}
}

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class Bone34(Bone innerObject, Bone34? parent = null) : IBone
{
private readonly Bone _o = innerObject;
private readonly Bone34? _parent = parent;
public Bone InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public IBone? Parent => _parent;
public bool Active => true; // NOTE: 3.7 及以下没有 Active 属性, 此处总是返回 true
public float Length => _o.Data.Length;
public float WorldX => _o.WorldX;
public float WorldY => _o.WorldY;
public float A => _o.A;
public float B => _o.B;
public float C => _o.C;
public float D => _o.D;
public override string ToString() => _o.ToString();
}
}

View File

@@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Frozen;
using System.Collections.Immutable;
using Spine.SpineWrappers;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class Skeleton34 : ISkeleton
{
private readonly Skeleton _o;
private readonly SpineObjectData34 _data;
private readonly ImmutableArray<IBone> _bones;
private readonly FrozenDictionary<string, IBone> _bonesByName;
private readonly ImmutableArray<ISlot> _slots;
private readonly FrozenDictionary<string, ISlot> _slotsByName;
private Skin34? _skin;
public Skeleton34(Skeleton innerObject, SpineObjectData34 data)
{
_o = innerObject;
_data = data;
List<Bone34> bones = [];
Dictionary<string, IBone> bonesByName = [];
foreach (var b in _o.Bones)
{
var bone = new Bone34(b, b.Parent is null ? null : bones[b.Parent.Data.Index]);
bones.Add(bone);
bonesByName[bone.Name] = bone;
}
_bones = bones.Cast<IBone>().ToImmutableArray();
_bonesByName = bonesByName.ToFrozenDictionary();
List<Slot34> slots = [];
Dictionary<string, ISlot> slotsByName = [];
foreach (var s in _o.Slots)
{
var slot = new Slot34(s, _data, bones[s.Bone.Data.Index]);
slots.Add(slot);
slotsByName[slot.Name] = slot;
}
_slots = slots.Cast<ISlot>().ToImmutableArray();
_slotsByName = slotsByName.ToFrozenDictionary();
}
public Skeleton InnerObject => _o;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public float X { get => _o.X; set => _o.X = value; }
public float Y { get => _o.Y; set => _o.Y = value; }
public float ScaleX { get => _o.ScaleX; set => _o.ScaleX = value; }
public float ScaleY { get => _o.ScaleY; set => _o.ScaleY = value; }
public ImmutableArray<IBone> Bones => _bones;
public FrozenDictionary<string, IBone> BonesByName => _bonesByName;
public ImmutableArray<ISlot> Slots => _slots;
public FrozenDictionary<string, ISlot> SlotsByName => _slotsByName;
public ISkin? Skin
{
get => _skin;
set
{
if (value is null)
{
_o.Skin = null;
_skin = null;
return;
}
if (value is Skin34 sk)
{
_o.Skin = sk.InnerObject;
_skin = sk;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public IEnumerable<ISlot> IterDrawOrder() => _o.DrawOrder.Select(s => _slots[s.Data.Index]);
public void UpdateCache() => _o.UpdateCache();
public void UpdateWorldTransform(ISkeleton.Physics physics) => _o.UpdateWorldTransform();
public void SetToSetupPose() => _o.SetToSetupPose();
public void SetBonesToSetupPose() => _o.SetBonesToSetupPose();
public void SetSlotsToSetupPose() => _o.SetSlotsToSetupPose();
public void Update(float delta) => _o.Update(delta);
public void GetBounds(out float x, out float y, out float w, out float h)
{
float[] _ = [];
_o.GetBounds(out x, out y, out w, out h);
}
public override string ToString() => _o.ToString();
}
}

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using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using Spine.Utils;
using SpineRuntime34;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class SkeletonClipping34 : ISkeletonClipping
{
public bool IsClipping => false;
public float[] ClippedVertices { get; private set; } = [];
public int ClippedVerticesLength { get; private set; } = 0;
public int[] ClippedTriangles { get; private set; } = [];
public int ClippedTrianglesLength { get; private set; } = 0;
public float[] ClippedUVs { get; private set; } = [];
public void ClipEnd(ISlot slot) { }
public void ClipEnd() { }
public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment) { }
public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs)
{
ClippedVertices = vertices.ToArray();
ClippedVerticesLength = verticesLength;
ClippedTriangles = triangles.ToArray();
ClippedTrianglesLength = trianglesLength;
ClippedUVs = uvs.ToArray();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class Skin34 : ISkin
{
private readonly Skin _o;
/// <summary>
/// 使用指定名字创建空皮肤
/// </summary>
public Skin34(string name) => _o = new(name);
/// <summary>
/// 包装已有皮肤对象
/// </summary>
public Skin34(Skin innerObject) => _o = innerObject;
public Skin InnerObject => _o;
public string Name => _o.Name;
public void AddSkin(ISkin skin)
{
if (skin is Skin34 sk)
{
// NOTE: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk._o.Attachments)
_o.AddAttachment(k.slotIndex, k.name, v);
return;
}
throw new ArgumentException($"Received {skin.GetType().Name}", nameof(skin));
}
public void Clear() => _o.Attachments.Clear();
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using Spine.SpineWrappers;
using SpineRuntime34;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class Slot34 : ISlot
{
private readonly Slot _o;
private readonly SpineObjectData34 _data;
private readonly Bone34 _bone;
private readonly SFML.Graphics.BlendMode _blendMode;
public Slot34(Slot innerObject, SpineObjectData34 data, Bone34 bone)
{
_o = innerObject;
_data = data;
_bone = bone;
_blendMode = _o.Data.BlendMode switch
{
BlendMode.normal => SFMLBlendMode.NormalPma,
BlendMode.additive => SFMLBlendMode.AdditivePma,
BlendMode.multiply => SFMLBlendMode.MultiplyPma,
BlendMode.screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{_o.Data.BlendMode}"),
};
}
public Slot InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public SFML.Graphics.BlendMode Blend => _blendMode;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public IBone Bone => _bone;
public Spine.SpineWrappers.Attachments.IAttachment? Attachment
{
get
{
if (_o.Attachment is Attachment att)
{
return _data.SlotAttachments[Name][att.Name];
}
return null;
}
set
{
if (value is null)
{
_o.Attachment = null;
return;
}
if (value is Attachments.Attachment34 att)
{
_o.Attachment = att.InnerObject;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Collections.Frozen;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using SpineRuntime34;
using Spine.Implementations.SpineWrappers.V34.Attachments;
namespace Spine.Implementations.SpineWrappers.V34
{
[SpineImplementation(3, 4)]
internal sealed class SpineObjectData34 : SpineObjectData
{
private readonly Atlas _atlas;
private readonly SkeletonData _skeletonData;
private readonly AnimationStateData _animationStateData;
private readonly ImmutableArray<ISkin> _skins;
private readonly FrozenDictionary<string, ISkin> _skinsByName;
private readonly FrozenDictionary<string, FrozenDictionary<string, IAttachment>> _slotAttachments;
private readonly ImmutableArray<IAnimation> _animations;
private readonly FrozenDictionary<string, IAnimation> _animationsByName;
public SpineObjectData34(string skelPath, string atlasPath, Spine.SpineWrappers.TextureLoader textureLoader)
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
if (Utf8Validator.IsUtf8(skelPath))
{
try
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
else
{
try
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
}
catch (Exception ex)
{
_atlas.Dispose();
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据
_animationStateData = new AnimationStateData(_skeletonData);
// 整理皮肤和附件
Dictionary<string, Dictionary<string, IAttachment>> slotAttachments = [];
List<ISkin> skins = [];
Dictionary<string, ISkin> skinsByName = [];
foreach (var s in _skeletonData.Skins)
{
var skin = new Skin34(s);
skins.Add(skin);
skinsByName[s.Name] = skin;
foreach (var (k, att) in s.Attachments)
{
var slotName = _skeletonData.Slots.Items[k.slotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = [];
attachments[att.Name] = att switch
{
RegionAttachment regionAtt => new RegionAttachment34(regionAtt),
MeshAttachment meshAtt => new MeshAttachment34(meshAtt),
BoundingBoxAttachment bbAtt => new BoundingBoxAttachment34(bbAtt),
PathAttachment pathAtt => new PathAttachment34(pathAtt),
_ => throw new InvalidOperationException($"Unrecognized attachment type {att.GetType().FullName}")
};
}
}
_slotAttachments = slotAttachments.ToFrozenDictionary(it => it.Key, it => it.Value.ToFrozenDictionary());
_skins = skins.ToImmutableArray();
_skinsByName = skinsByName.ToFrozenDictionary();
// 整理所有动画数据
List<IAnimation> animations = [];
Dictionary<string, IAnimation> animationsByName = [];
foreach (var a in _skeletonData.Animations)
{
var anime = new Animation34(a);
animations.Add(anime);
animationsByName[anime.Name] = anime;
}
_animations = animations.ToImmutableArray();
_animationsByName = animationsByName.ToFrozenDictionary();
}
public override string SkeletonVersion => _skeletonData.Version;
public override ImmutableArray<ISkin> Skins => _skins;
public override FrozenDictionary<string, ISkin> SkinsByName => _skinsByName;
public override FrozenDictionary<string, FrozenDictionary<string, IAttachment>> SlotAttachments => _slotAttachments;
public override float DefaultMix { get => _animationStateData.DefaultMix; set => _animationStateData.DefaultMix = value; }
public override ImmutableArray<IAnimation> Animations => _animations;
public override FrozenDictionary<string, IAnimation> AnimationsByName => _animationsByName;
protected override void DisposeAtlas() => _atlas.Dispose();
public override ISkeleton CreateSkeleton() => new Skeleton34(new(_skeletonData), this);
public override IAnimationState CreateAnimationState() => new AnimationState34(new(_animationStateData), this);
public override ISkeletonClipping CreateSkeletonClipping() => new SkeletonClipping34();
public override ISkin CreateSkin(string name) => new Skin34(name);
}
}

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using Spine.SpineWrappers;
using SpineRuntime34;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V34
{
internal sealed class TrackEntry34(TrackEntry innerObject, AnimationState34 animationState, SpineObjectData34 data): ITrackEntry
{
private readonly TrackEntry _o = innerObject;
private readonly AnimationState34 _animationState = animationState;
private readonly SpineObjectData34 _data = data;
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public TrackEntry InnerObject => _o;
#pragma warning disable CS0067
// 3.4 及以下没有这两个事件
public event IAnimationState.TrackEntryDelegate? Interrupt;
public event IAnimationState.TrackEntryDelegate? Dispose;
#pragma warning restore CS0067
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public int TrackIndex { get => _o.TrackIndex; }
public IAnimation Animation { get => _data.AnimationsByName[_o.Animation.Name]; }
public ITrackEntry? Next { get { var t = _o.Next; return t is null ? null : _animationState.GetTrackEntry(t); } }
public bool Loop { get => _o.Loop; set => _o.Loop = value; }
public float TrackTime { get => _o.Time; set => _o.Time = value; }
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public float Alpha { get => _o.Mix; set => _o.Mix = value; }
public float MixDuration { get => _o.MixDuration; set => _o.MixDuration = value; }
public override string ToString() => _o.ToString();
}
}

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using Spine.SpineWrappers;
using SpineRuntime35;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class Animation35(Animation innerObject) : IAnimation
{
private readonly Animation _o = innerObject;
public Animation InnerObject => _o;
public string Name => _o.Name;
public float Duration => _o.Duration;
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class AnimationState35(AnimationState innerObject, SpineObjectData35 data) : IAnimationState
{
private readonly AnimationState _o = innerObject;
private readonly SpineObjectData35 _data = data;
private readonly Dictionary<TrackEntry, TrackEntry35> _trackEntryPool = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public AnimationState InnerObject => _o;
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Interrupt
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Interrupt += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Interrupt -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Dispose
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Dispose += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Dispose -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public void Update(float delta) => _o.Update(delta);
public void Apply(ISkeleton skeleton)
{
if (skeleton is Skeleton35 skel)
{
_o.Apply(skel.InnerObject);
return;
}
throw new ArgumentException($"Received {skeleton.GetType().Name}", nameof(skeleton));
}
/// <summary>
/// 获取 <see cref="ITrackEntry"/> 对象, 不存在则创建
/// </summary>
public ITrackEntry GetTrackEntry(TrackEntry trackEntry)
{
if (!_trackEntryPool.TryGetValue(trackEntry, out var tr))
_trackEntryPool[trackEntry] = tr = new(trackEntry, this, _data);
return tr;
}
public IEnumerable<ITrackEntry?> IterTracks() => _o.Tracks.Select(t => t is null ? null : GetTrackEntry(t));
public ITrackEntry? GetCurrent(int index) { var t = _o.GetCurrent(index); return t is null ? null : GetTrackEntry(t); }
public void ClearTrack(int index) => _o.ClearTrack(index);
public void ClearTracks() => _o.ClearTracks();
public ITrackEntry SetAnimation(int trackIndex, string animationName, bool loop)
=> GetTrackEntry(_o.SetAnimation(trackIndex, animationName, loop));
public ITrackEntry SetAnimation(int trackIndex, IAnimation animation, bool loop)
{
if (animation is Animation35 anime)
return GetTrackEntry(_o.SetAnimation(trackIndex, anime.InnerObject, loop));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry SetEmptyAnimation(int trackIndex, float mixDuration) => GetTrackEntry(_o.SetEmptyAnimation(trackIndex, mixDuration));
public void SetEmptyAnimations(float mixDuration) => _o.SetEmptyAnimations(mixDuration);
public ITrackEntry AddAnimation(int trackIndex, string animationName, bool loop, float delay)
=> GetTrackEntry(_o.AddAnimation(trackIndex, animationName, loop, delay));
public ITrackEntry AddAnimation(int trackIndex, IAnimation animation, bool loop, float delay)
{
if (animation is Animation35 anime)
return GetTrackEntry(_o.AddAnimation(trackIndex, anime.InnerObject, loop, delay));
throw new ArgumentException($"Received {animation.GetType().Name}", nameof(animation));
}
public ITrackEntry AddEmptyAnimation(int trackIndex, float mixDuration, float delay)
=> GetTrackEntry(_o.AddEmptyAnimation(trackIndex, mixDuration, delay));
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal abstract class Attachment35(Attachment innerObject) : IAttachment
{
private readonly Attachment _o = innerObject;
public virtual Attachment InnerObject => _o;
public string Name => _o.Name;
public abstract int ComputeWorldVertices(ISlot slot, ref float[] worldVertices);
public override string ToString() => _o.ToString();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class BoundingBoxAttachment35(BoundingBoxAttachment innerObject) :
Attachment35(innerObject),
IBoundingBoxAttachment
{
private readonly BoundingBoxAttachment _o = innerObject;
public override BoundingBoxAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class ClippingAttachment35(ClippingAttachment innerObject) :
Attachment35(innerObject),
IClippingAttachment
{
private readonly ClippingAttachment _o = innerObject;
public override ClippingAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class MeshAttachment35(MeshAttachment innerObject) :
Attachment35(innerObject),
IMeshAttachment
{
private readonly MeshAttachment _o = innerObject;
public override MeshAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
public int[] Triangles => _o.Triangles;
public int HullLength => _o.HullLength;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class PathAttachment35(PathAttachment innerObject) :
Attachment35(innerObject),
IPathAttachment
{
private readonly PathAttachment _o = innerObject;
public override PathAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class PointAttachment35(PointAttachment innerObject) :
Attachment35(innerObject),
IPointAttachment
{
private readonly PointAttachment _o = innerObject;
public override PointAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
if (worldVertices.Length < 2) worldVertices = new float[2];
_o.ComputeWorldPosition(st.InnerObject.Bone, out worldVertices[0], out worldVertices[1]);
return 2;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35.Attachments
{
internal sealed class RegionAttachment35(RegionAttachment innerObject) :
Attachment35(innerObject),
IRegionAttachment
{
private readonly RegionAttachment _o = innerObject;
public override RegionAttachment InnerObject => _o;
public override int ComputeWorldVertices(Spine.SpineWrappers.ISlot slot, ref float[] worldVertices)
{
if (slot is Slot35 st)
{
if (worldVertices.Length < 8) worldVertices = new float[8];
_o.ComputeWorldVertices(st.InnerObject.Bone, worldVertices, 0);
return 8;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot35)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
}
}

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@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class Bone35(Bone innerObject, Bone35? parent = null) : IBone
{
private readonly Bone _o = innerObject;
private readonly Bone35? _parent = parent;
public Bone InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public IBone? Parent => _parent;
public bool Active => true; // NOTE: 3.7 及以下没有 Active 属性, 此处总是返回 true
public float Length => _o.Data.Length;
public float WorldX => _o.WorldX;
public float WorldY => _o.WorldY;
public float A => _o.A;
public float B => _o.B;
public float C => _o.C;
public float D => _o.D;
public override string ToString() => _o.ToString();
}
}

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@@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Frozen;
using System.Collections.Immutable;
using Spine.SpineWrappers;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class Skeleton35 : ISkeleton
{
private readonly Skeleton _o;
private readonly SpineObjectData35 _data;
private readonly ImmutableArray<IBone> _bones;
private readonly FrozenDictionary<string, IBone> _bonesByName;
private readonly ImmutableArray<ISlot> _slots;
private readonly FrozenDictionary<string, ISlot> _slotsByName;
private Skin35? _skin;
public Skeleton35(Skeleton innerObject, SpineObjectData35 data)
{
_o = innerObject;
_data = data;
List<Bone35> bones = [];
Dictionary<string, IBone> bonesByName = [];
foreach (var b in _o.Bones)
{
var bone = new Bone35(b, b.Parent is null ? null : bones[b.Parent.Data.Index]);
bones.Add(bone);
bonesByName[bone.Name] = bone;
}
_bones = bones.Cast<IBone>().ToImmutableArray();
_bonesByName = bonesByName.ToFrozenDictionary();
List<Slot35> slots = [];
Dictionary<string, ISlot> slotsByName = [];
foreach (var s in _o.Slots)
{
var slot = new Slot35(s, _data, bones[s.Bone.Data.Index]);
slots.Add(slot);
slotsByName[slot.Name] = slot;
}
_slots = slots.Cast<ISlot>().ToImmutableArray();
_slotsByName = slotsByName.ToFrozenDictionary();
}
public Skeleton InnerObject => _o;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public float X { get => _o.X; set => _o.X = value; }
public float Y { get => _o.Y; set => _o.Y = value; }
public float ScaleX { get => _o.ScaleX; set => _o.ScaleX = value; }
public float ScaleY { get => _o.ScaleY; set => _o.ScaleY = value; }
public ImmutableArray<IBone> Bones => _bones;
public FrozenDictionary<string, IBone> BonesByName => _bonesByName;
public ImmutableArray<ISlot> Slots => _slots;
public FrozenDictionary<string, ISlot> SlotsByName => _slotsByName;
public ISkin? Skin
{
get => _skin;
set
{
if (value is null)
{
_o.Skin = null;
_skin = null;
return;
}
if (value is Skin35 sk)
{
_o.Skin = sk.InnerObject;
_skin = sk;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public IEnumerable<ISlot> IterDrawOrder() => _o.DrawOrder.Select(s => _slots[s.Data.Index]);
public void UpdateCache() => _o.UpdateCache();
public void UpdateWorldTransform(ISkeleton.Physics physics) => _o.UpdateWorldTransform();
public void SetToSetupPose() => _o.SetToSetupPose();
public void SetBonesToSetupPose() => _o.SetBonesToSetupPose();
public void SetSlotsToSetupPose() => _o.SetSlotsToSetupPose();
public void Update(float delta) => _o.Update(delta);
public void GetBounds(out float x, out float y, out float w, out float h)
{
float[] _ = [];
_o.GetBounds(out x, out y, out w, out h, ref _);
}
public override string ToString() => _o.ToString();
}
}

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@@ -0,0 +1,56 @@
using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using Spine.Utils;
using SpineRuntime35;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class SkeletonClipping35 : ISkeletonClipping
{
private readonly SkeletonClipping _o = new();
public bool IsClipping => _o.IsClipping();
public float[] ClippedVertices => _o.ClippedVertices.Items;
public int ClippedVerticesLength => _o.ClippedVertices.Count;
public int[] ClippedTriangles => _o.ClippedTriangles.Items;
public int ClippedTrianglesLength => _o.ClippedTriangles.Count;
public float[] ClippedUVs => _o.ClippedUVs.Items;
public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs)
=> _o.ClipTriangles(vertices, verticesLength, triangles, trianglesLength, uvs);
public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment)
{
if (slot is Slot35 st && clippingAttachment is Attachments.ClippingAttachment35 att)
{
_o.ClipStart(st.InnerObject, att.InnerObject);
return;
}
throw new ArgumentException($"Received {slot.GetType().Name} {clippingAttachment.GetType().Name}");
}
public void ClipEnd(ISlot slot)
{
if (slot is Slot35 st)
{
_o.ClipEnd(st.InnerObject);
return;
}
throw new ArgumentException($"Received {slot.GetType().Name}", nameof(slot));
}
public void ClipEnd() => _o.ClipEnd();
public override string ToString() => _o.ToString();
}
}

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@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class Skin35 : ISkin
{
private readonly Skin _o;
/// <summary>
/// 使用指定名字创建空皮肤
/// </summary>
public Skin35(string name) => _o = new(name);
/// <summary>
/// 包装已有皮肤对象
/// </summary>
public Skin35(Skin innerObject) => _o = innerObject;
public Skin InnerObject => _o;
public string Name => _o.Name;
public void AddSkin(ISkin skin)
{
if (skin is Skin35 sk)
{
// NOTE: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk._o.Attachments)
_o.AddAttachment(k.slotIndex, k.name, v);
return;
}
throw new ArgumentException($"Received {skin.GetType().Name}", nameof(skin));
}
public void Clear() => _o.Attachments.Clear();
public override string ToString() => _o.ToString();
}
}

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@@ -0,0 +1,80 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using Spine.SpineWrappers;
using SpineRuntime35;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class Slot35 : ISlot
{
private readonly Slot _o;
private readonly SpineObjectData35 _data;
private readonly Bone35 _bone;
private readonly SFML.Graphics.BlendMode _blendMode;
public Slot35(Slot innerObject, SpineObjectData35 data, Bone35 bone)
{
_o = innerObject;
_data = data;
_bone = bone;
_blendMode = _o.Data.BlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{_o.Data.BlendMode}"),
};
}
public Slot InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public SFML.Graphics.BlendMode Blend => _blendMode;
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public IBone Bone => _bone;
public Spine.SpineWrappers.Attachments.IAttachment? Attachment
{
get
{
if (_o.Attachment is Attachment att)
{
return _data.SlotAttachments[Name][att.Name];
}
return null;
}
set
{
if (value is null)
{
_o.Attachment = null;
return;
}
if (value is Attachments.Attachment35 att)
{
_o.Attachment = att.InnerObject;
return;
}
throw new ArgumentException($"Received {value.GetType().Name}", nameof(value));
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

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@@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Collections.Frozen;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Utils;
using Spine.SpineWrappers;
using Spine.SpineWrappers.Attachments;
using SpineRuntime35;
using Spine.Implementations.SpineWrappers.V35.Attachments;
namespace Spine.Implementations.SpineWrappers.V35
{
[SpineImplementation(3, 5)]
internal sealed class SpineObjectData35 : SpineObjectData
{
private readonly Atlas _atlas;
private readonly SkeletonData _skeletonData;
private readonly AnimationStateData _animationStateData;
private readonly ImmutableArray<ISkin> _skins;
private readonly FrozenDictionary<string, ISkin> _skinsByName;
private readonly FrozenDictionary<string, FrozenDictionary<string, IAttachment>> _slotAttachments;
private readonly ImmutableArray<IAnimation> _animations;
private readonly FrozenDictionary<string, IAnimation> _animationsByName;
public SpineObjectData35(string skelPath, string atlasPath, Spine.SpineWrappers.TextureLoader textureLoader)
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
if (Utf8Validator.IsUtf8(skelPath))
{
try
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
else
{
try
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
}
catch (Exception ex)
{
_atlas.Dispose();
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据
_animationStateData = new AnimationStateData(_skeletonData);
// 整理皮肤和附件
Dictionary<string, Dictionary<string, IAttachment>> slotAttachments = [];
List<ISkin> skins = [];
Dictionary<string, ISkin> skinsByName = [];
foreach (var s in _skeletonData.Skins)
{
var skin = new Skin35(s);
skins.Add(skin);
skinsByName[s.Name] = skin;
foreach (var (k, att) in s.Attachments)
{
var slotName = _skeletonData.Slots.Items[k.slotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = [];
attachments[att.Name] = att switch
{
RegionAttachment regionAtt => new RegionAttachment35(regionAtt),
MeshAttachment meshAtt => new MeshAttachment35(meshAtt),
ClippingAttachment clipAtt => new ClippingAttachment35(clipAtt),
BoundingBoxAttachment bbAtt => new BoundingBoxAttachment35(bbAtt),
PathAttachment pathAtt => new PathAttachment35(pathAtt),
PointAttachment ptAtt => new PointAttachment35(ptAtt),
_ => throw new InvalidOperationException($"Unrecognized attachment type {att.GetType().FullName}")
};
}
}
_slotAttachments = slotAttachments.ToFrozenDictionary(it => it.Key, it => it.Value.ToFrozenDictionary());
_skins = skins.ToImmutableArray();
_skinsByName = skinsByName.ToFrozenDictionary();
// 整理所有动画数据
List<IAnimation> animations = [];
Dictionary<string, IAnimation> animationsByName = [];
foreach (var a in _skeletonData.Animations)
{
var anime = new Animation35(a);
animations.Add(anime);
animationsByName[anime.Name] = anime;
}
_animations = animations.ToImmutableArray();
_animationsByName = animationsByName.ToFrozenDictionary();
}
public override string SkeletonVersion => _skeletonData.Version;
public override ImmutableArray<ISkin> Skins => _skins;
public override FrozenDictionary<string, ISkin> SkinsByName => _skinsByName;
public override FrozenDictionary<string, FrozenDictionary<string, IAttachment>> SlotAttachments => _slotAttachments;
public override float DefaultMix { get => _animationStateData.DefaultMix; set => _animationStateData.DefaultMix = value; }
public override ImmutableArray<IAnimation> Animations => _animations;
public override FrozenDictionary<string, IAnimation> AnimationsByName => _animationsByName;
protected override void DisposeAtlas() => _atlas.Dispose();
public override ISkeleton CreateSkeleton() => new Skeleton35(new(_skeletonData), this);
public override IAnimationState CreateAnimationState() => new AnimationState35(new(_animationStateData), this);
public override ISkeletonClipping CreateSkeletonClipping() => new SkeletonClipping35();
public override ISkin CreateSkin(string name) => new Skin35(name);
}
}

View File

@@ -0,0 +1,185 @@
using Spine.SpineWrappers;
using SpineRuntime35;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.SpineWrappers.V35
{
internal sealed class TrackEntry35(TrackEntry innerObject, AnimationState35 animationState, SpineObjectData35 data): ITrackEntry
{
private readonly TrackEntry _o = innerObject;
private readonly AnimationState35 _animationState = animationState;
private readonly SpineObjectData35 _data = data;
private readonly Dictionary<IAnimationState.TrackEntryDelegate, AnimationState.TrackEntryDelegate> _eventMapping = [];
private readonly Dictionary<IAnimationState.TrackEntryDelegate, int> _eventCount = [];
public TrackEntry InnerObject => _o;
public event IAnimationState.TrackEntryDelegate? Start
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Start += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Start -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Interrupt
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Interrupt += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Interrupt -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? End
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.End += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.End -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Complete
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Complete += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Complete -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public event IAnimationState.TrackEntryDelegate? Dispose
{
add
{
if (value is null) return;
if (!_eventMapping.TryGetValue(value, out var f))
{
_eventMapping[value] = f = (TrackEntry t) => value(_animationState.GetTrackEntry(t));
_eventCount[value] = 0;
}
_o.Dispose += f;
_eventCount[value]++;
}
remove
{
if (value is null) return;
if (_eventMapping.TryGetValue(value, out var f))
{
_o.Dispose -= f;
_eventCount[value]--;
if (_eventCount[value] <= 0)
{
_eventMapping.Remove(value);
_eventCount.Remove(value);
}
}
}
}
public int TrackIndex { get => _o.TrackIndex; }
public IAnimation Animation { get => _data.AnimationsByName[_o.Animation.Name]; }
public ITrackEntry? Next { get { var t = _o.Next; return t is null ? null : _animationState.GetTrackEntry(t); } }
public bool Loop { get => _o.Loop; set => _o.Loop = value; }
public float TrackTime { get => _o.TrackTime; set => _o.TrackTime = value; }
public float TimeScale { get => _o.TimeScale; set => _o.TimeScale = value; }
public float Alpha { get => _o.Alpha; set => _o.Alpha = value; }
public float MixDuration { get => _o.MixDuration; set => _o.MixDuration = value; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V36
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V36
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V36
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V36
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V36
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V37
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V37
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V37
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V37
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V37
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -74,6 +74,8 @@ namespace Spine.Implementations.SpineWrappers.V38
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -31,8 +31,15 @@ namespace Spine.Implementations.SpineWrappers.V38
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
try
{
@@ -42,8 +49,9 @@ namespace Spine.Implementations.SpineWrappers.V38
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -53,8 +61,9 @@ namespace Spine.Implementations.SpineWrappers.V38
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -62,7 +71,8 @@ namespace Spine.Implementations.SpineWrappers.V38
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V40
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V40
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
// 加载 skel
try
{
if (Utf8Validator.IsUtf8(skelPath))
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V40
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V40
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V40
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V41
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V41
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
// 加载 skel
try
{
if (Utf8Validator.IsUtf8(skelPath))
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V41
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V41
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V41
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V42
}
}
public bool Disabled { get; set; }
public override string ToString() => _o.ToString();
}
}

View File

@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V42
: base(skelPath, atlasPath, textureLoader)
{
// 加载 atlas
try { _atlas = new Atlas(atlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
_atlas = new Atlas(atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
}
// 加载 skel
try
{
if (Utf8Validator.IsUtf8(skelPath))
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V42
{
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V42
{
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
}
catch
catch (Exception ex)
{
_logger.Trace(ex.ToString());
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
}
}
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V42
catch (Exception ex)
{
_atlas.Dispose();
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
}
// 加载动画数据

View File

@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.15.8</Version>
<Version>0.16.1</Version>
</PropertyGroup>
<PropertyGroup>
@@ -23,6 +23,8 @@
<ItemGroup>
<ProjectReference Include="..\SpineRuntimes\SpineRuntime21\SpineRuntime21.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime34\SpineRuntime34.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime35\SpineRuntime35.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime36\SpineRuntime36.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime37\SpineRuntime37.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime38\SpineRuntime38.csproj" />

View File

@@ -66,10 +66,10 @@ namespace Spine
}
catch (InvalidOperationException)
{
throw new KeyNotFoundException($"Unrecognized skel suffix '{skelPath}'");
throw new KeyNotFoundException($"Unrecognized skel file suffix");
}
}
else if (!File.Exists(atlasPath)) throw new FileNotFoundException($"{nameof(atlasPath)} not found", skelPath);
else if (!File.Exists(atlasPath)) throw new FileNotFoundException($"{nameof(atlasPath)} not found", atlasPath);
AtlasPath = Path.GetFullPath(atlasPath);
// 自动检测版本, 可能会抛出异常
@@ -105,14 +105,22 @@ namespace Spine
// 依然加载不成功就只能报错
if (_data is null || Version is null)
throw new InvalidDataException($"Failed to load spine by existed versions: '{skelPath}', '{atlasPath}'");
throw new InvalidDataException($"Failed to load spine by existed versions");
}
else
{
// 根据版本实例化对象
Version = version;
try
{
_data = SpineObjectData.New(Version, skelPath, atlasPath, textureLoader);
}
catch (Exception ex)
{
_logger.Trace(ex.ToString());
throw new InvalidDataException($"Failed to load spine with version '{version}'");
}
}
// 创建状态实例
_skeleton = _data.CreateSkeleton();
@@ -167,14 +175,19 @@ namespace Spine
// 拷贝渲染设置
UsePma = other.UsePma;
Physics = other.Physics;
_animationState.TimeScale = other._animationState.TimeScale;
// 拷贝皮肤加载情况
_skinLoadStatus = other._skinLoadStatus.ToDictionary();
ReloadSkins();
// 拷贝自定义插槽附件加载情况
// XXX(#105): 部分 3.4 模型此处可能导致预期外的插槽附件残留
// 拷贝插槽属性值
for (int i = 0; i < other._skeleton.Slots.Length; i++)
{
_skeleton.Slots[i].Attachment = other._skeleton.Slots[i].Attachment;
_skeleton.Slots[i].Disabled = other._skeleton.Slots[i].Disabled;
}
// 拷贝调试属性
EnableDebug = other.EnableDebug;
@@ -299,6 +312,30 @@ namespace Spine
/// </summary>
public bool DebugClippings { get; set; }
/// <summary>
/// 获取插槽可见性, 如果不存在则默认返回 false
/// </summary>
public bool GetSlotVisible(string slotName)
{
if (_skeleton.SlotsByName.TryGetValue(slotName, out var slot))
return !slot.Disabled;
return false;
}
/// <summary>
/// 设置插槽可见性, 插槽不可见后将不会在任何渲染中出现, 插槽不存在则忽略操作
/// </summary>
/// <returns>操作是否成功, 插槽不存在则返回 false</returns>
public bool SetSlotVisible(string slotName, bool visible)
{
if (_skeleton.SlotsByName.TryGetValue(slotName, out var slot))
{
slot.Disabled = !visible;
return true;
}
return false;
}
/// <summary>
/// 获取某个插槽上的附件名, 插槽不存在或者无附件均返回 null
/// </summary>
@@ -310,7 +347,7 @@ namespace Spine
}
/// <summary>
/// 设置某个插槽的附件, 如果不存在则忽略, 可以使用 null 来清除附件
/// 设置某个插槽的附件, 如果不存在则忽略, 可以使用 null 来尝试清除附件
/// </summary>
/// <returns>是否操作成功</returns>
public bool SetAttachment(string slotName, string? attachmentName)
@@ -471,7 +508,7 @@ namespace Spine
foreach (var slot in _skeleton.IterDrawOrder())
{
if (slot.A <= 0 || !slot.Bone.Active)
if (slot.A <= 0 || !slot.Bone.Active || slot.Disabled)
{
_clipping.ClipEnd(slot);
continue;
@@ -602,7 +639,7 @@ namespace Spine
if (DebugRegions)
{
vt.Color = AttachmentLineColor;
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
{
if (slot.Attachment is IRegionAttachment regionAttachment)
{
@@ -634,7 +671,7 @@ namespace Spine
if (DebugMeshes)
{
vt.Color = MeshLineColor;
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
{
if (slot.Attachment is IMeshAttachment meshAttachment)
{
@@ -698,7 +735,7 @@ namespace Spine
if (DebugMeshHulls)
{
vt.Color = AttachmentLineColor;
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
{
if (slot.Attachment is IMeshAttachment meshAttachment)
{
@@ -767,7 +804,7 @@ namespace Spine
if (DebugClippings)
{
vt.Color = ClippingLineColor;
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
{
if (slot.Attachment is IClippingAttachment clippingAttachment)
{

View File

@@ -19,6 +19,8 @@ namespace Spine
public sealed class SpineVersion : IEquatable<SpineVersion>, IComparable<SpineVersion>
{
public static readonly SpineVersion V21 = new(typeof(SpineRuntime21.Skeleton));
public static readonly SpineVersion V34 = new(typeof(SpineRuntime34.Skeleton));
public static readonly SpineVersion V35 = new(typeof(SpineRuntime35.Skeleton));
public static readonly SpineVersion V36 = new(typeof(SpineRuntime36.Skeleton));
public static readonly SpineVersion V37 = new(typeof(SpineRuntime37.Skeleton));
public static readonly SpineVersion V38 = new(typeof(SpineRuntime38.Skeleton));

View File

@@ -53,5 +53,10 @@ namespace Spine.SpineWrappers
/// 使用的附件, 可以设置为 null 清空附件
/// </summary>
public IAttachment? Attachment { get; set; }
/// <summary>
/// 是否已禁用渲染该插槽
/// </summary>
public bool Disabled { get; set; }
}
}

View File

@@ -5,6 +5,7 @@ using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Spine.SpineWrappers.Attachments;
namespace Spine.SpineWrappers
@@ -17,6 +18,8 @@ namespace Spine.SpineWrappers
ISpineObjectData,
IDisposable
{
protected static readonly Logger _logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 构建版本对象
/// </summary>

View File

@@ -1,4 +1,7 @@
using System;
using NLog;
using SFML.Graphics;
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -11,6 +14,8 @@ namespace Spine.SpineWrappers
/// </summary>
public class TextureLoader :
SpineRuntime21.TextureLoader,
SpineRuntime34.TextureLoader,
SpineRuntime35.TextureLoader,
SpineRuntime36.TextureLoader,
SpineRuntime37.TextureLoader,
SpineRuntime38.TextureLoader,
@@ -18,6 +23,8 @@ namespace Spine.SpineWrappers
SpineRuntime41.TextureLoader,
SpineRuntime42.TextureLoader
{
private static readonly Logger _logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 默认的全局纹理加载器
/// </summary>
@@ -38,38 +45,39 @@ namespace Spine.SpineWrappers
/// </summary>
public bool ForceMipmap { get; set; }
private SFML.Graphics.Texture ReadTexture(string path)
private Texture ReadTexture(string path)
{
if (ForcePremul)
if (!File.Exists(path))
{
using var image = new SFML.Graphics.Image(path);
var width = image.Size.X;
var height = image.Size.Y;
var pixels = image.Pixels;
var size = width * height * 4;
for (int i = 0; i < size; i += 4)
{
byte a = pixels[i + 3];
if (a == 0)
{
pixels[i + 0] = 0;
pixels[i + 1] = 0;
pixels[i + 2] = 0;
_logger.Error($"Texture file not found, {path}");
throw new FileNotFoundException("Texture file not found", path);
}
else if (a != 255)
using var codec = SKCodec.Create(path, out var result);
if (codec is null || result != SKCodecResult.Success)
{
float f = a / 255f;
pixels[i + 0] = (byte)(pixels[i + 0] * f);
pixels[i + 1] = (byte)(pixels[i + 1] * f);
pixels[i + 2] = (byte)(pixels[i + 2] * f);
_logger.Error($"Failed to create codec '{path}', {result}");
throw new InvalidOperationException($"Failed to create codec '{path}', {result}");
}
var width = codec.Info.Width;
var height = codec.Info.Height;
// 判断是否需要强制预乘
var alphaType = ForcePremul ? SKAlphaType.Premul : SKAlphaType.Unpremul;
var info = new SKImageInfo(width, height, SKColorType.Rgba8888, alphaType);
result = codec.GetPixels(info, out var pixels);
if (result != SKCodecResult.Success)
{
_logger.Error($"Failed to decode image '{path}', {result}");
throw new InvalidOperationException($"Failed to decode image '{path}', {result}");
}
var tex = new SFML.Graphics.Texture(width, height);
Texture tex = new((uint)width, (uint)height);
tex.Update(pixels);
return tex;
}
return new(path);
}
public virtual void Load(SpineRuntime21.AtlasPage page, string path)
{
@@ -106,6 +114,76 @@ namespace Spine.SpineWrappers
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime34.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime34.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime34.TextureWrap.Repeat && page.vWrap == SpineRuntime34.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime34.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime34.TextureFilter.MipMap:
case SpineRuntime34.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime34.TextureFilter.MipMapLinearNearest:
case SpineRuntime34.TextureFilter.MipMapNearestLinear:
case SpineRuntime34.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime35.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime35.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime35.TextureWrap.Repeat && page.vWrap == SpineRuntime35.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime35.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime35.TextureFilter.MipMap:
case SpineRuntime35.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime35.TextureFilter.MipMapLinearNearest:
case SpineRuntime35.TextureFilter.MipMapNearestLinear:
case SpineRuntime35.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime36.AtlasPage page, string path)
{
var texture = ReadTexture(path);
@@ -322,7 +400,7 @@ namespace Spine.SpineWrappers
public virtual void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
((Texture)texture).Dispose();
}
}
}

View File

@@ -38,7 +38,7 @@ namespace SpineRuntime21 {
static readonly Animation EmptyAnimation = new Animation("<empty>", new List<Timeline>(), 0);
private AnimationStateData data;
Pool<TrackEntry> trackEntryPool = new Pool<TrackEntry>();
private readonly Pool<TrackEntry> trackEntryPool = new Pool<TrackEntry>();
private List<TrackEntry> tracks = new List<TrackEntry>();
private List<Event> events = new List<Event>();
private float timeScale = 1;

View File

@@ -338,7 +338,7 @@ namespace SpineRuntime21 {
if (vertices != null)
{
for (int ii = 0; ii < verticesLength; ii += 2)
for (int ii = 0; ii + 1 < verticesLength; ii += 2)
{
float vx = vertices[ii], vy = vertices[ii + 1];
minX = Math.Min(minX, vx);

View File

@@ -0,0 +1,874 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
public class Animation {
internal ExposedList<Timeline> timelines;
internal float duration;
internal String name;
public String Name { get { return name; } }
public ExposedList<Timeline> Timelines { get { return timelines; } set { timelines = value; } }
public float Duration { get { return duration; } set { duration = value; } }
public Animation (String name, ExposedList<Timeline> timelines, float duration) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
if (timelines == null) throw new ArgumentNullException("timelines", "timelines cannot be null.");
this.name = name;
this.timelines = timelines;
this.duration = duration;
}
/// <summary>Poses the skeleton at the specified time for this animation.</summary>
/// <param name="lastTime">The last time the animation was applied.</param>
/// <param name="events">Any triggered events are added. May be null.</param>
public void Apply (Skeleton skeleton, float lastTime, float time, bool loop, ExposedList<Event> events) {
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
if (lastTime > 0) lastTime %= duration;
}
ExposedList<Timeline> timelines = this.timelines;
for (int i = 0, n = timelines.Count; i < n; i++)
timelines.Items[i].Apply(skeleton, lastTime, time, events, 1);
}
/// <summary>Poses the skeleton at the specified time for this animation mixed with the current pose.</summary>
/// <param name="lastTime">The last time the animation was applied.</param>
/// <param name="events">Any triggered events are added. May be null.</param>
/// <param name="alpha">The amount of this animation that affects the current pose.</param>
public void Mix (Skeleton skeleton, float lastTime, float time, bool loop, ExposedList<Event> events, float alpha) {
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
if (lastTime > 0) lastTime %= duration;
}
ExposedList<Timeline> timelines = this.timelines;
for (int i = 0, n = timelines.Count; i < n; i++)
timelines.Items[i].Apply(skeleton, lastTime, time, events, alpha);
}
/// <param name="target">After the first and before the last entry.</param>
internal static int binarySearch (float[] values, float target, int step) {
int low = 0;
int high = values.Length / step - 2;
if (high == 0) return step;
int current = (int)((uint)high >> 1);
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1) * step;
current = (int)((uint)(low + high) >> 1);
}
}
/// <param name="target">After the first and before the last entry.</param>
internal static int binarySearch (float[] values, float target) {
int low = 0;
int high = values.Length - 2;
if (high == 0) return 1;
int current = (int)((uint)high >> 1);
while (true) {
if (values[(current + 1)] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1);
current = (int)((uint)(low + high) >> 1);
}
}
internal static int linearSearch (float[] values, float target, int step) {
for (int i = 0, last = values.Length - step; i <= last; i += step)
if (values[i] > target) return i;
return -1;
}
}
public interface Timeline {
/// <summary>Sets the value(s) for the specified time.</summary>
/// <param name="events">May be null to not collect fired events.</param>
void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> events, float alpha);
}
/// <summary>Base class for frames that use an interpolation bezier curve.</summary>
abstract public class CurveTimeline : Timeline {
protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
protected const int BEZIER_SIZE = 10 * 2 - 1;
private float[] curves; // type, x, y, ...
public int FrameCount { get { return curves.Length / BEZIER_SIZE + 1; } }
public CurveTimeline (int frameCount) {
if (frameCount <= 0) throw new ArgumentException("frameCount must be > 0: " + frameCount, "frameCount");
curves = new float[(frameCount - 1) * BEZIER_SIZE];
}
abstract public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha);
public void SetLinear (int frameIndex) {
curves[frameIndex * BEZIER_SIZE] = LINEAR;
}
public void SetStepped (int frameIndex) {
curves[frameIndex * BEZIER_SIZE] = STEPPED;
}
/// <summary>Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
/// cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
/// the difference between the keyframe's values.</summary>
public void SetCurve (int frameIndex, float cx1, float cy1, float cx2, float cy2) {
float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f;
float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f;
float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f;
int i = frameIndex * BEZIER_SIZE;
float[] curves = this.curves;
curves[i++] = BEZIER;
float x = dfx, y = dfy;
for (int n = i + BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
x += dfx;
y += dfy;
}
}
public float GetCurvePercent (int frameIndex, float percent) {
percent = MathUtils.Clamp (percent, 0, 1);
float[] curves = this.curves;
int i = frameIndex * BEZIER_SIZE;
float type = curves[i];
if (type == LINEAR) return percent;
if (type == STEPPED) return 0;
i++;
float x = 0;
for (int start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
float prevX, prevY;
if (i == start) {
prevX = 0;
prevY = 0;
} else {
prevX = curves[i - 2];
prevY = curves[i - 1];
}
return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
}
}
float y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
}
public float GetCurveType (int frameIndex) {
return curves[frameIndex * BEZIER_SIZE];
}
}
public class RotateTimeline : CurveTimeline {
public const int ENTRIES = 2;
internal const int PREV_TIME = -2, PREV_ROTATION = -1;
internal const int ROTATION = 1;
internal int boneIndex;
internal float[] frames;
public int BoneIndex { get { return boneIndex; } set { boneIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, angle, ...
public RotateTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount << 1];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float degrees) {
frameIndex <<= 1;
frames[frameIndex] = time;
frames[frameIndex + ROTATION] = degrees;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.Items[boneIndex];
float amount;
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
amount = bone.data.rotation + frames[frames.Length + PREV_ROTATION] - bone.rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
bone.rotation += amount * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float prevRotation = frames[frame + PREV_ROTATION];
float frameTime = frames[frame];
float percent = GetCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
amount = frames[frame + ROTATION] - prevRotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
amount = bone.data.rotation + (prevRotation + amount * percent) - bone.rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
bone.rotation += amount * alpha;
}
}
public class TranslateTimeline : CurveTimeline {
public const int ENTRIES = 3;
protected const int PREV_TIME = -3, PREV_X = -2, PREV_Y = -1;
protected const int X = 1, Y = 2;
internal int boneIndex;
internal float[] frames;
public int BoneIndex { get { return boneIndex; } set { boneIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, value, value, ...
public TranslateTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float x, float y) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + X] = x;
frames[frameIndex + Y] = y;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.Items[boneIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
bone.x += (bone.data.x + frames[frames.Length + PREV_X] - bone.x) * alpha;
bone.y += (bone.data.y + frames[frames.Length + PREV_Y] - bone.y) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float prevX = frames[frame + PREV_X];
float prevY = frames[frame + PREV_Y];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
bone.x += (bone.data.x + prevX + (frames[frame + X] - prevX) * percent - bone.x) * alpha;
bone.y += (bone.data.y + prevY + (frames[frame + Y] - prevY) * percent - bone.y) * alpha;
}
}
public class ScaleTimeline : TranslateTimeline {
public ScaleTimeline (int frameCount)
: base(frameCount) {
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.Items[boneIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
bone.scaleX += (bone.data.scaleX * frames[frames.Length + PREV_X] - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * frames[frames.Length + PREV_Y] - bone.scaleY) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float prevX = frames[frame + PREV_X];
float prevY = frames[frame + PREV_Y];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
bone.scaleX += (bone.data.scaleX * (prevX + (frames[frame + X] - prevX) * percent) - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * (prevY + (frames[frame + Y] - prevY) * percent) - bone.scaleY) * alpha;
}
}
public class ShearTimeline : TranslateTimeline {
public ShearTimeline (int frameCount)
: base(frameCount) {
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.Items[boneIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
bone.shearX += (bone.data.shearX + frames[frames.Length + PREV_X] - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + frames[frames.Length + PREV_Y] - bone.shearY) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float prevX = frames[frame + PREV_X];
float prevY = frames[frame + PREV_Y];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
bone.shearX += (bone.data.shearX + (prevX + (frames[frame + X] - prevX) * percent) - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + (prevY + (frames[frame + Y] - prevY) * percent) - bone.shearY) * alpha;
}
}
public class ColorTimeline : CurveTimeline {
public const int ENTRIES = 5;
protected const int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
protected const int R = 1, G = 2, B = 3, A = 4;
internal int slotIndex;
internal float[] frames;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, r, g, b, a, ...
public ColorTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float r, float g, float b, float a) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + R] = r;
frames[frameIndex + G] = g;
frames[frameIndex + B] = b;
frames[frameIndex + A] = a;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
float r, g, b, a;
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
int i = frames.Length;
r = frames[i + PREV_R];
g = frames[i + PREV_G];
b = frames[i + PREV_B];
a = frames[i + PREV_A];
} else {
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
r = frames[frame + PREV_R];
g = frames[frame + PREV_G];
b = frames[frame + PREV_B];
a = frames[frame + PREV_A];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1,
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
r += (frames[frame + R] - r) * percent;
g += (frames[frame + G] - g) * percent;
b += (frames[frame + B] - b) * percent;
a += (frames[frame + A] - a) * percent;
}
Slot slot = skeleton.slots.Items[slotIndex];
if (alpha < 1) {
slot.r += (r - slot.r) * alpha;
slot.g += (g - slot.g) * alpha;
slot.b += (b - slot.b) * alpha;
slot.a += (a - slot.a) * alpha;
} else {
slot.r = r;
slot.g = g;
slot.b = b;
slot.a = a;
}
}
}
public class AttachmentTimeline : Timeline {
internal int slotIndex;
internal float[] frames;
private String[] attachmentNames;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public String[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } }
public int FrameCount { get { return frames.Length; } }
public AttachmentTimeline (int frameCount) {
frames = new float[frameCount];
attachmentNames = new String[frameCount];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, String attachmentName) {
frames[frameIndex] = time;
attachmentNames[frameIndex] = attachmentName;
}
public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
int frameIndex;
if (time >= frames[frames.Length - 1]) // Time is after last frame.
frameIndex = frames.Length - 1;
else
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
String attachmentName = attachmentNames[frameIndex];
skeleton.slots.Items[slotIndex]
.Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName);
}
}
public class EventTimeline : Timeline {
internal float[] frames;
private Event[] events;
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public Event[] Events { get { return events; } set { events = value; } }
public int FrameCount { get { return frames.Length; } }
public EventTimeline (int frameCount) {
frames = new float[frameCount];
events = new Event[frameCount];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, Event e) {
frames[frameIndex] = e.Time;
events[frameIndex] = e;
}
/// <summary>Fires events for frames &gt; lastTime and &lt;= time.</summary>
public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
if (firedEvents == null) return;
float[] frames = this.frames;
int frameCount = frames.Length;
if (lastTime > time) { // Fire events after last time for looped animations.
Apply(skeleton, lastTime, int.MaxValue, firedEvents, alpha);
lastTime = -1f;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
int frame;
if (lastTime < frames[0])
frame = 0;
else {
frame = Animation.binarySearch(frames, lastTime);
float frameTime = frames[frame];
while (frame > 0) { // Fire multiple events with the same frame.
if (frames[frame - 1] != frameTime) break;
frame--;
}
}
for (; frame < frameCount && time >= frames[frame]; frame++)
firedEvents.Add(events[frame]);
}
}
public class DrawOrderTimeline : Timeline {
internal float[] frames;
private int[][] drawOrders;
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public int[][] DrawOrders { get { return drawOrders; } set { drawOrders = value; } }
public int FrameCount { get { return frames.Length; } }
public DrawOrderTimeline (int frameCount) {
frames = new float[frameCount];
drawOrders = new int[frameCount][];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
/// <param name="drawOrder">May be null to use bind pose draw order.</param>
public void SetFrame (int frameIndex, float time, int[] drawOrder) {
frames[frameIndex] = time;
drawOrders[frameIndex] = drawOrder;
}
public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
int frame;
if (time >= frames[frames.Length - 1]) // Time is after last frame.
frame = frames.Length - 1;
else
frame = Animation.binarySearch(frames, time) - 1;
ExposedList<Slot> drawOrder = skeleton.drawOrder;
ExposedList<Slot> slots = skeleton.slots;
int[] drawOrderToSetupIndex = drawOrders[frame];
if (drawOrderToSetupIndex == null) {
drawOrder.Clear();
for (int i = 0, n = slots.Count; i < n; i++)
drawOrder.Add(slots.Items[i]);
} else {
var drawOrderItems = drawOrder.Items;
var slotsItems = slots.Items;
for (int i = 0, n = drawOrderToSetupIndex.Length; i < n; i++)
drawOrderItems[i] = slotsItems[drawOrderToSetupIndex[i]];
}
}
}
public class DeformTimeline : CurveTimeline {
internal int slotIndex;
internal float[] frames;
private float[][] frameVertices;
internal VertexAttachment attachment;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public float[][] Vertices { get { return frameVertices; } set { frameVertices = value; } }
public VertexAttachment Attachment { get { return attachment; } set { attachment = value; } }
public DeformTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount];
frameVertices = new float[frameCount][];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float[] vertices) {
frames[frameIndex] = time;
frameVertices[frameIndex] = vertices;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
Slot slot = skeleton.slots.Items[slotIndex];
VertexAttachment slotAttachment = slot.attachment as VertexAttachment;
if (slotAttachment == null || !slotAttachment.ApplyDeform(attachment)) return;
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
float[][] frameVertices = this.frameVertices;
int vertexCount = frameVertices[0].Length;
var verticesArray = slot.attachmentVertices;
if (verticesArray.Count != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
verticesArray.Count = vertexCount;
float[] vertices = verticesArray.Items;
if (time >= frames[frames.Length - 1]) { // Time is after last frame.
float[] lastVertices = frameVertices[frames.Length - 1];
if (alpha < 1) {
for (int i = 0; i < vertexCount; i++) {
float vertex = vertices[i];
vertices[i] = vertex + (lastVertices[i] - vertex) * alpha;
}
} else
Array.Copy(lastVertices, 0, vertices, 0, vertexCount);
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time);
float[] prevVertices = frameVertices[frame - 1];
float[] nextVertices = frameVertices[frame];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
if (alpha < 1) {
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
float vertex = vertices[i];
vertices[i] = vertex + (prev + (nextVertices[i] - prev) * percent - vertex) * alpha;
}
} else {
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
vertices[i] = prev + (nextVertices[i] - prev) * percent;
}
}
}
}
public class IkConstraintTimeline : CurveTimeline {
public const int ENTRIES = 3;
private const int PREV_TIME = -3, PREV_MIX = -2, PREV_BEND_DIRECTION = -1;
private const int MIX = 1, BEND_DIRECTION = 2;
internal int ikConstraintIndex;
internal float[] frames;
public int IkConstraintIndex { get { return ikConstraintIndex; } set { ikConstraintIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, mix, bendDirection, ...
public IkConstraintTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
/// <summary>Sets the time, mix and bend direction of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float mix, int bendDirection) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + MIX] = mix;
frames[frameIndex + BEND_DIRECTION] = bendDirection;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
IkConstraint constraint = skeleton.ikConstraints.Items[ikConstraintIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
constraint.mix += (frames[frames.Length + PREV_MIX] - constraint.mix) * alpha;
constraint.bendDirection = (int)frames[frames.Length + PREV_BEND_DIRECTION];
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float mix = frames[frame + PREV_MIX];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
}
}
public class TransformConstraintTimeline : CurveTimeline {
public const int ENTRIES = 5;
private const int PREV_TIME = -5, PREV_ROTATE = -4, PREV_TRANSLATE = -3, PREV_SCALE = -2, PREV_SHEAR = -1;
private const int ROTATE = 1, TRANSLATE = 2, SCALE = 3, SHEAR = 4;
internal int transformConstraintIndex;
internal float[] frames;
public int TransformConstraintIndex { get { return transformConstraintIndex; } set { transformConstraintIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, rotate mix, translate mix, scale mix, shear mix, ...
public TransformConstraintTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
public void SetFrame (int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + ROTATE] = rotateMix;
frames[frameIndex + TRANSLATE] = translateMix;
frames[frameIndex + SCALE] = scaleMix;
frames[frameIndex + SHEAR] = shearMix;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
TransformConstraint constraint = skeleton.transformConstraints.Items[transformConstraintIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
int i = frames.Length;
constraint.rotateMix += (frames[i + PREV_ROTATE] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i + PREV_TRANSLATE] - constraint.translateMix) * alpha;
constraint.scaleMix += (frames[i + PREV_SCALE] - constraint.scaleMix) * alpha;
constraint.shearMix += (frames[i + PREV_SHEAR] - constraint.shearMix) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
float rotate = frames[frame + PREV_ROTATE];
float translate = frames[frame + PREV_TRANSLATE];
float scale = frames[frame + PREV_SCALE];
float shear = frames[frame + PREV_SHEAR];
constraint.rotateMix += (rotate + (frames[frame + ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
constraint.translateMix += (translate + (frames[frame + TRANSLATE] - translate) * percent - constraint.translateMix)
* alpha;
constraint.scaleMix += (scale + (frames[frame + SCALE] - scale) * percent - constraint.scaleMix) * alpha;
constraint.shearMix += (shear + (frames[frame + SHEAR] - shear) * percent - constraint.shearMix) * alpha;
}
}
public class PathConstraintPositionTimeline : CurveTimeline {
public const int ENTRIES = 2;
protected const int PREV_TIME = -2, PREV_VALUE = -1;
protected const int VALUE = 1;
internal int pathConstraintIndex;
internal float[] frames;
public PathConstraintPositionTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
public int PathConstraintIndex { get { return pathConstraintIndex; } set { pathConstraintIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, position, ...
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float value) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + VALUE] = value;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> events, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
PathConstraint constraint = skeleton.pathConstraints.Items[pathConstraintIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
int i = frames.Length;
constraint.position += (frames[i + PREV_VALUE] - constraint.position) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float position = frames[frame + PREV_VALUE];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
constraint.position += (position + (frames[frame + VALUE] - position) * percent - constraint.position) * alpha;
}
}
public class PathConstraintSpacingTimeline : PathConstraintPositionTimeline {
public PathConstraintSpacingTimeline (int frameCount)
: base(frameCount) {
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> events, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
PathConstraint constraint = skeleton.pathConstraints.Items[pathConstraintIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
int i = frames.Length;
constraint.spacing += (frames[i + PREV_VALUE] - constraint.spacing) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float spacing = frames[frame + PREV_VALUE];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
constraint.spacing += (spacing + (frames[frame + VALUE] - spacing) * percent - constraint.spacing) * alpha;
}
}
public class PathConstraintMixTimeline : CurveTimeline {
public const int ENTRIES = 3;
private const int PREV_TIME = -3, PREV_ROTATE = -2, PREV_TRANSLATE = -1;
private const int ROTATE = 1, TRANSLATE = 2;
internal int pathConstraintIndex;
internal float[] frames;
public int PathConstraintIndex { get { return pathConstraintIndex; } set { pathConstraintIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, rotate mix, translate mix, ...
public PathConstraintMixTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * ENTRIES];
}
/** Sets the time and mixes of the specified keyframe. */
public void SetFrame (int frameIndex, float time, float rotateMix, float translateMix) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + ROTATE] = rotateMix;
frames[frameIndex + TRANSLATE] = translateMix;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList<Event> events, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
PathConstraint constraint = skeleton.pathConstraints.Items[pathConstraintIndex];
if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
int i = frames.Length;
constraint.rotateMix += (frames[i + PREV_ROTATE] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i + PREV_TRANSLATE] - constraint.translateMix) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float rotate = frames[frame + PREV_ROTATE];
float translate = frames[frame + PREV_TRANSLATE];
float frameTime = frames[frame];
float percent = GetCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
constraint.rotateMix += (rotate + (frames[frame + ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
constraint.translateMix += (translate + (frames[frame + TRANSLATE] - translate) * percent - constraint.translateMix)
* alpha;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace SpineRuntime34 {
public class AnimationState {
static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
private AnimationStateData data;
private ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
private ExposedList<Event> events = new ExposedList<Event>();
private float timeScale = 1;
public AnimationStateData Data { get { return data; } }
private readonly Pool<TrackEntry> trackEntryPool = new Pool<TrackEntry>();
/// <summary>A list of tracks that have animations, which may contain nulls.</summary>
public ExposedList<TrackEntry> Tracks { get { return tracks; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public delegate void TrackEntryDelegate(TrackEntry trackEntry);
public event TrackEntryDelegate Start, End, Complete;
public delegate void EventDelegate (AnimationState state, int trackIndex, Event e);
public event EventDelegate Event;
public AnimationState (AnimationStateData data) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
this.data = data;
}
public void Update (float delta) {
delta *= timeScale;
for (int i = 0; i < tracks.Count; i++) {
TrackEntry current = tracks.Items[i];
if (current == null) continue;
float trackDelta = delta * current.timeScale;
float time = current.time + trackDelta;
float endTime = current.endTime;
current.time = time;
if (current.previous != null) {
current.previous.time += trackDelta;
current.mixTime += trackDelta;
}
// Check if completed the animation or a loop iteration.
if (current.loop ? (current.lastTime % endTime > time % endTime) : (current.lastTime < endTime && time >= endTime)) {
int count = (int)(time / endTime);
current.OnComplete();
if (Complete != null) Complete(current);
}
TrackEntry next = current.next;
if (next != null) {
next.time = current.lastTime - next.delay;
if (next.time >= 0) SetCurrent(i, next);
} else {
// End non-looping animation when it reaches its end time and there is no next entry.
if (!current.loop && current.lastTime >= current.endTime) ClearTrack(i);
}
}
}
public void Apply (Skeleton skeleton) {
ExposedList<Event> events = this.events;
for (int i = 0; i < tracks.Count; i++) {
TrackEntry current = tracks.Items[i];
if (current == null) continue;
events.Clear();
float time = current.time;
bool loop = current.loop;
if (!loop && time > current.endTime) time = current.endTime;
TrackEntry previous = current.previous;
if (previous == null) {
if (current.mix == 1)
current.animation.Apply(skeleton, current.lastTime, time, loop, events);
else
current.animation.Mix(skeleton, current.lastTime, time, loop, events, current.mix);
} else {
float previousTime = previous.time;
if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
previous.animation.Apply(skeleton, previous.lastTime, previousTime, previous.loop, null);
// Remove the line above, and uncomment the line below, to allow previous animations to fire events during mixing.
//previous.animation.Apply(skeleton, previous.lastTime, previousTime, previous.loop, events);
previous.lastTime = previousTime;
float alpha = current.mixTime / current.mixDuration * current.mix;
if (alpha >= 1) {
alpha = 1;
current.previous = null;
}
current.animation.Mix(skeleton, current.lastTime, time, loop, events, alpha);
}
for (int ii = 0, nn = events.Count; ii < nn; ii++) {
Event e = events.Items[ii];
current.OnEvent(this, i, e);
if (Event != null) Event(this, i, e);
}
current.lastTime = current.time;
}
}
public void ClearTracks () {
for (int i = 0, n = tracks.Count; i < n; i++)
ClearTrack(i);
tracks.Clear();
}
public void ClearTrack (int trackIndex) {
if (trackIndex >= tracks.Count) return;
TrackEntry current = tracks.Items[trackIndex];
if (current == null) return;
current.OnEnd();
if (End != null) End(current);
tracks.Items[trackIndex] = null;
while (current is not null)
{
var tmp = current.next;
trackEntryPool.Free(current);
current = tmp;
}
}
private TrackEntry ExpandToIndex (int index) {
if (index < tracks.Count) return tracks.Items[index];
while (index >= tracks.Count)
tracks.Add(null);
return null;
}
private void SetCurrent (int index, TrackEntry entry) {
TrackEntry current = ExpandToIndex(index);
if (current != null) {
TrackEntry previous = current.previous;
current.previous = null;
current.OnEnd();
if (End != null) End(current);
entry.mixDuration = data.GetMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous != null && current.mixTime / current.mixDuration < 0.5f)
entry.previous = previous;
else
entry.previous = current;
}
}
tracks.Items[index] = entry;
while (current is not null)
{
var tmp = current.next;
trackEntryPool.Free(current);
current = tmp;
}
entry.OnStart();
if (Start != null) Start(entry);
}
/// <seealso cref="SetAnimation(int, Animation, bool)" />
public TrackEntry SetAnimation (int trackIndex, String animationName, bool loop) {
Animation animation = data.skeletonData.FindAnimation(animationName);
if (animation == null) throw new ArgumentException("Animation not found: " + animationName, "animationName");
return SetAnimation(trackIndex, animation, loop);
}
/// <summary>Set the current animation. Any queued animations are cleared.</summary>
public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) {
if (animation == null) throw new ArgumentNullException("animation", "animation cannot be null.");
TrackEntry entry = trackEntryPool.Obtain();
entry.trackIndex = trackIndex;
entry.animation = animation;
entry.loop = loop;
entry.time = 0;
entry.endTime = animation.Duration;
SetCurrent(trackIndex, entry);
return entry;
}
/// <seealso cref="AddAnimation(int, Animation, bool, float)" />
public TrackEntry AddAnimation (int trackIndex, String animationName, bool loop, float delay) {
Animation animation = data.skeletonData.FindAnimation(animationName);
if (animation == null) throw new ArgumentException("Animation not found: " + animationName, "animationName");
return AddAnimation(trackIndex, animation, loop, delay);
}
/// <summary>Adds an animation to be played delay seconds after the current or last queued animation.</summary>
/// <param name="delay">May be &lt;= 0 to use duration of previous animation minus any mix duration plus the negative delay.</param>
public TrackEntry AddAnimation (int trackIndex, Animation animation, bool loop, float delay) {
if (animation == null) throw new ArgumentNullException("animation", "animation cannot be null.");
TrackEntry entry = trackEntryPool.Obtain();
entry.trackIndex = trackIndex;
entry.animation = animation;
entry.animation = animation;
entry.loop = loop;
entry.time = 0;
entry.endTime = animation.Duration;
TrackEntry last = ExpandToIndex(trackIndex);
if (last != null) {
while (last.next != null)
last = last.next;
last.next = entry;
} else
tracks.Items[trackIndex] = entry;
if (delay <= 0) {
if (last != null)
delay += last.endTime - data.GetMix(last.animation, animation);
else
delay = 0;
}
entry.delay = delay;
return entry;
}
/// <summary>
/// Sets an empty animation for a track, discarding any queued animations, and mixes to it over the specified mix duration.</summary>
public TrackEntry SetEmptyAnimation(int trackIndex, float mixDuration)
{
TrackEntry entry = SetAnimation(trackIndex, AnimationState.EmptyAnimation, false);
entry.mixDuration = mixDuration;
entry.endTime = mixDuration;
return entry;
}
/// <summary>
/// Adds an empty animation to be played after the current or last queued animation for a track, and mixes to it over the
/// specified mix duration.</summary>
/// <returns>
/// A track entry to allow further customization of animation playback. References to the track entry must not be kept after <see cref="AnimationState.Dispose"/>.
/// </returns>
/// <param name="trackIndex">Track number.</param>
/// <param name="mixDuration">Mix duration.</param>
/// <param name="delay">Seconds to begin this animation after the start of the previous animation. May be &lt;= 0 to use the animation
/// duration of the previous track minus any mix duration plus the negative delay.</param>
public TrackEntry AddEmptyAnimation(int trackIndex, float mixDuration, float delay)
{
if (delay <= 0) delay -= mixDuration;
TrackEntry entry = AddAnimation(trackIndex, AnimationState.EmptyAnimation, false, delay);
entry.mixDuration = mixDuration;
entry.endTime = mixDuration;
return entry;
}
/// <summary>
/// Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix duration.</summary>
public void SetEmptyAnimations(float mixDuration)
{
for (int i = 0, n = tracks.Count; i < n; i++)
{
TrackEntry current = tracks.Items[i];
if (current != null) SetEmptyAnimation(i, mixDuration);
}
}
/// <returns>May be null.</returns>
public TrackEntry GetCurrent (int trackIndex) {
if (trackIndex >= tracks.Count) return null;
return tracks.Items[trackIndex];
}
override public String ToString () {
StringBuilder buffer = new StringBuilder();
for (int i = 0, n = tracks.Count; i < n; i++) {
TrackEntry entry = tracks.Items[i];
if (entry == null) continue;
if (buffer.Length > 0) buffer.Append(", ");
buffer.Append(entry.ToString());
}
if (buffer.Length == 0) return "<none>";
return buffer.ToString();
}
}
public class TrackEntry : Pool<TrackEntry>.IPoolable {
internal TrackEntry next, previous;
internal int trackIndex;
internal Animation animation;
internal bool loop;
internal float delay, time, lastTime = -1, endTime, timeScale = 1;
internal float mixTime, mixDuration, mix = 1;
public int TrackIndex { get { return trackIndex; } }
public Animation Animation { get { return animation; } }
public float Delay { get { return delay; } set { delay = value; } }
public float Time { get { return time; } set { time = value; } }
public float LastTime { get { return lastTime; } set { lastTime = value; } }
public float EndTime { get { return endTime; } set { endTime = value; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public bool Loop { get { return loop; } set { loop = value; } }
/// <summary>
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
/// <see cref="AnimationStateData"/> based on the animation before this animation (if any).
///
/// The mix duration can be set manually rather than use the value from AnimationStateData.GetMix.
/// In that case, the mixDuration must be set before <see cref="AnimationState.Update(float)"/> is next called.
/// <para>
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a
/// <code>delay</code> less than or equal to 0, note the <seealso cref="Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>
/// </para>
///
/// </summary>
public float MixDuration { get { return mixDuration; } set { mixDuration = value; } }
/// <summary>
/// The animation queued to start after this animation, or null.</summary>
public TrackEntry Next { get { return next; } }
public event AnimationState.TrackEntryDelegate Start, End, Complete;
public event AnimationState.EventDelegate Event;
// IPoolable.Reset()
public void Reset()
{
next = null;
previous = null;
animation = null;
Start = null;
End = null;
Complete = null;
Event = null;
}
internal void OnStart() { if (Start != null) Start(this); }
internal void OnEnd() { if (End != null) End(this); }
internal void OnComplete() { if (Complete != null) Complete(this); }
internal void OnEvent(AnimationState state, int index, Event e)
{
if (Event != null) Event(state, index, e);
}
override public String ToString () {
return animation == null ? "<none>" : animation.name;
}
}
public class Pool<T> where T : class, new()
{
public readonly int max;
readonly Stack<T> freeObjects;
public int Count { get { return freeObjects.Count; } }
public int Peak { get; private set; }
public Pool(int initialCapacity = 16, int max = int.MaxValue)
{
freeObjects = new Stack<T>(initialCapacity);
this.max = max;
}
public T Obtain()
{
return freeObjects.Count == 0 ? new T() : freeObjects.Pop();
}
public void Free(T obj)
{
if (obj == null) throw new ArgumentNullException("obj", "obj cannot be null");
if (freeObjects.Count < max)
{
freeObjects.Push(obj);
Peak = Math.Max(Peak, freeObjects.Count);
}
Reset(obj);
}
// protected void FreeAll (List<T> objects) {
// if (objects == null) throw new ArgumentNullException("objects", "objects cannot be null.");
// var freeObjects = this.freeObjects;
// int max = this.max;
// for (int i = 0; i < objects.Count; i++) {
// T obj = objects[i];
// if (obj == null) continue;
// if (freeObjects.Count < max) freeObjects.Push(obj);
// Reset(obj);
// }
// Peak = Math.Max(Peak, freeObjects.Count);
// }
public void Clear()
{
freeObjects.Clear();
}
protected void Reset(T obj)
{
var poolable = obj as IPoolable;
if (poolable != null) poolable.Reset();
}
public interface IPoolable
{
void Reset();
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
public class AnimationStateData {
internal SkeletonData skeletonData;
private Dictionary<AnimationPair, float> animationToMixTime = new Dictionary<AnimationPair, float>(AnimationPairComparer.Instance);
internal float defaultMix;
public SkeletonData SkeletonData { get { return skeletonData; } }
public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
public AnimationStateData (SkeletonData skeletonData) {
if (skeletonData == null) throw new ArgumentException ("skeletonData cannot be null.");
this.skeletonData = skeletonData;
}
public void SetMix (String fromName, String toName, float duration) {
Animation from = skeletonData.FindAnimation(fromName);
if (from == null) throw new ArgumentException("Animation not found: " + fromName);
Animation to = skeletonData.FindAnimation(toName);
if (to == null) throw new ArgumentException("Animation not found: " + toName);
SetMix(from, to, duration);
}
public void SetMix (Animation from, Animation to, float duration) {
if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
AnimationPair key = new AnimationPair(from, to);
animationToMixTime.Remove(key);
animationToMixTime.Add(key, duration);
}
public float GetMix (Animation from, Animation to) {
AnimationPair key = new AnimationPair(from, to);
float duration;
if (animationToMixTime.TryGetValue(key, out duration)) return duration;
return defaultMix;
}
struct AnimationPair {
public readonly Animation a1;
public readonly Animation a2;
public AnimationPair (Animation a1, Animation a2) {
this.a1 = a1;
this.a2 = a2;
}
}
// Avoids boxing in the dictionary.
class AnimationPairComparer : IEqualityComparer<AnimationPair> {
internal static readonly AnimationPairComparer Instance = new AnimationPairComparer();
bool IEqualityComparer<AnimationPair>.Equals (AnimationPair x, AnimationPair y) {
return ReferenceEquals(x.a1, y.a1) && ReferenceEquals(x.a2, y.a2);
}
int IEqualityComparer<AnimationPair>.GetHashCode (AnimationPair obj) {
// from Tuple.CombineHashCodes // return (((h1 << 5) + h1) ^ h2);
int h1 = obj.a1.GetHashCode();
return (((h1 << 5) + h1) ^ obj.a2.GetHashCode());
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime34 {
public class Atlas {
List<AtlasPage> pages = new List<AtlasPage>();
List<AtlasRegion> regions = new List<AtlasRegion>();
TextureLoader textureLoader;
#if !(UNITY_5 || UNITY_4 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) // !UNITY
#if WINDOWS_STOREAPP
private async Task ReadFile(string path, TextureLoader textureLoader) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
try {
Load(reader, Path.GetDirectoryName(path), textureLoader);
} catch (Exception ex) {
throw new Exception("Error reading atlas file: " + path, ex);
}
}
}
public Atlas(String path, TextureLoader textureLoader) {
this.ReadFile(path, textureLoader).Wait();
}
#else
public Atlas (String path, TextureLoader textureLoader) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (StreamReader reader = new StreamReader(stream)) {
#else
using (StreamReader reader = new StreamReader(path)) {
#endif // WINDOWS_PHONE
try {
Load(reader, Path.GetDirectoryName(path), textureLoader);
} catch (Exception ex) {
throw new Exception("Error reading atlas file: " + path, ex);
}
}
}
#endif // WINDOWS_STOREAPP
#endif // !(UNITY)
public Atlas (TextReader reader, String dir, TextureLoader textureLoader) {
Load(reader, dir, textureLoader);
}
public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
this.pages = pages;
this.regions = regions;
this.textureLoader = null;
}
private void Load (TextReader reader, String imagesDir, TextureLoader textureLoader) {
if (textureLoader == null) throw new ArgumentNullException("textureLoader cannot be null.");
this.textureLoader = textureLoader;
String[] tuple = new String[4];
AtlasPage page = null;
while (true) {
String line = reader.ReadLine();
if (line == null) break;
if (line.Trim().Length == 0)
page = null;
else if (page == null) {
page = new AtlasPage();
page.name = line;
if (ReadTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
page.width = int.Parse(tuple[0]);
page.height = int.Parse(tuple[1]);
ReadTuple(reader, tuple);
}
page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);
ReadTuple(reader, tuple);
page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
String direction = ReadValue(reader);
page.uWrap = TextureWrap.ClampToEdge;
page.vWrap = TextureWrap.ClampToEdge;
if (direction == "x")
page.uWrap = TextureWrap.Repeat;
else if (direction == "y")
page.vWrap = TextureWrap.Repeat;
else if (direction == "xy")
page.uWrap = page.vWrap = TextureWrap.Repeat;
textureLoader.Load(page, Path.Combine(imagesDir, line));
pages.Add(page);
} else {
AtlasRegion region = new AtlasRegion();
region.name = line;
region.page = page;
region.rotate = Boolean.Parse(ReadValue(reader));
ReadTuple(reader, tuple);
int x = int.Parse(tuple[0]);
int y = int.Parse(tuple[1]);
ReadTuple(reader, tuple);
int width = int.Parse(tuple[0]);
int height = int.Parse(tuple[1]);
region.u = x / (float)page.width;
region.v = y / (float)page.height;
if (region.rotate) {
region.u2 = (x + height) / (float)page.width;
region.v2 = (y + width) / (float)page.height;
} else {
region.u2 = (x + width) / (float)page.width;
region.v2 = (y + height) / (float)page.height;
}
region.x = x;
region.y = y;
region.width = Math.Abs(width);
region.height = Math.Abs(height);
if (ReadTuple(reader, tuple) == 4) { // split is optional
region.splits = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
int.Parse(tuple[2]), int.Parse(tuple[3])};
if (ReadTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
region.pads = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
int.Parse(tuple[2]), int.Parse(tuple[3])};
ReadTuple(reader, tuple);
}
}
region.originalWidth = int.Parse(tuple[0]);
region.originalHeight = int.Parse(tuple[1]);
ReadTuple(reader, tuple);
region.offsetX = int.Parse(tuple[0]);
region.offsetY = int.Parse(tuple[1]);
region.index = int.Parse(ReadValue(reader));
regions.Add(region);
}
}
}
static String ReadValue (TextReader reader) {
String line = reader.ReadLine();
int colon = line.IndexOf(':');
if (colon == -1) throw new Exception("Invalid line: " + line);
return line.Substring(colon + 1).Trim();
}
/// <summary>Returns the number of tuple values read (1, 2 or 4).</summary>
static int ReadTuple (TextReader reader, String[] tuple) {
String line = reader.ReadLine();
int colon = line.IndexOf(':');
if (colon == -1) throw new Exception("Invalid line: " + line);
int i = 0, lastMatch = colon + 1;
for (; i < 3; i++) {
int comma = line.IndexOf(',', lastMatch);
if (comma == -1) break;
tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
lastMatch = comma + 1;
}
tuple[i] = line.Substring(lastMatch).Trim();
return i + 1;
}
public void FlipV () {
for (int i = 0, n = regions.Count; i < n; i++) {
AtlasRegion region = regions[i];
region.v = 1 - region.v;
region.v2 = 1 - region.v2;
}
}
/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
/// should be cached rather than calling this method multiple times.</summary>
/// <returns>The region, or null.</returns>
public AtlasRegion FindRegion (String name) {
for (int i = 0, n = regions.Count; i < n; i++)
if (regions[i].name == name) return regions[i];
return null;
}
public void Dispose () {
if (textureLoader == null) return;
for (int i = 0, n = pages.Count; i < n; i++)
textureLoader.Unload(pages[i].rendererObject);
}
}
public enum Format {
Alpha,
Intensity,
LuminanceAlpha,
RGB565,
RGBA4444,
RGB888,
RGBA8888
}
public enum TextureFilter {
Nearest,
Linear,
MipMap,
MipMapNearestNearest,
MipMapLinearNearest,
MipMapNearestLinear,
MipMapLinearLinear
}
public enum TextureWrap {
MirroredRepeat,
ClampToEdge,
Repeat
}
public class AtlasPage {
public String name;
public Format format;
public TextureFilter minFilter;
public TextureFilter magFilter;
public TextureWrap uWrap;
public TextureWrap vWrap;
public Object rendererObject;
public int width, height;
}
public class AtlasRegion {
public AtlasPage page;
public String name;
public int x, y, width, height;
public float u, v, u2, v2;
public float offsetX, offsetY;
public int originalWidth, originalHeight;
public int index;
public bool rotate;
public int[] splits;
public int[] pads;
}
public interface TextureLoader {
void Load (AtlasPage page, String path);
void Unload (Object texture);
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class AtlasAttachmentLoader : AttachmentLoader {
private Atlas[] atlasArray;
public AtlasAttachmentLoader (params Atlas[] atlasArray) {
if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
this.atlasArray = atlasArray;
}
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
AtlasRegion region = FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (region attachment: " + name + ")");
RegionAttachment attachment = new RegionAttachment(name);
attachment.RendererObject = region;
attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
AtlasRegion region = FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
MeshAttachment attachment = new MeshAttachment(name);
attachment.RendererObject = region;
attachment.RegionU = region.u;
attachment.RegionV = region.v;
attachment.RegionU2 = region.u2;
attachment.RegionV2 = region.v2;
attachment.RegionRotate = region.rotate;
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
public PathAttachment NewPathAttachment (Skin skin, String name) {
return new PathAttachment (name);
}
public AtlasRegion FindRegion (string name) {
AtlasRegion region;
for (int i = 0; i < atlasArray.Length; i++) {
region = atlasArray[i].FindRegion(name);
if (region != null)
return region;
}
return null;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
abstract public class Attachment {
public String Name { get; private set; }
public Attachment (String name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null");
Name = name;
}
override public String ToString () {
return Name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public interface AttachmentLoader {
/// <return>May be null to not load any attachment.</return>
RegionAttachment NewRegionAttachment (Skin skin, String name, String path);
/// <return>May be null to not load any attachment.</return>
MeshAttachment NewMeshAttachment (Skin skin, String name, String path);
/// <return>May be null to not load any attachment.</return>
BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name);
/// <returns>May be null to not load any attachment</returns>
PathAttachment NewPathAttachment (Skin skin, String name);
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
namespace SpineRuntime34 {
public enum AttachmentType {
Region, Boundingbox, Mesh, Linkedmesh, Path
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
/// <summary>Attachment that has a polygon for bounds checking.</summary>
public class BoundingBoxAttachment : VertexAttachment {
public BoundingBoxAttachment (string name)
: base(name) {
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
/// <summary>Attachment that displays a texture region using a mesh.</summary>
public class MeshAttachment : VertexAttachment {
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float[] uvs, regionUVs;
internal int[] triangles;
internal float r = 1, g = 1, b = 1, a = 1;
internal int hulllength;
internal MeshAttachment parentMesh;
internal bool inheritDeform;
public int HullLength { get { return hulllength; } set { hulllength = value; } }
public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
public float[] UVs { get { return uvs; } set { uvs = value; } }
public int[] Triangles { get { return triangles; } set { triangles = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public String Path { get; set; }
public Object RendererObject { get; set; }
public float RegionU { get; set; }
public float RegionV { get; set; }
public float RegionU2 { get; set; }
public float RegionV2 { get; set; }
public bool RegionRotate { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
public bool InheritDeform { get { return inheritDeform; } set { inheritDeform = value; } }
public MeshAttachment ParentMesh {
get { return parentMesh; }
set {
parentMesh = value;
if (value != null) {
bones = value.bones;
vertices = value.vertices;
worldVerticesLength = value.worldVerticesLength;
regionUVs = value.regionUVs;
triangles = value.triangles;
HullLength = value.HullLength;
Edges = value.Edges;
Width = value.Width;
Height = value.Height;
}
}
}
// Nonessential.
public int[] Edges { get; set; }
public float Width { get; set; }
public float Height { get; set; }
public MeshAttachment (string name)
: base(name) {
}
public void UpdateUVs () {
float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
float[] regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.Length != regionUVs.Length) this.uvs = new float[regionUVs.Length];
float[] uvs = this.uvs;
if (RegionRotate) {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
}
override public bool ApplyDeform (VertexAttachment sourceAttachment) {
return this == sourceAttachment || (inheritDeform && parentMesh == sourceAttachment);
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
public class PathAttachment : VertexAttachment {
internal float[] lengths;
internal bool closed, constantSpeed;
/// <summary>The length in the setup pose from the start of the path to the end of each curve.</summary>
public float[] Lengths { get { return lengths; } set { lengths = value; } }
public bool Closed { get { return closed; } set { closed = value; } }
public bool ConstantSpeed { get { return constantSpeed; } set { constantSpeed = value; } }
public PathAttachment (String name)
: base(name) {
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
/// <summary>Attachment that displays a texture region.</summary>
public class RegionAttachment : Attachment {
public const int X1 = 0;
public const int Y1 = 1;
public const int X2 = 2;
public const int Y2 = 3;
public const int X3 = 4;
public const int Y3 = 5;
public const int X4 = 6;
public const int Y4 = 7;
internal float x, y, rotation, scaleX = 1, scaleY = 1, width, height;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float[] offset = new float[8], uvs = new float[8];
internal float r = 1, g = 1, b = 1, a = 1;
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Rotation { get { return rotation; } set { rotation = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public float Width { get { return width; } set { width = value; } }
public float Height { get { return height; } set { height = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public String Path { get; set; }
public Object RendererObject { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
public float[] Offset { get { return offset; } }
public float[] UVs { get { return uvs; } }
public RegionAttachment (string name)
: base(name) {
}
public void SetUVs (float u, float v, float u2, float v2, bool rotate) {
float[] uvs = this.uvs;
if (rotate) {
uvs[X2] = u;
uvs[Y2] = v2;
uvs[X3] = u;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v;
uvs[X1] = u2;
uvs[Y1] = v2;
} else {
uvs[X1] = u;
uvs[Y1] = v2;
uvs[X2] = u;
uvs[Y2] = v;
uvs[X3] = u2;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v2;
}
}
public void UpdateOffset () {
float width = this.width;
float height = this.height;
float scaleX = this.scaleX;
float scaleY = this.scaleY;
float regionScaleX = width / regionOriginalWidth * scaleX;
float regionScaleY = height / regionOriginalHeight * scaleY;
float localX = -width / 2 * scaleX + regionOffsetX * regionScaleX;
float localY = -height / 2 * scaleY + regionOffsetY * regionScaleY;
float localX2 = localX + regionWidth * regionScaleX;
float localY2 = localY + regionHeight * regionScaleY;
float rotation = this.rotation;
float cos = MathUtils.CosDeg(rotation);
float sin = MathUtils.SinDeg(rotation);
float x = this.x;
float y = this.y;
float localXCos = localX * cos + x;
float localXSin = localX * sin;
float localYCos = localY * cos + y;
float localYSin = localY * sin;
float localX2Cos = localX2 * cos + x;
float localX2Sin = localX2 * sin;
float localY2Cos = localY2 * cos + y;
float localY2Sin = localY2 * sin;
float[] offset = this.offset;
offset[X1] = localXCos - localYSin;
offset[Y1] = localYCos + localXSin;
offset[X2] = localXCos - localY2Sin;
offset[Y2] = localY2Cos + localXSin;
offset[X3] = localX2Cos - localY2Sin;
offset[Y3] = localY2Cos + localX2Sin;
offset[X4] = localX2Cos - localYSin;
offset[Y4] = localYCos + localX2Sin;
}
public void ComputeWorldVertices (Bone bone, float[] worldVertices) {
Skeleton skeleton = bone.skeleton;
float x = skeleton.x + bone.worldX, y = skeleton.y + bone.worldY;
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float[] offset = this.offset;
worldVertices[X1] = offset[X1] * a + offset[Y1] * b + x;
worldVertices[Y1] = offset[X1] * c + offset[Y1] * d + y;
worldVertices[X2] = offset[X2] * a + offset[Y2] * b + x;
worldVertices[Y2] = offset[X2] * c + offset[Y2] * d + y;
worldVertices[X3] = offset[X3] * a + offset[Y3] * b + x;
worldVertices[Y3] = offset[X3] * c + offset[Y3] * d + y;
worldVertices[X4] = offset[X4] * a + offset[Y4] * b + x;
worldVertices[Y4] = offset[X4] * c + offset[Y4] * d + y;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
/// <summary>>An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.</summary>
public class VertexAttachment : Attachment {
internal int[] bones;
internal float[] vertices;
internal int worldVerticesLength;
public int[] Bones { get { return bones; } set { bones = value; } }
public float[] Vertices { get { return vertices; } set { vertices = value; } }
public int WorldVerticesLength { get { return worldVerticesLength; } set { worldVerticesLength = value; } }
public VertexAttachment (String name)
: base(name) {
}
public void ComputeWorldVertices (Slot slot, float[] worldVertices) {
ComputeWorldVertices(slot, 0, worldVerticesLength, worldVertices, 0);
}
public void ComputeWorldVertices (Slot slot, int start, int count, float[] worldVertices, int offset) {
count += offset;
Skeleton skeleton = slot.Skeleton;
float x = skeleton.x, y = skeleton.y;
var deformArray = slot.attachmentVertices;
float[] vertices = this.vertices;
int[] bones = this.bones;
if (bones == null) {
if (deformArray.Count > 0) vertices = deformArray.Items;
Bone bone = slot.bone;
x += bone.worldX;
y += bone.worldY;
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
for (int vv = start, w = offset; w < count; vv += 2, w += 2) {
float vx = vertices[vv], vy = vertices[vv + 1];
worldVertices[w] = vx * a + vy * b + x;
worldVertices[w + 1] = vx * c + vy * d + y;
}
return;
}
int v = 0, skip = 0;
for (int i = 0; i < start; i += 2) {
int n = bones[v];
v += n + 1;
skip += n;
}
Bone[] skeletonBones = skeleton.Bones.Items;
if (deformArray.Count == 0) {
for (int w = offset, b = skip * 3; w < count; w += 2) {
float wx = x, wy = y;
int n = bones[v++];
n += v;
for (; v < n; v++, b += 3) {
Bone bone = skeletonBones[bones[v]];
float vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
} else {
float[] deform = deformArray.Items;
for (int w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) {
float wx = x, wy = y;
int n = bones[v++];
n += v;
for (; v < n; v++, b += 3, f += 2) {
Bone bone = skeletonBones[bones[v]];
float vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
}
/// <summary>Returns true if a deform originally applied to the specified attachment should be applied to this attachment.</summary>
virtual public bool ApplyDeform (VertexAttachment sourceAttachment) {
return this == sourceAttachment;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
namespace SpineRuntime34 {
public enum BlendMode {
normal, additive, multiply, screen
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class Bone : IUpdatable {
static public bool yDown;
internal BoneData data;
internal Skeleton skeleton;
internal Bone parent;
internal ExposedList<Bone> children = new ExposedList<Bone>();
internal float x, y, rotation, scaleX, scaleY, shearX, shearY;
internal float appliedRotation;
internal float a, b, worldX;
internal float c, d, worldY;
internal float worldSignX, worldSignY;
internal bool sorted;
public BoneData Data { get { return data; } }
public Skeleton Skeleton { get { return skeleton; } }
public Bone Parent { get { return parent; } }
public ExposedList<Bone> Children { get { return children; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Rotation { get { return rotation; } set { rotation = value; } }
/// <summary>The rotation, as calculated by any constraints.</summary>
public float AppliedRotation { get { return appliedRotation; } set { appliedRotation = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public float ShearX { get { return shearX; } set { shearX = value; } }
public float ShearY { get { return shearY; } set { shearY = value; } }
public float A { get { return a; } }
public float B { get { return b; } }
public float C { get { return c; } }
public float D { get { return d; } }
public float WorldX { get { return worldX; } }
public float WorldY { get { return worldY; } }
public float WorldSignX { get { return worldSignX; } }
public float WorldSignY { get { return worldSignY; } }
public float WorldRotationX { get { return MathUtils.Atan2(c, a) * MathUtils.radDeg; } }
public float WorldRotationY { get { return MathUtils.Atan2(d, b) * MathUtils.radDeg; } }
public float WorldScaleX { get { return (float)Math.Sqrt(a * a + c * c) * worldSignX; } }
public float WorldScaleY { get { return (float)Math.Sqrt(b * b + d * d) * worldSignY; } }
/// <param name="parent">May be null.</param>
public Bone (BoneData data, Skeleton skeleton, Bone parent) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
this.data = data;
this.skeleton = skeleton;
this.parent = parent;
SetToSetupPose();
}
/// <summary>Same as <see cref="UpdateWorldTransform"/>. This method exists for Bone to implement <see cref="Spine.IUpdatable"/>.</summary>
public void Update () {
UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
}
/// <summary>Computes the world transform using the parent bone and this bone's local transform.</summary>
public void UpdateWorldTransform () {
UpdateWorldTransform(x, y, rotation, scaleX, scaleY, shearX, shearY);
}
/// <summary>Computes the world transform using the parent bone and the specified local transform.</summary>
public void UpdateWorldTransform (float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY) {
appliedRotation = rotation;
float rotationY = rotation + 90 + shearY;
float la = MathUtils.CosDeg(rotation + shearX) * scaleX, lb = MathUtils.CosDeg(rotationY) * scaleY;
float lc = MathUtils.SinDeg(rotation + shearX) * scaleX, ld = MathUtils.SinDeg(rotationY) * scaleY;
Bone parent = this.parent;
if (parent == null) { // Root bone.
Skeleton skeleton = this.skeleton;
float sx = skeleton.scaleX, sy = skeleton.scaleY;
a = la * sx;
b = lb * sx;
c = lc * sy;
d = ld * sy;
worldX = x * sx;
worldY = y * sy;
worldSignX = Math.Sign(scaleX);
worldSignY = Math.Sign(scaleY);
return;
}
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
worldX = pa * x + pb * y + parent.worldX;
worldY = pc * x + pd * y + parent.worldY;
worldSignX = parent.worldSignX * Math.Sign(scaleX);
worldSignY = parent.worldSignY * Math.Sign(scaleY);
if (data.inheritRotation && data.inheritScale) {
a = pa * la + pb * lc;
b = pa * lb + pb * ld;
c = pc * la + pd * lc;
d = pc * lb + pd * ld;
} else {
if (data.inheritRotation) { // No scale inheritance.
pa = 1;
pb = 0;
pc = 0;
pd = 1;
do {
float cos = MathUtils.CosDeg(parent.appliedRotation), sin = MathUtils.SinDeg(parent.appliedRotation);
float temp = pa * cos + pb * sin;
pb = pb * cos - pa * sin;
pa = temp;
temp = pc * cos + pd * sin;
pd = pd * cos - pc * sin;
pc = temp;
if (!parent.data.inheritRotation) break;
parent = parent.parent;
} while (parent != null);
a = pa * la + pb * lc;
b = pa * lb + pb * ld;
c = pc * la + pd * lc;
d = pc * lb + pd * ld;
} else if (data.inheritScale) { // No rotation inheritance.
pa = 1;
pb = 0;
pc = 0;
pd = 1;
do {
float cos = MathUtils.CosDeg(parent.appliedRotation), sin = MathUtils.SinDeg(parent.appliedRotation);
float psx = parent.scaleX, psy = parent.scaleY;
float za = cos * psx, zb = sin * psy, zc = sin * psx, zd = cos * psy;
float temp = pa * za + pb * zc;
pb = pb * zd - pa * zb;
pa = temp;
temp = pc * za + pd * zc;
pd = pd * zd - pc * zb;
pc = temp;
if (psx >= 0) sin = -sin;
temp = pa * cos + pb * sin;
pb = pb * cos - pa * sin;
pa = temp;
temp = pc * cos + pd * sin;
pd = pd * cos - pc * sin;
pc = temp;
if (!parent.data.inheritScale) break;
parent = parent.parent;
} while (parent != null);
a = pa * la + pb * lc;
b = pa * lb + pb * ld;
c = pc * la + pd * lc;
d = pc * lb + pd * ld;
} else {
a = la;
b = lb;
c = lc;
d = ld;
}
a *= skeleton.scaleX;
b *= skeleton.scaleX;
c *= skeleton.scaleY;
d *= skeleton.scaleY;
}
}
public void SetToSetupPose () {
BoneData data = this.data;
x = data.x;
y = data.y;
rotation = data.rotation;
scaleX = data.scaleX;
scaleY = data.scaleY;
shearX = data.shearX;
shearY = data.shearY;
}
public float WorldToLocalRotationX {
get {
Bone parent = this.parent;
if (parent == null) return rotation;
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c;
return MathUtils.Atan2(pa * c - pc * a, pd * a - pb * c) * MathUtils.radDeg;
}
}
public float WorldToLocalRotationY {
get {
Bone parent = this.parent;
if (parent == null) return rotation;
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d;
return MathUtils.Atan2(pa * d - pc * b, pd * b - pb * d) * MathUtils.radDeg;
}
}
public void RotateWorld (float degrees) {
float a = this.a, b = this.b, c = this.c, d = this.d;
float cos = MathUtils.CosDeg(degrees), sin = MathUtils.SinDeg(degrees);
this.a = cos * a - sin * c;
this.b = cos * b - sin * d;
this.c = sin * a + cos * c;
this.d = sin * b + cos * d;
}
/// <summary>
/// Computes the local transform from the world transform. This can be useful to perform processing on the local transform
/// after the world transform has been modified directly (eg, by a constraint).
///
/// Some redundant information is lost by the world transform, such as -1,-1 scale versus 180 rotation. The computed local
/// transform values may differ from the original values but are functionally the same.
/// </summary>
public void UpdateLocalTransform () {
Bone parent = this.parent;
if (parent == null) {
x = worldX;
y = worldY;
rotation = MathUtils.Atan2(c, a) * MathUtils.radDeg;
scaleX = (float)Math.Sqrt(a * a + c * c);
scaleY = (float)Math.Sqrt(b * b + d * d);
float det = a * d - b * c;
shearX = 0;
shearY = MathUtils.Atan2(a * b + c * d, det) * MathUtils.radDeg;
return;
}
float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
float pid = 1 / (pa * pd - pb * pc);
float dx = worldX - parent.worldX, dy = worldY - parent.worldY;
x = (dx * pd * pid - dy * pb * pid);
y = (dy * pa * pid - dx * pc * pid);
float ia = pid * pd;
float id = pid * pa;
float ib = pid * pb;
float ic = pid * pc;
float ra = ia * a - ib * c;
float rb = ia * b - ib * d;
float rc = id * c - ic * a;
float rd = id * d - ic * b;
shearX = 0;
scaleX = (float)Math.Sqrt(ra * ra + rc * rc);
if (scaleX > 0.0001f) {
float det = ra * rd - rb * rc;
scaleY = det / scaleX;
shearY = MathUtils.Atan2(ra * rb + rc * rd, det) * MathUtils.radDeg;
rotation = MathUtils.Atan2(rc, ra) * MathUtils.radDeg;
} else {
scaleX = 0;
scaleY = (float)Math.Sqrt(rb * rb + rd * rd);
shearY = 0;
rotation = 90 - MathUtils.Atan2(rd, rb) * MathUtils.radDeg;
}
appliedRotation = rotation;
}
public void WorldToLocal (float worldX, float worldY, out float localX, out float localY) {
float a = this.a, b = this.b, c = this.c, d = this.d;
float invDet = 1 / (a * d - b * c);
float x = worldX - this.worldX, y = worldY - this.worldY;
localX = (x * d * invDet - y * b * invDet);
localY = (y * a * invDet - x * c * invDet);
}
public void LocalToWorld (float localX, float localY, out float worldX, out float worldY) {
worldX = localX * a + localY * b + this.worldX;
worldY = localX * c + localY * d + this.worldY;
}
override public String ToString () {
return data.name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class BoneData {
internal int index;
internal String name;
internal BoneData parent;
internal float length;
internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
internal bool inheritRotation = true, inheritScale = true;
/// <summary>May be null.</summary>
public int Index { get { return index; } }
public String Name { get { return name; } }
public BoneData Parent { get { return parent; } }
public float Length { get { return length; } set { length = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Rotation { get { return rotation; } set { rotation = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public float ShearX { get { return shearX; } set { shearX = value; } }
public float ShearY { get { return shearY; } set { shearY = value; } }
public bool InheritRotation { get { return inheritRotation; } set { inheritRotation = value; } }
public bool InheritScale { get { return inheritScale; } set { inheritScale = value; } }
/// <param name="parent">May be null.</param>
public BoneData (int index, String name, BoneData parent) {
if (index < 0) throw new ArgumentException("index must be >= 0", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
override public String ToString () {
return name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class Event {
public EventData Data { get; private set; }
public int Int { get; set; }
public float Float { get; set; }
public String String { get; set; }
public float Time { get; private set; }
public Event (float time, EventData data) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
Time = time;
Data = data;
}
override public String ToString () {
return Data.Name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class EventData {
internal String name;
public String Name { get { return name; } }
public int Int { get; set; }
public float Float { get; set; }
public String String { get; set; }
public EventData (String name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.name = name;
}
override public String ToString () {
return Name;
}
}
}

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//
// System.Collections.Generic.List
//
// Authors:
// Ben Maurer (bmaurer@ximian.com)
// Martin Baulig (martin@ximian.com)
// Carlos Alberto Cortez (calberto.cortez@gmail.com)
// David Waite (mass@akuma.org)
//
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
// Copyright (C) 2005 David Waite
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace SpineRuntime34 {
[Serializable]
[DebuggerDisplay("Count={Count}")]
public class ExposedList<T> : IEnumerable<T> {
public T[] Items;
public int Count;
private const int DefaultCapacity = 4;
private static readonly T[] EmptyArray = new T[0];
private int version;
public ExposedList () {
Items = EmptyArray;
}
public ExposedList (IEnumerable<T> collection) {
CheckCollection(collection);
// initialize to needed size (if determinable)
ICollection<T> c = collection as ICollection<T>;
if (c == null) {
Items = EmptyArray;
AddEnumerable(collection);
} else {
Items = new T[c.Count];
AddCollection(c);
}
}
public ExposedList (int capacity) {
if (capacity < 0)
throw new ArgumentOutOfRangeException("capacity");
Items = new T[capacity];
}
internal ExposedList (T[] data, int size) {
Items = data;
Count = size;
}
public void Add (T item) {
// If we check to see if we need to grow before trying to grow
// we can speed things up by 25%
if (Count == Items.Length)
GrowIfNeeded(1);
Items[Count++] = item;
version++;
}
public void GrowIfNeeded (int newCount) {
int minimumSize = Count + newCount;
if (minimumSize > Items.Length)
Capacity = Math.Max(Math.Max(Capacity * 2, DefaultCapacity), minimumSize);
}
public ExposedList<T> Resize (int newSize) {
if (newSize > Items.Length) Array.Resize(ref Items, newSize);
Count = newSize;
return this;
}
private void CheckRange (int idx, int count) {
if (idx < 0)
throw new ArgumentOutOfRangeException("index");
if (count < 0)
throw new ArgumentOutOfRangeException("count");
if ((uint)idx + (uint)count > (uint)Count)
throw new ArgumentException("index and count exceed length of list");
}
private void AddCollection (ICollection<T> collection) {
int collectionCount = collection.Count;
if (collectionCount == 0)
return;
GrowIfNeeded(collectionCount);
collection.CopyTo(Items, Count);
Count += collectionCount;
}
private void AddEnumerable (IEnumerable<T> enumerable) {
foreach (T t in enumerable) {
Add(t);
}
}
public void AddRange (IEnumerable<T> collection) {
CheckCollection(collection);
ICollection<T> c = collection as ICollection<T>;
if (c != null)
AddCollection(c);
else
AddEnumerable(collection);
version++;
}
public int BinarySearch (T item) {
return Array.BinarySearch<T>(Items, 0, Count, item);
}
public int BinarySearch (T item, IComparer<T> comparer) {
return Array.BinarySearch<T>(Items, 0, Count, item, comparer);
}
public int BinarySearch (int index, int count, T item, IComparer<T> comparer) {
CheckRange(index, count);
return Array.BinarySearch<T>(Items, index, count, item, comparer);
}
public void Clear (bool clearArray = true) {
if (clearArray)
Array.Clear(Items, 0, Items.Length);
Count = 0;
version++;
}
public bool Contains (T item) {
return Array.IndexOf<T>(Items, item, 0, Count) != -1;
}
public ExposedList<TOutput> ConvertAll<TOutput> (Converter<T, TOutput> converter) {
if (converter == null)
throw new ArgumentNullException("converter");
ExposedList<TOutput> u = new ExposedList<TOutput>(Count);
for (int i = 0; i < Count; i++)
u.Items[i] = converter(Items[i]);
u.Count = Count;
return u;
}
public void CopyTo (T[] array) {
Array.Copy(Items, 0, array, 0, Count);
}
public void CopyTo (T[] array, int arrayIndex) {
Array.Copy(Items, 0, array, arrayIndex, Count);
}
public void CopyTo (int index, T[] array, int arrayIndex, int count) {
CheckRange(index, count);
Array.Copy(Items, index, array, arrayIndex, count);
}
public bool Exists (Predicate<T> match) {
CheckMatch(match);
return GetIndex(0, Count, match) != -1;
}
public T Find (Predicate<T> match) {
CheckMatch(match);
int i = GetIndex(0, Count, match);
return (i != -1) ? Items[i] : default(T);
}
private static void CheckMatch (Predicate<T> match) {
if (match == null)
throw new ArgumentNullException("match");
}
public ExposedList<T> FindAll (Predicate<T> match) {
CheckMatch(match);
return FindAllList(match);
}
private ExposedList<T> FindAllList (Predicate<T> match) {
ExposedList<T> results = new ExposedList<T>();
for (int i = 0; i < Count; i++)
if (match(Items[i]))
results.Add(Items[i]);
return results;
}
public int FindIndex (Predicate<T> match) {
CheckMatch(match);
return GetIndex(0, Count, match);
}
public int FindIndex (int startIndex, Predicate<T> match) {
CheckMatch(match);
CheckIndex(startIndex);
return GetIndex(startIndex, Count - startIndex, match);
}
public int FindIndex (int startIndex, int count, Predicate<T> match) {
CheckMatch(match);
CheckRange(startIndex, count);
return GetIndex(startIndex, count, match);
}
private int GetIndex (int startIndex, int count, Predicate<T> match) {
int end = startIndex + count;
for (int i = startIndex; i < end; i++)
if (match(Items[i]))
return i;
return -1;
}
public T FindLast (Predicate<T> match) {
CheckMatch(match);
int i = GetLastIndex(0, Count, match);
return i == -1 ? default(T) : Items[i];
}
public int FindLastIndex (Predicate<T> match) {
CheckMatch(match);
return GetLastIndex(0, Count, match);
}
public int FindLastIndex (int startIndex, Predicate<T> match) {
CheckMatch(match);
CheckIndex(startIndex);
return GetLastIndex(0, startIndex + 1, match);
}
public int FindLastIndex (int startIndex, int count, Predicate<T> match) {
CheckMatch(match);
int start = startIndex - count + 1;
CheckRange(start, count);
return GetLastIndex(start, count, match);
}
private int GetLastIndex (int startIndex, int count, Predicate<T> match) {
// unlike FindLastIndex, takes regular params for search range
for (int i = startIndex + count; i != startIndex; )
if (match(Items[--i]))
return i;
return -1;
}
public void ForEach (Action<T> action) {
if (action == null)
throw new ArgumentNullException("action");
for (int i = 0; i < Count; i++)
action(Items[i]);
}
public Enumerator GetEnumerator () {
return new Enumerator(this);
}
public ExposedList<T> GetRange (int index, int count) {
CheckRange(index, count);
T[] tmpArray = new T[count];
Array.Copy(Items, index, tmpArray, 0, count);
return new ExposedList<T>(tmpArray, count);
}
public int IndexOf (T item) {
return Array.IndexOf<T>(Items, item, 0, Count);
}
public int IndexOf (T item, int index) {
CheckIndex(index);
return Array.IndexOf<T>(Items, item, index, Count - index);
}
public int IndexOf (T item, int index, int count) {
if (index < 0)
throw new ArgumentOutOfRangeException("index");
if (count < 0)
throw new ArgumentOutOfRangeException("count");
if ((uint)index + (uint)count > (uint)Count)
throw new ArgumentOutOfRangeException("index and count exceed length of list");
return Array.IndexOf<T>(Items, item, index, count);
}
private void Shift (int start, int delta) {
if (delta < 0)
start -= delta;
if (start < Count)
Array.Copy(Items, start, Items, start + delta, Count - start);
Count += delta;
if (delta < 0)
Array.Clear(Items, Count, -delta);
}
private void CheckIndex (int index) {
if (index < 0 || (uint)index > (uint)Count)
throw new ArgumentOutOfRangeException("index");
}
public void Insert (int index, T item) {
CheckIndex(index);
if (Count == Items.Length)
GrowIfNeeded(1);
Shift(index, 1);
Items[index] = item;
version++;
}
private void CheckCollection (IEnumerable<T> collection) {
if (collection == null)
throw new ArgumentNullException("collection");
}
public void InsertRange (int index, IEnumerable<T> collection) {
CheckCollection(collection);
CheckIndex(index);
if (collection == this) {
T[] buffer = new T[Count];
CopyTo(buffer, 0);
GrowIfNeeded(Count);
Shift(index, buffer.Length);
Array.Copy(buffer, 0, Items, index, buffer.Length);
} else {
ICollection<T> c = collection as ICollection<T>;
if (c != null)
InsertCollection(index, c);
else
InsertEnumeration(index, collection);
}
version++;
}
private void InsertCollection (int index, ICollection<T> collection) {
int collectionCount = collection.Count;
GrowIfNeeded(collectionCount);
Shift(index, collectionCount);
collection.CopyTo(Items, index);
}
private void InsertEnumeration (int index, IEnumerable<T> enumerable) {
foreach (T t in enumerable)
Insert(index++, t);
}
public int LastIndexOf (T item) {
return Array.LastIndexOf<T>(Items, item, Count - 1, Count);
}
public int LastIndexOf (T item, int index) {
CheckIndex(index);
return Array.LastIndexOf<T>(Items, item, index, index + 1);
}
public int LastIndexOf (T item, int index, int count) {
if (index < 0)
throw new ArgumentOutOfRangeException("index", index, "index is negative");
if (count < 0)
throw new ArgumentOutOfRangeException("count", count, "count is negative");
if (index - count + 1 < 0)
throw new ArgumentOutOfRangeException("count", count, "count is too large");
return Array.LastIndexOf<T>(Items, item, index, count);
}
public bool Remove (T item) {
int loc = IndexOf(item);
if (loc != -1)
RemoveAt(loc);
return loc != -1;
}
public int RemoveAll (Predicate<T> match) {
CheckMatch(match);
int i = 0;
int j = 0;
// Find the first item to remove
for (i = 0; i < Count; i++)
if (match(Items[i]))
break;
if (i == Count)
return 0;
version++;
// Remove any additional items
for (j = i + 1; j < Count; j++) {
if (!match(Items[j]))
Items[i++] = Items[j];
}
if (j - i > 0)
Array.Clear(Items, i, j - i);
Count = i;
return (j - i);
}
public void RemoveAt (int index) {
if (index < 0 || (uint)index >= (uint)Count)
throw new ArgumentOutOfRangeException("index");
Shift(index, -1);
Array.Clear(Items, Count, 1);
version++;
}
public void RemoveRange (int index, int count) {
CheckRange(index, count);
if (count > 0) {
Shift(index, -count);
Array.Clear(Items, Count, count);
version++;
}
}
public void Reverse () {
Array.Reverse(Items, 0, Count);
version++;
}
public void Reverse (int index, int count) {
CheckRange(index, count);
Array.Reverse(Items, index, count);
version++;
}
public void Sort () {
Array.Sort<T>(Items, 0, Count, Comparer<T>.Default);
version++;
}
public void Sort (IComparer<T> comparer) {
Array.Sort<T>(Items, 0, Count, comparer);
version++;
}
public void Sort (Comparison<T> comparison) {
Array.Sort<T>(Items, comparison);
version++;
}
public void Sort (int index, int count, IComparer<T> comparer) {
CheckRange(index, count);
Array.Sort<T>(Items, index, count, comparer);
version++;
}
public T[] ToArray () {
T[] t = new T[Count];
Array.Copy(Items, t, Count);
return t;
}
public void TrimExcess () {
Capacity = Count;
}
public bool TrueForAll (Predicate<T> match) {
CheckMatch(match);
for (int i = 0; i < Count; i++)
if (!match(Items[i]))
return false;
return true;
}
public int Capacity {
get {
return Items.Length;
}
set {
if ((uint)value < (uint)Count)
throw new ArgumentOutOfRangeException();
Array.Resize(ref Items, value);
}
}
#region Interface implementations.
IEnumerator<T> IEnumerable<T>.GetEnumerator () {
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator () {
return GetEnumerator();
}
#endregion
[Serializable]
public struct Enumerator : IEnumerator<T>, IDisposable {
private ExposedList<T> l;
private int next;
private int ver;
private T current;
internal Enumerator (ExposedList<T> l)
: this() {
this.l = l;
ver = l.version;
}
public void Dispose () {
l = null;
}
private void VerifyState () {
if (l == null)
throw new ObjectDisposedException(GetType().FullName);
if (ver != l.version)
throw new InvalidOperationException(
"Collection was modified; enumeration operation may not execute.");
}
public bool MoveNext () {
VerifyState();
if (next < 0)
return false;
if (next < l.Count) {
current = l.Items[next++];
return true;
}
next = -1;
return false;
}
public T Current {
get {
return current;
}
}
void IEnumerator.Reset () {
VerifyState();
next = 0;
}
object IEnumerator.Current {
get {
VerifyState();
if (next <= 0)
throw new InvalidOperationException();
return current;
}
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public interface IUpdatable {
void Update ();
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class IkConstraint : IUpdatable {
internal IkConstraintData data;
internal ExposedList<Bone> bones = new ExposedList<Bone>();
internal Bone target;
internal float mix;
internal int bendDirection;
internal int level;
public IkConstraintData Data { get { return data; } }
public ExposedList<Bone> Bones { get { return bones; } }
public Bone Target { get { return target; } set { target = value; } }
public int BendDirection { get { return bendDirection; } set { bendDirection = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public IkConstraint (IkConstraintData data, Skeleton skeleton) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
this.data = data;
mix = data.mix;
bendDirection = data.bendDirection;
bones = new ExposedList<Bone>(data.bones.Count);
foreach (BoneData boneData in data.bones)
bones.Add(skeleton.FindBone(boneData.name));
target = skeleton.FindBone(data.target.name);
}
public void Update () {
Apply();
}
public void Apply () {
Bone target = this.target;
ExposedList<Bone> bones = this.bones;
switch (bones.Count) {
case 1:
Apply(bones.Items[0], target.worldX, target.worldY, mix);
break;
case 2:
Apply(bones.Items[0], bones.Items[1], target.worldX, target.worldY, bendDirection, mix);
break;
}
}
override public String ToString () {
return data.name;
}
/// <summary>Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified
/// in the world coordinate system.</summary>
static public void Apply (Bone bone, float targetX, float targetY, float alpha) {
Bone pp = bone.parent;
float id = 1 / (pp.a * pp.d - pp.b * pp.c);
float x = targetX - pp.worldX, y = targetY - pp.worldY;
float tx = (x * pp.d - y * pp.b) * id - bone.x, ty = (y * pp.a - x * pp.c) * id - bone.y;
float rotationIK = MathUtils.Atan2(ty, tx) * MathUtils.radDeg - bone.shearX - bone.rotation;
if (bone.scaleX < 0) rotationIK += 180;
if (rotationIK > 180)
rotationIK -= 360;
else if (rotationIK < -180) rotationIK += 360;
bone.UpdateWorldTransform(bone.x, bone.y, bone.rotation + rotationIK * alpha, bone.scaleX, bone.scaleY,
bone.shearX, bone.shearY);
}
/// <summary>Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as
/// possible. The target is specified in the world coordinate system.</summary>
/// <param name="child">A direct descendant of the parent bone.</param>
static public void Apply (Bone parent, Bone child, float targetX, float targetY, int bendDir, float alpha) {
if (alpha == 0) {
child.UpdateWorldTransform ();
return;
}
float px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX;
int os1, os2, s2;
if (psx < 0) {
psx = -psx;
os1 = 180;
s2 = -1;
} else {
os1 = 0;
s2 = 1;
}
if (psy < 0) {
psy = -psy;
s2 = -s2;
}
if (csx < 0) {
csx = -csx;
os2 = 180;
} else
os2 = 0;
float cx = child.x, cy, cwx, cwy, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
bool u = Math.Abs(psx - psy) <= 0.0001f;
if (!u) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
} else {
cy = child.y;
cwx = a * cx + b * cy + parent.worldX;
cwy = c * cx + d * cy + parent.worldY;
}
Bone pp = parent.parent;
a = pp.a;
b = pp.b;
c = pp.c;
d = pp.d;
float id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
float tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
x = cwx - pp.worldX;
y = cwy - pp.worldY;
float dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
float l1 = (float)Math.Sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
if (u) {
l2 *= psx;
float cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
cos = -1;
else if (cos > 1) cos = 1;
a2 = (float)Math.Acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * MathUtils.Sin(a2);
a1 = MathUtils.Atan2(ty * a - tx * b, tx * a + ty * b);
} else {
a = psx * l2;
b = psy * l2;
float aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = MathUtils.Atan2(ty, tx);
c = bb * l1 * l1 + aa * dd - aa * bb;
float c1 = -2 * bb * l1, c2 = bb - aa;
d = c1 * c1 - 4 * c2 * c;
if (d >= 0) {
float q = (float)Math.Sqrt(d);
if (c1 < 0) q = -q;
q = -(c1 + q) / 2;
float r0 = q / c2, r1 = c / q;
float r = Math.Abs(r0) < Math.Abs(r1) ? r0 : r1;
if (r * r <= dd) {
y = (float)Math.Sqrt(dd - r * r) * bendDir;
a1 = ta - MathUtils.Atan2(y, r);
a2 = MathUtils.Atan2(y / psy, (r - l1) / psx);
goto outer;
}
}
float minAngle = 0, minDist = float.MaxValue, minX = 0, minY = 0;
float maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
x = l1 + a;
d = x * x;
if (d > maxDist) {
maxAngle = 0;
maxDist = d;
maxX = x;
}
x = l1 - a;
d = x * x;
if (d < minDist) {
minAngle = MathUtils.PI;
minDist = d;
minX = x;
}
float angle = (float)Math.Acos(-a * l1 / (aa - bb));
x = a * MathUtils.Cos(angle) + l1;
y = b * MathUtils.Sin(angle);
d = x * x + y * y;
if (d < minDist) {
minAngle = angle;
minDist = d;
minX = x;
minY = y;
}
if (d > maxDist) {
maxAngle = angle;
maxDist = d;
maxX = x;
maxY = y;
}
if (dd <= (minDist + maxDist) / 2) {
a1 = ta - MathUtils.Atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
} else {
a1 = ta - MathUtils.Atan2(maxY * bendDir, maxX);
a2 = maxAngle * bendDir;
}
}
outer:
float os = MathUtils.Atan2(cy, cx) * s2;
float rotation = parent.rotation;
a1 = (a1 - os) * MathUtils.radDeg + os1 - rotation;
if (a1 > 180)
a1 -= 360;
else if (a1 < -180) a1 += 360;
parent.UpdateWorldTransform(px, py, rotation + a1 * alpha, parent.scaleX, parent.scaleY, 0, 0);
rotation = child.rotation;
a2 = ((a2 + os) * MathUtils.radDeg - child.shearX) * s2 + os2 - rotation;
if (a2 > 180)
a2 -= 360;
else if (a2 < -180) a2 += 360;
child.UpdateWorldTransform(cx, cy, rotation + a2 * alpha, child.scaleX, child.scaleY, child.shearX, child.shearY);
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
public class IkConstraintData {
internal String name;
internal List<BoneData> bones = new List<BoneData>();
internal BoneData target;
internal int bendDirection = 1;
internal float mix = 1;
public String Name { get { return name; } }
public List<BoneData> Bones { get { return bones; } }
public BoneData Target { get { return target; } set { target = value; } }
public int BendDirection { get { return bendDirection; } set { bendDirection = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public IkConstraintData (String name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.name = name;
}
override public String ToString () {
return name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Globalization;
using System.Collections.Generic;
namespace SpineRuntime34 {
public static class Json {
public static object Deserialize (TextReader text) {
var parser = new SharpJson.JsonDecoder();
parser.parseNumbersAsFloat = true;
return parser.Decode(text.ReadToEnd());
}
}
}
/**
*
* Copyright (c) 2016 Adriano Tinoco d'Oliveira Rezende
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/news/view/14605/14863/how-do-i-write-my-own-parser-(for-json).html
*
* Changes made:
*
* - Optimized parser speed (deserialize roughly near 3x faster than original)
* - Added support to handle lexer/parser error messages with line numbers
* - Added more fine grained control over type conversions during the parsing
* - Refactory API (Separate Lexer code from Parser code and the Encoder from Decoder)
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
* LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace SharpJson
{
class Lexer
{
public enum Token {
None,
Null,
True,
False,
Colon,
Comma,
String,
Number,
CurlyOpen,
CurlyClose,
SquaredOpen,
SquaredClose,
};
public bool hasError {
get {
return !success;
}
}
public int lineNumber {
get;
private set;
}
public bool parseNumbersAsFloat {
get;
set;
}
char[] json;
int index = 0;
bool success = true;
char[] stringBuffer = new char[4096];
public Lexer(string text)
{
Reset();
json = text.ToCharArray();
parseNumbersAsFloat = false;
}
public void Reset()
{
index = 0;
lineNumber = 1;
success = true;
}
public string ParseString()
{
int idx = 0;
StringBuilder builder = null;
SkipWhiteSpaces();
// "
char c = json[index++];
bool failed = false;
bool complete = false;
while (!complete && !failed) {
if (index == json.Length)
break;
c = json[index++];
if (c == '"') {
complete = true;
break;
} else if (c == '\\') {
if (index == json.Length)
break;
c = json[index++];
switch (c) {
case '"':
stringBuffer[idx++] = '"';
break;
case '\\':
stringBuffer[idx++] = '\\';
break;
case '/':
stringBuffer[idx++] = '/';
break;
case 'b':
stringBuffer[idx++] = '\b';
break;
case'f':
stringBuffer[idx++] = '\f';
break;
case 'n':
stringBuffer[idx++] = '\n';
break;
case 'r':
stringBuffer[idx++] = '\r';
break;
case 't':
stringBuffer[idx++] = '\t';
break;
case 'u':
int remainingLength = json.Length - index;
if (remainingLength >= 4) {
var hex = new string(json, index, 4);
// XXX: handle UTF
stringBuffer[idx++] = (char) Convert.ToInt32(hex, 16);
// skip 4 chars
index += 4;
} else {
failed = true;
}
break;
}
} else {
stringBuffer[idx++] = c;
}
if (idx >= stringBuffer.Length) {
if (builder == null)
builder = new StringBuilder();
builder.Append(stringBuffer, 0, idx);
idx = 0;
}
}
if (!complete) {
success = false;
return null;
}
if (builder != null)
return builder.ToString ();
else
return new string (stringBuffer, 0, idx);
}
string GetNumberString()
{
SkipWhiteSpaces();
int lastIndex = GetLastIndexOfNumber(index);
int charLength = (lastIndex - index) + 1;
var result = new string (json, index, charLength);
index = lastIndex + 1;
return result;
}
public float ParseFloatNumber()
{
float number;
var str = GetNumberString ();
if (!float.TryParse (str, NumberStyles.Float, CultureInfo.InvariantCulture, out number))
return 0;
return number;
}
public double ParseDoubleNumber()
{
double number;
var str = GetNumberString ();
if (!double.TryParse(str, NumberStyles.Any, CultureInfo.InvariantCulture, out number))
return 0;
return number;
}
int GetLastIndexOfNumber(int index)
{
int lastIndex;
for (lastIndex = index; lastIndex < json.Length; lastIndex++) {
char ch = json[lastIndex];
if ((ch < '0' || ch > '9') && ch != '+' && ch != '-'
&& ch != '.' && ch != 'e' && ch != 'E')
break;
}
return lastIndex - 1;
}
void SkipWhiteSpaces()
{
for (; index < json.Length; index++) {
char ch = json[index];
if (ch == '\n')
lineNumber++;
if (!char.IsWhiteSpace(json[index]))
break;
}
}
public Token LookAhead()
{
SkipWhiteSpaces();
int savedIndex = index;
return NextToken(json, ref savedIndex);
}
public Token NextToken()
{
SkipWhiteSpaces();
return NextToken(json, ref index);
}
static Token NextToken(char[] json, ref int index)
{
if (index == json.Length)
return Token.None;
char c = json[index++];
switch (c) {
case '{':
return Token.CurlyOpen;
case '}':
return Token.CurlyClose;
case '[':
return Token.SquaredOpen;
case ']':
return Token.SquaredClose;
case ',':
return Token.Comma;
case '"':
return Token.String;
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
case '-':
return Token.Number;
case ':':
return Token.Colon;
}
index--;
int remainingLength = json.Length - index;
// false
if (remainingLength >= 5) {
if (json[index] == 'f' &&
json[index + 1] == 'a' &&
json[index + 2] == 'l' &&
json[index + 3] == 's' &&
json[index + 4] == 'e') {
index += 5;
return Token.False;
}
}
// true
if (remainingLength >= 4) {
if (json[index] == 't' &&
json[index + 1] == 'r' &&
json[index + 2] == 'u' &&
json[index + 3] == 'e') {
index += 4;
return Token.True;
}
}
// null
if (remainingLength >= 4) {
if (json[index] == 'n' &&
json[index + 1] == 'u' &&
json[index + 2] == 'l' &&
json[index + 3] == 'l') {
index += 4;
return Token.Null;
}
}
return Token.None;
}
}
public class JsonDecoder
{
public string errorMessage {
get;
private set;
}
public bool parseNumbersAsFloat {
get;
set;
}
Lexer lexer;
public JsonDecoder()
{
errorMessage = null;
parseNumbersAsFloat = false;
}
public object Decode(string text)
{
errorMessage = null;
lexer = new Lexer(text);
lexer.parseNumbersAsFloat = parseNumbersAsFloat;
return ParseValue();
}
public static object DecodeText(string text)
{
var builder = new JsonDecoder();
return builder.Decode(text);
}
IDictionary<string, object> ParseObject()
{
var table = new Dictionary<string, object>();
// {
lexer.NextToken();
while (true) {
var token = lexer.LookAhead();
switch (token) {
case Lexer.Token.None:
TriggerError("Invalid token");
return null;
case Lexer.Token.Comma:
lexer.NextToken();
break;
case Lexer.Token.CurlyClose:
lexer.NextToken();
return table;
default:
// name
string name = EvalLexer(lexer.ParseString());
if (errorMessage != null)
return null;
// :
token = lexer.NextToken();
if (token != Lexer.Token.Colon) {
TriggerError("Invalid token; expected ':'");
return null;
}
// value
object value = ParseValue();
if (errorMessage != null)
return null;
table[name] = value;
break;
}
}
//return null; // Unreachable code
}
IList<object> ParseArray()
{
var array = new List<object>();
// [
lexer.NextToken();
while (true) {
var token = lexer.LookAhead();
switch (token) {
case Lexer.Token.None:
TriggerError("Invalid token");
return null;
case Lexer.Token.Comma:
lexer.NextToken();
break;
case Lexer.Token.SquaredClose:
lexer.NextToken();
return array;
default:
object value = ParseValue();
if (errorMessage != null)
return null;
array.Add(value);
break;
}
}
//return null; // Unreachable code
}
object ParseValue()
{
switch (lexer.LookAhead()) {
case Lexer.Token.String:
return EvalLexer(lexer.ParseString());
case Lexer.Token.Number:
if (parseNumbersAsFloat)
return EvalLexer(lexer.ParseFloatNumber());
else
return EvalLexer(lexer.ParseDoubleNumber());
case Lexer.Token.CurlyOpen:
return ParseObject();
case Lexer.Token.SquaredOpen:
return ParseArray();
case Lexer.Token.True:
lexer.NextToken();
return true;
case Lexer.Token.False:
lexer.NextToken();
return false;
case Lexer.Token.Null:
lexer.NextToken();
return null;
case Lexer.Token.None:
break;
}
TriggerError("Unable to parse value");
return null;
}
void TriggerError(string message)
{
errorMessage = string.Format("Error: '{0}' at line {1}",
message, lexer.lineNumber);
}
T EvalLexer<T>(T value)
{
if (lexer.hasError)
TriggerError("Lexical error ocurred");
return value;
}
}
}

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@@ -0,0 +1,100 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public static class MathUtils {
public const float PI = 3.1415927f;
public const float PI2 = PI * 2;
public const float radDeg = 180f / PI;
public const float degRad = PI / 180;
const int SIN_BITS = 14; // 16KB. Adjust for accuracy.
const int SIN_MASK = ~(-1 << SIN_BITS);
const int SIN_COUNT = SIN_MASK + 1;
const float radFull = PI * 2;
const float degFull = 360;
const float radToIndex = SIN_COUNT / radFull;
const float degToIndex = SIN_COUNT / degFull;
static float[] sin = new float[SIN_COUNT];
static MathUtils () {
for (int i = 0; i < SIN_COUNT; i++)
sin[i] = (float)Math.Sin((i + 0.5f) / SIN_COUNT * radFull);
for (int i = 0; i < 360; i += 90)
sin[(int)(i * degToIndex) & SIN_MASK] = (float)Math.Sin(i * degRad);
}
/// <summary>Returns the sine in radians from a lookup table.</summary>
static public float Sin (float radians) {
return sin[(int)(radians * radToIndex) & SIN_MASK];
}
/// <summary>Returns the cosine in radians from a lookup table.</summary>
static public float Cos (float radians) {
return sin[(int)((radians + PI / 2) * radToIndex) & SIN_MASK];
}
/// <summary>Returns the sine in radians from a lookup table.</summary>
static public float SinDeg (float degrees) {
return sin[(int)(degrees * degToIndex) & SIN_MASK];
}
/// <summary>Returns the cosine in radians from a lookup table.</summary>
static public float CosDeg (float degrees) {
return sin[(int)((degrees + 90) * degToIndex) & SIN_MASK];
}
/// <summary>Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
/// degrees), largest error of 0.00488 radians (0.2796 degrees).</summary>
static public float Atan2 (float y, float x) {
if (x == 0f) {
if (y > 0f) return PI / 2;
if (y == 0f) return 0f;
return -PI / 2;
}
float atan, z = y / x;
if (Math.Abs(z) < 1f) {
atan = z / (1f + 0.28f * z * z);
if (x < 0f) return atan + (y < 0f ? -PI : PI);
return atan;
}
atan = PI / 2 - z / (z * z + 0.28f);
return y < 0f ? atan - PI : atan;
}
static public float Clamp (float value, float min, float max) {
if (value < min) return min;
if (value > max) return max;
return value;
}
}
}

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@@ -0,0 +1,399 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class PathConstraint : IUpdatable {
private const int NONE = -1, BEFORE = -2, AFTER = -3;
internal PathConstraintData data;
internal ExposedList<Bone> bones;
internal Slot target;
internal float position, spacing, rotateMix, translateMix;
internal ExposedList<float> spaces = new ExposedList<float>(), positions = new ExposedList<float>();
internal ExposedList<float> world = new ExposedList<float>(), curves = new ExposedList<float>(), lengths = new ExposedList<float>();
internal float[] segments = new float[10];
public float Position { get { return position; } set { position = value; } }
public float Spacing { get { return spacing; } set { spacing = value; } }
public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
public ExposedList<Bone> Bones { get { return bones; } }
public Slot Target { get { return target; } set { target = value; } }
public PathConstraintData Data { get { return data; } }
public PathConstraint (PathConstraintData data, Skeleton skeleton) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
this.data = data;
bones = new ExposedList<Bone>(data.Bones.Count);
foreach (BoneData boneData in data.bones)
bones.Add(skeleton.FindBone(boneData.name));
target = skeleton.FindSlot(data.target.name);
position = data.position;
spacing = data.spacing;
rotateMix = data.rotateMix;
translateMix = data.translateMix;
}
public void Apply () {
Update();
}
public void Update () {
PathAttachment attachment = target.Attachment as PathAttachment;
if (attachment == null) return;
float rotateMix = this.rotateMix, translateMix = this.translateMix;
bool translate = translateMix > 0, rotate = rotateMix > 0;
if (!translate && !rotate) return;
PathConstraintData data = this.data;
SpacingMode spacingMode = data.spacingMode;
bool lengthSpacing = spacingMode == SpacingMode.Length;
RotateMode rotateMode = data.rotateMode;
bool tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale;
int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1;
Bone[] bones = this.bones.Items;
ExposedList<float> spaces = this.spaces.Resize(spacesCount), lengths = null;
float spacing = this.spacing;
if (scale || lengthSpacing) {
if (scale) lengths = this.lengths.Resize(boneCount);
for (int i = 0, n = spacesCount - 1; i < n;) {
Bone bone = bones[i];
float length = bone.data.length, x = length * bone.a, y = length * bone.c;
length = (float)Math.Sqrt(x * x + y * y);
if (scale) lengths.Items[i] = length;
spaces.Items[++i] = lengthSpacing ? Math.Max(0, length + spacing) : spacing;
}
} else {
for (int i = 1; i < spacesCount; i++)
spaces.Items[i] = spacing;
}
float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents,
data.positionMode == PositionMode.Percent, spacingMode == SpacingMode.Percent);
Skeleton skeleton = target.Skeleton;
float skeletonX = skeleton.x, skeletonY = skeleton.y;
float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
bool tip = rotateMode == RotateMode.Chain && offsetRotation == 0;
for (int i = 0, p = 3; i < boneCount; i++, p += 3) {
Bone bone = (Bone)bones[i];
bone.worldX += (boneX - skeletonX - bone.worldX) * translateMix;
bone.worldY += (boneY - skeletonY - bone.worldY) * translateMix;
float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
float length = lengths.Items[i];
if (length != 0) {
float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
bone.a *= s;
bone.c *= s;
}
}
boneX = x;
boneY = y;
if (rotate) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin;
if (tangents)
r = positions[p - 1];
else if (spaces.Items[i + 1] == 0)
r = positions[p + 2];
else
r = MathUtils.Atan2(dy, dx);
r -= MathUtils.Atan2(c, a) - offsetRotation * MathUtils.degRad;
if (tip) {
cos = MathUtils.Cos(r);
sin = MathUtils.Sin(r);
float length = bone.data.length;
boneX += (length * (cos * a - sin * c) - dx) * rotateMix;
boneY += (length * (sin * a + cos * c) - dy) * rotateMix;
}
if (r > MathUtils.PI)
r -= MathUtils.PI2;
else if (r < -MathUtils.PI) //
r += MathUtils.PI2;
r *= rotateMix;
cos = MathUtils.Cos(r);
sin = MathUtils.Sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
}
}
float[] ComputeWorldPositions (PathAttachment path, int spacesCount, bool tangents, bool percentPosition,
bool percentSpacing) {
Slot target = this.target;
float position = this.position;
float[] spaces = this.spaces.Items, output = this.positions.Resize(spacesCount * 3 + 2).Items, world;
bool closed = path.Closed;
int verticesLength = path.WorldVerticesLength, curveCount = verticesLength / 6, prevCurve = NONE;
float pathLength;
if (!path.ConstantSpeed) {
float[] lengths = path.Lengths;
curveCount -= closed ? 1 : 2;
pathLength = lengths[curveCount];
if (percentPosition) position *= pathLength;
if (percentSpacing) {
for (int i = 0; i < spacesCount; i++)
spaces[i] *= pathLength;
}
world = this.world.Resize(8).Items;
for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
float space = spaces[i];
position += space;
float p = position;
if (closed) {
p %= pathLength;
if (p < 0) p += pathLength;
curve = 0;
} else if (p < 0) {
if (prevCurve != BEFORE) {
prevCurve = BEFORE;
path.ComputeWorldVertices(target, 2, 4, world, 0);
}
AddBeforePosition(p, world, 0, output, o);
continue;
} else if (p > pathLength) {
if (prevCurve != AFTER) {
prevCurve = AFTER;
path.ComputeWorldVertices(target, verticesLength - 6, 4, world, 0);
}
AddAfterPosition(p - pathLength, world, 0, output, o);
continue;
}
// Determine curve containing position.
for (;; curve++) {
float length = lengths[curve];
if (p > length) continue;
if (curve == 0)
p /= length;
else {
float prev = lengths[curve - 1];
p = (p - prev) / (length - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
if (closed && curve == curveCount) {
path.ComputeWorldVertices(target, verticesLength - 4, 4, world, 0);
path.ComputeWorldVertices(target, 0, 4, world, 4);
} else
path.ComputeWorldVertices(target, curve * 6 + 2, 8, world, 0);
}
AddCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], output, o,
tangents || (i > 0 && space == 0));
}
return output;
}
// World vertices.
if (closed) {
verticesLength += 2;
world = this.world.Resize(verticesLength).Items;
path.ComputeWorldVertices(target, 2, verticesLength - 4, world, 0);
path.ComputeWorldVertices(target, 0, 2, world, verticesLength - 4);
world[verticesLength - 2] = world[0];
world[verticesLength - 1] = world[1];
} else {
curveCount--;
verticesLength -= 4;
world = this.world.Resize(verticesLength).Items;
path.ComputeWorldVertices(target, 2, verticesLength, world, 0);
}
// Curve lengths.
float[] curves = this.curves.Resize(curveCount).Items;
pathLength = 0;
float x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
for (int i = 0, w = 2; i < curveCount; i++, w += 6) {
cx1 = world[w];
cy1 = world[w + 1];
cx2 = world[w + 2];
cy2 = world[w + 3];
x2 = world[w + 4];
y2 = world[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
curves[i] = pathLength;
x1 = x2;
y1 = y2;
}
if (percentPosition) position *= pathLength;
if (percentSpacing) {
for (int i = 0; i < spacesCount; i++)
spaces[i] *= pathLength;
}
float[] segments = this.segments;
float curveLength = 0;
for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
float space = spaces[i];
position += space;
float p = position;
if (closed) {
p %= pathLength;
if (p < 0) p += pathLength;
curve = 0;
} else if (p < 0) {
AddBeforePosition(p, world, 0, output, o);
continue;
} else if (p > pathLength) {
AddAfterPosition(p - pathLength, world, verticesLength - 4, output, o);
continue;
}
// Determine curve containing position.
for (;; curve++) {
float length = curves[curve];
if (p > length) continue;
if (curve == 0)
p /= length;
else {
float prev = curves[curve - 1];
p = (p - prev) / (length - prev);
}
break;
}
// Curve segment lengths.
if (curve != prevCurve) {
prevCurve = curve;
int ii = curve * 6;
x1 = world[ii];
y1 = world[ii + 1];
cx1 = world[ii + 2];
cy1 = world[ii + 3];
cx2 = world[ii + 4];
cy2 = world[ii + 5];
x2 = world[ii + 6];
y2 = world[ii + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
curveLength = (float)Math.Sqrt(dfx * dfx + dfy * dfy);
segments[0] = curveLength;
for (ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
segments[ii] = curveLength;
}
dfx += ddfx;
dfy += ddfy;
curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
segments[8] = curveLength;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
curveLength += (float)Math.Sqrt(dfx * dfx + dfy * dfy);
segments[9] = curveLength;
segment = 0;
}
// Weight by segment length.
p *= curveLength;
for (;; segment++) {
float length = segments[segment];
if (p > length) continue;
if (segment == 0)
p /= length;
else {
float prev = segments[segment - 1];
p = segment + (p - prev) / (length - prev);
}
break;
}
AddCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, output, o, tangents || (i > 0 && space == 0));
}
return output;
}
private void AddBeforePosition (float p, float[] temp, int i, float[] output, int o) {
float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = MathUtils.Atan2(dy, dx);
output[o] = x1 + p * MathUtils.Cos(r);
output[o + 1] = y1 + p * MathUtils.Sin(r);
output[o + 2] = r;
}
private void AddAfterPosition (float p, float[] temp, int i, float[] output, int o) {
float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = MathUtils.Atan2(dy, dx);
output[o] = x1 + p * MathUtils.Cos(r);
output[o + 1] = y1 + p * MathUtils.Sin(r);
output[o + 2] = r;
}
private void AddCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
float[] output, int o, bool tangents) {
if (p == 0) p = 0.0001f;
float tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
float ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
output[o] = x;
output[o + 1] = y;
if (tangents) output[o + 2] = (float)Math.Atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
}
}
}

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@@ -0,0 +1,73 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class PathConstraintData {
internal String name;
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal SlotData target;
internal PositionMode positionMode;
internal SpacingMode spacingMode;
internal RotateMode rotateMode;
internal float offsetRotation;
internal float position, spacing, rotateMix, translateMix;
public ExposedList<BoneData> Bones { get { return bones; } }
public SlotData Target { get { return target; } set { target = value; } }
public PositionMode PositionMode { get { return positionMode; } set { positionMode = value; } }
public SpacingMode SpacingMode { get { return spacingMode; } set { spacingMode = value; } }
public RotateMode RotateMode { get { return rotateMode; } set { rotateMode = value; } }
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
public float Position { get { return position; } set { position = value; } }
public float Spacing { get { return spacing; } set { spacing = value; } }
public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
public String Name { get { return name; } }
public PathConstraintData (String name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.name = name;
}
}
public enum PositionMode {
Fixed, Percent
}
public enum SpacingMode {
Length, Fixed, Percent
}
public enum RotateMode {
Tangent, Chain, ChainScale
}
}

View File

@@ -0,0 +1,508 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
public class Skeleton {
internal SkeletonData data;
internal ExposedList<Bone> bones;
internal ExposedList<Slot> slots;
internal ExposedList<Slot> drawOrder;
internal ExposedList<IkConstraint> ikConstraints, ikConstraintsSorted;
internal ExposedList<TransformConstraint> transformConstraints;
internal ExposedList<PathConstraint> pathConstraints;
internal ExposedList<IUpdatable> updateCache = new ExposedList<IUpdatable>();
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal float scaleX = 1, scaleY = 1;
internal float x, y;
public SkeletonData Data { get { return data; } }
public ExposedList<Bone> Bones { get { return bones; } }
public ExposedList<IUpdatable> UpdateCacheList { get { return updateCache; } }
public ExposedList<Slot> Slots { get { return slots; } }
public ExposedList<Slot> DrawOrder { get { return drawOrder; } }
public ExposedList<IkConstraint> IkConstraints { get { return ikConstraints; } }
public ExposedList<PathConstraint> PathConstraints { get { return pathConstraints; } }
public ExposedList<TransformConstraint> TransformConstraints { get { return transformConstraints; } }
public Skin Skin { get { return skin; } set { skin = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public float Time { get { return time; } set { time = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
[Obsolete("Use ScaleX instead. FlipX is when ScaleX is negative.")]
public bool FlipX { get { return scaleX < 0; } set { scaleX = value ? -1f : 1f; } }
[Obsolete("Use ScaleY instead. FlipY is when ScaleY is negative.")]
public bool FlipY { get { return scaleY < 0; } set { scaleY = value ? -1f : 1f; } }
public Bone RootBone {
get { return bones.Count == 0 ? null : bones.Items[0]; }
}
public Skeleton (SkeletonData data) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
this.data = data;
bones = new ExposedList<Bone>(data.bones.Count);
foreach (BoneData boneData in data.bones) {
Bone bone;
if (boneData.parent == null) {
bone = new Bone(boneData, this, null);
} else {
Bone parent = bones.Items[boneData.parent.index];
bone = new Bone(boneData, this, parent);
parent.children.Add(bone);
}
bones.Add(bone);
}
slots = new ExposedList<Slot>(data.slots.Count);
drawOrder = new ExposedList<Slot>(data.slots.Count);
foreach (SlotData slotData in data.slots) {
Bone bone = bones.Items[slotData.boneData.index];
Slot slot = new Slot(slotData, bone);
slots.Add(slot);
drawOrder.Add(slot);
}
ikConstraints = new ExposedList<IkConstraint>(data.ikConstraints.Count);
ikConstraintsSorted = new ExposedList<IkConstraint>(data.ikConstraints.Count);
foreach (IkConstraintData ikConstraintData in data.ikConstraints)
ikConstraints.Add(new IkConstraint(ikConstraintData, this));
transformConstraints = new ExposedList<TransformConstraint>(data.transformConstraints.Count);
foreach (TransformConstraintData transformConstraintData in data.transformConstraints)
transformConstraints.Add(new TransformConstraint(transformConstraintData, this));
pathConstraints = new ExposedList<PathConstraint> (data.pathConstraints.Count);
foreach (PathConstraintData pathConstraintData in data.pathConstraints)
pathConstraints.Add(new PathConstraint(pathConstraintData, this));
UpdateCache();
UpdateWorldTransform();
}
/// <summary>Caches information about bones and constraints. Must be called if bones, constraints or weighted path attachments are added
/// or removed.</summary>
public void UpdateCache () {
ExposedList<IUpdatable> updateCache = this.updateCache;
updateCache.Clear();
ExposedList<Bone> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++)
bones.Items[i].sorted = false;
ExposedList<IkConstraint> ikConstraints = this.ikConstraintsSorted;
ikConstraints.Clear();
ikConstraints.AddRange(this.ikConstraints);
int ikCount = ikConstraints.Count;
for (int i = 0, level, n = ikCount; i < n; i++) {
IkConstraint ik = ikConstraints.Items[i];
Bone bone = ik.bones.Items[0].parent;
for (level = 0; bone != null; level++)
bone = bone.parent;
ik.level = level;
}
for (int i = 1, ii; i < ikCount; i++) {
IkConstraint ik = ikConstraints.Items[i];
int level = ik.level;
for (ii = i - 1; ii >= 0; ii--) {
IkConstraint other = ikConstraints.Items[ii];
if (other.level < level) break;
ikConstraints.Items[ii + 1] = other;
}
ikConstraints.Items[ii + 1] = ik;
}
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraint constraint = ikConstraints.Items[i];
Bone target = constraint.target;
SortBone(target);
ExposedList<Bone> constrained = constraint.bones;
Bone parent = constrained.Items[0];
SortBone(parent);
updateCache.Add(constraint);
SortReset(parent.children);
constrained.Items[constrained.Count - 1].sorted = true;
}
ExposedList<PathConstraint> pathConstraints = this.pathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
PathConstraint constraint = pathConstraints.Items[i];
Slot slot = constraint.target;
int slotIndex = slot.data.index;
Bone slotBone = slot.bone;
if (skin != null) SortPathConstraintAttachment(skin, slotIndex, slotBone);
if (data.defaultSkin != null && data.defaultSkin != skin)
SortPathConstraintAttachment(data.defaultSkin, slotIndex, slotBone);
for (int ii = 0, nn = data.skins.Count; ii < nn; ii++)
SortPathConstraintAttachment(data.skins.Items[ii], slotIndex, slotBone);
PathAttachment attachment = slot.Attachment as PathAttachment;
if (attachment != null) SortPathConstraintAttachment(attachment, slotBone);
ExposedList<Bone> constrained = constraint.bones;
int boneCount = constrained.Count;
for (int ii = 0; ii < boneCount; ii++)
SortBone(constrained.Items[ii]);
updateCache.Add(constraint);
for (int ii = 0; ii < boneCount; ii++)
SortReset(constrained.Items[ii].children);
for (int ii = 0; ii < boneCount; ii++)
constrained.Items[ii].sorted = true;
}
ExposedList<TransformConstraint> transformConstraints = this.transformConstraints;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
TransformConstraint constraint = transformConstraints.Items[i];
SortBone(constraint.target);
ExposedList<Bone> constrained = constraint.bones;
int boneCount = constrained.Count;
for (int ii = 0; ii < boneCount; ii++)
SortBone(constrained.Items[ii]);
updateCache.Add(constraint);
for (int ii = 0; ii < boneCount; ii++)
SortReset(constrained.Items[ii].children);
for (int ii = 0; ii < boneCount; ii++)
constrained.Items[ii].sorted = true;
}
for (int i = 0, n = bones.Count; i < n; i++)
SortBone(bones.Items[i]);
}
private void SortPathConstraintAttachment (Skin skin, int slotIndex, Bone slotBone) {
foreach (var entry in skin.Attachments)
if (entry.Key.slotIndex == slotIndex) SortPathConstraintAttachment(entry.Value, slotBone);
}
private void SortPathConstraintAttachment (Attachment attachment, Bone slotBone) {
var pathAttachment = attachment as PathAttachment;
if (pathAttachment == null) return;
int[] pathBones = pathAttachment.bones;
if (pathBones == null)
SortBone(slotBone);
else {
var bonesItems = this.bones.Items;
for (int i = 0, n = pathBones.Length; i < n;) {
int nn = pathBones[i++];
nn += i;
while (i < nn)
SortBone(bonesItems[pathBones[i++]]);
}
}
}
private void SortBone (Bone bone) {
if (bone.sorted) return;
Bone parent = bone.parent;
if (parent != null) SortBone(parent);
bone.sorted = true;
updateCache.Add(bone);
}
private void SortReset (ExposedList<Bone> bones) {
var bonesItems = bones.Items;
for (int i = 0, n = bones.Count; i < n; i++) {
Bone bone = bonesItems[i];
if (bone.sorted) SortReset(bone.children);
bone.sorted = false;
}
}
/// <summary>Updates the world transform for each bone and applies constraints.</summary>
public void UpdateWorldTransform () {
var updateItems = this.updateCache.Items;
for (int i = 0, n = updateCache.Count; i < n; i++)
updateItems[i].Update();
}
/// <summary>Sets the bones, constraints, and slots to their setup pose values.</summary>
public void SetToSetupPose () {
SetBonesToSetupPose();
SetSlotsToSetupPose();
}
/// <summary>Sets the bones and constraints to their setup pose values.</summary>
public void SetBonesToSetupPose () {
var bonesItems = this.bones.Items;
for (int i = 0, n = bones.Count; i < n; i++)
bonesItems[i].SetToSetupPose();
var ikConstraintsItems = this.ikConstraints.Items;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraint constraint = ikConstraintsItems[i];
constraint.bendDirection = constraint.data.bendDirection;
constraint.mix = constraint.data.mix;
}
var transformConstraintsItems = this.transformConstraints.Items;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
TransformConstraint constraint = transformConstraintsItems[i];
TransformConstraintData data = constraint.data;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
constraint.scaleMix = data.scaleMix;
constraint.shearMix = data.shearMix;
}
var pathConstraintItems = this.pathConstraints.Items;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
PathConstraint constraint = pathConstraintItems[i];
PathConstraintData data = constraint.data;
constraint.position = data.position;
constraint.spacing = data.spacing;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
}
}
public void SetSlotsToSetupPose () {
var slots = this.slots;
var slotsItems = slots.Items;
drawOrder.Clear();
for (int i = 0, n = slots.Count; i < n; i++)
drawOrder.Add(slotsItems[i]);
for (int i = 0, n = slots.Count; i < n; i++)
slotsItems[i].SetToSetupPose();
}
/// <returns>May be null.</returns>
public Bone FindBone (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName", "boneName cannot be null.");
var bones = this.bones;
var bonesItems = bones.Items;
for (int i = 0, n = bones.Count; i < n; i++) {
Bone bone = bonesItems[i];
if (bone.data.name == boneName) return bone;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindBoneIndex (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName", "boneName cannot be null.");
var bones = this.bones;
var bonesItems = bones.Items;
for (int i = 0, n = bones.Count; i < n; i++)
if (bonesItems[i].data.name == boneName) return i;
return -1;
}
/// <returns>May be null.</returns>
public Slot FindSlot (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName", "slotName cannot be null.");
var slots = this.slots;
var slotsItems = slots.Items;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slotsItems[i];
if (slot.data.name == slotName) return slot;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindSlotIndex (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName", "slotName cannot be null.");
var slots = this.slots;
var slotsItems = slots.Items;
for (int i = 0, n = slots.Count; i < n; i++)
if (slotsItems[i].data.name.Equals(slotName)) return i;
return -1;
}
/// <summary>Sets a skin by name (see SetSkin).</summary>
public void SetSkin (String skinName) {
Skin skin = data.FindSkin(skinName);
if (skin == null) throw new ArgumentException("Skin not found: " + skinName, "skinName");
SetSkin(skin);
}
/// <summary>Sets the skin used to look up attachments before looking in the {@link SkeletonData#getDefaultSkin() default
/// skin}. Attachmentsfrom the new skin are attached if the corresponding attachment from the old skin was attached. If
/// there was no old skin, each slot's setup mode attachment is attached from the new skin.</summary>
/// <param name="newSkin">May be null.</param>
public void SetSkin (Skin newSkin) {
if (newSkin != null) {
if (skin != null)
newSkin.AttachAll(this, skin);
else {
ExposedList<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slots.Items[i];
String name = slot.data.attachmentName;
if (name != null) {
Attachment attachment = newSkin.GetAttachment(i, name);
if (attachment != null) slot.Attachment = attachment;
}
}
}
}
skin = newSkin;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (String slotName, String attachmentName) {
return GetAttachment(data.FindSlotIndex(slotName), attachmentName);
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String attachmentName) {
if (attachmentName == null) throw new ArgumentNullException("attachmentName", "attachmentName cannot be null.");
if (skin != null) {
Attachment attachment = skin.GetAttachment(slotIndex, attachmentName);
if (attachment != null) return attachment;
}
if (data.defaultSkin != null) return data.defaultSkin.GetAttachment(slotIndex, attachmentName);
return null;
}
/// <param name="attachmentName">May be null.</param>
public void SetAttachment (String slotName, String attachmentName) {
if (slotName == null) throw new ArgumentNullException("slotName", "slotName cannot be null.");
ExposedList<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slots.Items[i];
if (slot.data.name == slotName) {
Attachment attachment = null;
if (attachmentName != null) {
attachment = GetAttachment(i, attachmentName);
if (attachment == null) throw new Exception("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
slot.Attachment = attachment;
return;
}
}
throw new Exception("Slot not found: " + slotName);
}
/// <returns>May be null.</returns>
public IkConstraint FindIkConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<IkConstraint> ikConstraints = this.ikConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraint ikConstraint = ikConstraints.Items[i];
if (ikConstraint.data.name == constraintName) return ikConstraint;
}
return null;
}
/// <returns>May be null.</returns>
public TransformConstraint FindTransformConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<TransformConstraint> transformConstraints = this.transformConstraints;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
TransformConstraint transformConstraint = transformConstraints.Items[i];
if (transformConstraint.data.name == constraintName) return transformConstraint;
}
return null;
}
/// <returns>May be null.</returns>
public PathConstraint FindPathConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<PathConstraint> pathConstraints = this.pathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
PathConstraint constraint = pathConstraints.Items[i];
if (constraint.data.name.Equals(constraintName)) return constraint;
}
return null;
}
public void Update (float delta) {
time += delta;
}
public void GetBounds(out float x, out float y, out float width, out float height)
{
float[] temp = new float[8];
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
for (int i = 0, n = drawOrder.Count; i < n; i++)
{
Slot slot = drawOrder.Items[i];
int verticesLength = 0;
float[] vertices = null;
Attachment attachment = slot.Attachment;
if (attachment is RegionAttachment regionAttachment)
{
verticesLength = 8;
vertices = temp;
if (vertices.Length < 8) vertices = temp = new float[8];
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
}
else if (attachment is MeshAttachment meshAttachment)
{
MeshAttachment mesh = meshAttachment;
verticesLength = mesh.Vertices.Length;
vertices = temp;
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
mesh.ComputeWorldVertices(slot, temp);
}
if (vertices != null)
{
for (int ii = 0; ii + 1 < verticesLength; ii += 2)
{
float vx = vertices[ii], vy = vertices[ii + 1];
minX = Math.Min(minX, vx);
minY = Math.Min(minY, vy);
maxX = Math.Max(maxX, vx);
maxY = Math.Max(maxY, vy);
}
}
}
x = minX;
y = minY;
width = maxX - minX;
height = maxY - minY;
}
}
}

View File

@@ -0,0 +1,796 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if (UNITY_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
#define IS_UNITY
#endif
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime34 {
public class SkeletonBinary {
public const int BONE_ROTATE = 0;
public const int BONE_TRANSLATE = 1;
public const int BONE_SCALE = 2;
public const int BONE_SHEAR = 3;
public const int SLOT_ATTACHMENT = 0;
public const int SLOT_COLOR = 1;
public const int PATH_POSITION = 0;
public const int PATH_SPACING = 1;
public const int PATH_MIX = 2;
public const int CURVE_LINEAR = 0;
public const int CURVE_STEPPED = 1;
public const int CURVE_BEZIER = 2;
public float Scale { get; set; }
private AttachmentLoader attachmentLoader;
private byte[] buffer = new byte[32];
private List<SkeletonJson.LinkedMesh> linkedMeshes = new List<SkeletonJson.LinkedMesh>();
public SkeletonBinary (params Atlas[] atlasArray)
: this(new AtlasAttachmentLoader(atlasArray)) {
}
public SkeletonBinary (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if !ISUNITY && WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
using (var input = new BufferedStream(await folder.GetFileAsync(path).AsTask().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(input);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path) {
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
#if WINDOWS_PHONE
using (var input = new BufferedStream(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
#else
using (var input = new BufferedStream(new FileStream(path, FileMode.Open))) {
#endif // WINDOWS_PHONE
SkeletonData skeletonData = ReadSkeletonData(input);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif // WINDOWS_STOREAPP
public SkeletonData ReadSkeletonData (Stream input) {
if (input == null) throw new ArgumentNullException("input");
float scale = Scale;
var skeletonData = new SkeletonData();
skeletonData.hash = ReadString(input);
if (skeletonData.hash.Length == 0) skeletonData.hash = null;
skeletonData.version = ReadString(input);
if (skeletonData.version.Length == 0) skeletonData.version = null;
skeletonData.width = ReadFloat(input);
skeletonData.height = ReadFloat(input);
bool nonessential = ReadBoolean(input);
if (nonessential) {
skeletonData.imagesPath = ReadString(input);
if (skeletonData.imagesPath.Length == 0) skeletonData.imagesPath = null;
}
// Bones.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
String name = ReadString(input);
BoneData parent = i == 0 ? null : skeletonData.bones.Items[ReadVarint(input, true)];
BoneData data = new BoneData(i, name, parent);
data.rotation = ReadFloat(input);
data.x = ReadFloat(input) * scale;
data.y = ReadFloat(input) * scale;
data.scaleX = ReadFloat(input);
data.scaleY = ReadFloat(input);
data.shearX = ReadFloat(input);
data.shearY = ReadFloat(input);
data.length = ReadFloat(input) * scale;
data.inheritRotation = ReadBoolean(input);
data.inheritScale = ReadBoolean(input);
if (nonessential) ReadInt(input); // Skip bone color.
skeletonData.bones.Add(data);
}
// Slots.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
String slotName = ReadString(input);
BoneData boneData = skeletonData.bones.Items[ReadVarint(input, true)];
SlotData slotData = new SlotData(i, slotName, boneData);
int color = ReadInt(input);
slotData.r = ((color & 0xff000000) >> 24) / 255f;
slotData.g = ((color & 0x00ff0000) >> 16) / 255f;
slotData.b = ((color & 0x0000ff00) >> 8) / 255f;
slotData.a = ((color & 0x000000ff)) / 255f;
slotData.attachmentName = ReadString(input);
slotData.blendMode = (BlendMode)ReadVarint(input, true);
skeletonData.slots.Add(slotData);
}
// IK constraints.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
IkConstraintData data = new IkConstraintData(ReadString(input));
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
data.target = skeletonData.bones.Items[ReadVarint(input, true)];
data.mix = ReadFloat(input);
data.bendDirection = ReadSByte(input);
skeletonData.ikConstraints.Add(data);
}
// Transform constraints.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
TransformConstraintData data = new TransformConstraintData(ReadString(input));
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
data.target = skeletonData.bones.Items[ReadVarint(input, true)];
data.offsetRotation = ReadFloat(input);
data.offsetX = ReadFloat(input) * scale;
data.offsetY = ReadFloat(input) * scale;
data.offsetScaleX = ReadFloat(input);
data.offsetScaleY = ReadFloat(input);
data.offsetShearY = ReadFloat(input);
data.rotateMix = ReadFloat(input);
data.translateMix = ReadFloat(input);
data.scaleMix = ReadFloat(input);
data.shearMix = ReadFloat(input);
skeletonData.transformConstraints.Add(data);
}
// Path constraints
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
PathConstraintData data = new PathConstraintData(ReadString(input));
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]);
data.target = skeletonData.slots.Items[ReadVarint(input, true)];
data.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, true));
data.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, true));
data.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(ReadVarint(input, true));
data.offsetRotation = ReadFloat(input);
data.position = ReadFloat(input);
if (data.positionMode == PositionMode.Fixed) data.position *= scale;
data.spacing = ReadFloat(input);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
data.rotateMix = ReadFloat(input);
data.translateMix = ReadFloat(input);
skeletonData.pathConstraints.Add(data);
}
// Default skin.
Skin defaultSkin = ReadSkin(input, "default", nonessential);
if (defaultSkin != null) {
skeletonData.defaultSkin = defaultSkin;
skeletonData.skins.Add(defaultSkin);
}
// Skins.
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
skeletonData.skins.Add(ReadSkin(input, ReadString(input), nonessential));
// Linked meshes.
for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[i];
Skin skin = linkedMesh.skin == null ? skeletonData.DefaultSkin : skeletonData.FindSkin(linkedMesh.skin);
if (skin == null) throw new Exception("Skin not found: " + linkedMesh.skin);
Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
linkedMesh.mesh.UpdateUVs();
}
linkedMeshes.Clear();
// Events.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
EventData data = new EventData(ReadString(input));
data.Int = ReadVarint(input, false);
data.Float = ReadFloat(input);
data.String = ReadString(input);
skeletonData.events.Add(data);
}
// Animations.
for (int i = 0, n = ReadVarint(input, true); i < n; i++)
ReadAnimation(ReadString(input), input, skeletonData);
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
skeletonData.pathConstraints.TrimExcess();
return skeletonData;
}
/// <returns>May be null.</returns>
private Skin ReadSkin (Stream input, String skinName, bool nonessential) {
int slotCount = ReadVarint(input, true);
if (slotCount == 0) return null;
Skin skin = new Skin(skinName);
for (int i = 0; i < slotCount; i++) {
int slotIndex = ReadVarint(input, true);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) {
String name = ReadString(input);
skin.AddAttachment(slotIndex, name, ReadAttachment(input, skin, slotIndex, name, nonessential));
}
}
return skin;
}
private Attachment ReadAttachment (Stream input, Skin skin, int slotIndex, String attachmentName, bool nonessential) {
float scale = Scale;
String name = ReadString(input);
if (name == null) name = attachmentName;
AttachmentType type = (AttachmentType)input.ReadByte();
switch (type) {
case AttachmentType.Region: {
String path = ReadString(input);
float rotation = ReadFloat(input);
float x = ReadFloat(input);
float y = ReadFloat(input);
float scaleX = ReadFloat(input);
float scaleY = ReadFloat(input);
float width = ReadFloat(input);
float height = ReadFloat(input);
int color = ReadInt(input);
if (path == null) path = name;
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
region.Path = path;
region.x = x * scale;
region.y = y * scale;
region.scaleX = scaleX;
region.scaleY = scaleY;
region.rotation = rotation;
region.width = width * scale;
region.height = height * scale;
region.r = ((color & 0xff000000) >> 24) / 255f;
region.g = ((color & 0x00ff0000) >> 16) / 255f;
region.b = ((color & 0x0000ff00) >> 8) / 255f;
region.a = ((color & 0x000000ff)) / 255f;
region.UpdateOffset();
return region;
}
case AttachmentType.Boundingbox: {
int vertexCount = ReadVarint(input, true);
Vertices vertices = ReadVertices(input, vertexCount);
if (nonessential) ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning.
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
box.worldVerticesLength = vertexCount << 1;
box.vertices = vertices.vertices;
box.bones = vertices.bones;
return box;
}
case AttachmentType.Mesh: {
String path = ReadString(input);
int color = ReadInt(input);
int vertexCount = ReadVarint(input, true);
float[] uvs = ReadFloatArray(input, vertexCount << 1, 1);
int[] triangles = ReadShortArray(input);
Vertices vertices = ReadVertices(input, vertexCount);
int hullLength = ReadVarint(input, true);
int[] edges = null;
float width = 0, height = 0;
if (nonessential) {
edges = ReadShortArray(input);
width = ReadFloat(input);
height = ReadFloat(input);
}
if (path == null) path = name;
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
mesh.r = ((color & 0xff000000) >> 24) / 255f;
mesh.g = ((color & 0x00ff0000) >> 16) / 255f;
mesh.b = ((color & 0x0000ff00) >> 8) / 255f;
mesh.a = ((color & 0x000000ff)) / 255f;
mesh.bones = vertices.bones;
mesh.vertices = vertices.vertices;
mesh.WorldVerticesLength = vertexCount << 1;
mesh.triangles = triangles;
mesh.regionUVs = uvs;
mesh.UpdateUVs();
mesh.HullLength = hullLength << 1;
if (nonessential) {
mesh.Edges = edges;
mesh.Width = width * scale;
mesh.Height = height * scale;
}
return mesh;
}
case AttachmentType.Linkedmesh: {
String path = ReadString(input);
int color = ReadInt(input);
String skinName = ReadString(input);
String parent = ReadString(input);
bool inheritDeform = ReadBoolean(input);
float width = 0, height = 0;
if (nonessential) {
width = ReadFloat(input);
height = ReadFloat(input);
}
if (path == null) path = name;
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
mesh.r = ((color & 0xff000000) >> 24) / 255f;
mesh.g = ((color & 0x00ff0000) >> 16) / 255f;
mesh.b = ((color & 0x0000ff00) >> 8) / 255f;
mesh.a = ((color & 0x000000ff)) / 255f;
mesh.inheritDeform = inheritDeform;
if (nonessential) {
mesh.Width = width * scale;
mesh.Height = height * scale;
}
linkedMeshes.Add(new SkeletonJson.LinkedMesh(mesh, skinName, slotIndex, parent));
return mesh;
}
case AttachmentType.Path: {
bool closed = ReadBoolean(input);
bool constantSpeed = ReadBoolean(input);
int vertexCount = ReadVarint(input, true);
Vertices vertices = ReadVertices(input, vertexCount);
float[] lengths = new float[vertexCount / 3];
for (int i = 0, n = lengths.Length; i < n; i++)
lengths[i] = ReadFloat(input) * scale;
if (nonessential) ReadInt(input); //int color = nonessential ? ReadInt(input) : 0; // Avoid unused local warning.
PathAttachment path = attachmentLoader.NewPathAttachment(skin, name);
if (path == null) return null;
path.closed = closed;
path.constantSpeed = constantSpeed;
path.worldVerticesLength = vertexCount << 1;
path.vertices = vertices.vertices;
path.bones = vertices.bones;
path.lengths = lengths;
return path;
}
}
return null;
}
private Vertices ReadVertices (Stream input, int vertexCount) {
float scale = Scale;
int verticesLength = vertexCount << 1;
Vertices vertices = new Vertices();
if(!ReadBoolean(input)) {
vertices.vertices = ReadFloatArray(input, verticesLength, scale);
return vertices;
}
var weights = new ExposedList<float>(verticesLength * 3 * 3);
var bonesArray = new ExposedList<int>(verticesLength * 3);
for (int i = 0; i < vertexCount; i++) {
int boneCount = ReadVarint(input, true);
bonesArray.Add(boneCount);
for (int ii = 0; ii < boneCount; ii++) {
bonesArray.Add(ReadVarint(input, true));
weights.Add(ReadFloat(input) * scale);
weights.Add(ReadFloat(input) * scale);
weights.Add(ReadFloat(input));
}
}
vertices.vertices = weights.ToArray();
vertices.bones = bonesArray.ToArray();
return vertices;
}
private float[] ReadFloatArray (Stream input, int n, float scale) {
float[] array = new float[n];
if (scale == 1) {
for (int i = 0; i < n; i++)
array[i] = ReadFloat(input);
} else {
for (int i = 0; i < n; i++)
array[i] = ReadFloat(input) * scale;
}
return array;
}
private int[] ReadShortArray (Stream input) {
int n = ReadVarint(input, true);
int[] array = new int[n];
for (int i = 0; i < n; i++)
array[i] = (input.ReadByte() << 8) | input.ReadByte();
return array;
}
private void ReadAnimation (String name, Stream input, SkeletonData skeletonData) {
var timelines = new ExposedList<Timeline>();
float scale = Scale;
float duration = 0;
// Slot timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int slotIndex = ReadVarint(input, true);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) {
int timelineType = input.ReadByte();
int frameCount = ReadVarint(input, true);
switch (timelineType) {
case SLOT_COLOR: {
ColorTimeline timeline = new ColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
float time = ReadFloat(input);
int color = ReadInt(input);
float r = ((color & 0xff000000) >> 24) / 255f;
float g = ((color & 0x00ff0000) >> 16) / 255f;
float b = ((color & 0x0000ff00) >> 8) / 255f;
float a = ((color & 0x000000ff)) / 255f;
timeline.SetFrame(frameIndex, time, r, g, b, a);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);
break;
}
case SLOT_ATTACHMENT: {
AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount - 1]);
break;
}
}
}
}
// Bone timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int boneIndex = ReadVarint(input, true);
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) {
int timelineType = input.ReadByte();
int frameCount = ReadVarint(input, true);
switch (timelineType) {
case BONE_ROTATE: {
RotateTimeline timeline = new RotateTimeline(frameCount);
timeline.boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * RotateTimeline.ENTRIES]);
break;
}
case BONE_TRANSLATE:
case BONE_SCALE:
case BONE_SHEAR: {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineType == BONE_SCALE)
timeline = new ScaleTimeline(frameCount);
else if (timelineType == BONE_SHEAR)
timeline = new ShearTimeline(frameCount);
else {
timeline = new TranslateTimeline(frameCount);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
* timelineScale);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TranslateTimeline.ENTRIES]);
break;
}
}
}
}
// IK timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int index = ReadVarint(input, true);
int frameCount = ReadVarint(input, true);
IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
timeline.ikConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * IkConstraintTimeline.ENTRIES]);
}
// Transform constraint timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int index = ReadVarint(input, true);
int frameCount = ReadVarint(input, true);
TransformConstraintTimeline timeline = new TransformConstraintTimeline(frameCount);
timeline.transformConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TransformConstraintTimeline.ENTRIES]);
}
// Path constraint timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
int index = ReadVarint(input, true);
PathConstraintData data = skeletonData.pathConstraints.Items[index];
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) {
int timelineType = ReadSByte(input);
int frameCount = ReadVarint(input, true);
switch(timelineType) {
case PATH_POSITION:
case PATH_SPACING: {
PathConstraintPositionTimeline timeline;
float timelineScale = 1;
if (timelineType == PATH_SPACING) {
timeline = new PathConstraintSpacingTimeline(frameCount);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale;
} else {
timeline = new PathConstraintPositionTimeline(frameCount);
if (data.positionMode == PositionMode.Fixed) timelineScale = scale;
}
timeline.pathConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
break;
}
case PATH_MIX: {
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frameCount);
timeline.pathConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
break;
}
}
}
}
// Deform timelines.
for (int i = 0, n = ReadVarint(input, true); i < n; i++) {
Skin skin = skeletonData.skins.Items[ReadVarint(input, true)];
for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) {
int slotIndex = ReadVarint(input, true);
for (int iii = 0, nnn = ReadVarint(input, true); iii < nnn; iii++) {
VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, ReadString(input));
bool weighted = attachment.bones != null;
float[] vertices = attachment.vertices;
int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;
int frameCount = ReadVarint(input, true);
DeformTimeline timeline = new DeformTimeline(frameCount);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
float time = ReadFloat(input);
float[] deform;
int end = ReadVarint(input, true);
if (end == 0)
deform = weighted ? new float[deformLength] : vertices;
else {
deform = new float[deformLength];
int start = ReadVarint(input, true);
end += start;
if (scale == 1) {
for (int v = start; v < end; v++)
deform[v] = ReadFloat(input);
} else {
for (int v = start; v < end; v++)
deform[v] = ReadFloat(input) * scale;
}
if (!weighted) {
for (int v = 0, vn = deform.Length; v < vn; v++)
deform[v] += vertices[v];
}
}
timeline.SetFrame(frameIndex, time, deform);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount - 1]);
}
}
}
// Draw order timeline.
int drawOrderCount = ReadVarint(input, true);
if (drawOrderCount > 0) {
DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
int slotCount = skeletonData.slots.Count;
for (int i = 0; i < drawOrderCount; i++) {
float time = ReadFloat(input);
int offsetCount = ReadVarint(input, true);
int[] drawOrder = new int[slotCount];
for (int ii = slotCount - 1; ii >= 0; ii--)
drawOrder[ii] = -1;
int[] unchanged = new int[slotCount - offsetCount];
int originalIndex = 0, unchangedIndex = 0;
for (int ii = 0; ii < offsetCount; ii++) {
int slotIndex = ReadVarint(input, true);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
drawOrder[originalIndex + ReadVarint(input, true)] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
timeline.SetFrame(i, time, drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
}
// Event timeline.
int eventCount = ReadVarint(input, true);
if (eventCount > 0) {
EventTimeline timeline = new EventTimeline(eventCount);
for (int i = 0; i < eventCount; i++) {
float time = ReadFloat(input);
EventData eventData = skeletonData.events.Items[ReadVarint(input, true)];
Event e = new Event(time, eventData);
e.Int = ReadVarint(input, false);
e.Float = ReadFloat(input);
e.String = ReadBoolean(input) ? ReadString(input) : eventData.String;
timeline.SetFrame(i, e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[eventCount - 1]);
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
private void ReadCurve (Stream input, int frameIndex, CurveTimeline timeline) {
switch (input.ReadByte()) {
case CURVE_STEPPED:
timeline.SetStepped(frameIndex);
break;
case CURVE_BEZIER:
timeline.SetCurve(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input));
break;
}
}
private static sbyte ReadSByte (Stream input) {
int value = input.ReadByte();
if (value == -1) throw new EndOfStreamException();
return (sbyte)value;
}
private static bool ReadBoolean (Stream input) {
return input.ReadByte() != 0;
}
private float ReadFloat (Stream input) {
buffer[3] = (byte)input.ReadByte();
buffer[2] = (byte)input.ReadByte();
buffer[1] = (byte)input.ReadByte();
buffer[0] = (byte)input.ReadByte();
return BitConverter.ToSingle(buffer, 0);
}
private static int ReadInt (Stream input) {
return (input.ReadByte() << 24) + (input.ReadByte() << 16) + (input.ReadByte() << 8) + input.ReadByte();
}
private static int ReadVarint (Stream input, bool optimizePositive) {
int b = input.ReadByte();
int result = b & 0x7F;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 7;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 14;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 21;
if ((b & 0x80) != 0) result |= (input.ReadByte() & 0x7F) << 28;
}
}
}
return optimizePositive ? result : ((result >> 1) ^ -(result & 1));
}
private string ReadString (Stream input) {
int byteCount = ReadVarint(input, true);
switch (byteCount) {
case 0:
return null;
case 1:
return "";
}
byteCount--;
byte[] buffer = this.buffer;
if (buffer.Length < byteCount) buffer = new byte[byteCount];
ReadFully(input, buffer, 0, byteCount);
return System.Text.Encoding.UTF8.GetString(buffer, 0, byteCount);
}
private static void ReadFully (Stream input, byte[] buffer, int offset, int length) {
while (length > 0) {
int count = input.Read(buffer, offset, length);
if (count <= 0) throw new EndOfStreamException();
offset += count;
length -= count;
}
}
internal class Vertices {
public int[] bones;
public float[] vertices;
}
}
}

View File

@@ -0,0 +1,214 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class SkeletonBounds {
private ExposedList<Polygon> polygonPool = new ExposedList<Polygon>();
private float minX, minY, maxX, maxY;
public ExposedList<BoundingBoxAttachment> BoundingBoxes { get; private set; }
public ExposedList<Polygon> Polygons { get; private set; }
public float MinX { get { return minX; } set { minX = value; } }
public float MinY { get { return minY; } set { minY = value; } }
public float MaxX { get { return maxX; } set { maxX = value; } }
public float MaxY { get { return maxY; } set { maxY = value; } }
public float Width { get { return maxX - minX; } }
public float Height { get { return maxY - minY; } }
public SkeletonBounds () {
BoundingBoxes = new ExposedList<BoundingBoxAttachment>();
Polygons = new ExposedList<Polygon>();
}
public void Update (Skeleton skeleton, bool updateAabb) {
ExposedList<BoundingBoxAttachment> boundingBoxes = BoundingBoxes;
ExposedList<Polygon> polygons = Polygons;
ExposedList<Slot> slots = skeleton.slots;
int slotCount = slots.Count;
boundingBoxes.Clear();
for (int i = 0, n = polygons.Count; i < n; i++)
polygonPool.Add(polygons.Items[i]);
polygons.Clear();
for (int i = 0; i < slotCount; i++) {
Slot slot = slots.Items[i];
BoundingBoxAttachment boundingBox = slot.attachment as BoundingBoxAttachment;
if (boundingBox == null) continue;
boundingBoxes.Add(boundingBox);
Polygon polygon = null;
int poolCount = polygonPool.Count;
if (poolCount > 0) {
polygon = polygonPool.Items[poolCount - 1];
polygonPool.RemoveAt(poolCount - 1);
} else
polygon = new Polygon();
polygons.Add(polygon);
int count = boundingBox.Vertices.Length;
polygon.Count = count;
if (polygon.Vertices.Length < count) polygon.Vertices = new float[count];
boundingBox.ComputeWorldVertices(slot, polygon.Vertices);
}
if (updateAabb) aabbCompute();
}
private void aabbCompute () {
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
ExposedList<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++) {
Polygon polygon = polygons.Items[i];
float[] vertices = polygon.Vertices;
for (int ii = 0, nn = polygon.Count; ii < nn; ii += 2) {
float x = vertices[ii];
float y = vertices[ii + 1];
minX = Math.Min(minX, x);
minY = Math.Min(minY, y);
maxX = Math.Max(maxX, x);
maxY = Math.Max(maxY, y);
}
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
}
/// <summary>Returns true if the axis aligned bounding box contains the point.</summary>
public bool AabbContainsPoint (float x, float y) {
return x >= minX && x <= maxX && y >= minY && y <= maxY;
}
/// <summary>Returns true if the axis aligned bounding box intersects the line segment.</summary>
public bool AabbIntersectsSegment (float x1, float y1, float x2, float y2) {
float minX = this.minX;
float minY = this.minY;
float maxX = this.maxX;
float maxY = this.maxY;
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
float m = (y2 - y1) / (x2 - x1);
float y = m * (minX - x1) + y1;
if (y > minY && y < maxY) return true;
y = m * (maxX - x1) + y1;
if (y > minY && y < maxY) return true;
float x = (minY - y1) / m + x1;
if (x > minX && x < maxX) return true;
x = (maxY - y1) / m + x1;
if (x > minX && x < maxX) return true;
return false;
}
/// <summary>Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds.</summary>
public bool AabbIntersectsSkeleton (SkeletonBounds bounds) {
return minX < bounds.maxX && maxX > bounds.minX && minY < bounds.maxY && maxY > bounds.minY;
}
/// <summary>Returns true if the polygon contains the point.</summary>
public bool ContainsPoint (Polygon polygon, float x, float y) {
float[] vertices = polygon.Vertices;
int nn = polygon.Count;
int prevIndex = nn - 2;
bool inside = false;
for (int ii = 0; ii < nn; ii += 2) {
float vertexY = vertices[ii + 1];
float prevY = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
float vertexX = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) inside = !inside;
}
prevIndex = ii;
}
return inside;
}
/// <summary>Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
/// efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true.</summary>
public BoundingBoxAttachment ContainsPoint (float x, float y) {
ExposedList<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++)
if (ContainsPoint(polygons.Items[i], x, y)) return BoundingBoxes.Items[i];
return null;
}
/// <summary>Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
/// more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns true.</summary>
public BoundingBoxAttachment IntersectsSegment (float x1, float y1, float x2, float y2) {
ExposedList<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++)
if (IntersectsSegment(polygons.Items[i], x1, y1, x2, y2)) return BoundingBoxes.Items[i];
return null;
}
/// <summary>Returns true if the polygon contains the line segment.</summary>
public bool IntersectsSegment (Polygon polygon, float x1, float y1, float x2, float y2) {
float[] vertices = polygon.Vertices;
int nn = polygon.Count;
float width12 = x1 - x2, height12 = y1 - y2;
float det1 = x1 * y2 - y1 * x2;
float x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (int ii = 0; ii < nn; ii += 2) {
float x4 = vertices[ii], y4 = vertices[ii + 1];
float det2 = x3 * y4 - y3 * x4;
float width34 = x3 - x4, height34 = y3 - y4;
float det3 = width12 * height34 - height12 * width34;
float x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
float y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return true;
}
x3 = x4;
y3 = y4;
}
return false;
}
public Polygon getPolygon (BoundingBoxAttachment attachment) {
int index = BoundingBoxes.IndexOf(attachment);
return index == -1 ? null : Polygons.Items[index];
}
}
public class Polygon {
public float[] Vertices { get; set; }
public int Count { get; set; }
public Polygon () {
Vertices = new float[16];
}
}
}

View File

@@ -0,0 +1,196 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class SkeletonData {
internal String name;
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal ExposedList<SlotData> slots = new ExposedList<SlotData>();
internal ExposedList<Skin> skins = new ExposedList<Skin>();
internal Skin defaultSkin;
internal ExposedList<EventData> events = new ExposedList<EventData>();
internal ExposedList<Animation> animations = new ExposedList<Animation>();
internal ExposedList<IkConstraintData> ikConstraints = new ExposedList<IkConstraintData>();
internal ExposedList<TransformConstraintData> transformConstraints = new ExposedList<TransformConstraintData>();
internal ExposedList<PathConstraintData> pathConstraints = new ExposedList<PathConstraintData>();
internal float width, height;
internal String version, hash, imagesPath;
public String Name { get { return name; } set { name = value; } }
public ExposedList<BoneData> Bones { get { return bones; } } // Ordered parents first.
public ExposedList<SlotData> Slots { get { return slots; } } // Setup pose draw order.
public ExposedList<Skin> Skins { get { return skins; } set { skins = value; } }
/// <summary>May be null.</summary>
public Skin DefaultSkin { get { return defaultSkin; } set { defaultSkin = value; } }
public ExposedList<EventData> Events { get { return events; } set { events = value; } }
public ExposedList<Animation> Animations { get { return animations; } set { animations = value; } }
public ExposedList<IkConstraintData> IkConstraints { get { return ikConstraints; } set { ikConstraints = value; } }
public ExposedList<TransformConstraintData> TransformConstraints { get { return transformConstraints; } set { transformConstraints = value; } }
public ExposedList<PathConstraintData> PathConstraints { get { return pathConstraints; } set { pathConstraints = value; } }
public float Width { get { return width; } set { width = value; } }
public float Height { get { return height; } set { height = value; } }
/// <summary>The Spine version used to export this data.</summary>
public String Version { get { return version; } set { version = value; } }
public String Hash { get { return hash; } set { hash = value; } }
// --- Bones.
/// <returns>May be null.</returns>
public BoneData FindBone (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName", "boneName cannot be null.");
ExposedList<BoneData> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++) {
BoneData bone = bones.Items[i];
if (bone.name == boneName) return bone;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindBoneIndex (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName", "boneName cannot be null.");
ExposedList<BoneData> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++)
if (bones.Items[i].name == boneName) return i;
return -1;
}
// --- Slots.
/// <returns>May be null.</returns>
public SlotData FindSlot (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName", "slotName cannot be null.");
ExposedList<SlotData> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
SlotData slot = slots.Items[i];
if (slot.name == slotName) return slot;
}
return null;
}
/// <returns>-1 if the slot was not found.</returns>
public int FindSlotIndex (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName", "slotName cannot be null.");
ExposedList<SlotData> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++)
if (slots.Items[i].name == slotName) return i;
return -1;
}
// --- Skins.
/// <returns>May be null.</returns>
public Skin FindSkin (String skinName) {
if (skinName == null) throw new ArgumentNullException("skinName", "skinName cannot be null.");
foreach (Skin skin in skins)
if (skin.name == skinName) return skin;
return null;
}
// --- Events.
/// <returns>May be null.</returns>
public EventData FindEvent (String eventDataName) {
if (eventDataName == null) throw new ArgumentNullException("eventDataName", "eventDataName cannot be null.");
foreach (EventData eventData in events)
if (eventData.name == eventDataName) return eventData;
return null;
}
// --- Animations.
/// <returns>May be null.</returns>
public Animation FindAnimation (String animationName) {
if (animationName == null) throw new ArgumentNullException("animationName", "animationName cannot be null.");
ExposedList<Animation> animations = this.animations;
for (int i = 0, n = animations.Count; i < n; i++) {
Animation animation = animations.Items[i];
if (animation.name == animationName) return animation;
}
return null;
}
// --- IK constraints.
/// <returns>May be null.</returns>
public IkConstraintData FindIkConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<IkConstraintData> ikConstraints = this.ikConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraintData ikConstraint = ikConstraints.Items[i];
if (ikConstraint.name == constraintName) return ikConstraint;
}
return null;
}
// --- Transform constraints.
/// <returns>May be null.</returns>
public TransformConstraintData FindTransformConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<TransformConstraintData> transformConstraints = this.transformConstraints;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
TransformConstraintData transformConstraint = transformConstraints.Items[i];
if (transformConstraint.name == constraintName) return transformConstraint;
}
return null;
}
// --- Path constraints.
/// <returns>May be null.</returns>
public PathConstraintData FindPathConstraint (String constraintName) {
if (constraintName == null) throw new ArgumentNullException("constraintName", "constraintName cannot be null.");
ExposedList<PathConstraintData> pathConstraints = this.pathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
PathConstraintData constraint = pathConstraints.Items[i];
if (constraint.name.Equals(constraintName)) return constraint;
}
return null;
}
/// <returns>-1 if the path constraint was not found.</returns>
public int FindPathConstraintIndex (String pathConstraintName) {
if (pathConstraintName == null) throw new ArgumentNullException("pathConstraintName", "pathConstraintName cannot be null.");
ExposedList<PathConstraintData> pathConstraints = this.pathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++)
if (pathConstraints.Items[i].name.Equals(pathConstraintName)) return i;
return -1;
}
// ---
override public String ToString () {
return name ?? base.ToString();
}
}
}

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@@ -0,0 +1,805 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if (UNITY_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
#define IS_UNITY
#endif
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime34 {
public class SkeletonJson {
public float Scale { get; set; }
private AttachmentLoader attachmentLoader;
private List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
public SkeletonJson (params Atlas[] atlasArray)
: this(new AtlasAttachmentLoader(atlasArray)) {
}
public SkeletonJson (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if !(IS_UNITY) && WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path) {
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (StreamReader reader = new StreamReader(stream)) {
#else
using (var reader = new StreamReader(path)) {
#endif // WINDOWS_PHONE
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif // WINDOWS_STOREAPP
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
var scale = this.Scale;
var skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Skeleton.
if (root.ContainsKey("skeleton")) {
var skeletonMap = (Dictionary<String, Object>)root["skeleton"];
skeletonData.hash = (String)skeletonMap["hash"];
skeletonData.version = (String)skeletonMap["spine"];
skeletonData.width = GetFloat(skeletonMap, "width", 0);
skeletonData.height = GetFloat(skeletonMap, "height", 0);
}
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
var data = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent);
data.length = GetFloat(boneMap, "length", 0) * scale;
data.x = GetFloat(boneMap, "x", 0) * scale;
data.y = GetFloat(boneMap, "y", 0) * scale;
data.rotation = GetFloat(boneMap, "rotation", 0);
data.scaleX = GetFloat(boneMap, "scaleX", 1);
data.scaleY = GetFloat(boneMap, "scaleY", 1);
data.shearX = GetFloat(boneMap, "shearX", 0);
data.shearY = GetFloat(boneMap, "shearY", 0);
data.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
data.inheritScale = GetBoolean(boneMap, "inheritScale", true);
skeletonData.bones.Add(data);
}
// Slots.
if (root.ContainsKey("slots")) {
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
var slotName = (String)slotMap["name"];
var boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
if (slotMap.ContainsKey("color")) {
var color = (String)slotMap["color"];
data.r = ToColor(color, 0);
data.g = ToColor(color, 1);
data.b = ToColor(color, 2);
data.a = ToColor(color, 3);
}
data.attachmentName = GetString(slotMap, "attachment", null);
if (slotMap.ContainsKey("blend"))
data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (String)slotMap["blend"], false);
else
data.blendMode = BlendMode.normal;
skeletonData.slots.Add(data);
}
}
// IK constraints.
if (root.ContainsKey("ik")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["ik"]) {
IkConstraintData data = new IkConstraintData((String)constraintMap["name"]);
foreach (String boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("IK constraint bone not found: " + boneName);
data.bones.Add(bone);
}
String targetName = (String)constraintMap["target"];
data.target = skeletonData.FindBone(targetName);
if (data.target == null) throw new Exception("Target bone not found: " + targetName);
data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
data.mix = GetFloat(constraintMap, "mix", 1);
skeletonData.ikConstraints.Add(data);
}
}
// Transform constraints.
if (root.ContainsKey("transform")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["transform"]) {
TransformConstraintData data = new TransformConstraintData((String)constraintMap["name"]);
foreach (String boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
data.bones.Add(bone);
}
String targetName = (String)constraintMap["target"];
data.target = skeletonData.FindBone(targetName);
if (data.target == null) throw new Exception("Target bone not found: " + targetName);
data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
data.translateMix = GetFloat(constraintMap, "translateMix", 1);
data.scaleMix = GetFloat(constraintMap, "scaleMix", 1);
data.shearMix = GetFloat(constraintMap, "shearMix", 1);
skeletonData.transformConstraints.Add(data);
}
}
// Path constraints.
if(root.ContainsKey("path")) {
foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["path"]) {
PathConstraintData data = new PathConstraintData((String)constraintMap["name"]);
foreach (String boneName in (List<Object>)constraintMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("Path bone not found: " + boneName);
data.bones.Add(bone);
}
String targetName = (String)constraintMap["target"];
data.target = skeletonData.FindSlot(targetName);
if (data.target == null) throw new Exception("Target slot not found: " + targetName);
data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
data.position = GetFloat(constraintMap, "position", 0);
if (data.positionMode == PositionMode.Fixed) data.position *= scale;
data.spacing = GetFloat(constraintMap, "spacing", 0);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
data.translateMix = GetFloat(constraintMap, "translateMix", 1);
skeletonData.pathConstraints.Add(data);
}
}
// Skins.
if (root.ContainsKey("skins")) {
foreach (KeyValuePair<String, Object> skinMap in (Dictionary<String, Object>)root["skins"]) {
var skin = new Skin(skinMap.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)skinMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> entry in ((Dictionary<String, Object>)slotEntry.Value)) {
try {
Attachment attachment = ReadAttachment((Dictionary<String, Object>)entry.Value, skin, slotIndex, entry.Key);
if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment);
} catch (Exception e) {
throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
}
}
}
skeletonData.skins.Add(skin);
if (skin.name == "default") skeletonData.defaultSkin = skin;
}
}
// Linked meshes.
for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
LinkedMesh linkedMesh = linkedMeshes[i];
Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
linkedMesh.mesh.UpdateUVs();
}
linkedMeshes.Clear();
// Events.
if (root.ContainsKey("events")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
var entryMap = (Dictionary<String, Object>)entry.Value;
var data = new EventData(entry.Key);
data.Int = GetInt(entryMap, "int", 0);
data.Float = GetFloat(entryMap, "float", 0);
data.String = GetString(entryMap, "string", null);
skeletonData.events.Add(data);
}
}
// Animations.
if (root.ContainsKey("animations")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"]) {
try {
ReadAnimation((Dictionary<String, Object>)entry.Value, entry.Key, skeletonData);
} catch (Exception e) {
throw new Exception("Error reading animation: " + entry.Key, e);
}
}
}
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
return skeletonData;
}
private Attachment ReadAttachment (Dictionary<String, Object> map, Skin skin, int slotIndex, String name) {
var scale = this.Scale;
name = GetString(map, "name", name);
var typeName = GetString(map, "type", "region");
if (typeName == "skinnedmesh") typeName = "weightedmesh";
if (typeName == "weightedmesh") typeName = "mesh";
if (typeName == "weightedlinkedmesh") typeName = "linkedmesh";
var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
String path = GetString(map, "path", name);
switch (type) {
case AttachmentType.Region:
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
region.Path = path;
region.x = GetFloat(map, "x", 0) * scale;
region.y = GetFloat(map, "y", 0) * scale;
region.scaleX = GetFloat(map, "scaleX", 1);
region.scaleY = GetFloat(map, "scaleY", 1);
region.rotation = GetFloat(map, "rotation", 0);
region.width = GetFloat(map, "width", 32) * scale;
region.height = GetFloat(map, "height", 32) * scale;
region.UpdateOffset();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
region.r = ToColor(color, 0);
region.g = ToColor(color, 1);
region.b = ToColor(color, 2);
region.a = ToColor(color, 3);
}
region.UpdateOffset();
return region;
case AttachmentType.Boundingbox:
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
return box;
case AttachmentType.Mesh:
case AttachmentType.Linkedmesh: {
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
if (map.ContainsKey("color")) {
var color = (String)map["color"];
mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2);
mesh.a = ToColor(color, 3);
}
mesh.Width = GetFloat(map, "width", 0) * scale;
mesh.Height = GetFloat(map, "height", 0) * scale;
String parent = GetString(map, "parent", null);
if (parent != null) {
mesh.InheritDeform = GetBoolean(map, "deform", true);
linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent));
return mesh;
}
float[] uvs = GetFloatArray(map, "uvs", 1);
ReadVertices(map, mesh, uvs.Length);
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = uvs;
mesh.UpdateUVs();
if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) * 2;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
return mesh;
}
case AttachmentType.Path: {
PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
if (pathAttachment == null) return null;
pathAttachment.closed = GetBoolean(map, "closed", false);
pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
int vertexCount = GetInt(map, "vertexCount", 0);
ReadVertices(map, pathAttachment, vertexCount << 1);
// potential BOZO see Java impl
pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
return pathAttachment;
}
}
return null;
}
private void ReadVertices (Dictionary<String, Object> map, VertexAttachment attachment, int verticesLength) {
attachment.WorldVerticesLength = verticesLength;
float[] vertices = GetFloatArray(map, "vertices", 1);
float scale = Scale;
if (verticesLength == vertices.Length) {
if (scale != 1) {
for (int i = 0; i < vertices.Length; i++) {
vertices[i] *= scale;
}
}
attachment.vertices = vertices;
return;
}
ExposedList<float> weights = new ExposedList<float>(verticesLength * 3 * 3);
ExposedList<int> bones = new ExposedList<int>(verticesLength * 3);
for (int i = 0, n = vertices.Length; i < n;) {
int boneCount = (int)vertices[i++];
bones.Add(boneCount);
for (int nn = i + boneCount * 4; i < nn; i += 4) {
bones.Add((int)vertices[i]);
weights.Add(vertices[i + 1] * this.Scale);
weights.Add(vertices[i + 2] * this.Scale);
weights.Add(vertices[i + 3]);
}
}
attachment.bones = bones.ToArray();
attachment.vertices = weights.ToArray();
}
private void ReadAnimation (Dictionary<String, Object> map, String name, SkeletonData skeletonData) {
var scale = this.Scale;
var timelines = new ExposedList<Timeline>();
float duration = 0;
// Slot timelines.
if (map.ContainsKey("slots")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "color") {
var timeline = new ColorTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);
} else if (timelineName == "attachment") {
var timeline = new AttachmentTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
// Bone timelines.
if (map.ContainsKey("bones")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
String boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "rotate") {
var timeline = new RotateTimeline(values.Count);
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]);
} else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineName == "scale")
timeline = new ScaleTimeline(values.Count);
else if (timelineName == "shear")
timeline = new ShearTimeline(values.Count);
else {
timeline = new TranslateTimeline(values.Count);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float x = GetFloat(valueMap, "x", 0);
float y = GetFloat(valueMap, "y", 0);
timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]);
} else
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
// IK constraint timelines.
if (map.ContainsKey("ik")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["ik"]) {
IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
var values = (List<Object>)constraintMap.Value;
var timeline = new IkConstraintTimeline(values.Count);
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float mix = GetFloat(valueMap, "mix", 1);
bool bendPositive = GetBoolean(valueMap, "bendPositive", true);
timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]);
}
}
// Transform constraint timelines.
if (map.ContainsKey("transform")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["transform"]) {
TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
var values = (List<Object>)constraintMap.Value;
var timeline = new TransformConstraintTimeline(values.Count);
timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float rotateMix = GetFloat(valueMap, "rotateMix", 1);
float translateMix = GetFloat(valueMap, "translateMix", 1);
float scaleMix = GetFloat(valueMap, "scaleMix", 1);
float shearMix = GetFloat(valueMap, "shearMix", 1);
timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]);
}
}
// Path constraint timelines.
if (map.ContainsKey("paths")) {
foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["paths"]) {
int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
PathConstraintData data = skeletonData.pathConstraints.Items[index];
var timelineMap = (Dictionary<String, Object>)constraintMap.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "position" || timelineName == "spacing") {
PathConstraintPositionTimeline timeline;
float timelineScale = 1;
if (timelineName == "spacing") {
timeline = new PathConstraintSpacingTimeline(values.Count);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale;
}
else {
timeline = new PathConstraintPositionTimeline(values.Count);
if (data.positionMode == PositionMode.Fixed) timelineScale = scale;
}
timeline.pathConstraintIndex = index;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
}
else if (timelineName == "mix") {
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
timeline.pathConstraintIndex = index;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
}
}
}
}
// Deform timelines.
if (map.ContainsKey("deform")) {
foreach (KeyValuePair<String, Object> deformMap in (Dictionary<String, Object>)map["deform"]) {
Skin skin = skeletonData.FindSkin(deformMap.Key);
foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)deformMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
foreach (KeyValuePair<String, Object> timelineMap in (Dictionary<String, Object>)slotMap.Value) {
var values = (List<Object>)timelineMap.Value;
VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
bool weighted = attachment.bones != null;
float[] vertices = attachment.vertices;
int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;
var timeline = new DeformTimeline(values.Count);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float[] deform;
if (!valueMap.ContainsKey("vertices")) {
deform = weighted ? new float[deformLength] : vertices;
} else {
deform = new float[deformLength];
int start = GetInt(valueMap, "offset", 0);
float[] verticesValue = GetFloatArray(valueMap, "vertices", 1);
Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
if (scale != 1) {
for (int i = start, n = i + verticesValue.Length; i < n; i++)
deform[i] *= scale;
}
if (!weighted) {
for (int i = 0; i < deformLength; i++)
deform[i] += vertices[i];
}
}
timeline.SetFrame(frameIndex, (float)valueMap["time"], deform);
ReadCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
}
}
}
// Draw order timeline.
if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) {
int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
var offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
int index = originalIndex + (int)(float)offsetMap["offset"];
drawOrder[index] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
// Event timeline.
if (map.ContainsKey("events")) {
var eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
var e = new Event((float)eventMap["time"], eventData);
e.Int = GetInt(eventMap, "int", eventData.Int);
e.Float = GetFloat(eventMap, "float", eventData.Float);
e.String = GetString(eventMap, "string", eventData.String);
timeline.SetFrame(frameIndex++, e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
static void ReadCurve (Dictionary<String, Object> valueMap, CurveTimeline timeline, int frameIndex) {
if (!valueMap.ContainsKey("curve"))
return;
Object curveObject = valueMap["curve"];
if (curveObject.Equals("stepped"))
timeline.SetStepped(frameIndex);
else {
var curve = curveObject as List<Object>;
if (curve != null)
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
}
}
internal class LinkedMesh {
internal String parent, skin;
internal int slotIndex;
internal MeshAttachment mesh;
public LinkedMesh (MeshAttachment mesh, String skin, int slotIndex, String parent) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
}
}
static float[] GetFloatArray(Dictionary<String, Object> map, String name, float scale) {
var list = (List<Object>)map[name];
var values = new float[list.Count];
if (scale == 1) {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i];
} else {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i] * scale;
}
return values;
}
static int[] GetIntArray(Dictionary<String, Object> map, String name) {
var list = (List<Object>)map[name];
var values = new int[list.Count];
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (int)(float)list[i];
return values;
}
static float GetFloat(Dictionary<String, Object> map, String name, float defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (float)map[name];
}
static int GetInt(Dictionary<String, Object> map, String name, int defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (int)(float)map[name];
}
static bool GetBoolean(Dictionary<String, Object> map, String name, bool defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (bool)map[name];
}
static String GetString(Dictionary<String, Object> map, String name, String defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (String)map[name];
}
static float ToColor(String hexString, int colorIndex) {
if (hexString.Length != 8)
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString, "hexString");
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
}
}
}

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@@ -0,0 +1,114 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime34 {
/// <summary>Stores attachments by slot index and attachment name.</summary>
public class Skin {
internal String name;
private Dictionary<AttachmentKeyTuple, Attachment> attachments =
new Dictionary<AttachmentKeyTuple, Attachment>(AttachmentKeyTupleComparer.Instance);
public String Name { get { return name; } }
public Dictionary<AttachmentKeyTuple, Attachment> Attachments { get { return attachments; } }
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.name = name;
}
public void AddAttachment (int slotIndex, String name, Attachment attachment) {
if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String name) {
Attachment attachment;
attachments.TryGetValue(new AttachmentKeyTuple(slotIndex, name), out attachment);
return attachment;
}
public void FindNamesForSlot (int slotIndex, List<String> names) {
if (names == null) throw new ArgumentNullException("names", "names cannot be null.");
foreach (AttachmentKeyTuple key in attachments.Keys)
if (key.slotIndex == slotIndex) names.Add(key.name);
}
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
if (attachments == null) throw new ArgumentNullException("attachments", "attachments cannot be null.");
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
if (entry.Key.slotIndex == slotIndex) attachments.Add(entry.Value);
}
override public String ToString () {
return name;
}
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
int slotIndex = entry.Key.slotIndex;
Slot slot = skeleton.slots.Items[slotIndex];
if (slot.attachment == entry.Value) {
Attachment attachment = GetAttachment(slotIndex, entry.Key.name);
if (attachment != null) slot.Attachment = attachment;
}
}
}
public struct AttachmentKeyTuple {
public readonly int slotIndex;
public readonly string name;
internal readonly int nameHashCode;
public AttachmentKeyTuple (int slotIndex, string name) {
this.slotIndex = slotIndex;
this.name = name;
nameHashCode = this.name.GetHashCode();
}
}
// Avoids boxing in the dictionary.
class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && o1.name == o2.name;
}
int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
return o.slotIndex;
}
}
}
}

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@@ -0,0 +1,93 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class Slot {
internal SlotData data;
internal Bone bone;
internal float r, g, b, a;
internal Attachment attachment;
internal float attachmentTime;
internal ExposedList<float> attachmentVertices = new ExposedList<float>();
public SlotData Data { get { return data; } }
public Bone Bone { get { return bone; } }
public Skeleton Skeleton { get { return bone.skeleton; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
/// <summary>May be null.</summary>
public Attachment Attachment {
get { return attachment; }
set {
if (attachment == value) return;
attachment = value;
attachmentTime = bone.skeleton.time;
attachmentVertices.Clear(false);
}
}
public float AttachmentTime {
get { return bone.skeleton.time - attachmentTime; }
set { attachmentTime = bone.skeleton.time - value; }
}
public ExposedList<float> AttachmentVertices { get { return attachmentVertices; } set { attachmentVertices = value; } }
public Slot (SlotData data, Bone bone) {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
if (bone == null) throw new ArgumentNullException("bone", "bone cannot be null.");
this.data = data;
this.bone = bone;
SetToSetupPose();
}
public void SetToSetupPose () {
r = data.r;
g = data.g;
b = data.b;
a = data.a;
if (data.attachmentName == null)
Attachment = null;
else {
attachment = null;
Attachment = bone.skeleton.GetAttachment(data.index, data.attachmentName);
}
}
override public String ToString () {
return data.name;
}
}
}

View File

@@ -0,0 +1,66 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime34 {
public class SlotData {
internal int index;
internal String name;
internal BoneData boneData;
internal float r = 1, g = 1, b = 1, a = 1;
internal String attachmentName;
internal BlendMode blendMode;
public int Index { get { return index; } }
public String Name { get { return name; } }
public BoneData BoneData { get { return boneData; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
/// <summary>May be null.</summary>
public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
public SlotData (int index, String name, BoneData boneData) {
if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
override public String ToString () {
return name;
}
}
}

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>3.4.2</Version>
</PropertyGroup>
</Project>

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