Compare commits

...

32 Commits

Author SHA1 Message Date
ww-rm
e3a201af89 Merge pull request #42 from ww-rm/dev/wf
修复工作流错误
2025-05-28 18:23:30 +08:00
ww-rm
292ede8461 修复工作流错误 2025-05-28 18:22:33 +08:00
ww-rm
112a9a1bf2 Merge pull request #41 from ww-rm/dev/wf
修复工作流错误
2025-05-28 17:29:22 +08:00
ww-rm
63ed8d7ca4 修复工作流错误 2025-05-28 17:27:55 +08:00
ww-rm
d1e33c25bc Merge pull request #40 from ww-rm/dev/wf
修复工作流错误
2025-05-28 17:15:34 +08:00
ww-rm
ce7c6f3802 修复工作流错误 2025-05-28 17:14:08 +08:00
ww-rm
0a30af0ad2 Merge pull request #39 from ww-rm/dev/wf
修复工作流错误
2025-05-28 17:11:05 +08:00
ww-rm
0b478cab18 修复工作流错误 2025-05-28 17:09:58 +08:00
ww-rm
b14849a0b1 Merge pull request #38 from ww-rm/dev/wf
Dev/wf
2025-05-28 17:00:46 +08:00
ww-rm
b7f5f24e6f Merge branch 'dev/wf' of github.com:ww-rm/SpineViewer into dev/wf 2025-05-28 16:59:51 +08:00
ww-rm
150331d2e4 修复工作流错误 2025-05-28 16:59:38 +08:00
ww-rm
dcec8797b0 Merge pull request #37 from ww-rm/dev/wf
Dev/wf
2025-05-28 16:46:12 +08:00
ww-rm
4d1aec9ed8 Merge branch 'release/wf' into dev/wf 2025-05-28 16:45:42 +08:00
ww-rm
0cb325820b 修复工作流版本提取错误 2025-05-28 16:38:00 +08:00
ww-rm
2a862b28be 更改工作流自动获取版本号 2025-05-28 16:29:29 +08:00
ww-rm
c2935f49e9 更新至v0.12.15 2025-05-28 16:29:29 +08:00
ww-rm
22043f8f38 update changelog 2025-05-28 16:29:29 +08:00
ww-rm
3020a818f0 修复附件类型枚举量的字符串大小写问题 2025-05-28 16:29:29 +08:00
ww-rm
30177e8d7f 更改工作流自动获取版本号 2025-05-28 16:28:12 +08:00
ww-rm
3ad49838be 更新至v0.12.15 2025-05-28 16:05:55 +08:00
ww-rm
3e480abd44 update changelog 2025-05-28 16:05:42 +08:00
ww-rm
49f6b28aef 修复附件类型枚举量的字符串大小写问题 2025-05-28 16:05:09 +08:00
ww-rm
b81d13b582 更新至v0.12.14 2025-05-28 09:13:03 +08:00
ww-rm
04eb3cb640 update changelog 2025-05-28 09:12:37 +08:00
ww-rm
0ac75a088a 修复curve读取错误 2025-05-28 09:11:25 +08:00
ww-rm
cd652a72a1 更新至v0.12.13 2025-05-19 10:31:34 +08:00
ww-rm
828ff30dbf update changelog 2025-05-19 10:31:15 +08:00
ww-rm
f452fe8a71 生成文件增加额外的随机后缀 2025-05-19 10:30:29 +08:00
ww-rm
15e29a3b8a 修复readattachmentline里的顺序错误 2025-05-17 10:47:49 +08:00
ww-rm
5c6e98f5e1 更新至v0.12.12 2025-05-13 14:21:13 +08:00
ww-rm
ef06073119 update changelog 2025-05-13 14:19:52 +08:00
ww-rm
bca8b0ad85 补充SkinnedMeshAttachment附件的渲染 2025-05-13 14:19:15 +08:00
10 changed files with 175 additions and 38 deletions

View File

@@ -1,45 +1,79 @@
name: Build & Release name: Build & Release
on: on:
push: pull_request:
tags: branches:
- 'v*.*.*' - release/wf
types:
- closed
jobs: jobs:
build-release: build-release:
if: ${{ github.event.pull_request.merged == true }}
runs-on: windows-latest runs-on: windows-latest
env: env:
PROJECT_NAME: SpineViewer PROJECT_NAME: SpineViewer
VERSION: ${{ github.ref_name }}
steps: steps:
- name: Checkout code - name: Checkout code
uses: actions/checkout@v3 uses: actions/checkout@v3
with:
fetch-tags: true
- name: Setup .NET SDK - name: Setup .NET SDK
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v3
with: with:
dotnet-version: '8.0.x' dotnet-version: "8.0.x"
- name: Extract version from csproj
shell: pwsh
run: |
[xml]$proj = Get-Content "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj"
$VERSION_NUM = $proj.Project.PropertyGroup.Version
$VERSION_TAG = "v$VERSION_NUM"
"VERSION=$VERSION_TAG" >> $env:GITHUB_ENV
- name: Check Version Tag
shell: pwsh
run: |
if (-not $env:VERSION) {
Write-Error "Version tag not found in csproj file."
exit 1
}
Write-Host "Version tag found: $env:VERSION"
- name: Tag merge commit
shell: pwsh
run: |
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git tag $env:VERSION
git push --tags
- name: Publish FrameworkDependent version - name: Publish FrameworkDependent version
shell: pwsh
run: | run: |
dotnet publish ${{ env.PROJECT_NAME }}/${{ env.PROJECT_NAME }}.csproj -c Release -r win-x64 --sc false -p:PublishSingleFile=true -o publish/${{ env.PROJECT_NAME }}-${{ env.VERSION }} dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc false -o "publish\$env:PROJECT_NAME-$env:VERSION"
- name: Publish SelfContained version - name: Publish SelfContained version
shell: pwsh
run: | run: |
dotnet publish ${{ env.PROJECT_NAME }}/${{ env.PROJECT_NAME }}.csproj -c Release -r win-x64 --sc true -p:PublishSingleFile=true -o publish/${{ env.PROJECT_NAME }}-${{ env.VERSION }}-SelfContained dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc true -o "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained"
- name: Create release directory - name: Create release directory
run: mkdir release shell: pwsh
run: |
New-Item -ItemType Directory -Path release -Force | Out-Null
- name: Compress FrameworkDependent version - name: Compress FrameworkDependent version
shell: pwsh shell: pwsh
run: | run: |
Compress-Archive -Path "publish/${env:PROJECT_NAME}-${env:VERSION}" -DestinationPath "release/${env:PROJECT_NAME}-${env:VERSION}.zip" -Force Compress-Archive -Path "publish\$env:PROJECT_NAME-$env:VERSION\*" -DestinationPath "release\$env:PROJECT_NAME-$env:VERSION.zip" -Force
- name: Compress SelfContained version - name: Compress SelfContained version
shell: pwsh shell: pwsh
run: | run: |
Compress-Archive -Path "publish/${env:PROJECT_NAME}-${env:VERSION}-SelfContained" -DestinationPath "release/${env:PROJECT_NAME}-${env:VERSION}-SelfContained.zip" -Force Compress-Archive -Path "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained\*" -DestinationPath "release\$env:PROJECT_NAME-$env:VERSION-SelfContained.zip" -Force
- name: Create GitHub Release - name: Create GitHub Release
id: create_release id: create_release

View File

@@ -1,5 +1,20 @@
# CHANGELOG # CHANGELOG
## v0.12.15
- 修复附件类型枚举量字符串大小写问题
## v0.12.14
- 修复 v38 文件读取的小 bug
## v0.12.13
- 导出文件名增加额外的随机字符串
## v0.12.12
- 修复 2.1 版本遗漏的 SkinnedMeshAttachment 附件渲染
## v0.12.11 ## v0.12.11

View File

@@ -51,6 +51,17 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
[RotateMode.ChainScale] = "chainScale", [RotateMode.ChainScale] = "chainScale",
}; };
private static readonly Dictionary<AttachmentType, string> AttachmentTypeJsonValue = new()
{
[AttachmentType.Region] = "region",
[AttachmentType.Boundingbox] = "bounding",
[AttachmentType.Mesh] = "mesh",
[AttachmentType.Linkedmesh] = "linkedmesh",
[AttachmentType.Path] = "path",
[AttachmentType.Point] = "point",
[AttachmentType.Clipping] = "clipping",
};
private BinaryReader reader = null; private BinaryReader reader = null;
private JsonObject root = null; private JsonObject root = null;
private bool nonessential = false; private bool nonessential = false;
@@ -298,7 +309,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var name = reader.ReadStringRef() ?? keyName; var name = reader.ReadStringRef() ?? keyName;
var type = (AttachmentType)reader.ReadByte(); var type = (AttachmentType)reader.ReadByte();
attachment["name"] = name; attachment["name"] = name;
attachment["type"] = type.ToString(); attachment["type"] = AttachmentTypeJsonValue[type];
switch (type) switch (type)
{ {
case AttachmentType.Region: case AttachmentType.Region:
@@ -586,7 +597,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
["compress"] = reader.ReadBoolean(), ["compress"] = reader.ReadBoolean(),
["stretch"] = reader.ReadBoolean(), ["stretch"] = reader.ReadBoolean(),
}; };
if (frameCount > 1) ReadCurve(o); if (frameIdx < frameCount - 1) ReadCurve(o);
frames.Add(o); frames.Add(o);
} }
} }
@@ -613,7 +624,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
["scaleMix"] = reader.ReadFloat(), ["scaleMix"] = reader.ReadFloat(),
["shearMix"] = reader.ReadFloat(), ["shearMix"] = reader.ReadFloat(),
}; };
if (frameCount > 1) ReadCurve(o); if (frameIdx < frameCount - 1) ReadCurve(o);
frames.Add(o); frames.Add(o);
} }
} }

View File

@@ -52,9 +52,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
private static readonly Dictionary<AttachmentType, string> AttachmentTypeJsonValue = new() private static readonly Dictionary<AttachmentType, string> AttachmentTypeJsonValue = new()
{ {
[AttachmentType.Region] = "region", [AttachmentType.Region] = "region",
[AttachmentType.Boundingbox] = "boundingBox", [AttachmentType.Boundingbox] = "boundingbox",
[AttachmentType.Mesh] = "mesh", [AttachmentType.Mesh] = "mesh",
[AttachmentType.Linkedmesh] = "linkedMesh", [AttachmentType.Linkedmesh] = "linkedmesh",
[AttachmentType.Path] = "path", [AttachmentType.Path] = "path",
[AttachmentType.Point] = "point", [AttachmentType.Point] = "point",
[AttachmentType.Clipping] = "clipping", [AttachmentType.Clipping] = "clipping",

View File

@@ -52,7 +52,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
[AttachmentType.Region] = "region", [AttachmentType.Region] = "region",
[AttachmentType.Boundingbox] = "bounding", [AttachmentType.Boundingbox] = "bounding",
[AttachmentType.Mesh] = "mesh", [AttachmentType.Mesh] = "mesh",
[AttachmentType.Linkedmesh] = "linkedMesh", [AttachmentType.Linkedmesh] = "linkedmesh",
[AttachmentType.Path] = "path", [AttachmentType.Path] = "path",
[AttachmentType.Point] = "point", [AttachmentType.Point] = "point",
[AttachmentType.Clipping] = "clipping", [AttachmentType.Clipping] = "clipping",
@@ -1069,14 +1069,14 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{ {
["time"] = reader.ReadFloat(), ["time"] = reader.ReadFloat(),
}; };
ReadCurve(frame, 1);
frame = o;
end = reader.ReadVarInt(); end = reader.ReadVarInt();
if (end > 0) if (end > 0)
{ {
frame["offset"] = reader.ReadVarInt(); frame["offset"] = reader.ReadVarInt();
frame["vertices"] = ReadFloatArray(end); frame["vertices"] = ReadFloatArray(end);
} }
ReadCurve(frame, 1);
frame = o;
frames.Add(frame); frames.Add(frame);
} }
break; break;

View File

@@ -260,7 +260,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
SFML.Graphics.Texture texture; SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值 float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2 //int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1 int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度 int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标 float[] uvs; // 纹理坐标
@@ -274,7 +274,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject; texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices); regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices);
worldVerticesCount = 4; //worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0]; worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6; worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs; uvs = regionAttachment.UVs;
@@ -290,7 +290,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
if (meshAttachment.Vertices.Length > worldVertices.Length) if (meshAttachment.Vertices.Length > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2]; worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices); meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.Vertices.Length / 2; //worldVerticesCount = meshAttachment.Vertices.Length / 2;
worldTriangleIndices = meshAttachment.Triangles; worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length; worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs; uvs = meshAttachment.UVs;
@@ -299,6 +299,22 @@ namespace SpineViewer.Spine.Implementations.SpineObject
tintB *= meshAttachment.B; tintB *= meshAttachment.B;
tintA *= meshAttachment.A; tintA *= meshAttachment.A;
} }
else if (attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)skinnedMeshAttachment.RendererObject).page.rendererObject;
if (skinnedMeshAttachment.UVs.Length > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVertices);
//worldVerticesCount = skinnedMeshAttachment.Vertices.Length / 2;
worldTriangleIndices = skinnedMeshAttachment.Triangles;
worldTriangleIndicesLength = skinnedMeshAttachment.Triangles.Length;
uvs = skinnedMeshAttachment.UVs;
tintR *= skinnedMeshAttachment.R;
tintG *= skinnedMeshAttachment.G;
tintB *= skinnedMeshAttachment.B;
tintA *= skinnedMeshAttachment.A;
}
// 2.1.x 不支持剪裁 // 2.1.x 不支持剪裁
//else if (attachment is ClippingAttachment clippingAttachment) //else if (attachment is ClippingAttachment clippingAttachment)
//{ //{
@@ -432,6 +448,37 @@ namespace SpineViewer.Spine.Implementations.SpineObject
vt.Position.Y = worldVerticesBuffer[idx2 + 1]; vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt); lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
else if (slot.Attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
if (skinnedMeshAttachment.UVs.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = skinnedMeshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0]; vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1]; vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
@@ -454,6 +501,34 @@ namespace SpineViewer.Spine.Implementations.SpineObject
var hullLength = (meshAttachment.HullLength >> 1) << 1; var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
else if (slot.Attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
if (skinnedMeshAttachment.UVs.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (skinnedMeshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2) if (debugMeshHulls && hullLength > 2)
{ {
vt.Position.X = worldVerticesBuffer[0]; vt.Position.X = worldVerticesBuffer[0];

View File

@@ -57,7 +57,7 @@ namespace SpineViewer.Spine.SpineExporter
var noteSuffix = FileNameNoteSuffix; var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}"; if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
var filename = $"ffmpeg_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}"; var filename = $"ffmpeg_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{FPS:f0}{noteSuffix}{Suffix}";
// 导出单个时必定提供输出文件夹 // 导出单个时必定提供输出文件夹
var savePath = Path.Combine(OutputDir, filename); var savePath = Path.Combine(OutputDir, filename);
@@ -86,7 +86,7 @@ namespace SpineViewer.Spine.SpineExporter
{ {
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出 if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}"; var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}{noteSuffix}{Suffix}";
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下 // 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename); var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);

View File

@@ -47,7 +47,7 @@ namespace SpineViewer.Spine.SpineExporter
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null) protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{ {
// 导出单个时必定提供输出文件夹 // 导出单个时必定提供输出文件夹
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}"; var filename = $"frame_{timestamp}_{Guid.NewGuid().ToString()[..6]}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir, filename); var savePath = Path.Combine(OutputDir, filename);
worker?.ReportProgress(0, $"{Properties.Resources.process} 0/1"); worker?.ReportProgress(0, $"{Properties.Resources.process} 0/1");
@@ -78,7 +78,7 @@ namespace SpineViewer.Spine.SpineExporter
var spine = spinesToRender[i]; var spine = spinesToRender[i];
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹 // 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
var filename = $"{spine.Name}_{timestamp}{ImageFormat.GetSuffix()}"; var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename); var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
try try

View File

@@ -22,14 +22,16 @@ namespace SpineViewer.Spine.SpineExporter
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null) protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{ {
var uniqueSuffix = Guid.NewGuid().ToString()[..6];
// 导出单个时必定提供输出文件夹, // 导出单个时必定提供输出文件夹,
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}"); var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{uniqueSuffix}_{FPS:f0}");
Directory.CreateDirectory(saveDir); Directory.CreateDirectory(saveDir);
int frameIdx = 0; int frameIdx = 0;
foreach (var frame in GetFrames(spinesToRender, worker)) foreach (var frame in GetFrames(spinesToRender, worker))
{ {
var filename = $"frames_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}"; var filename = $"frames_{timestamp}_{uniqueSuffix}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename); var savePath = Path.Combine(saveDir, filename);
try try
@@ -56,14 +58,14 @@ namespace SpineViewer.Spine.SpineExporter
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出 if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下 // 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var subDir = $"{spine.Name}_{timestamp}_{FPS:f0}"; var subDir = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}";
var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir); var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir);
Directory.CreateDirectory(saveDir); Directory.CreateDirectory(saveDir);
int frameIdx = 0; int frameIdx = 0;
foreach (var frame in GetFrames(spine, worker)) foreach (var frame in GetFrames(spine, worker))
{ {
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}"; var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename); var savePath = Path.Combine(saveDir, filename);
try try

View File

@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath> <BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion> <IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.12.11</Version> <Version>0.12.15</Version>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms> <UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon> <ApplicationIcon>appicon.ico</ApplicationIcon>