增加spine4.2
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SpineRuntimes/SpineRuntime42/Attachments/PathAttachment.cs
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65
SpineRuntimes/SpineRuntime42/Attachments/PathAttachment.cs
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace SpineRuntime42 {
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public class PathAttachment : VertexAttachment {
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internal float[] lengths;
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internal bool closed, constantSpeed;
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/// <summary>The length in the setup pose from the start of the path to the end of each curve.</summary>
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public float[] Lengths { get { return lengths; } set { lengths = value; } }
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/// <summary>If true, the start and end knots are connected.</summary>
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public bool Closed { get { return closed; } set { closed = value; } }
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/// <summary>If true, additional calculations are performed to make computing positions along the path more accurate and movement along
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/// the path have a constant speed.</summary>
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public bool ConstantSpeed { get { return constantSpeed; } set { constantSpeed = value; } }
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public PathAttachment (String name)
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: base(name) {
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}
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/// <summary>Copy constructor.</summary>
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protected PathAttachment (PathAttachment other)
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: base(other) {
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lengths = new float[other.lengths.Length];
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Array.Copy(other.lengths, 0, lengths, 0, lengths.Length);
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closed = other.closed;
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constantSpeed = other.constantSpeed;
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}
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public override Attachment Copy () {
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return new PathAttachment(this);
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}
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}
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}
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