diff --git a/.github/workflows/dotnet-desktop.yml b/.github/workflows/dotnet-desktop.yml
index fc09697..cc36120 100644
--- a/.github/workflows/dotnet-desktop.yml
+++ b/.github/workflows/dotnet-desktop.yml
@@ -13,6 +13,7 @@ jobs:
runs-on: windows-latest
env:
PROJECT_NAME: SpineViewer
+ PROJ_CLI_NAME: SpineViewerCLI
steps:
- name: Checkout code
@@ -54,11 +55,13 @@ jobs:
shell: pwsh
run: |
dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc false -o "publish\$env:PROJECT_NAME-$env:VERSION"
+ dotnet publish "$env:PROJECT_NAME\$env:PROJ_CLI_NAME.csproj" -c Release -r win-x64 --sc false -o "publish\$env:PROJECT_NAME-$env:VERSION"
- name: Publish SelfContained version
shell: pwsh
run: |
dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc true -o "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained"
+ dotnet publish "$env:PROJECT_NAME\$env:PROJ_CLI_NAME.csproj" -c Release -r win-x64 --sc true -o "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained"
- name: Create release directory
shell: pwsh
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 0000000..3f382ae
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,41 @@
+# CONTRIBUTING
+
+## 仓库分支
+
+仓库目前包含 4 个分支:
+
+- `main`: 默认分支, 也是项目最新版的发布用分支
+- `dev/wpf`: WPF 版本开发分支
+- `release/wf`: Winforms 旧版本发布分支 (已弃用, 仅进行 bug 修复)
+- `dev/wf`: Winforms 旧版本开发分支 (已弃用, 仅进行 bug 修复)
+
+仓库的每个发布分支都有对应的开发分支 `dev/*`, **在进行贡献和推送时请在开发分支上进行**, 待开发分支上审核完毕进行必要的确认 (例如版本号的更新) 后, 再从开发分支向对应的发布分支发起 pr, 合并后将会通过 Actions 进行自动生成和发布.
+
+## 仓库结构
+
+仓库目前包含两个可执行文件项目, 分别是:
+
+- `SpineViewer.csproj`
+- `SpineViewerCLI.csproj`
+
+前者为仓库主要项目, 提供一个预览操作 Spine 模型文件的 UI 界面, 后者基于社区贡献进行开发, 提供一些便捷的 CLI 功能, 从而可以对模型文件进行一些批量操作.
+
+除此之外其余项目均为一些基础功能库, 为以上两个项目提供必要的功能支持. 原则上 UI 项目和 CLI 项目二者独立互不引用, 仅引用相同的基础功能库, 以保证整个仓库的层次结构清晰便于维护.
+
+## 如何贡献
+
+对于一些小改动, 例如:
+
+- 某些文件内的 bug 修复 (例如一些逻辑上的错误)
+- 已有功能的扩展性增强 (例如在已有代码逻辑结构上扩充某些功能字段)
+- 其他可能的对**已有功能**的修复改进
+
+可以直接 fork 修改后向开发分支发起 pr, 经 review 无问题后可直接合并.
+
+对于较大的改动, 例如:
+
+- 新增某些代码文件 (例如需要添加一些全新的类)
+- 添加一些全新的逻辑或者功能代码 (例如在自行车上加装发动机)
+- 其他可能影响项目代码逻辑结构的改动
+
+这些改动请先提 Issue, 进行必要性讨论, 以及确认新功能的引入方式, 请不要直接将这些可能的破坏性改动发起 pr.
diff --git a/SpineViewer.sln b/SpineViewer.sln
index 70dfac9..2b6f92e 100644
--- a/SpineViewer.sln
+++ b/SpineViewer.sln
@@ -28,6 +28,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SolutionItems", "SolutionIt
.editorconfig = .editorconfig
.gitignore = .gitignore
CHANGELOG.md = CHANGELOG.md
+ CONTRIBUTING.md = CONTRIBUTING.md
README.en.md = README.en.md
README.md = README.md
EndProjectSection
@@ -36,6 +37,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFMLRenderer", "SFMLRendere
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NLog.Windows.Wpf", "NLog.Windows.Wpf\NLog.Windows.Wpf.csproj", "{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineViewerCLI", "SpineViewerCLI\SpineViewerCLI.csproj", "{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -86,6 +89,10 @@ Global
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Debug|x64.Build.0 = Debug|x64
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Release|x64.ActiveCfg = Release|x64
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Release|x64.Build.0 = Release|x64
+ {6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Debug|x64.ActiveCfg = Debug|x64
+ {6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Debug|x64.Build.0 = Debug|x64
+ {6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Release|x64.ActiveCfg = Release|x64
+ {6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/SpineViewer/SpineViewer.csproj b/SpineViewer/SpineViewer.csproj
index 365abbc..2318fd8 100644
--- a/SpineViewer/SpineViewer.csproj
+++ b/SpineViewer/SpineViewer.csproj
@@ -7,7 +7,7 @@
net8.0-windows
$(SolutionDir)out
false
- 0.15.6
+ 0.15.7
WinExe
true
diff --git a/SpineViewer/ViewModels/Exporters/CustomFFmpegExporterViewModel.cs b/SpineViewer/ViewModels/Exporters/CustomFFmpegExporterViewModel.cs
index 6dc050b..7dcc382 100644
--- a/SpineViewer/ViewModels/Exporters/CustomFFmpegExporterViewModel.cs
+++ b/SpineViewer/ViewModels/Exporters/CustomFFmpegExporterViewModel.cs
@@ -92,7 +92,9 @@ namespace SpineViewer.ViewModels.Exporters
var output = Path.Combine(_outputDir!, filename);
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
- exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
+
+ // 如果时长是一个负数值则使用所有动画时长的最大值
+ exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
exporter.ProgressReporter = (total, done, text) =>
{
@@ -119,12 +121,7 @@ namespace SpineViewer.ViewModels.Exporters
{
// 统计总帧数
int totalFrameCount = 0;
- if (_duration > 0)
- {
- exporter.Duration = _duration;
- totalFrameCount = exporter.GetFrameCount() * spines.Length;
- }
- else
+ if (_duration < 0)
{
foreach (var sp in spines)
{
@@ -132,6 +129,11 @@ namespace SpineViewer.ViewModels.Exporters
totalFrameCount += exporter.GetFrameCount();
}
}
+ else
+ {
+ exporter.Duration = _duration;
+ totalFrameCount = exporter.GetFrameCount() * spines.Length;
+ }
pr.Total = totalFrameCount;
pr.Done = 0;
@@ -154,7 +156,9 @@ namespace SpineViewer.ViewModels.Exporters
}
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
- if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
+
+ // 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
+ if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
var filename = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
var output = Path.Combine(_outputDir ?? sp.AssetsDir, filename);
diff --git a/SpineViewer/ViewModels/Exporters/FFmpegVideoExporterViewModel.cs b/SpineViewer/ViewModels/Exporters/FFmpegVideoExporterViewModel.cs
index 97468ee..d85d751 100644
--- a/SpineViewer/ViewModels/Exporters/FFmpegVideoExporterViewModel.cs
+++ b/SpineViewer/ViewModels/Exporters/FFmpegVideoExporterViewModel.cs
@@ -83,7 +83,9 @@ namespace SpineViewer.ViewModels.Exporters
var output = Path.Combine(_outputDir!, filename);
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
- exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
+
+ // 如果时长是一个负数值则使用所有动画时长的最大值
+ exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
exporter.ProgressReporter = (total, done, text) =>
{
@@ -110,12 +112,7 @@ namespace SpineViewer.ViewModels.Exporters
{
// 统计总帧数
int totalFrameCount = 0;
- if (_duration > 0)
- {
- exporter.Duration = _duration;
- totalFrameCount = exporter.GetFrameCount() * spines.Length;
- }
- else
+ if (_duration < 0)
{
foreach (var sp in spines)
{
@@ -123,6 +120,11 @@ namespace SpineViewer.ViewModels.Exporters
totalFrameCount += exporter.GetFrameCount();
}
}
+ else
+ {
+ exporter.Duration = _duration;
+ totalFrameCount = exporter.GetFrameCount() * spines.Length;
+ }
pr.Total = totalFrameCount;
pr.Done = 0;
@@ -145,7 +147,9 @@ namespace SpineViewer.ViewModels.Exporters
}
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
- if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
+
+ // 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
+ if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
var filename = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
var output = Path.Combine(_outputDir ?? sp.AssetsDir, filename);
diff --git a/SpineViewer/ViewModels/Exporters/FrameSequenceExporterViewModel.cs b/SpineViewer/ViewModels/Exporters/FrameSequenceExporterViewModel.cs
index 68fcdd6..cb547d5 100644
--- a/SpineViewer/ViewModels/Exporters/FrameSequenceExporterViewModel.cs
+++ b/SpineViewer/ViewModels/Exporters/FrameSequenceExporterViewModel.cs
@@ -56,7 +56,9 @@ namespace SpineViewer.ViewModels.Exporters
var output = Path.Combine(_outputDir!, folderName);
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
- exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
+
+ // 如果时长是一个负数值则使用所有动画时长的最大值
+ exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
exporter.ProgressReporter = (total, done, text) =>
{
@@ -83,12 +85,7 @@ namespace SpineViewer.ViewModels.Exporters
{
// 统计总帧数
int totalFrameCount = 0;
- if (_duration > 0)
- {
- exporter.Duration = _duration;
- totalFrameCount = exporter.GetFrameCount() * spines.Length;
- }
- else
+ if (_duration < 0)
{
foreach (var sp in spines)
{
@@ -96,6 +93,11 @@ namespace SpineViewer.ViewModels.Exporters
totalFrameCount += exporter.GetFrameCount();
}
}
+ else
+ {
+ exporter.Duration = _duration;
+ totalFrameCount = exporter.GetFrameCount() * spines.Length;
+ }
pr.Total = totalFrameCount;
pr.Done = 0;
@@ -118,7 +120,9 @@ namespace SpineViewer.ViewModels.Exporters
}
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
- if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
+
+ // 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
+ if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
var folderName = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}";
var output = Path.Combine(_outputDir ?? sp.AssetsDir, folderName);
diff --git a/SpineViewerCLI/SpineViewerCLI.cs b/SpineViewerCLI/SpineViewerCLI.cs
new file mode 100644
index 0000000..2c91c5e
--- /dev/null
+++ b/SpineViewerCLI/SpineViewerCLI.cs
@@ -0,0 +1,240 @@
+using System.Globalization;
+using System.IO;
+using SFML.Graphics;
+using SFML.System;
+using Spine;
+using Spine.Exporters;
+
+namespace SpineViewerCLI
+{
+ public class CLI
+ {
+ const string USAGE = @"
+usage: SpineViewerCLI.exe [--skel PATH] [--atlas PATH] [--output PATH] [--animation STR] [--pma] [--fps INT] [--loop] [--crf INT] [--width INT] [--height INT] [--centerx INT] [--centery INT] [--zoom FLOAT] [--speed FLOAT] [--color HEX] [--quiet]
+
+options:
+ --skel PATH Path to the .skel file
+ --atlas PATH Path to the .atlas file, default searches in the skel file directory
+ --output PATH Output file path
+ --animation STR Animation name
+ --pma Use premultiplied alpha, default false
+ --fps INT Frames per second, default 24
+ --loop Whether to loop the animation, default false
+ --crf INT Constant Rate Factor i.e. video quality, from 0 (lossless) to 51 (worst), default 23
+ --width INT Output width, default 512
+ --height INT Output height, default 512
+ --centerx INT Center X offset, default automatically finds bounds
+ --centery INT Center Y offset, default automatically finds bounds
+ --zoom FLOAT Zoom level, default 1.0
+ --speed FLOAT Speed of animation, default 1.0
+ --color HEX Background color as a hex RGBA color, default 000000ff (opaque black)
+ --quiet Removes console progress log, default false
+";
+
+ public static void Main(string[] args)
+ {
+ string? skelPath = null;
+ string? atlasPath = null;
+ string? output = null;
+ string? animation = null;
+ bool pma = false;
+ uint fps = 24;
+ bool loop = false;
+ int crf = 23;
+ uint? width = null;
+ uint? height = null;
+ int? centerx = null;
+ int? centery = null;
+ float zoom = 1;
+ float speed = 1;
+ Color backgroundColor = Color.Black;
+ bool quiet = false;
+
+ for (int i = 0; i < args.Length; i++)
+ {
+ switch (args[i])
+ {
+ case "--help":
+ Console.Write(USAGE);
+ Environment.Exit(0);
+ break;
+ case "--skel":
+ skelPath = args[++i];
+ break;
+ case "--atlas":
+ atlasPath = args[++i];
+ break;
+ case "--output":
+ output = args[++i];
+ break;
+ case "--animation":
+ animation = args[++i];
+ break;
+ case "--pma":
+ pma = true;
+ break;
+ case "--fps":
+ fps = uint.Parse(args[++i]);
+ break;
+ case "--loop":
+ loop = true;
+ break;
+ case "--crf":
+ crf = int.Parse(args[++i]);
+ break;
+ case "--width":
+ width = uint.Parse(args[++i]);
+ break;
+ case "--height":
+ height = uint.Parse(args[++i]);
+ break;
+ case "--centerx":
+ centerx = int.Parse(args[++i]);
+ break;
+ case "--centery":
+ centery = int.Parse(args[++i]);
+ break;
+ case "--zoom":
+ zoom = float.Parse(args[++i]);
+ break;
+ case "--speed":
+ speed = float.Parse(args[++i]);
+ break;
+ case "--color":
+ backgroundColor = new Color(uint.Parse(args[++i], NumberStyles.HexNumber));
+ break;
+ case "--quiet":
+ quiet = true;
+ break;
+ default:
+ Console.Error.WriteLine($"Unknown argument: {args[i]}");
+ Environment.Exit(2);
+ break;
+ }
+ }
+
+ if (string.IsNullOrEmpty(skelPath))
+ {
+ Console.Error.WriteLine("Missing --skel");
+ Environment.Exit(2);
+ }
+ if (string.IsNullOrEmpty(output))
+ {
+ Console.Error.WriteLine("Missing --output");
+ Environment.Exit(2);
+ }
+ if (!Enum.TryParse(Path.GetExtension(output).TrimStart('.'), true, out var videoFormat))
+ {
+ var validExtensions = string.Join(", ", Enum.GetNames(typeof(FFmpegVideoExporter.VideoFormat)));
+ Console.Error.WriteLine($"Invalid output extension. Supported formats are: {validExtensions}");
+ Environment.Exit(2);
+ }
+
+ var sp = new SpineObject(skelPath, atlasPath);
+ sp.UsePma = pma;
+
+ if (string.IsNullOrEmpty(animation))
+ {
+ var availableAnimations = string.Join(", ", sp.Data.Animations);
+ Console.Error.WriteLine($"Missing --animation. Available animations for {sp.Name}: {availableAnimations}");
+ Environment.Exit(2);
+ }
+ var trackEntry = sp.AnimationState.SetAnimation(0, animation, loop);
+ sp.Update(0);
+
+ FFmpegVideoExporter exporter;
+ if (width is uint w && height is uint h && centerx is int cx && centery is int cy)
+ {
+ exporter = new FFmpegVideoExporter(w, h)
+ {
+ Center = (cx, cy),
+ Size = (w / zoom, -h / zoom),
+ };
+ }
+ else
+ {
+ var bounds = GetFloatRectCanvasBounds(GetSpineObjectAnimationBounds(sp, fps), new(width ?? 512, height ?? 512));
+ exporter = new FFmpegVideoExporter(width ?? (uint)Math.Ceiling(bounds.Width), height ?? (uint)Math.Ceiling(bounds.Height))
+ {
+ Center = bounds.Position + bounds.Size / 2,
+ Size = (bounds.Width, -bounds.Height),
+ };
+ }
+ exporter.Duration = trackEntry.Animation.Duration;
+ exporter.Fps = fps;
+ exporter.Format = videoFormat;
+ exporter.Loop = loop;
+ exporter.Crf = crf;
+ exporter.Speed = speed;
+ exporter.BackgroundColor = backgroundColor;
+
+ if (!quiet)
+ exporter.ProgressReporter = (total, done, text) => Console.Write($"\r{text}");
+
+ using var cts = new CancellationTokenSource();
+ exporter.Export(output, cts.Token, sp);
+
+ if (!quiet)
+ Console.WriteLine();
+
+ Environment.Exit(0);
+ }
+
+ public static SpineObject CopySpineObject(SpineObject sp)
+ {
+ var spineObject = new SpineObject(sp, true);
+ foreach (var tr in sp.AnimationState.IterTracks().Where(t => t is not null))
+ {
+ var t = spineObject.AnimationState.SetAnimation(tr!.TrackIndex, tr.Animation, tr.Loop);
+ }
+ spineObject.Update(0);
+ return spineObject;
+ }
+
+ static FloatRect GetSpineObjectBounds(SpineObject sp)
+ {
+ sp.Skeleton.GetBounds(out var x, out var y, out var w, out var h);
+ return new(x, y, Math.Max(w, 1e-6f), Math.Max(h, 1e-6f));
+ }
+ static FloatRect FloatRectUnion(FloatRect a, FloatRect b)
+ {
+ float left = Math.Min(a.Left, b.Left);
+ float top = Math.Min(a.Top, b.Top);
+ float right = Math.Max(a.Left + a.Width, b.Left + b.Width);
+ float bottom = Math.Max(a.Top + a.Height, b.Top + b.Height);
+ return new FloatRect(left, top, right - left, bottom - top);
+ }
+ static FloatRect GetSpineObjectAnimationBounds(SpineObject sp, float fps = 10)
+ {
+ sp = CopySpineObject(sp);
+ var bounds = GetSpineObjectBounds(sp);
+ var maxDuration = sp.AnimationState.IterTracks().Select(t => t?.Animation.Duration ?? 0).DefaultIfEmpty(0).Max();
+ sp.Update(0);
+ for (float tick = 0, delta = 1 / fps; tick < maxDuration; tick += delta)
+ {
+ bounds = FloatRectUnion(bounds, GetSpineObjectBounds(sp));
+ sp.Update(delta);
+ }
+ return bounds;
+ }
+ static FloatRect GetFloatRectCanvasBounds(FloatRect rect, Vector2u resolution)
+ {
+ float sizeW = rect.Width;
+ float sizeH = rect.Height;
+ float innerW = resolution.X;
+ float innerH = resolution.Y;
+ var scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH));
+ var scaleW = scale * Math.Sign(sizeW);
+ var scaleH = scale * Math.Sign(sizeH);
+
+ innerW *= scaleW;
+ innerH *= scaleH;
+
+ var x = rect.Left - (innerW - sizeW) / 2;
+ var y = rect.Top - (innerH - sizeH) / 2;
+ var w = resolution.X * scaleW;
+ var h = resolution.Y * scaleH;
+ return new(x, y, w, h);
+ }
+ }
+}
\ No newline at end of file
diff --git a/SpineViewerCLI/SpineViewerCLI.csproj b/SpineViewerCLI/SpineViewerCLI.csproj
new file mode 100644
index 0000000..7ccfe44
--- /dev/null
+++ b/SpineViewerCLI/SpineViewerCLI.csproj
@@ -0,0 +1,23 @@
+
+
+
+ enable
+ enable
+ x64
+ net8.0-windows
+ $(SolutionDir)out
+ false
+ 0.0.1
+ Exe
+
+
+
+ $(NoWarn);NETSDK1206
+
+
+
+
+
+
+
+