修复可能出现的0缩放错误
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@@ -240,8 +240,8 @@ namespace SFMLRenderer
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if (RenderWindow is null) return;
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if (RenderWindow is null) return;
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float parentW = (float)sizeInfo.NewSize.Width;
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float parentW = (float)sizeInfo.NewSize.Width;
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float parentH = (float)sizeInfo.NewSize.Height;
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float parentH = (float)sizeInfo.NewSize.Height;
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float renderW = (float)_hwndHost.ActualWidth;
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float renderW = _resolution.X;
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float renderH = (float)_hwndHost.ActualHeight;
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float renderH = _resolution.Y;
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float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
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float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
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renderW *= scale;
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renderW *= scale;
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renderH *= scale;
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renderH *= scale;
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