Merge pull request #68 from ww-rm/dev/wpf
This commit is contained in:
@@ -1,5 +1,13 @@
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# CHANGELOG
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# CHANGELOG
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## v0.15.5
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- 修复自定义导出时的画面错误
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- 设置 mp4 像素格式为 yuv420p 避免 windows 默认播放器无法打开
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- 增加预览画面和导出时的速度参数设置
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- 修复一些提示文本错误
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- 导出时自动将分辨率向下调整为 2 的倍数, 避免 yuv420p 格式出错
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## v0.15.4
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## v0.15.4
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- 修复导出时可能的卡死问题
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- 修复导出时可能的卡死问题
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@@ -31,6 +31,9 @@ namespace Spine.Exporters
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/// <param name="height">画布高像素值</param>
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/// <param name="height">画布高像素值</param>
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public BaseExporter(uint width , uint height)
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public BaseExporter(uint width , uint height)
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{
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{
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// XXX: 强制变成 2 的倍数, 防止像是 yuv420p 这种像素格式报错
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width = width >> 1 << 1;
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height = height >> 1 << 1;
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if (width <= 0 || height <= 0)
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if (width <= 0 || height <= 0)
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throw new ArgumentException($"Invalid resolution: {width}, {height}");
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throw new ArgumentException($"Invalid resolution: {width}, {height}");
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_renderTexture = new(width, height);
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_renderTexture = new(width, height);
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@@ -42,6 +45,9 @@ namespace Spine.Exporters
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/// </summary>
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/// </summary>
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public BaseExporter(Vector2u resolution)
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public BaseExporter(Vector2u resolution)
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{
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{
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// XXX: 强制变成 2 的倍数, 防止像是 yuv420p 这种像素格式报错
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resolution.X = resolution.X >> 1 << 1;
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resolution.Y = resolution.Y >> 1 << 1;
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if (resolution.X <= 0 || resolution.Y <= 0)
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if (resolution.X <= 0 || resolution.Y <= 0)
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throw new ArgumentException($"Invalid resolution: {resolution}");
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throw new ArgumentException($"Invalid resolution: {resolution}");
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_renderTexture = new(resolution.X, resolution.Y);
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_renderTexture = new(resolution.X, resolution.Y);
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@@ -92,6 +98,9 @@ namespace Spine.Exporters
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get => _renderTexture.Size;
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get => _renderTexture.Size;
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set
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set
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{
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{
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// XXX: 强制变成 2 的倍数, 防止像是 yuv420p 这种像素格式报错
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value.X = value.X >> 1 << 1;
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value.Y = value.Y >> 1 << 1;
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if (value.X <= 0 || value.Y <= 0)
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if (value.X <= 0 || value.Y <= 0)
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{
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{
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_logger.Warn("Omit invalid exporter resolution: {0}", value);
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_logger.Warn("Omit invalid exporter resolution: {0}", value);
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@@ -1,5 +1,6 @@
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using FFMpegCore;
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using FFMpegCore;
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using FFMpegCore.Pipes;
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using FFMpegCore.Pipes;
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using SFML.Graphics;
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using SFML.System;
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using SFML.System;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -63,6 +64,22 @@ namespace Spine.Exporters
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else options.WithCustomArgument("-vf unpremultiply=inplace=1");
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else options.WithCustomArgument("-vf unpremultiply=inplace=1");
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}
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}
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/// <summary>
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/// 获取的一帧, 结果是预乘的
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/// </summary>
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protected override SFMLImageVideoFrame GetFrame(SpineObject[] spines)
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{
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// BUG: 也许和 SFML 多线程或者 FFmpeg 调用有关, 当渲染线程也在运行的时候此处并行渲染会导致和 SFML 有关的内容都卡死
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// 不知道为什么用 FFmpeg 必须临时创建 RenderTexture, 否则无法正常渲染, 会导致画面帧丢失
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using var tex = new RenderTexture(_renderTexture.Size.X, _renderTexture.Size.Y);
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using var view = _renderTexture.GetView();
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tex.SetView(view);
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tex.Clear(_backgroundColorPma);
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foreach (var sp in spines.Reverse()) tex.Draw(sp);
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tex.Display();
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return new(tex.Texture.CopyToImage());
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}
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public override void Export(string output, CancellationToken ct, params SpineObject[] spines)
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public override void Export(string output, CancellationToken ct, params SpineObject[] spines)
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{
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{
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var videoFramesSource = new RawVideoPipeSource(GetFrames(spines, output, ct)) { FrameRate = _fps };
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var videoFramesSource = new RawVideoPipeSource(GetFrames(spines, output, ct)) { FrameRate = _fps };
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@@ -126,8 +126,10 @@ namespace Spine.Exporters
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private void SetMp4Options(FFMpegArgumentOptions options)
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private void SetMp4Options(FFMpegArgumentOptions options)
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{
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{
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// XXX: windows 默认播放器在播放 MP4 格式时对于 libx264 编码器只支持 yuv420p 的像素格式
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// 但是如果是 libx265 则没有该限制
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var customArgs = "-vf unpremultiply=inplace=1";
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var customArgs = "-vf unpremultiply=inplace=1";
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options.ForceFormat("mp4").WithVideoCodec("libx264").ForcePixelFormat("yuv444p")
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options.ForceFormat("mp4").WithVideoCodec("libx264").ForcePixelFormat("yuv420p")
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.WithFastStart()
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.WithFastStart()
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.WithConstantRateFactor(_crf)
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.WithConstantRateFactor(_crf)
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.WithCustomArgument(customArgs);
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.WithCustomArgument(customArgs);
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@@ -55,6 +55,21 @@ namespace Spine.Exporters
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}
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}
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protected float _fps = 24;
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protected float _fps = 24;
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public float Speed
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{
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get => _speed;
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set
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{
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if (_speed <= 0)
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{
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_logger.Warn("Omit invalid speed: {0}", value);
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return;
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}
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_speed = value;
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}
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}
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protected float _speed = 1f;
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/// <summary>
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/// <summary>
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/// 是否保留最后一帧
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/// 是否保留最后一帧
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/// </summary>
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/// </summary>
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@@ -92,7 +107,7 @@ namespace Spine.Exporters
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// 导出完整帧
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// 导出完整帧
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for (int i = 0; i < total; i++)
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for (int i = 0; i < total; i++)
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{
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{
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foreach (var spine in spines) spine.Update(delta);
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foreach (var spine in spines) spine.Update(delta * _speed);
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yield return GetFrame(spines);
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yield return GetFrame(spines);
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}
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}
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@@ -100,7 +115,7 @@ namespace Spine.Exporters
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if (hasFinal)
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if (hasFinal)
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{
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{
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// XXX: 此处还是按照完整的一帧时长进行更新, 也许可以只更新准确的最后一帧时长
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// XXX: 此处还是按照完整的一帧时长进行更新, 也许可以只更新准确的最后一帧时长
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foreach (var spine in spines) spine.Update(delta);
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foreach (var spine in spines) spine.Update(delta * _speed);
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yield return GetFrame(spines);
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yield return GetFrame(spines);
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}
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}
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}
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}
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.4</Version>
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<Version>0.15.5</Version>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@@ -37,6 +37,8 @@ namespace SpineViewer.Models
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public uint MaxFps { get; set; } = 30;
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public uint MaxFps { get; set; } = 30;
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public float Speed { get; set; } = 1f;
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public bool ShowAxis { get; set; } = true;
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public bool ShowAxis { get; set; } = true;
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public Color BackgroundColor { get; set; }
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public Color BackgroundColor { get; set; }
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@@ -104,6 +104,7 @@
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<s:String x:Key="Str_Zoom">Zoom</s:String>
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<s:String x:Key="Str_Zoom">Zoom</s:String>
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<s:String x:Key="Str_Rotation">Rotation (Degrees)</s:String>
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<s:String x:Key="Str_Rotation">Rotation (Degrees)</s:String>
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<s:String x:Key="Str_MaxFps">Max FPS</s:String>
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<s:String x:Key="Str_MaxFps">Max FPS</s:String>
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<s:String x:Key="Str_PlaySpeed">Playback Speed</s:String>
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<s:String x:Key="Str_RenderSelectedOnly">Render Selected Only</s:String>
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<s:String x:Key="Str_RenderSelectedOnly">Render Selected Only</s:String>
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<s:String x:Key="Str_ShowAxis">Show Axis</s:String>
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<s:String x:Key="Str_ShowAxis">Show Axis</s:String>
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<s:String x:Key="Str_BackgroundColor">Background Color</s:String>
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<s:String x:Key="Str_BackgroundColor">Background Color</s:String>
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@@ -166,6 +167,8 @@
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<s:String x:Key="Str_ExportDurationTooltip">Export duration; if less than 0, the maximum duration of all animations in all models will be used during export.</s:String>
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<s:String x:Key="Str_ExportDurationTooltip">Export duration; if less than 0, the maximum duration of all animations in all models will be used during export.</s:String>
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<s:String x:Key="Str_Fps">FPS</s:String>
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<s:String x:Key="Str_Fps">FPS</s:String>
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<s:String x:Key="Str_ExportSpeed">Export Speed</s:String>
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<s:String x:Key="Str_ExportSpeedTooltip">Export speed factor; only affects the animation speed of the model, not the export duration or frame rate.</s:String>
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<s:String x:Key="Str_KeepLastFrame">Keep Last Frame</s:String>
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<s:String x:Key="Str_KeepLastFrame">Keep Last Frame</s:String>
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<s:String x:Key="Str_KeepLastFrameTooltip">When keeping the last frame, animation is smoother but frame count may be one higher</s:String>
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<s:String x:Key="Str_KeepLastFrameTooltip">When keeping the last frame, animation is smoother but frame count may be one higher</s:String>
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@@ -184,7 +187,7 @@
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<s:String x:Key="Str_FFmpegCodec">Codec</s:String>
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<s:String x:Key="Str_FFmpegCodec">Codec</s:String>
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<s:String x:Key="Str_FFmpegCodecTooltip">FFmpeg codec (equivalent to "-c:v"), e.g. "libx264", "libx265"</s:String>
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<s:String x:Key="Str_FFmpegCodecTooltip">FFmpeg codec (equivalent to "-c:v"), e.g. "libx264", "libx265"</s:String>
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<s:String x:Key="Str_FFmpegPixelFormat">Pixel Format</s:String>
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<s:String x:Key="Str_FFmpegPixelFormat">Pixel Format</s:String>
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<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpeg pixel format (equivalent to "-pix_fmt"), e.g. "yuv420", "yuv444"</s:String>
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<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpeg pixel format (equivalent to "-pix_fmt"), e.g. "yuv420p", "yuv444p"</s:String>
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<s:String x:Key="Str_FFmpegBitrate">Bitrate</s:String>
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<s:String x:Key="Str_FFmpegBitrate">Bitrate</s:String>
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<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpeg bitrate (equivalent to "-b:v"), e.g. "6K", "2M"</s:String>
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<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpeg bitrate (equivalent to "-b:v"), e.g. "6K", "2M"</s:String>
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<s:String x:Key="Str_FFmpegFilter">Filter</s:String>
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<s:String x:Key="Str_FFmpegFilter">Filter</s:String>
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@@ -104,6 +104,7 @@
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<s:String x:Key="Str_Zoom">ズーム</s:String>
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<s:String x:Key="Str_Zoom">ズーム</s:String>
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<s:String x:Key="Str_Rotation">回転(度)</s:String>
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<s:String x:Key="Str_Rotation">回転(度)</s:String>
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<s:String x:Key="Str_MaxFps">最大FPS</s:String>
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<s:String x:Key="Str_MaxFps">最大FPS</s:String>
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<s:String x:Key="Str_PlaySpeed">再生速度</s:String>
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<s:String x:Key="Str_RenderSelectedOnly">選択のみレンダリング</s:String>
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<s:String x:Key="Str_RenderSelectedOnly">選択のみレンダリング</s:String>
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<s:String x:Key="Str_ShowAxis">座標軸を表示</s:String>
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<s:String x:Key="Str_ShowAxis">座標軸を表示</s:String>
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<s:String x:Key="Str_BackgroundColor">背景色</s:String>
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<s:String x:Key="Str_BackgroundColor">背景色</s:String>
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@@ -166,6 +167,8 @@
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<s:String x:Key="Str_ExportDurationTooltip">エクスポート時間。0 未満の場合、エクスポート時にすべてのモデルのすべてのアニメーションの最大時間が使用されます。</s:String>
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<s:String x:Key="Str_ExportDurationTooltip">エクスポート時間。0 未満の場合、エクスポート時にすべてのモデルのすべてのアニメーションの最大時間が使用されます。</s:String>
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<s:String x:Key="Str_Fps">FPS</s:String>
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<s:String x:Key="Str_Fps">FPS</s:String>
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<s:String x:Key="Str_ExportSpeed">エクスポート速度</s:String>
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<s:String x:Key="Str_ExportSpeedTooltip">エクスポート速度係数。モデルの動作速度のみに影響し、エクスポート時間やフレームレートなどには影響しません。</s:String>
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<s:String x:Key="Str_KeepLastFrame">最後のフレームを保持</s:String>
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<s:String x:Key="Str_KeepLastFrame">最後のフレームを保持</s:String>
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<s:String x:Key="Str_KeepLastFrameTooltip">最後のフレームを保持すると、アニメーションはより連続して見えますが、フレーム数が予想より1フレーム多くなる可能性があります</s:String>
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<s:String x:Key="Str_KeepLastFrameTooltip">最後のフレームを保持すると、アニメーションはより連続して見えますが、フレーム数が予想より1フレーム多くなる可能性があります</s:String>
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@@ -184,7 +187,7 @@
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<s:String x:Key="Str_FFmpegCodec">コーデック</s:String>
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<s:String x:Key="Str_FFmpegCodec">コーデック</s:String>
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<s:String x:Key="Str_FFmpegCodecTooltip">FFmpegコーデック。パラメーター“-c:v”に相当します。例: “libx264”、“libx265”</s:String>
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<s:String x:Key="Str_FFmpegCodecTooltip">FFmpegコーデック。パラメーター“-c:v”に相当します。例: “libx264”、“libx265”</s:String>
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<s:String x:Key="Str_FFmpegPixelFormat">ピクセルフォーマット</s:String>
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<s:String x:Key="Str_FFmpegPixelFormat">ピクセルフォーマット</s:String>
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||||||
<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpegピクセルフォーマット。パラメーター“-pix_fmt”に相当します。例: “yuv420”、“yuv444”</s:String>
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<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpegピクセルフォーマット。パラメーター“-pix_fmt”に相当します。例: “yuv420p”、“yuv444p”</s:String>
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<s:String x:Key="Str_FFmpegBitrate">ビットレート</s:String>
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<s:String x:Key="Str_FFmpegBitrate">ビットレート</s:String>
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<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpegビットレート。パラメーター“-b:v”に相当します。例: “6K”、“2M”</s:String>
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<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpegビットレート。パラメーター“-b:v”に相当します。例: “6K”、“2M”</s:String>
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||||||
<s:String x:Key="Str_FFmpegFilter">フィルター</s:String>
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<s:String x:Key="Str_FFmpegFilter">フィルター</s:String>
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||||||
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|||||||
@@ -104,6 +104,7 @@
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|||||||
<s:String x:Key="Str_Zoom">缩放</s:String>
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<s:String x:Key="Str_Zoom">缩放</s:String>
|
||||||
<s:String x:Key="Str_Rotation">旋转(角度)</s:String>
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<s:String x:Key="Str_Rotation">旋转(角度)</s:String>
|
||||||
<s:String x:Key="Str_MaxFps">最大帧率</s:String>
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<s:String x:Key="Str_MaxFps">最大帧率</s:String>
|
||||||
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<s:String x:Key="Str_PlaySpeed">播放速度</s:String>
|
||||||
<s:String x:Key="Str_RenderSelectedOnly">仅渲染选中</s:String>
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<s:String x:Key="Str_RenderSelectedOnly">仅渲染选中</s:String>
|
||||||
<s:String x:Key="Str_ShowAxis">显示坐标轴</s:String>
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<s:String x:Key="Str_ShowAxis">显示坐标轴</s:String>
|
||||||
<s:String x:Key="Str_BackgroundColor">背景颜色</s:String>
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<s:String x:Key="Str_BackgroundColor">背景颜色</s:String>
|
||||||
@@ -166,6 +167,8 @@
|
|||||||
<s:String x:Key="Str_ExportDurationTooltip">导出时长,如果小于 0,则在导出时使用所有模型所有动画的最大时长</s:String>
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<s:String x:Key="Str_ExportDurationTooltip">导出时长,如果小于 0,则在导出时使用所有模型所有动画的最大时长</s:String>
|
||||||
|
|
||||||
<s:String x:Key="Str_Fps">帧率</s:String>
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<s:String x:Key="Str_Fps">帧率</s:String>
|
||||||
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<s:String x:Key="Str_ExportSpeed">导出速度</s:String>
|
||||||
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<s:String x:Key="Str_ExportSpeedTooltip">导出速度因子, 仅影响模型的动作速度, 不影响导出时长和帧率等参数</s:String>
|
||||||
<s:String x:Key="Str_KeepLastFrame">保留最后一帧</s:String>
|
<s:String x:Key="Str_KeepLastFrame">保留最后一帧</s:String>
|
||||||
<s:String x:Key="Str_KeepLastFrameTooltip">当设置保留最后一帧时,动图会更为连贯,但是帧数可能比预期帧数多 1</s:String>
|
<s:String x:Key="Str_KeepLastFrameTooltip">当设置保留最后一帧时,动图会更为连贯,但是帧数可能比预期帧数多 1</s:String>
|
||||||
|
|
||||||
@@ -184,7 +187,7 @@
|
|||||||
<s:String x:Key="Str_FFmpegCodec">编码器</s:String>
|
<s:String x:Key="Str_FFmpegCodec">编码器</s:String>
|
||||||
<s:String x:Key="Str_FFmpegCodecTooltip">FFmpeg 编码器,等价于参数 “-c:v”,例如 “libx264”、“libx265”</s:String>
|
<s:String x:Key="Str_FFmpegCodecTooltip">FFmpeg 编码器,等价于参数 “-c:v”,例如 “libx264”、“libx265”</s:String>
|
||||||
<s:String x:Key="Str_FFmpegPixelFormat">像素格式</s:String>
|
<s:String x:Key="Str_FFmpegPixelFormat">像素格式</s:String>
|
||||||
<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpeg 像素格式,等价于参数 “-pix_fmt”,例如 “yuv420”、“yuv444”</s:String>
|
<s:String x:Key="Str_FFmpegPixelFormatTooltip">FFmpeg 像素格式,等价于参数 “-pix_fmt”,例如 “yuv420p”、“yuv444p”</s:String>
|
||||||
<s:String x:Key="Str_FFmpegBitrate">比特率</s:String>
|
<s:String x:Key="Str_FFmpegBitrate">比特率</s:String>
|
||||||
<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpeg 比特率,等价于参数 “-b:v”,例如 “6K”、“2M”</s:String>
|
<s:String x:Key="Str_FFmpegBitrateTooltip">FFmpeg 比特率,等价于参数 “-b:v”,例如 “6K”、“2M”</s:String>
|
||||||
<s:String x:Key="Str_FFmpegFilter">滤镜</s:String>
|
<s:String x:Key="Str_FFmpegFilter">滤镜</s:String>
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>0.15.4</Version>
|
<Version>0.15.5</Version>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|||||||
@@ -64,6 +64,7 @@ namespace SpineViewer.ViewModels.Exporters
|
|||||||
{
|
{
|
||||||
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
||||||
Fps = _fps,
|
Fps = _fps,
|
||||||
|
Speed = _speed,
|
||||||
KeepLast = _keepLast,
|
KeepLast = _keepLast,
|
||||||
Format = _format,
|
Format = _format,
|
||||||
Codec = _codec,
|
Codec = _codec,
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ namespace SpineViewer.ViewModels.Exporters
|
|||||||
{
|
{
|
||||||
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
||||||
Fps = _fps,
|
Fps = _fps,
|
||||||
|
Speed = _speed,
|
||||||
KeepLast = _keepLast,
|
KeepLast = _keepLast,
|
||||||
Format = _format,
|
Format = _format,
|
||||||
Loop = _loop,
|
Loop = _loop,
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ namespace SpineViewer.ViewModels.Exporters
|
|||||||
{
|
{
|
||||||
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
BackgroundColor = new(_backgroundColor.R, _backgroundColor.G, _backgroundColor.B, _backgroundColor.A),
|
||||||
Fps = _fps,
|
Fps = _fps,
|
||||||
|
Speed = _speed,
|
||||||
KeepLast = _keepLast
|
KeepLast = _keepLast
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -16,6 +16,9 @@ namespace SpineViewer.ViewModels.Exporters
|
|||||||
public uint Fps { get => _fps; set => SetProperty(ref _fps, Math.Max(1, value)); }
|
public uint Fps { get => _fps; set => SetProperty(ref _fps, Math.Max(1, value)); }
|
||||||
protected uint _fps = 30;
|
protected uint _fps = 30;
|
||||||
|
|
||||||
|
public float Speed { get => _speed; set => SetProperty(ref _speed, Math.Clamp(value, 0.001f, 1000f)); }
|
||||||
|
protected float _speed = 1f;
|
||||||
|
|
||||||
public bool KeepLast { get => _keepLast; set => SetProperty(ref _keepLast, value); }
|
public bool KeepLast { get => _keepLast; set => SetProperty(ref _keepLast, value); }
|
||||||
protected bool _keepLast = true;
|
protected bool _keepLast = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -140,6 +140,13 @@ namespace SpineViewer.ViewModels.MainWindow
|
|||||||
set => SetProperty(_renderer.MaxFps, value, v => _renderer.MaxFps = value);
|
set => SetProperty(_renderer.MaxFps, value, v => _renderer.MaxFps = value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float Speed
|
||||||
|
{
|
||||||
|
get => _speed;
|
||||||
|
set => SetProperty(ref _speed, Math.Clamp(value, 0.01f, 100f));
|
||||||
|
}
|
||||||
|
private float _speed = 1f;
|
||||||
|
|
||||||
public bool ShowAxis
|
public bool ShowAxis
|
||||||
{
|
{
|
||||||
get => _showAxis;
|
get => _showAxis;
|
||||||
@@ -193,15 +200,15 @@ namespace SpineViewer.ViewModels.MainWindow
|
|||||||
});
|
});
|
||||||
private RelayCommand? _cmd_Restart;
|
private RelayCommand? _cmd_Restart;
|
||||||
|
|
||||||
public RelayCommand Cmd_ForwardStep => _cmd_ForwardStep ??= new(() =>
|
public RelayCommand Cmd_ForwardStep => _cmd_ForwardStep ??= new(() =>
|
||||||
{
|
{
|
||||||
lock (_forwardDeltaLock) _forwardDelta += _renderer.MaxFps > 0 ? 1f / _renderer.MaxFps : 0.001f;
|
lock (_forwardDeltaLock) _forwardDelta += _renderer.MaxFps > 0 ? 1f / _renderer.MaxFps : 0.001f;
|
||||||
});
|
});
|
||||||
private RelayCommand? _cmd_ForwardStep;
|
private RelayCommand? _cmd_ForwardStep;
|
||||||
|
|
||||||
public RelayCommand Cmd_ForwardFast => _cmd_ForwardFast ??= new(() =>
|
public RelayCommand Cmd_ForwardFast => _cmd_ForwardFast ??= new(() =>
|
||||||
{
|
{
|
||||||
lock (_forwardDeltaLock) _forwardDelta += _renderer.MaxFps > 0 ? 10f / _renderer.MaxFps : 0.01f;
|
lock (_forwardDeltaLock) _forwardDelta += _renderer.MaxFps > 0 ? 10f / _renderer.MaxFps : 0.01f;
|
||||||
});
|
});
|
||||||
private RelayCommand? _cmd_ForwardFast;
|
private RelayCommand? _cmd_ForwardFast;
|
||||||
|
|
||||||
@@ -390,7 +397,7 @@ namespace SpineViewer.ViewModels.MainWindow
|
|||||||
if (_cancelToken?.IsCancellationRequested ?? true) break; // 提前中止
|
if (_cancelToken?.IsCancellationRequested ?? true) break; // 提前中止
|
||||||
|
|
||||||
sp.Update(0); // 避免物理效果出现问题
|
sp.Update(0); // 避免物理效果出现问题
|
||||||
sp.Update(delta);
|
sp.Update(delta * _speed);
|
||||||
|
|
||||||
// 为选中对象绘制一个半透明背景
|
// 为选中对象绘制一个半透明背景
|
||||||
if (sp.IsSelected)
|
if (sp.IsSelected)
|
||||||
@@ -426,7 +433,7 @@ namespace SpineViewer.ViewModels.MainWindow
|
|||||||
}
|
}
|
||||||
|
|
||||||
public RendererWorkspaceConfigModel WorkspaceConfig
|
public RendererWorkspaceConfigModel WorkspaceConfig
|
||||||
{
|
{
|
||||||
// TODO: 背景图片
|
// TODO: 背景图片
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@@ -441,23 +448,25 @@ namespace SpineViewer.ViewModels.MainWindow
|
|||||||
FlipX = FlipX,
|
FlipX = FlipX,
|
||||||
FlipY = FlipY,
|
FlipY = FlipY,
|
||||||
MaxFps = MaxFps,
|
MaxFps = MaxFps,
|
||||||
|
Speed = Speed,
|
||||||
ShowAxis = ShowAxis,
|
ShowAxis = ShowAxis,
|
||||||
BackgroundColor = BackgroundColor,
|
BackgroundColor = BackgroundColor,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
ResolutionX = value.ResolutionX;
|
ResolutionX = value.ResolutionX;
|
||||||
ResolutionY = value.ResolutionY;
|
ResolutionY = value.ResolutionY;
|
||||||
CenterX = value.CenterX;
|
CenterX = value.CenterX;
|
||||||
CenterY = value.CenterY;
|
CenterY = value.CenterY;
|
||||||
Zoom = value.Zoom;
|
Zoom = value.Zoom;
|
||||||
Rotation = value.Rotation;
|
Rotation = value.Rotation;
|
||||||
FlipX = value.FlipX;
|
FlipX = value.FlipX;
|
||||||
FlipY = value.FlipY;
|
FlipY = value.FlipY;
|
||||||
MaxFps = value.MaxFps;
|
MaxFps = value.MaxFps;
|
||||||
ShowAxis = value.ShowAxis;
|
Speed = value.Speed;
|
||||||
BackgroundColor = value.BackgroundColor;
|
ShowAxis = value.ShowAxis;
|
||||||
|
BackgroundColor = value.BackgroundColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,6 +67,7 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="60"/>
|
<RowDefinition Height="60"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
@@ -122,38 +123,42 @@
|
|||||||
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
||||||
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
||||||
|
|
||||||
<!-- 是否保留最后一帧 -->
|
<!-- 导出速度 -->
|
||||||
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_ExportSpeed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
<ToggleButton Grid.Row="11" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
<TextBox Grid.Row="11" Grid.Column="1" Text="{Binding Speed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
|
|
||||||
<Separator Grid.Row="12" Grid.ColumnSpan="2" Height="10"/>
|
<!-- 是否保留最后一帧 -->
|
||||||
|
<Label Grid.Row="12" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
||||||
|
<ToggleButton Grid.Row="12" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
||||||
|
|
||||||
|
<Separator Grid.Row="13" Grid.ColumnSpan="2" Height="10"/>
|
||||||
|
|
||||||
<!-- 导出格式 -->
|
<!-- 导出格式 -->
|
||||||
<Label Grid.Row="13" Grid.Column="0" Content="{DynamicResource Str_FFmpegFormat}" ToolTip="{DynamicResource Str_FFmpegFormatTooltip}"/>
|
<Label Grid.Row="14" Grid.Column="0" Content="{DynamicResource Str_FFmpegFormat}" ToolTip="{DynamicResource Str_FFmpegFormatTooltip}"/>
|
||||||
<TextBox Grid.Row="13" Grid.Column="1" Text="{Binding Format}" ToolTip="{DynamicResource Str_FFmpegFormatTooltip}"/>
|
<TextBox Grid.Row="14" Grid.Column="1" Text="{Binding Format}" ToolTip="{DynamicResource Str_FFmpegFormatTooltip}"/>
|
||||||
|
|
||||||
<!-- 编码器 -->
|
<!-- 编码器 -->
|
||||||
<Label Grid.Row="14" Grid.Column="0" Content="{DynamicResource Str_FFmpegCodec}" ToolTip="{DynamicResource Str_FFmpegCodecTooltip}"/>
|
<Label Grid.Row="15" Grid.Column="0" Content="{DynamicResource Str_FFmpegCodec}" ToolTip="{DynamicResource Str_FFmpegCodecTooltip}"/>
|
||||||
<TextBox Grid.Row="14" Grid.Column="1" Text="{Binding Codec}" ToolTip="{DynamicResource Str_FFmpegCodecTooltip}"/>
|
<TextBox Grid.Row="15" Grid.Column="1" Text="{Binding Codec}" ToolTip="{DynamicResource Str_FFmpegCodecTooltip}"/>
|
||||||
|
|
||||||
<!-- 像素格式 -->
|
<!-- 像素格式 -->
|
||||||
<Label Grid.Row="15" Grid.Column="0" Content="{DynamicResource Str_FFmpegPixelFormat}" ToolTip="{DynamicResource Str_FFmpegPixelFormatTooltip}"/>
|
<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_FFmpegPixelFormat}" ToolTip="{DynamicResource Str_FFmpegPixelFormatTooltip}"/>
|
||||||
<TextBox Grid.Row="15" Grid.Column="1" Text="{Binding PixelFormat}" ToolTip="{DynamicResource Str_FFmpegPixelFormatTooltip}"/>
|
<TextBox Grid.Row="16" Grid.Column="1" Text="{Binding PixelFormat}" ToolTip="{DynamicResource Str_FFmpegPixelFormatTooltip}"/>
|
||||||
|
|
||||||
<!-- 比特率 -->
|
<!-- 比特率 -->
|
||||||
<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_FFmpegBitrate}" ToolTip="{DynamicResource Str_FFmpegBitrateTooltip}"/>
|
<Label Grid.Row="17" Grid.Column="0" Content="{DynamicResource Str_FFmpegBitrate}" ToolTip="{DynamicResource Str_FFmpegBitrateTooltip}"/>
|
||||||
<TextBox Grid.Row="16" Grid.Column="1" Text="{Binding Bitrate}" ToolTip="{DynamicResource Str_FFmpegBitrateTooltip}"/>
|
<TextBox Grid.Row="17" Grid.Column="1" Text="{Binding Bitrate}" ToolTip="{DynamicResource Str_FFmpegBitrateTooltip}"/>
|
||||||
|
|
||||||
<!-- 滤镜 -->
|
<!-- 滤镜 -->
|
||||||
<Label Grid.Row="17" Grid.Column="0" Content="{DynamicResource Str_FFmpegFilter}" ToolTip="{DynamicResource Str_FFmpegFilterTooltip}"/>
|
<Label Grid.Row="18" Grid.Column="0" Content="{DynamicResource Str_FFmpegFilter}" ToolTip="{DynamicResource Str_FFmpegFilterTooltip}"/>
|
||||||
<TextBox Grid.Row="17" Grid.Column="1" Text="{Binding Filter}" ToolTip="{DynamicResource Str_FFmpegFilterTooltip}"/>
|
<TextBox Grid.Row="18" Grid.Column="1" Text="{Binding Filter}" ToolTip="{DynamicResource Str_FFmpegFilterTooltip}"/>
|
||||||
|
|
||||||
<!-- 自定义参数 -->
|
<!-- 自定义参数 -->
|
||||||
<Label Grid.Row="18" Grid.Column="0"
|
<Label Grid.Row="19" Grid.Column="0"
|
||||||
VerticalAlignment="Top"
|
VerticalAlignment="Top"
|
||||||
Content="{DynamicResource Str_FFmpegCustomArgs}"
|
Content="{DynamicResource Str_FFmpegCustomArgs}"
|
||||||
ToolTip="{DynamicResource Str_FFmpegCustomArgsTooltip}"/>
|
ToolTip="{DynamicResource Str_FFmpegCustomArgsTooltip}"/>
|
||||||
<TextBox Grid.Row="18" Grid.Column="1"
|
<TextBox Grid.Row="19" Grid.Column="1"
|
||||||
HorizontalContentAlignment="Left"
|
HorizontalContentAlignment="Left"
|
||||||
VerticalContentAlignment="Top"
|
VerticalContentAlignment="Top"
|
||||||
TextWrapping="Wrap"
|
TextWrapping="Wrap"
|
||||||
|
|||||||
@@ -67,6 +67,7 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
<!-- 水平分辨率 -->
|
<!-- 水平分辨率 -->
|
||||||
@@ -121,31 +122,35 @@
|
|||||||
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
||||||
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
||||||
|
|
||||||
<!-- 是否保留最后一帧 -->
|
<!-- 导出速度 -->
|
||||||
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_ExportSpeed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
<ToggleButton Grid.Row="11" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
<TextBox Grid.Row="11" Grid.Column="1" Text="{Binding Speed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
|
|
||||||
<Separator Grid.Row="12" Grid.ColumnSpan="2" Height="10"/>
|
<!-- 是否保留最后一帧 -->
|
||||||
|
<Label Grid.Row="12" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
||||||
|
<ToggleButton Grid.Row="12" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
||||||
|
|
||||||
|
<Separator Grid.Row="13" Grid.ColumnSpan="2" Height="10"/>
|
||||||
|
|
||||||
<!-- 视频格式 -->
|
<!-- 视频格式 -->
|
||||||
<Label Grid.Row="13" Grid.Column="0" Content="{DynamicResource Str_VideoFormat}"/>
|
<Label Grid.Row="14" Grid.Column="0" Content="{DynamicResource Str_VideoFormat}"/>
|
||||||
<ComboBox Grid.Row="13" Grid.Column="1" SelectedItem="{Binding Format}" ItemsSource="{Binding VideoFormatOptions}"/>
|
<ComboBox Grid.Row="14" Grid.Column="1" SelectedItem="{Binding Format}" ItemsSource="{Binding VideoFormatOptions}"/>
|
||||||
|
|
||||||
<!-- 动图是否循环 -->
|
<!-- 动图是否循环 -->
|
||||||
<Label Grid.Row="14" Grid.Column="0" Content="{DynamicResource Str_LoopPlay}" ToolTip="{DynamicResource Str_LoopPlayTooltip}"/>
|
<Label Grid.Row="15" Grid.Column="0" Content="{DynamicResource Str_LoopPlay}" ToolTip="{DynamicResource Str_LoopPlayTooltip}"/>
|
||||||
<ToggleButton Grid.Row="14" Grid.Column="1" IsChecked="{Binding Loop}" ToolTip="{DynamicResource Str_LoopPlayTooltip}"/>
|
<ToggleButton Grid.Row="15" Grid.Column="1" IsChecked="{Binding Loop}" ToolTip="{DynamicResource Str_LoopPlayTooltip}"/>
|
||||||
|
|
||||||
<!-- 质量参数 -->
|
<!-- 质量参数 -->
|
||||||
<Label Grid.Row="15" Grid.Column="0" Content="{DynamicResource Str_QualityParameter}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
|
<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_QualityParameter}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
|
||||||
<TextBox Grid.Row="15" Grid.Column="1" Text="{Binding Quality}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
|
<TextBox Grid.Row="16" Grid.Column="1" Text="{Binding Quality}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
|
||||||
|
|
||||||
<!-- 无损压缩 -->
|
<!-- 无损压缩 -->
|
||||||
<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_LosslessParam}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
|
<Label Grid.Row="17" Grid.Column="0" Content="{DynamicResource Str_LosslessParam}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
|
||||||
<ToggleButton Grid.Row="16" Grid.Column="1" IsChecked="{Binding Lossless}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
|
<ToggleButton Grid.Row="17" Grid.Column="1" IsChecked="{Binding Lossless}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
|
||||||
|
|
||||||
<!-- CRF 参数 -->
|
<!-- CRF 参数 -->
|
||||||
<Label Grid.Row="17" Grid.Column="0" Content="{DynamicResource Str_CrfParameter}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
|
<Label Grid.Row="18" Grid.Column="0" Content="{DynamicResource Str_CrfParameter}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
|
||||||
<TextBox Grid.Row="17" Grid.Column="1" Text="{Binding Crf}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
|
<TextBox Grid.Row="18" Grid.Column="1" Text="{Binding Crf}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
</ScrollViewer>
|
</ScrollViewer>
|
||||||
|
|
||||||
|
|||||||
@@ -62,6 +62,7 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
<!-- 水平分辨率 -->
|
<!-- 水平分辨率 -->
|
||||||
@@ -116,9 +117,13 @@
|
|||||||
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_Fps}"/>
|
||||||
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding Fps}"/>
|
||||||
|
|
||||||
|
<!-- 导出速度 -->
|
||||||
|
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_ExportSpeed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
|
<TextBox Grid.Row="11" Grid.Column="1" Text="{Binding Speed}" ToolTip="{DynamicResource Str_ExportSpeedTooltip}"/>
|
||||||
|
|
||||||
<!-- 是否保留最后一帧 -->
|
<!-- 是否保留最后一帧 -->
|
||||||
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
<Label Grid.Row="12" Grid.Column="0" Content="{DynamicResource Str_KeepLastFrame}" ToolTip="{DynamicResource Str_KeepLastFrameTooltip}"/>
|
||||||
<ToggleButton Grid.Row="11" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
<ToggleButton Grid.Row="12" Grid.Column="1" IsChecked="{Binding KeepLast}" ToolTip="{DynamicResource Str_KeelLastFrameTooltip}"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
</ScrollViewer>
|
</ScrollViewer>
|
||||||
</Border>
|
</Border>
|
||||||
|
|||||||
@@ -693,6 +693,7 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
<!-- 水平分辨率 -->
|
<!-- 水平分辨率 -->
|
||||||
@@ -731,13 +732,17 @@
|
|||||||
<Label Grid.Row="8" Grid.Column="0" Content="{DynamicResource Str_MaxFps}"/>
|
<Label Grid.Row="8" Grid.Column="0" Content="{DynamicResource Str_MaxFps}"/>
|
||||||
<TextBox Grid.Row="8" Grid.Column="1" Text="{Binding MaxFps}"/>
|
<TextBox Grid.Row="8" Grid.Column="1" Text="{Binding MaxFps}"/>
|
||||||
|
|
||||||
|
<!-- 播放速度 -->
|
||||||
|
<Label Grid.Row="9" Grid.Column="0" Content="{DynamicResource Str_PlaySpeed}"/>
|
||||||
|
<TextBox Grid.Row="9" Grid.Column="1" Text="{Binding Speed}"/>
|
||||||
|
|
||||||
<!-- 显示坐标轴 -->
|
<!-- 显示坐标轴 -->
|
||||||
<Label Grid.Row="9" Grid.Column="0" Content="{DynamicResource Str_ShowAxis}"/>
|
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_ShowAxis}"/>
|
||||||
<ToggleButton Grid.Row="9" Grid.Column="1" IsChecked="{Binding ShowAxis}"/>
|
<ToggleButton Grid.Row="10" Grid.Column="1" IsChecked="{Binding ShowAxis}"/>
|
||||||
|
|
||||||
<!-- 背景颜色 -->
|
<!-- 背景颜色 -->
|
||||||
<Label Grid.Row="10" Grid.Column="0" Content="{DynamicResource Str_BackgroundColor}" ToolTip="#AARRGGBB"/>
|
<Label Grid.Row="11" Grid.Column="0" Content="{DynamicResource Str_BackgroundColor}" ToolTip="#AARRGGBB"/>
|
||||||
<TextBox Grid.Row="10" Grid.Column="1" Text="{Binding BackgroundColor}" ToolTip="#AARRGGBB"/>
|
<TextBox Grid.Row="11" Grid.Column="1" Text="{Binding BackgroundColor}" ToolTip="#AARRGGBB"/>
|
||||||
|
|
||||||
<!-- 背景图案 -->
|
<!-- 背景图案 -->
|
||||||
<!-- 背景图案模式 -->
|
<!-- 背景图案模式 -->
|
||||||
|
|||||||
Reference in New Issue
Block a user