修复3.4的附件残留问题
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@@ -181,6 +181,7 @@ namespace Spine
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_skinLoadStatus = other._skinLoadStatus.ToDictionary();
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ReloadSkins();
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// XXX(#105): 部分 3.4 模型此处可能导致预期外的插槽附件残留
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// 拷贝插槽属性值
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for (int i = 0; i < other._skeleton.Slots.Length; i++)
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{
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