This commit is contained in:
ww-rm
2025-02-28 19:49:12 +08:00
parent c57303506c
commit d844c7463d

View File

@@ -13,152 +13,49 @@ namespace SpineViewer
{
public partial class SpinePreviewer : UserControl
{
/// <summary>
/// 包装类, 用于 PropertyGrid 显示
/// </summary>
private class PreviewerProperty
{
public const float ZOOM_MAX = 1000f;
public const float ZOOM_MIN = 0.001f;
private readonly SpinePreviewer previewer;
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly Control ContainerControl;
public PreviewerProperty(SpinePreviewer previewer)
{
RenderWindow = previewer.RenderWindow;
ContainerControl = previewer;
}
public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
/// <summary>
/// 导出画面分辨率
/// </summary>
[TypeConverter(typeof(SizeTypeConverter))]
[Category("属性"), DisplayName("分辨率")]
public Size Resolution
{
get => resolution;
set
{
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = ContainerControl.Width;
float parentY = ContainerControl.Height;
float sizeX = value.Width;
float sizeY = value.Height;
if ((sizeY / sizeX) < (parentY / parentX))
{
// 相同的 X, 子窗口 Y 更小
sizeY = parentX * sizeY / sizeX;
sizeX = parentX;
}
else
{
// 相同的 Y, 子窗口 X 更小
sizeX = parentY * sizeX / sizeY;
sizeY = parentY;
}
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
RenderWindow.SetView(view);
resolution = value;
}
}
private Size resolution = new(0, 0);
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
[TypeConverter(typeof(PointFTypeConverter))]
[Category("属性"), DisplayName("画面中心点")]
public PointF Center
{
get
{
var center = RenderWindow.GetView().Center;
return new(center.X, center.Y);
}
set
{
var view = RenderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
}
}
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
/// <summary>
/// 画面缩放
/// </summary>
[Category("属性"), DisplayName("缩放")]
public float Zoom
{
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
set
{
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
RenderWindow.SetView(view);
}
}
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("旋转")]
public float Rotation
{
get => RenderWindow.GetView().Rotation;
set
{
var view = RenderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
}
}
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("水平翻转")]
public bool FlipX
{
get => RenderWindow.GetView().Size.X < 0;
set
{
var view = RenderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("垂直翻转")]
public bool FlipY
{
get => RenderWindow.GetView().Size.Y < 0;
set
{
var view = RenderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
}
[Category("自定义"), Description("用于显示画面属性的属性页")]
@@ -169,7 +66,7 @@ namespace SpineViewer
{
propertyGrid = value;
if (propertyGrid is not null)
propertyGrid.SelectedObject = Property;
propertyGrid.SelectedObject = new PreviewerProperty(this);
}
}
private PropertyGrid? propertyGrid;
@@ -181,7 +78,6 @@ namespace SpineViewer
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.System.Clock Clock = new();
private readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.Green;
private readonly PreviewerProperty Property;
public SpinePreviewer()
{
@@ -189,12 +85,152 @@ namespace SpineViewer
RenderWindow = new(panel.Handle);
RenderWindow.SetFramerateLimit(30);
RenderWindow.SetActive(false);
Property = new(this)
Resolution = new(1280, 720);
Center = new(0, 0);
FlipY = true;
}
public const float ZOOM_MAX = 1000f;
public const float ZOOM_MIN = 0.001f;
/// <summary>
/// 分辨率
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public Size Resolution
{
get => resolution;
set
{
Resolution = new(1280, 720),
Center = new(0, 0),
FlipY = true
};
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = Width;
float parentY = Height;
float sizeX = value.Width;
float sizeY = value.Height;
if ((sizeY / sizeX) < (parentY / parentX))
{
// 相同的 X, 子窗口 Y 更小
sizeY = parentX * sizeY / sizeX;
sizeX = parentX;
}
else
{
// 相同的 Y, 子窗口 X 更小
sizeX = parentY * sizeX / sizeY;
sizeY = parentY;
}
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
RenderWindow.SetView(view);
resolution = value;
}
}
private Size resolution = new(0, 0);
/// <summary>
/// 画面中心点
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public PointF Center
{
get
{
var center = RenderWindow.GetView().Center;
return new(center.X, center.Y);
}
set
{
var view = RenderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
}
}
/// <summary>
/// 画面缩放
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public float Zoom
{
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
set
{
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
RenderWindow.SetView(view);
}
}
/// <summary>
/// 画面旋转
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public float Rotation
{
get => RenderWindow.GetView().Rotation;
set
{
var view = RenderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
}
}
/// <summary>
/// 水平翻转
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool FlipX
{
get => RenderWindow.GetView().Size.X < 0;
set
{
var view = RenderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
/// <summary>
/// 垂直翻转
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool FlipY
{
get => RenderWindow.GetView().Size.Y < 0;
set
{
var view = RenderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
RenderWindow.SetView(view);
}
}
public void StartPreview()
@@ -254,7 +290,7 @@ namespace SpineViewer
private void panel_MouseWheel(object sender, MouseEventArgs e)
{
Property.Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
PropertyGrid?.Refresh();
}