重构
This commit is contained in:
@@ -13,152 +13,49 @@ namespace SpineViewer
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{
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public partial class SpinePreviewer : UserControl
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{
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/// <summary>
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/// 包装类, 用于 PropertyGrid 显示
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/// </summary>
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private class PreviewerProperty
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{
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public const float ZOOM_MAX = 1000f;
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public const float ZOOM_MIN = 0.001f;
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private readonly SpinePreviewer previewer;
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private readonly SFML.Graphics.RenderWindow RenderWindow;
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private readonly Control ContainerControl;
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public PreviewerProperty(SpinePreviewer previewer)
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{
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RenderWindow = previewer.RenderWindow;
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ContainerControl = previewer;
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}
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public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
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/// <summary>
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/// 导出画面分辨率
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/// </summary>
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[TypeConverter(typeof(SizeTypeConverter))]
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[Category("属性"), DisplayName("分辨率")]
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public Size Resolution
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{
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get => resolution;
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set
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{
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if (value.Width <= 0) value.Width = 100;
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if (value.Height <= 0) value.Height = 100;
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float parentX = ContainerControl.Width;
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float parentY = ContainerControl.Height;
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float sizeX = value.Width;
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float sizeY = value.Height;
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if ((sizeY / sizeX) < (parentY / parentX))
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{
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// 相同的 X, 子窗口 Y 更小
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sizeY = parentX * sizeY / sizeX;
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sizeX = parentX;
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}
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else
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{
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// 相同的 Y, 子窗口 X 更小
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sizeX = parentY * sizeX / sizeY;
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sizeY = parentY;
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}
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// 必须通过 SFML 的方法调整窗口
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RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
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// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
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var view = RenderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(value.Width * signX, value.Height * signY);
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RenderWindow.SetView(view);
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resolution = value;
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}
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}
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private Size resolution = new(0, 0);
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public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
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[TypeConverter(typeof(PointFTypeConverter))]
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[Category("属性"), DisplayName("画面中心点")]
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public PointF Center
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{
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get
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{
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var center = RenderWindow.GetView().Center;
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return new(center.X, center.Y);
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}
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set
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{
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var view = RenderWindow.GetView();
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view.Center = new(value.X, value.Y);
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RenderWindow.SetView(view);
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}
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}
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public PointF Center { get => previewer.Center; set => previewer.Center = value; }
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/// <summary>
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/// 画面缩放
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/// </summary>
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[Category("属性"), DisplayName("缩放")]
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public float Zoom
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{
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get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
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set
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{
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value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
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var view = RenderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
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RenderWindow.SetView(view);
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}
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}
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public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
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/// <summary>
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/// 画面旋转
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/// </summary>
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[Category("属性"), DisplayName("旋转")]
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public float Rotation
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{
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get => RenderWindow.GetView().Rotation;
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set
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{
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var view = RenderWindow.GetView();
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view.Rotation = value;
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RenderWindow.SetView(view);
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}
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}
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public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
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/// <summary>
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/// 画面旋转
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/// </summary>
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[Category("属性"), DisplayName("水平翻转")]
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public bool FlipX
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{
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get => RenderWindow.GetView().Size.X < 0;
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set
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{
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var view = RenderWindow.GetView();
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var size = view.Size;
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if (size.X > 0 && value || size.X < 0 && !value)
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size.X *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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}
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}
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public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
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/// <summary>
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/// 画面旋转
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/// </summary>
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[Category("属性"), DisplayName("垂直翻转")]
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public bool FlipY
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{
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get => RenderWindow.GetView().Size.Y < 0;
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set
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{
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var view = RenderWindow.GetView();
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var size = view.Size;
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if (size.Y > 0 && value || size.Y < 0 && !value)
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size.Y *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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}
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}
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public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
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}
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[Category("自定义"), Description("用于显示画面属性的属性页")]
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@@ -169,7 +66,7 @@ namespace SpineViewer
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{
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propertyGrid = value;
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if (propertyGrid is not null)
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propertyGrid.SelectedObject = Property;
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propertyGrid.SelectedObject = new PreviewerProperty(this);
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}
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}
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private PropertyGrid? propertyGrid;
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@@ -181,7 +78,6 @@ namespace SpineViewer
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private readonly SFML.Graphics.RenderWindow RenderWindow;
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private readonly SFML.System.Clock Clock = new();
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private readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.Green;
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private readonly PreviewerProperty Property;
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public SpinePreviewer()
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{
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@@ -189,12 +85,152 @@ namespace SpineViewer
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RenderWindow = new(panel.Handle);
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RenderWindow.SetFramerateLimit(30);
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RenderWindow.SetActive(false);
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Property = new(this)
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Resolution = new(1280, 720);
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Center = new(0, 0);
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FlipY = true;
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}
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public const float ZOOM_MAX = 1000f;
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public const float ZOOM_MIN = 0.001f;
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/// <summary>
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/// 分辨率
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public Size Resolution
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{
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get => resolution;
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set
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{
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Resolution = new(1280, 720),
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Center = new(0, 0),
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FlipY = true
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};
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if (value.Width <= 0) value.Width = 100;
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if (value.Height <= 0) value.Height = 100;
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float parentX = Width;
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float parentY = Height;
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float sizeX = value.Width;
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float sizeY = value.Height;
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if ((sizeY / sizeX) < (parentY / parentX))
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{
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// 相同的 X, 子窗口 Y 更小
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sizeY = parentX * sizeY / sizeX;
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sizeX = parentX;
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}
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else
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{
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// 相同的 Y, 子窗口 X 更小
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sizeX = parentY * sizeX / sizeY;
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sizeY = parentY;
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}
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// 必须通过 SFML 的方法调整窗口
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RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
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// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
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var view = RenderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(value.Width * signX, value.Height * signY);
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RenderWindow.SetView(view);
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resolution = value;
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}
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}
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private Size resolution = new(0, 0);
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/// <summary>
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/// 画面中心点
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public PointF Center
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{
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get
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{
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var center = RenderWindow.GetView().Center;
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return new(center.X, center.Y);
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}
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set
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{
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var view = RenderWindow.GetView();
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view.Center = new(value.X, value.Y);
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RenderWindow.SetView(view);
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}
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}
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/// <summary>
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/// 画面缩放
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public float Zoom
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{
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get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
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set
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{
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value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
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var view = RenderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
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RenderWindow.SetView(view);
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}
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}
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/// <summary>
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/// 画面旋转
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/// </summary>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public float Rotation
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{
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get => RenderWindow.GetView().Rotation;
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set
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{
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var view = RenderWindow.GetView();
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view.Rotation = value;
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RenderWindow.SetView(view);
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}
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}
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/// <summary>
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/// 水平翻转
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public bool FlipX
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{
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get => RenderWindow.GetView().Size.X < 0;
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set
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{
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var view = RenderWindow.GetView();
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var size = view.Size;
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if (size.X > 0 && value || size.X < 0 && !value)
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size.X *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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}
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}
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/// <summary>
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/// 垂直翻转
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public bool FlipY
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{
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get => RenderWindow.GetView().Size.Y < 0;
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set
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{
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var view = RenderWindow.GetView();
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var size = view.Size;
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if (size.Y > 0 && value || size.Y < 0 && !value)
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size.Y *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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}
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}
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public void StartPreview()
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@@ -254,7 +290,7 @@ namespace SpineViewer
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private void panel_MouseWheel(object sender, MouseEventArgs e)
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{
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Property.Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
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Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
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PropertyGrid?.Refresh();
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}
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