This commit is contained in:
ww-rm
2025-02-28 19:49:12 +08:00
parent c57303506c
commit d844c7463d

View File

@@ -13,25 +13,91 @@ namespace SpineViewer
{
public partial class SpinePreviewer : UserControl
{
/// <summary>
/// 包装类, 用于 PropertyGrid 显示
/// </summary>
private class PreviewerProperty
{
public const float ZOOM_MAX = 1000f;
public const float ZOOM_MIN = 0.001f;
private readonly SpinePreviewer previewer;
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly Control ContainerControl;
public PreviewerProperty(SpinePreviewer previewer)
{
RenderWindow = previewer.RenderWindow;
ContainerControl = previewer;
}
public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
/// <summary>
/// 导出画面分辨率
/// </summary>
[TypeConverter(typeof(SizeTypeConverter))]
[Category("属性"), DisplayName("分辨率")]
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
[TypeConverter(typeof(PointFTypeConverter))]
[Category("属性"), DisplayName("画面中心点")]
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
/// <summary>
/// 画面缩放
/// </summary>
[Category("属性"), DisplayName("缩放")]
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("旋转")]
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("水平翻转")]
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("垂直翻转")]
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
}
[Category("自定义"), Description("用于显示画面属性的属性页")]
public PropertyGrid? PropertyGrid
{
get => propertyGrid;
set
{
propertyGrid = value;
if (propertyGrid is not null)
propertyGrid.SelectedObject = new PreviewerProperty(this);
}
}
private PropertyGrid? propertyGrid;
[Category("自定义"), Description("帧渲染事件")]
public event EventHandler<RenderFrameEventArgs>? RenderFrame;
private void OnRenderFrame(float delta) { RenderFrame?.Invoke(this, new(RenderWindow, delta)); }
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.System.Clock Clock = new();
private readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.Green;
public SpinePreviewer()
{
InitializeComponent();
RenderWindow = new(panel.Handle);
RenderWindow.SetFramerateLimit(30);
RenderWindow.SetActive(false);
Resolution = new(1280, 720);
Center = new(0, 0);
FlipY = true;
}
public const float ZOOM_MAX = 1000f;
public const float ZOOM_MIN = 0.001f;
/// <summary>
/// 分辨率
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public Size Resolution
{
get => resolution;
@@ -40,8 +106,8 @@ namespace SpineViewer
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = ContainerControl.Width;
float parentY = ContainerControl.Height;
float parentX = Width;
float parentY = Height;
float sizeX = value.Width;
float sizeY = value.Height;
@@ -74,8 +140,11 @@ namespace SpineViewer
}
private Size resolution = new(0, 0);
[TypeConverter(typeof(PointFTypeConverter))]
[Category("属性"), DisplayName("画面中心点")]
/// <summary>
/// 画面中心点
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public PointF Center
{
get
@@ -94,7 +163,8 @@ namespace SpineViewer
/// <summary>
/// 画面缩放
/// </summary>
[Category("属性"), DisplayName("缩放")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public float Zoom
{
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
@@ -112,7 +182,8 @@ namespace SpineViewer
/// <summary>
/// 画面旋转
/// </summary>
[Category("属性"), DisplayName("旋转")]
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public float Rotation
{
get => RenderWindow.GetView().Rotation;
@@ -125,9 +196,10 @@ namespace SpineViewer
}
/// <summary>
/// 画面旋
/// 水平翻
/// </summary>
[Category("属性"), DisplayName("水平翻转")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool FlipX
{
get => RenderWindow.GetView().Size.X < 0;
@@ -143,9 +215,10 @@ namespace SpineViewer
}
/// <summary>
/// 画面旋
/// 垂直翻
/// </summary>
[Category("属性"), DisplayName("垂直翻转")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool FlipY
{
get => RenderWindow.GetView().Size.Y < 0;
@@ -159,43 +232,6 @@ namespace SpineViewer
RenderWindow.SetView(view);
}
}
}
[Category("自定义"), Description("用于显示画面属性的属性页")]
public PropertyGrid? PropertyGrid
{
get => propertyGrid;
set
{
propertyGrid = value;
if (propertyGrid is not null)
propertyGrid.SelectedObject = Property;
}
}
private PropertyGrid? propertyGrid;
[Category("自定义"), Description("帧渲染事件")]
public event EventHandler<RenderFrameEventArgs>? RenderFrame;
private void OnRenderFrame(float delta) { RenderFrame?.Invoke(this, new(RenderWindow, delta)); }
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.System.Clock Clock = new();
private readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.Green;
private readonly PreviewerProperty Property;
public SpinePreviewer()
{
InitializeComponent();
RenderWindow = new(panel.Handle);
RenderWindow.SetFramerateLimit(30);
RenderWindow.SetActive(false);
Property = new(this)
{
Resolution = new(1280, 720),
Center = new(0, 0),
FlipY = true
};
}
public void StartPreview()
{
@@ -254,7 +290,7 @@ namespace SpineViewer
private void panel_MouseWheel(object sender, MouseEventArgs e)
{
Property.Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
PropertyGrid?.Refresh();
}