diff --git a/SpineRuntimes/SpineRuntime21/Skeleton.cs b/SpineRuntimes/SpineRuntime21/Skeleton.cs index 11d8763..4f47a24 100644 --- a/SpineRuntimes/SpineRuntime21/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime21/Skeleton.cs @@ -338,7 +338,7 @@ namespace SpineRuntime21 { if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); diff --git a/SpineRuntimes/SpineRuntime34/Skeleton.cs b/SpineRuntimes/SpineRuntime34/Skeleton.cs index 6cae9a4..64b891d 100644 --- a/SpineRuntimes/SpineRuntime34/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime34/Skeleton.cs @@ -489,7 +489,7 @@ namespace SpineRuntime34 { if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); diff --git a/SpineRuntimes/SpineRuntime35/Skeleton.cs b/SpineRuntimes/SpineRuntime35/Skeleton.cs index 284c315..d12e9b3 100644 --- a/SpineRuntimes/SpineRuntime35/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime35/Skeleton.cs @@ -521,7 +521,7 @@ namespace SpineRuntime35 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime36/Skeleton.cs b/SpineRuntimes/SpineRuntime36/Skeleton.cs index 637f6c1..30a105c 100644 --- a/SpineRuntimes/SpineRuntime36/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime36/Skeleton.cs @@ -528,7 +528,7 @@ namespace SpineRuntime36 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime37/Skeleton.cs b/SpineRuntimes/SpineRuntime37/Skeleton.cs index db7a403..b13a7dc 100644 --- a/SpineRuntimes/SpineRuntime37/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime37/Skeleton.cs @@ -580,7 +580,7 @@ namespace SpineRuntime37 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime38/Skeleton.cs b/SpineRuntimes/SpineRuntime38/Skeleton.cs index 4b47340..46205fa 100644 --- a/SpineRuntimes/SpineRuntime38/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime38/Skeleton.cs @@ -617,7 +617,7 @@ namespace SpineRuntime38 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime40/Skeleton.cs b/SpineRuntimes/SpineRuntime40/Skeleton.cs index 6036b8c..085b74d 100644 --- a/SpineRuntimes/SpineRuntime40/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime40/Skeleton.cs @@ -595,7 +595,7 @@ namespace SpineRuntime40 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime41/Skeleton.cs b/SpineRuntimes/SpineRuntime41/Skeleton.cs index 93f0f7e..4d11257 100644 --- a/SpineRuntimes/SpineRuntime41/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime41/Skeleton.cs @@ -641,7 +641,7 @@ namespace SpineRuntime41 { } if (vertices != null) { - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy); diff --git a/SpineRuntimes/SpineRuntime42/Skeleton.cs b/SpineRuntimes/SpineRuntime42/Skeleton.cs index cfd1312..c1f6ff8 100644 --- a/SpineRuntimes/SpineRuntime42/Skeleton.cs +++ b/SpineRuntimes/SpineRuntime42/Skeleton.cs @@ -742,7 +742,7 @@ namespace SpineRuntime42 { verticesLength = clipper.ClippedVertices.Count; } - for (int ii = 0; ii < verticesLength; ii += 2) { + for (int ii = 0; ii + 1 < verticesLength; ii += 2) { float vx = vertices[ii], vy = vertices[ii + 1]; minX = Math.Min(minX, vx); minY = Math.Min(minY, vy);