增加GetBounds获取最大包围盒方法
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@@ -210,6 +210,52 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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return new RectangleF(x, y, w, h);
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}
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protected override RectangleF getBounds()
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{
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// 初始化临时对象
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var maxDuration = 0f;
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var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
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var tmpAnimationState = new AnimationState(animationStateData);
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tmpSkeleton.FlipX = skeleton.FlipX;
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tmpSkeleton.FlipY = skeleton.FlipY;
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tmpSkeleton.X = skeleton.X;
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tmpSkeleton.Y = skeleton.Y;
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foreach (var name in loadedSkins)
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{
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foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
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tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
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}
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foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
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{
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var ani = animationState.GetCurrent(tr).Animation;
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tmpAnimationState.SetAnimation(tr, ani, true);
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if (ani.Duration > maxDuration) maxDuration = ani.Duration;
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}
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tmpSkeleton.SetSlotsToSetupPose();
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tmpAnimationState.Update(0);
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tmpAnimationState.Apply(tmpSkeleton);
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 切成 100 帧获取边界最大值
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = maxDuration / 100; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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if (x < bounds.X) bounds.X = x;
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if (y < bounds.Y) bounds.Y = y;
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if (w > bounds.Width) bounds.Width = w;
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if (h > bounds.Height) bounds.Height = h;
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tmpAnimationState.Update(delta);
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tmpAnimationState.Apply(tmpSkeleton);
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tmpSkeleton.Update(delta);
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tmpSkeleton.UpdateWorldTransform();
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}
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return bounds;
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}
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protected override void update(float delta)
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{
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animationState.Update(delta);
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@@ -218,18 +264,6 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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BlendMode.Normal => SFMLBlendMode.NormalPma,
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BlendMode.Additive => SFMLBlendMode.AdditivePma,
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BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
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BlendMode.Screen => SFMLBlendMode.ScreenPma,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
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{
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triangleVertices.Clear();
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