diff --git a/Spine/Interfaces/SpineExtension.cs b/Spine/Interfaces/SpineExtension.cs index 071cb44..218c8fc 100644 --- a/Spine/Interfaces/SpineExtension.cs +++ b/Spine/Interfaces/SpineExtension.cs @@ -17,6 +17,14 @@ namespace Spine.Interfaces { private static readonly Logger _logger = LogManager.GetCurrentClassLogger(); + private static readonly SFML.Graphics.RenderTexture _renderTex; // XXX: 在此保留一个静态变量, 并且没有使用 Dispose 进行资源释放 + + static SpineExtension() + { + _renderTex = new(1, 1); + _renderTex.SetActive(false); + } + /// /// 命中检测精确度等级 /// @@ -189,17 +197,18 @@ namespace Spine.Interfaces var texH = tex.Size.Y; // 把要判断的那个像素点渲出来 - using var renderTex = new SFML.Graphics.RenderTexture(1, 1); - using var view = renderTex.GetView(); - + using var view = _renderTex.GetView(); using var vertexArray = new SFML.Graphics.VertexArray(SFML.Graphics.PrimitiveType.Points, 1); vertexArray[0] = new(view.Center, new SFML.System.Vector2f(u * texW, v * texH)); - renderTex.Clear(SFML.Graphics.Color.Transparent); - renderTex.Draw(vertexArray, new(tex)); - renderTex.Display(); + // XXX: 此处 RenderTexture 不能临时用临时释放, 由于未知原因如果短时间快速创建释放 RenderTexture 可能让程序卡死 + _renderTex.SetActive(true); + _renderTex.Clear(SFML.Graphics.Color.Transparent); + _renderTex.Draw(vertexArray, new(tex)); + _renderTex.Display(); + _renderTex.SetActive(false); - using var img = renderTex.Texture.CopyToImage(); + using var img = _renderTex.Texture.CopyToImage(); var pixel = img.GetPixel(0, 0); return pixel.A > 0; }