增加GetBounds
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@@ -302,5 +302,50 @@ namespace SpineRuntime21 {
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public void Update (float delta) {
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time += delta;
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}
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}
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public void GetBounds(out float x, out float y, out float width, out float height)
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{
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float[] temp = new float[8];
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float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
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for (int i = 0, n = drawOrder.Count; i < n; i++)
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{
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Slot slot = drawOrder[i];
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int verticesLength = 0;
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float[] vertices = null;
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Attachment attachment = slot.Attachment;
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if (attachment is RegionAttachment regionAttachment)
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{
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verticesLength = 8;
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vertices = temp;
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if (vertices.Length < 8) vertices = temp = new float[8];
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regionAttachment.ComputeWorldVertices(slot.Bone, temp);
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}
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else if (attachment is MeshAttachment meshAttachment)
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{
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MeshAttachment mesh = meshAttachment;
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verticesLength = mesh.Vertices.Length;
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vertices = temp;
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if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
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mesh.ComputeWorldVertices(slot, temp);
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}
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if (vertices != null)
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{
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for (int ii = 0; ii < verticesLength; ii += 2)
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{
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float vx = vertices[ii], vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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}
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}
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}
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x = minX;
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y = minY;
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width = maxX - minX;
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height = maxY - minY;
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}
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}
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}
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