imp v34 & v35
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@@ -45,8 +45,8 @@ namespace SpineRuntime35 {
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internal Skin skin;
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internal float r = 1, g = 1, b = 1, a = 1;
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internal float time;
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internal bool flipX, flipY;
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internal float x, y;
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internal float scaleX = 1, scaleY = 1;
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internal float x, y;
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public SkeletonData Data { get { return data; } }
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public ExposedList<Bone> Bones { get { return bones; } }
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@@ -64,8 +64,14 @@ namespace SpineRuntime35 {
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public float Time { get { return time; } set { time = value; } }
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public float X { get { return x; } set { x = value; } }
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public float Y { get { return y; } set { y = value; } }
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public bool FlipX { get { return flipX; } set { flipX = value; } }
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public bool FlipY { get { return flipY; } set { flipY = value; } }
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public float ScaleX { get { return scaleX; } set { scaleX = value; } }
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public float ScaleY { get { return scaleY; } set { scaleY = value; } }
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[Obsolete("Use ScaleX instead. FlipX is when ScaleX is negative.")]
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public bool FlipX { get { return scaleX < 0; } set { scaleX = value ? -1f : 1f; } }
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[Obsolete("Use ScaleY instead. FlipY is when ScaleY is negative.")]
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public bool FlipY { get { return scaleY < 0; } set { scaleY = value ? -1f : 1f; } }
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public Bone RootBone {
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get { return bones.Count == 0 ? null : bones.Items[0]; }
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