增加纹理加载选项
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@@ -45,10 +45,12 @@ namespace Spine
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/// <param name="skelPath">skel 文件路径</param>
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/// <param name="atlasPath">atlas 文件路径, 为空时会根据 <paramref name="skelPath"/> 进行自动检测</param>
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/// <param name="version">要使用的运行时版本, 为空时会自动检测</param>
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public SpineObject(string skelPath, string? atlasPath = null, SpineVersion? version = null)
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public SpineObject(string skelPath, string? atlasPath = null, SpineVersion? version = null, TextureLoader? textureLoader = null)
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{
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if (string.IsNullOrWhiteSpace(skelPath)) throw new ArgumentException(skelPath, nameof(skelPath));
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if (!File.Exists(skelPath)) throw new FileNotFoundException($"{nameof(skelPath)} not found", skelPath);
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textureLoader ??= TextureLoader.DefaultLoader;
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SkelPath = Path.GetFullPath(skelPath);
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AssetsDir = Directory.GetParent(skelPath).FullName;
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Name = Path.GetFileNameWithoutExtension(skelPath);
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@@ -91,7 +93,7 @@ namespace Spine
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{
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try
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{
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_data = SpineObjectData.New(v, skelPath, atlasPath);
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_data = SpineObjectData.New(v, skelPath, atlasPath, textureLoader);
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Version = v;
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break;
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}
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@@ -109,7 +111,7 @@ namespace Spine
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{
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// 根据版本实例化对象
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Version = version;
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_data = SpineObjectData.New(Version, skelPath, atlasPath);
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_data = SpineObjectData.New(Version, skelPath, atlasPath, textureLoader);
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}
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// 创建状态实例
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