增加spine4.1
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SpineRuntimes/SpineRuntime41/SkeletonLoader.cs
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92
SpineRuntimes/SpineRuntime41/SkeletonLoader.cs
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace SpineRuntime41 {
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/// <summary>
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/// Base class for loading skeleton data from a file.
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/// <para>
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/// See<a href="http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data">JSON and binary data</a> in the
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/// Spine Runtimes Guide.</para>
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/// </summary>
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public abstract class SkeletonLoader {
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protected readonly AttachmentLoader attachmentLoader;
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protected float scale = 1;
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protected readonly List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
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/// <summary>Creates a skeleton loader that loads attachments using an <see cref="AtlasAttachmentLoader"/> with the specified atlas.
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/// </summary>
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public SkeletonLoader (params Atlas[] atlasArray) {
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attachmentLoader = new AtlasAttachmentLoader(atlasArray);
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}
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/// <summary>Creates a skeleton loader that loads attachments using the specified attachment loader.
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/// <para>See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading skeleton data</a> in the
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/// Spine Runtimes Guide.</para></summary>
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public SkeletonLoader (AttachmentLoader attachmentLoader) {
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if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
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this.attachmentLoader = attachmentLoader;
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}
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/// <summary>Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
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/// runtime than were used in Spine.
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/// <para>
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/// See <a href="http://esotericsoftware.com/spine-loading-skeleton-data#Scaling">Scaling</a> in the Spine Runtimes Guide.</para>
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/// </summary>
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public float Scale {
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get { return scale; }
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set {
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if (scale == 0) throw new ArgumentNullException("scale", "scale cannot be 0.");
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this.scale = value;
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}
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}
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public abstract SkeletonData ReadSkeletonData (string path);
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protected class LinkedMesh {
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internal string parent, skin;
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internal int slotIndex;
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internal MeshAttachment mesh;
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internal bool inheritTimelines;
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public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritTimelines) {
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this.mesh = mesh;
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this.skin = skin;
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this.slotIndex = slotIndex;
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this.parent = parent;
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this.inheritTimelines = inheritTimelines;
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}
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}
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}
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}
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