增加背景
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@@ -78,11 +78,17 @@ namespace SpineViewer
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public const float ZOOM_MAX = 1000f;
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public const float ZOOM_MAX = 1000f;
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public const float ZOOM_MIN = 0.001f;
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public const float ZOOM_MIN = 0.001f;
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public const int BACKGROUND_CELL_SIZE = 10;
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private static readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.White;
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private static readonly SFML.Graphics.Color AxisColor = SFML.Graphics.Color.Red;
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private readonly SFML.Graphics.RectangleShape BackgroundCell = new() { FillColor = new(220, 220, 220) };
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private readonly SFML.Graphics.VertexArray XAxisVertex = new (SFML.Graphics.PrimitiveType.Lines, 2);
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private readonly SFML.Graphics.VertexArray YAxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
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private readonly SFML.Graphics.RenderWindow RenderWindow;
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private readonly SFML.Graphics.RenderWindow RenderWindow;
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private readonly SFML.System.Clock Clock = new();
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private readonly SFML.System.Clock Clock = new();
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private readonly SFML.Graphics.Color BackgroundColor = SFML.Graphics.Color.Green;
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private SFML.System.Vector2f? draggingSrc = null;
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private SFML.System.Vector2f? draggingSrc = null;
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private Spine.Spine? draggingSpine = null;
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private Spine.Spine? draggingSpine = null;
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@@ -112,9 +118,14 @@ namespace SpineViewer
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RenderWindow = new(panel.Handle);
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RenderWindow = new(panel.Handle);
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RenderWindow.SetFramerateLimit(30);
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RenderWindow.SetFramerateLimit(30);
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RenderWindow.SetActive(false);
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RenderWindow.SetActive(false);
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Resolution = new(1280, 720);
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Resolution = new(2048, 2048);
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Center = new(0, 0);
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Center = new(0, 0);
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FlipY = true;
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FlipY = true;
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XAxisVertex[0] = new(new(0, 0), AxisColor);
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XAxisVertex[1] = new(new(0, 0), AxisColor);
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YAxisVertex[0] = new(new(0, 0), AxisColor);
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YAxisVertex[1] = new(new(0, 0), AxisColor);
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}
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}
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/// <summary>
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/// <summary>
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@@ -377,6 +388,50 @@ namespace SpineViewer
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PropertyGrid?.Refresh();
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PropertyGrid?.Refresh();
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}
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}
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private void DrawBackground()
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{
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var P = RenderWindow.MapPixelToCoords(new(0, 0));
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var Q = RenderWindow.MapPixelToCoords(new(BACKGROUND_CELL_SIZE, BACKGROUND_CELL_SIZE));
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var step = Q - P;
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BackgroundCell.Size = step;
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var view = RenderWindow.GetView();
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var size = view.Size;
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var leftTop = view.Center - size / 2;
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var xCount = (int)Math.Ceiling(size.X / step.X);
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var yCount = (int)Math.Ceiling(size.Y / step.Y);
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bool hasOffset = false;
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var x = leftTop.X;
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for (int i = 0; i < xCount; i++, x += step.X)
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{
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var y = leftTop.Y + (hasOffset ? step.Y : 0);
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for (int j = 0; j < yCount; j++, y += step.Y * 2)
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{
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BackgroundCell.Position = new(x, y);
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RenderWindow.Draw(BackgroundCell);
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}
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hasOffset = !hasOffset;
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}
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var origin = RenderWindow.MapCoordsToPixel(new(0, 0));
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var clientRect = panel.ClientRectangle;
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if (origin.X > clientRect.Left && origin.X < clientRect.Right ||
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origin.Y > clientRect.Top && origin.Y < clientRect.Bottom)
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{
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var rightBottom = view.Center + size / 2;
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XAxisVertex[0] = new(new(leftTop.X, 0), AxisColor);
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XAxisVertex[1] = new(new(rightBottom.X, 0), AxisColor);
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YAxisVertex[0] = new(new(0, leftTop.Y), AxisColor);
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YAxisVertex[1] = new(new(0, rightBottom.Y), AxisColor);
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// 绘制坐标轴
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RenderWindow.Draw(XAxisVertex);
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RenderWindow.Draw(YAxisVertex);
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}
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}
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private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
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private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
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{
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{
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RenderWindow.SetActive(true);
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RenderWindow.SetActive(true);
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@@ -387,9 +442,13 @@ namespace SpineViewer
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delta = Clock.ElapsedTime.AsSeconds();
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delta = Clock.ElapsedTime.AsSeconds();
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Clock.Restart();
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Clock.Restart();
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// TODO: 绘制网格线
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RenderWindow.Clear(BackgroundColor);
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RenderWindow.Clear(BackgroundColor);
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// 渲染背景网格
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DrawBackground();
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// 渲染 Spine
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foreach (var spine in Spines.Reverse())
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foreach (var spine in Spines.Reverse())
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{
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{
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spine.Update(delta);
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spine.Update(delta);
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