Move to its own project

This commit is contained in:
ashlen
2025-07-25 18:56:55 +02:00
parent 390416df06
commit 86bcb079b0
3 changed files with 75 additions and 16 deletions

View File

@@ -0,0 +1,241 @@
using System.Globalization;
using System.IO;
using SFML.Graphics;
using SFML.System;
using Spine;
using Spine.Exporters;
namespace SpineViewerCLI
{
public class CLI
{
const string USAGE = @"
usage: SpineExporter.exe [--skel PATH] [--atlas PATH] [--output PATH] [--animation STR] [--pma] [--fps INT] [--loop] [--crf INT] [--width INT] [--height INT] [--centerx INT] [--centery INT] [--zoom FLOAT] [--speed FLOAT] [--color HEX] [--quiet]
options:
--skel PATH Path to the .skel file
--atlas PATH Path to the .atlas file, default searches in the skel file directory
--output PATH Output file path
--animation STR Animation name
--pma Use premultiplied alpha, default false
--fps INT Frames per second, default 24
--loop Whether to loop the animation, default false
--crf INT Constant Rate Factor i.e. video quality, from 0 (lossless) to 51 (worst), default 23
--width INT Output width, default 512
--height INT Output height, default 512
--centerx INT Center X offset, default automatically finds bounds
--centery INT Center Y offset, default automatically finds bounds
--zoom FLOAT Zoom level, default 1.0
--speed FLOAT Speed of animation, default 1.0
--color HEX Background color as a hex RGBA color, default 000000ff (opaque black)
--quiet Removes console progress log, default false
";
public static void Main(string[] args)
{
string? skelPath = null;
string? atlasPath = null;
string? output = null;
string? animation = null;
bool pma = false;
uint fps = 24;
bool loop = false;
int crf = 23;
uint? width = null;
uint? height = null;
int? centerx = null;
int? centery = null;
float zoom = 1;
float speed = 1;
Color backgroundColor = Color.Black;
bool quiet = false;
for (int i = 0; i < args.Length; i++)
{
switch (args[i])
{
case "--help":
Console.Write(USAGE);
Environment.Exit(0);
break;
case "--skel":
skelPath = args[++i];
break;
case "--atlas":
atlasPath = args[++i];
break;
case "--output":
output = args[++i];
break;
case "--animation":
animation = args[++i];
break;
case "--pma":
pma = true;
break;
case "--fps":
fps = uint.Parse(args[++i]);
break;
case "--loop":
loop = true;
break;
case "--crf":
crf = int.Parse(args[++i]);
break;
case "--width":
width = uint.Parse(args[++i]);
break;
case "--height":
height = uint.Parse(args[++i]);
break;
case "--centerx":
centerx = int.Parse(args[++i]);
break;
case "--centery":
centery = int.Parse(args[++i]);
break;
case "--zoom":
zoom = float.Parse(args[++i]);
break;
case "--speed":
speed = float.Parse(args[++i]);
break;
case "--color":
backgroundColor = new Color(uint.Parse(args[++i], NumberStyles.HexNumber));
break;
case "--quiet":
quiet = true;
break;
default:
Console.Error.WriteLine($"Unknown argument: {args[i]}");
Environment.Exit(2);
break;
}
}
if (string.IsNullOrEmpty(skelPath))
{
Console.Error.WriteLine("Missing --skel");
Environment.Exit(2);
}
if (string.IsNullOrEmpty(output))
{
Console.Error.WriteLine("Missing --output");
Environment.Exit(2);
}
if (!Enum.TryParse<FFmpegVideoExporter.VideoFormat>(Path.GetExtension(output).TrimStart('.'), true, out var videoFormat))
{
var validExtensions = string.Join(", ", Enum.GetNames(typeof(FFmpegVideoExporter.VideoFormat)));
Console.Error.WriteLine($"Invalid output extension. Supported formats are: {validExtensions}");
Environment.Exit(2);
}
var sp = new SpineObject(skelPath, atlasPath);
sp.UsePma = pma;
if (string.IsNullOrEmpty(animation))
{
var availableAnimations = string.Join(", ", sp.Data.Animations);
Console.Error.WriteLine($"Missing --animation. Available animations for {sp.Name}: {availableAnimations}");
Environment.Exit(2);
}
var trackEntry = sp.AnimationState.SetAnimation(0, animation, loop);
sp.Update(0);
FFmpegVideoExporter exporter;
if (width is uint w && height is uint h && centerx is int cx && centery is int cy)
{
exporter = new FFmpegVideoExporter(w, h)
{
Center = (cx, cy),
Size = (w / zoom, -h / zoom),
};
}
else
{
var bounds = GetFloatRectCanvasBounds(GetSpineObjectAnimationBounds(sp, fps), new(width ?? 512, height ?? 512));
exporter = new FFmpegVideoExporter(width ?? (uint)Math.Ceiling(bounds.Width), height ?? (uint)Math.Ceiling(bounds.Height))
{
Center = bounds.Position + bounds.Size / 2,
Size = (bounds.Width, -bounds.Height),
};
}
exporter.Duration = trackEntry.Animation.Duration;
exporter.Fps = fps;
exporter.Format = videoFormat;
exporter.Loop = loop;
exporter.Crf = crf;
exporter.Speed = speed;
exporter.BackgroundColor = backgroundColor;
if (!quiet)
exporter.ProgressReporter = (total, done, text) => Console.Write($"\r{text}");
using var cts = new CancellationTokenSource();
exporter.Export(output, cts.Token, sp);
if (!quiet)
Console.WriteLine();
Environment.Exit(0);
}
public static SpineObject CopySpineObject(SpineObject sp)
{
var spineObject = new SpineObject(sp, true);
foreach (var tr in sp.AnimationState.IterTracks().Where(t => t is not null))
{
var t = spineObject.AnimationState.SetAnimation(tr!.TrackIndex, tr.Animation, tr.Loop);
}
spineObject.Update(0);
return spineObject;
}
static FloatRect GetSpineObjectBounds(SpineObject sp)
{
sp.Skeleton.GetBounds(out var x, out var y, out var w, out var h);
return new(x, y, Math.Max(w, 1e-6f), Math.Max(h, 1e-6f));
}
static FloatRect FloatRectUnion(FloatRect a, FloatRect b)
{
float left = Math.Min(a.Left, b.Left);
float top = Math.Min(a.Top, b.Top);
float right = Math.Max(a.Left + a.Width, b.Left + b.Width);
float bottom = Math.Max(a.Top + a.Height, b.Top + b.Height);
return new FloatRect(left, top, right - left, bottom - top);
}
static FloatRect GetSpineObjectAnimationBounds(SpineObject sp, float fps = 10)
{
sp = CopySpineObject(sp);
var bounds = GetSpineObjectBounds(sp);
var maxDuration = sp.AnimationState.IterTracks().Select(t => t?.Animation.Duration ?? 0).DefaultIfEmpty(0).Max();
sp.Update(0);
for (float tick = 0, delta = 1 / fps; tick < maxDuration; tick += delta)
{
bounds = FloatRectUnion(bounds, GetSpineObjectBounds(sp));
sp.Update(delta);
}
return bounds;
}
static FloatRect GetFloatRectCanvasBounds(FloatRect rect, Vector2u resolution)
{
float sizeW = rect.Width;
float sizeH = rect.Height;
float innerW = resolution.X;
float innerH = resolution.Y;
var scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH));
var scaleW = scale * Math.Sign(sizeW);
var scaleH = scale * Math.Sign(sizeH);
innerW *= scaleW;
innerH *= scaleH;
var x = rect.Left - (innerW - sizeW) / 2;
var y = rect.Top - (innerH - sizeH) / 2;
var w = resolution.X * scaleW;
var h = resolution.Y * scaleH;
return new(x, y, w, h);
}
}
}