增加命中测试等级选项
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@@ -109,7 +109,7 @@ namespace SpineViewer.ViewModels.MainWindow
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AppLanguage = AppLanguage,
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RenderSelectedOnly = RenderSelectedOnly,
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UsePreciseHitTest = UsePreciseHitTest,
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HitTestLevel = HitTestLevel,
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LogHitSlots = LogHitSlots,
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WallpaperView = WallpaperView,
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CloseToTray = CloseToTray,
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@@ -140,7 +140,7 @@ namespace SpineViewer.ViewModels.MainWindow
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AppLanguage = value.AppLanguage;
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RenderSelectedOnly = value.RenderSelectedOnly;
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UsePreciseHitTest = value.UsePreciseHitTest;
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HitTestLevel = value.HitTestLevel;
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LogHitSlots = value.LogHitSlots;
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WallpaperView = value.WallpaperView;
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CloseToTray = value.CloseToTray;
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@@ -252,6 +252,8 @@ namespace SpineViewer.ViewModels.MainWindow
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public static ImmutableArray<AppLanguage> AppLanguageOptions { get; } = Enum.GetValues<AppLanguage>().ToImmutableArray();
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public static ImmutableArray<HitTestLevel> HitTestLevelOptions { get; } = Enum.GetValues<HitTestLevel>().ToImmutableArray();
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public AppLanguage AppLanguage
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{
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get => ((App)App.Current).Language;
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@@ -264,16 +266,16 @@ namespace SpineViewer.ViewModels.MainWindow
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set => SetProperty(_vmMain.SFMLRendererViewModel.RenderSelectedOnly, value, v => _vmMain.SFMLRendererViewModel.RenderSelectedOnly = v);
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}
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public bool UsePreciseHitTest
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public HitTestLevel HitTestLevel
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{
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get => _vmMain.SFMLRendererViewModel.UsePreciseHitTest;
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set => SetProperty(_vmMain.SFMLRendererViewModel.UsePreciseHitTest, value, v => _vmMain.SFMLRendererViewModel.UsePreciseHitTest = v);
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get => SpineExtension.HitTestLevel;
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set => SetProperty(SpineExtension.HitTestLevel, value, v => SpineExtension.HitTestLevel = v);
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}
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public bool LogHitSlots
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{
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get => _vmMain.SFMLRendererViewModel.LogHitSlots;
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set => SetProperty(_vmMain.SFMLRendererViewModel.LogHitSlots, value, v => _vmMain.SFMLRendererViewModel.LogHitSlots = v);
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get => SpineExtension.LogHitSlots;
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set => SetProperty(SpineExtension.LogHitSlots, value, v => SpineExtension.LogHitSlots = v);
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}
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public bool WallpaperView
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@@ -250,26 +250,6 @@ namespace SpineViewer.ViewModels.MainWindow
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}
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private bool _renderSelectedOnly;
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/// <summary>
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/// 启用精确命中测试
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/// </summary>
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public bool UsePreciseHitTest
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{
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get => _usePreciseHitTest;
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set => SetProperty(ref _usePreciseHitTest, value);
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}
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private bool _usePreciseHitTest;
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/// <summary>
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/// 启用完整的命中测试并在日志中输出命中测试的插槽结果
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/// </summary>
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public bool LogHitSlots
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{
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get => _logHitSlots;
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set => SetProperty(ref _logHitSlots, value);
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}
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private bool _logHitSlots;
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/// <summary>
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/// 启用桌面投影
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/// </summary>
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@@ -368,22 +348,9 @@ namespace SpineViewer.ViewModels.MainWindow
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if (_renderSelectedOnly)
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{
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bool hit = false;
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if (!_logHitSlots)
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{
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// 只在被选中的对象里判断是否有效命中
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hit = _models.Any(m => m.IsSelected && m.HitTest(src.X, src.Y, _usePreciseHitTest));
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}
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else
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{
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foreach (var sp in _models.Where(m => m.IsSelected))
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{
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var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest);
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if (slotNames.Length <= 0) continue;
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hit = true;
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_logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames));
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}
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}
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// 只在被选中的对象里判断是否有效命中
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hit = _models.Any(m => m.IsSelected && m.HitTest(src.X, src.Y));
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// 如果没点到被选中的模型, 则不允许拖动
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if (!hit) _draggingSrc = null;
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@@ -395,40 +362,19 @@ namespace SpineViewer.ViewModels.MainWindow
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// 没按 Ctrl 的情况下, 如果命中了已选中对象, 则就算普通命中
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bool hit = false;
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if (!_logHitSlots)
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foreach (var sp in _models.Where(m => m.IsShown))
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{
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foreach (var sp in _models.Where(m => m.IsShown))
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if (!sp.HitTest(src.X, src.Y)) continue;
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hit = true;
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// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
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if (!sp.IsSelected)
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{
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if (!sp.HitTest(src.X, src.Y, _usePreciseHitTest)) continue;
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hit = true;
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// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
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if (!sp.IsSelected)
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{
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
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}
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break;
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}
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}
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else
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{
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foreach (var sp in _models.Where(m => m.IsShown))
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{
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var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest);
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if (slotNames.Length <= 0) continue;
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// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
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// 仅判断顶层对象 (首次命中)
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if (!hit && !sp.IsSelected)
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{
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
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}
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hit = true;
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_logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames));
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
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}
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break;
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}
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// 如果点了空白的地方, 就清空选中列表
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@@ -437,7 +383,7 @@ namespace SpineViewer.ViewModels.MainWindow
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else
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{
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// 按下 Ctrl 的情况就执行多选, 并且点空白处也不会清空选中, 如果点击了本来就是选中的则取消选中
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if (_models.FirstOrDefault(m => m.IsShown && m.HitTest(src.X, src.Y, _usePreciseHitTest), null) is SpineObjectModel sp)
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if (_models.FirstOrDefault(m => m.IsShown && m.HitTest(src.X, src.Y), null) is SpineObjectModel sp)
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{
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if (sp.IsSelected)
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RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Remove, sp));
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