设置空动画为循环避免空引用
This commit is contained in:
@@ -222,7 +222,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -195,7 +195,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -192,7 +192,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -197,7 +197,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -193,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -193,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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@@ -193,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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protected override void setAnimation(int track, string name)
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protected override void setAnimation(int track, string name)
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{
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{
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if (name == EMPTY_ANIMATION)
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if (name == EMPTY_ANIMATION)
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animationState.SetAnimation(track, EmptyAnimation, false);
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animationState.SetAnimation(track, EmptyAnimation, true);
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else if (AnimationNames.Contains(name))
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else if (AnimationNames.Contains(name))
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animationState.SetAnimation(track, name, true);
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animationState.SetAnimation(track, name, true);
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}
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}
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