diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs index d71db25..4860482 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs @@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs index 25e7d1b..3379d57 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs @@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs index 063ec29..70b63a1 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs @@ -219,10 +219,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs index 72470ff..d07bc09 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs @@ -217,10 +217,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs index 47f3a7f..8bd3e92 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs index 6378e91..d3907f5 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject //tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs index 7af42fd..c4b535d 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h));