增加注释

This commit is contained in:
ww-rm
2025-03-22 12:38:17 +08:00
parent 13dd7511f6
commit 7460874c81
2 changed files with 10 additions and 3 deletions

View File

@@ -466,7 +466,10 @@ namespace SpineViewer.Controls
var spine = spines[i];
spine.Update(delta);
spine.IsDebug = true;
RenderWindow.Draw(spine);
spine.IsDebug = false;
if (spine.IsSelected)
{

View File

@@ -8,8 +8,6 @@ using System.Text.RegularExpressions;
using System.Numerics;
using System.Collections;
using System.Collections.ObjectModel;
using SFML.System;
using SFML.Window;
using System.ComponentModel;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
@@ -371,8 +369,14 @@ namespace SpineViewer.Spine
{
if (preview is null)
{
// XXX: tex 没办法在这里主动 Dispose
// 批量添加在获取预览图的时候极大概率会和预览线程死锁
// 虽然两边不会同时调用 Draw, 但是死锁似乎和 Draw 函数有关
// 除此之外, 似乎还和 tex 的 Dispose 有关
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
tex.SetView(GetInitView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
tex.Clear(SFML.Graphics.Color.Transparent);
var tmp = CurrentAnimation;
CurrentAnimation = EMPTY_ANIMATION;
tex.Draw(this);
@@ -437,6 +441,6 @@ namespace SpineViewer.Spine
/// 显示骨骼
/// </summary>
[Browsable(false)]
public bool DebugBones { get; set; } = true;
public bool DebugBones { get; set; } = false;
}
}