optimize
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@@ -39,9 +39,8 @@ namespace SpineViewer.Spine
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/// 皮肤属性描述符, 实现对属性的读取和赋值
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/// </summary>
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/// <param name="spine">关联的 Spine 对象</param>
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public class SkinWrapperPropertyDescriptor(Spine spine, int i) : PropertyDescriptor($"Skin{i}", [new DisplayNameAttribute($"皮肤 {i}")])
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public class SkinWrapperPropertyDescriptor(int i) : PropertyDescriptor($"Skin{i}", [new DisplayNameAttribute($"皮肤 {i}")])
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{
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private readonly Spine spine = spine;
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private readonly int idx = i;
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public override Type ComponentType => typeof(SkinManager);
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@@ -54,14 +53,23 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
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/// </summary>
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public override object? GetValue(object? component) => new SkinWrapper(spine, idx);
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public override object? GetValue(object? component)
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{
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if (component is SkinManager manager)
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return manager.GetSkinWrapper(idx);
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return null;
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}
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/// <summary>
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/// 允许通过字符串赋值修改该位置的皮肤
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/// </summary>
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public override void SetValue(object? component, object? value)
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{
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if (value is string s) spine.ReplaceSkin(idx, s);
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if (component is SkinManager manager)
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{
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if (value is string s)
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manager.Spine.ReplaceSkin(idx, s); // manager.SetSkinWrapper(idx, s);
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}
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}
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}
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@@ -71,8 +79,10 @@ namespace SpineViewer.Spine
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/// <param name="spine">关联的 Spine 对象</param>
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public class SkinManager(Spine spine) : ICustomTypeDescriptor
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{
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private readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
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private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
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public Spine Spine { get; } = spine;
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private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
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// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
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@@ -93,12 +103,22 @@ namespace SpineViewer.Spine
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for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
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{
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if (!pdCache.ContainsKey(i))
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pdCache[i] = new SkinWrapperPropertyDescriptor(Spine, i);
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pdCache[i] = new SkinWrapperPropertyDescriptor(i);
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props.Add(pdCache[i]);
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}
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return new PropertyDescriptorCollection(props.ToArray());
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}
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/// <summary>
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/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
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/// </summary>
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public SkinWrapper GetSkinWrapper(int i)
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{
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if (!skinWrapperProperties.ContainsKey(i))
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skinWrapperProperties[i] = new SkinWrapper(Spine, i);
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return skinWrapperProperties[i];
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}
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/// <summary>
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/// 在属性面板悬停可以显示已加载的皮肤列表
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/// </summary>
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