From 0202027edb89ee2fc6e698784d67851fdfc2b40c Mon Sep 17 00:00:00 2001 From: ww-rm Date: Thu, 2 Oct 2025 09:32:17 +0800 Subject: [PATCH 01/12] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=A8=A1=E5=9E=8B?= =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E9=A1=BA=E5=BA=8F=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MainWindow/SpineObjectListViewModel.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/SpineViewer/ViewModels/MainWindow/SpineObjectListViewModel.cs b/SpineViewer/ViewModels/MainWindow/SpineObjectListViewModel.cs index 874f77f..9ef4b69 100644 --- a/SpineViewer/ViewModels/MainWindow/SpineObjectListViewModel.cs +++ b/SpineViewer/ViewModels/MainWindow/SpineObjectListViewModel.cs @@ -111,7 +111,7 @@ namespace SpineViewer.ViewModels.MainWindow return; if (!DialogService.ShowOpenFileDialog(out var atlasFileName, AppResource.Str_OpenAtlasFileTitle)) return; - AddSpineObject(skelFileName, atlasFileName); + InsertSpineObject(skelFileName, atlasFileName); _logger.LogCurrentProcessMemoryUsage(); } @@ -479,7 +479,7 @@ namespace SpineViewer.ViewModels.MainWindow } else if (validPaths.Count > 0) { - AddSpineObject(validPaths[0]); + InsertSpineObject(validPaths[0]); _logger.LogCurrentProcessMemoryUsage(); } } @@ -506,7 +506,7 @@ namespace SpineViewer.ViewModels.MainWindow var skelPath = paths[i]; reporter.ProgressText = $"[{i}/{totalCount}] {skelPath}"; - if (AddSpineObject(skelPath)) + if (InsertSpineObject(skelPath)) success++; else error++; @@ -529,7 +529,7 @@ namespace SpineViewer.ViewModels.MainWindow /// 安全地在列表头添加一个模型, 发生错误会输出日志 /// /// 是否添加成功 - private bool AddSpineObject(string skelPath, string? atlasPath = null) + private bool InsertSpineObject(string skelPath, string? atlasPath = null) { try { @@ -650,7 +650,7 @@ namespace SpineViewer.ViewModels.MainWindow } /// - /// 安全地在列表头添加一个模型, 发生错误会输出日志 + /// 安全地在列表末尾添加一个模型, 发生错误会输出日志 /// /// 是否添加成功 private bool AddSpineObject(SpineObjectWorkspaceConfigModel cfg) @@ -658,7 +658,7 @@ namespace SpineViewer.ViewModels.MainWindow try { var sp = new SpineObjectModel(cfg); - lock (_spineObjectModels.Lock) _spineObjectModels.Insert(0, sp); + lock (_spineObjectModels.Lock) _spineObjectModels.Add(sp); if (Application.Current.Dispatcher.CheckAccess()) { RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset)); From d5b7a745201711cdee882ebbca9e5b7f254f6331 Mon Sep 17 00:00:00 2001 From: ww-rm Date: Thu, 2 Oct 2025 10:17:12 +0800 Subject: [PATCH 02/12] =?UTF-8?q?=E5=A2=9E=E5=8A=A0Name=E5=B1=9E=E6=80=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Spine/Implementations/V21/Skeleton21.cs | 1 + Spine/Implementations/V34/Skeleton34.cs | 1 + Spine/Implementations/V35/Skeleton35.cs | 1 + Spine/Implementations/V36/Skeleton36.cs | 1 + Spine/Implementations/V37/Skeleton37.cs | 1 + Spine/Implementations/V38/Skeleton38.cs | 1 + Spine/Implementations/V40/Skeleton40.cs | 1 + Spine/Implementations/V41/Skeleton41.cs | 1 + Spine/Implementations/V42/Skeleton42.cs | 1 + Spine/Interfaces/ISkeleton.cs | 5 +++++ 10 files changed, 14 insertions(+) diff --git a/Spine/Implementations/V21/Skeleton21.cs b/Spine/Implementations/V21/Skeleton21.cs index e88fbe8..89d9e6d 100644 --- a/Spine/Implementations/V21/Skeleton21.cs +++ b/Spine/Implementations/V21/Skeleton21.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V21 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V34/Skeleton34.cs b/Spine/Implementations/V34/Skeleton34.cs index 706c021..cd6c71e 100644 --- a/Spine/Implementations/V34/Skeleton34.cs +++ b/Spine/Implementations/V34/Skeleton34.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V34 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V35/Skeleton35.cs b/Spine/Implementations/V35/Skeleton35.cs index baaa8b5..577a506 100644 --- a/Spine/Implementations/V35/Skeleton35.cs +++ b/Spine/Implementations/V35/Skeleton35.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V35 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V36/Skeleton36.cs b/Spine/Implementations/V36/Skeleton36.cs index ee81a72..0c78649 100644 --- a/Spine/Implementations/V36/Skeleton36.cs +++ b/Spine/Implementations/V36/Skeleton36.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V36 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V37/Skeleton37.cs b/Spine/Implementations/V37/Skeleton37.cs index d3e233d..9ab8dee 100644 --- a/Spine/Implementations/V37/Skeleton37.cs +++ b/Spine/Implementations/V37/Skeleton37.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V37 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V38/Skeleton38.cs b/Spine/Implementations/V38/Skeleton38.cs index 9990955..b62d973 100644 --- a/Spine/Implementations/V38/Skeleton38.cs +++ b/Spine/Implementations/V38/Skeleton38.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V38 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V40/Skeleton40.cs b/Spine/Implementations/V40/Skeleton40.cs index 38b4c16..024c45d 100644 --- a/Spine/Implementations/V40/Skeleton40.cs +++ b/Spine/Implementations/V40/Skeleton40.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V40 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V41/Skeleton41.cs b/Spine/Implementations/V41/Skeleton41.cs index cf3187f..e7a9d15 100644 --- a/Spine/Implementations/V41/Skeleton41.cs +++ b/Spine/Implementations/V41/Skeleton41.cs @@ -52,6 +52,7 @@ namespace Spine.Implementations.V41 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Implementations/V42/Skeleton42.cs b/Spine/Implementations/V42/Skeleton42.cs index a69434c..6ea97ce 100644 --- a/Spine/Implementations/V42/Skeleton42.cs +++ b/Spine/Implementations/V42/Skeleton42.cs @@ -60,6 +60,7 @@ namespace Spine.Implementations.V42 public Skeleton InnerObject => _o; + public string Name => _o.Data.Name; public float R { get => _o.R; set => _o.R = value; } public float G { get => _o.G; set => _o.G = value; } public float B { get => _o.B; set => _o.B = value; } diff --git a/Spine/Interfaces/ISkeleton.cs b/Spine/Interfaces/ISkeleton.cs index d2cc362..829a9da 100644 --- a/Spine/Interfaces/ISkeleton.cs +++ b/Spine/Interfaces/ISkeleton.cs @@ -15,6 +15,11 @@ namespace Spine.Interfaces /// public enum Physics { None, Reset, Update, Pose } + /// + /// 名称 + /// + public string Name { get; } + /// /// R /// From 0d72d8749a1b863ff8f916c697106031529c88c6 Mon Sep 17 00:00:00 2001 From: ww-rm Date: Thu, 2 Oct 2025 10:23:51 +0800 Subject: [PATCH 03/12] =?UTF-8?q?=E8=B0=83=E6=95=B4=E8=B0=83=E8=AF=95?= =?UTF-8?q?=E8=BE=93=E5=87=BA=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Spine/SpineObject.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Spine/SpineObject.cs b/Spine/SpineObject.cs index 0b1ce25..c911521 100644 --- a/Spine/SpineObject.cs +++ b/Spine/SpineObject.cs @@ -628,7 +628,7 @@ namespace Spine if (DebugRegions) { vt.Color = AttachmentLineColor; - foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled)) + foreach (var slot in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled)) { if (slot.Attachment is IRegionAttachment regionAttachment) { @@ -660,7 +660,7 @@ namespace Spine if (DebugMeshes) { vt.Color = MeshLineColor; - foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled)) + foreach (var slot in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled)) { if (slot.Attachment is IMeshAttachment meshAttachment) { @@ -696,7 +696,7 @@ namespace Spine if (DebugMeshHulls) { vt.Color = AttachmentLineColor; - foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled)) + foreach (var slot in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled)) { if (slot.Attachment is IMeshAttachment meshAttachment) { @@ -742,7 +742,7 @@ namespace Spine if (DebugClippings) { vt.Color = ClippingLineColor; - foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled)) + foreach (var slot in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled)) { if (slot.Attachment is IClippingAttachment clippingAttachment) { @@ -799,7 +799,7 @@ namespace Spine if (DebugBones) { var width = Math.Max(Math.Abs(_skeleton.ScaleX), Math.Abs(_skeleton.ScaleY)); - foreach (var bone in _skeleton.Bones.Where(b => b.Active)) + foreach (var bone in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled).Select(st => st.Bone)) { var boneLength = bone.Length; var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY); @@ -815,7 +815,7 @@ namespace Spine if (DebugBones) { var radius = Math.Max(Math.Abs(_skeleton.ScaleX), Math.Abs(_skeleton.ScaleY)); - foreach (var bone in _skeleton.Bones.Where(b => b.Active)) + foreach (var bone in _skeleton.IterDrawOrder().Where(s => s.A > 0 && s.Bone.Active && !s.Disabled).Select(st => st.Bone)) { DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius); } From 7e99882fbffa3e88e2689641693582f29e15be47 Mon Sep 17 00:00:00 2001 From: ww-rm Date: Thu, 2 Oct 2025 10:32:24 +0800 Subject: [PATCH 04/12] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E5=91=BD=E4=B8=AD?= =?UTF-8?q?=E6=B5=8B=E8=AF=95=E7=AD=89=E7=BA=A7=E9=80=89=E9=A1=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Spine/Interfaces/SpineExtension.cs | 108 +++++++++++------- SpineViewer/Models/PreferenceModel.cs | 3 +- SpineViewer/Models/SpineObjectModel.cs | 14 +-- SpineViewer/Resources/Strings/en.xaml | 7 +- SpineViewer/Resources/Strings/ja.xaml | 7 +- SpineViewer/Resources/Strings/zh.xaml | 7 +- .../MainWindow/PreferenceViewModel.cs | 16 +-- .../MainWindow/SFMLRendererViewModel.cs | 80 +++---------- SpineViewer/Views/PreferenceDialog.xaml | 6 +- 9 files changed, 106 insertions(+), 142 deletions(-) diff --git a/Spine/Interfaces/SpineExtension.cs b/Spine/Interfaces/SpineExtension.cs index b6f3c0d..e47a96e 100644 --- a/Spine/Interfaces/SpineExtension.cs +++ b/Spine/Interfaces/SpineExtension.cs @@ -1,4 +1,5 @@ -using SkiaSharp; +using NLog; +using SkiaSharp; using Spine.Interfaces.Attachments; using System; using System.Collections.Generic; @@ -8,8 +9,25 @@ using System.Threading.Tasks; namespace Spine.Interfaces { + /// + /// 命中测试等级枚举值 + /// + public enum HitTestLevel { Bounds, Meshes, Pixels } + public static class SpineExtension { + private static readonly Logger _logger = LogManager.GetCurrentClassLogger(); + + /// + /// 命中检测精确度等级 + /// + public static HitTestLevel HitTestLevel { get; set; } = HitTestLevel.Bounds; + + /// + /// 命中测试时输出命中的插槽名称 + /// + public static bool LogHitSlots { get; set; } + /// /// 获取当前状态包围盒 /// @@ -105,12 +123,12 @@ namespace Spine.Interfaces /// /// 是否精确命中检测, 否则仅使用包围盒进行命中检测 /// 调用方管理的缓存表 - public static bool HitTest(this ISlot self, float x, float y, bool precise = false, Dictionary cache = null) + public static bool HitTest(this ISlot self, float x, float y, Dictionary cache = null) { if (self.A <= 0 || !self.Bone.Active || self.Disabled) return false; - if (!precise) + if (HitTestLevel == HitTestLevel.Bounds) { self.GetBounds(out var bx, out var by, out var bw, out var bh); return x >= bx && x <= (bx + bw) && y >= by && y <= (by + bh); @@ -140,22 +158,7 @@ namespace Spine.Interfaces return false; } - SFML.Graphics.Image img = null; - if (cache is not null) - { - if (!cache.TryGetValue(tex, out img)) - { - img = cache[tex] = tex.CopyToImage(); - } - } - else - { - img = tex.CopyToImage(); - } - - bool hit = false; var trianglesLength = triangles.Length; - var texSize = img.Size; for (int i = 0; i + 2 < trianglesLength; i += 3) { var idx0 = triangles[i] << 1; @@ -173,6 +176,9 @@ namespace Spine.Interfaces // 判断是否全部同号 (或为 0, 点在边上) if ((c0 >= 0 && c1 >= 0 && c2 >= 0) || (c0 <= 0 && c1 <= 0 && c2 <= 0)) { + if (HitTestLevel == HitTestLevel.Meshes) + return true; + float u0 = uvs[idx0], v0 = uvs[idx0 + 1]; float u1 = uvs[idx1], v1 = uvs[idx1 + 1]; float u2 = uvs[idx2], v2 = uvs[idx2 + 1]; @@ -183,43 +189,61 @@ namespace Spine.Interfaces float u = u0 * w0 + u1 * w1 + u2 * w2; float v = v0 * w0 + v1 * w1 + v2 * w2; + SFML.Graphics.Image img = null; + if (cache is not null) + { + if (!cache.TryGetValue(tex, out img)) + { + img = cache[tex] = tex.CopyToImage(); + } + } + else + { + img = tex.CopyToImage(); + } + + var texSize = img.Size; var pixel = img.GetPixel((uint)(u * texSize.X), (uint)(v * texSize.Y)); - hit = pixel.A > 0; - break; + bool hit = pixel.A > 0; + + // 无缓存需要立即释放资源 + if (cache is null) + { + img.Dispose(); + } + + return hit; } } - - // 无缓存需要立即释放资源 - if (cache is null) - { - img.Dispose(); - } - - return hit; + return false; } } /// /// 逐插槽的命中测试, 命中后会提前返回结果中止计算 /// - public static bool HitTest(this ISkeleton self, float x, float y, bool precise = false) + public static bool HitTest(this ISkeleton self, float x, float y) { var cache = new Dictionary(); - bool hit = self.IterDrawOrder().Any(st => st.HitTest(x, y, precise, cache)); + bool hit = false; + List slotNames = []; + foreach (var st in self.IterDrawOrder().Reverse()) + { + if (st.HitTest(x, y, cache)) + { + hit = true; + if (!LogHitSlots) + break; + slotNames.Add(st.Name); + } + } foreach (var img in cache.Values) img.Dispose(); - return hit; - } - /// - /// 逐插槽的命中测试, 会完整计算所有插槽的命中情况并按顶层至底层的顺序返回命中的插槽 - /// /// 是否精确命中检测, 否则仅使用每个插槽的包围盒进行命中检测 - /// - public static ISlot[] HitTestFull(this ISkeleton self, float x, float y, bool precise = false) - { - var cache = new Dictionary(); - var hitSlots = self.IterDrawOrder().Where(st => st.HitTest(x, y, precise, cache)).Reverse().ToArray(); - foreach (var img in cache.Values) img.Dispose(); - return hitSlots; + if (LogHitSlots && slotNames.Count > 0) + { + _logger.Debug("Hit ({0}): [{1}]", self.Name, string.Join(", ", slotNames)); + } + return hit; } /// diff --git a/SpineViewer/Models/PreferenceModel.cs b/SpineViewer/Models/PreferenceModel.cs index 61beced..a4336b2 100644 --- a/SpineViewer/Models/PreferenceModel.cs +++ b/SpineViewer/Models/PreferenceModel.cs @@ -1,5 +1,6 @@ using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.Input; +using Spine.Interfaces; using SpineViewer.Services; using System; using System.Collections.Generic; @@ -89,7 +90,7 @@ namespace SpineViewer.Models private bool _renderSelectedOnly; [ObservableProperty] - private bool _usePreciseHitTest; + private HitTestLevel _hitTestLevel; [ObservableProperty] private bool _logHitSlots; diff --git a/SpineViewer/Models/SpineObjectModel.cs b/SpineViewer/Models/SpineObjectModel.cs index ddb920f..e3a17b7 100644 --- a/SpineViewer/Models/SpineObjectModel.cs +++ b/SpineViewer/Models/SpineObjectModel.cs @@ -429,19 +429,11 @@ namespace SpineViewer.Models } /// - /// 命中检测, 可选是否使用精确检测, 会有性能损失 + /// 命中检测 /// - public bool HitTest(float x, float y, bool precise = false) + public bool HitTest(float x, float y) { - lock (_lock) return _spineObject.Skeleton.HitTest(x, y, precise); - } - - /// - /// 完整的命中检测, 会检测所有插槽是否命中并返回命中的插槽名称 - /// - public string[] HitTestFull(float x, float y, bool precise = false) - { - lock (_lock) return _spineObject.Skeleton.HitTestFull(x, y, precise).Select(v => v.Name).ToArray(); + lock (_lock) return _spineObject.Skeleton.HitTest(x, y); } public SpineObjectConfigModel ObjectConfig diff --git a/SpineViewer/Resources/Strings/en.xaml b/SpineViewer/Resources/Strings/en.xaml index ffa0d04..be3fd86 100644 --- a/SpineViewer/Resources/Strings/en.xaml +++ b/SpineViewer/Resources/Strings/en.xaml @@ -120,10 +120,9 @@ Playback Speed Wallpaper View Render Selected Only - Use Precise Hit Testing - When enabled, click detection will be performed based on pixel transparency of the model. - Log Hit Slot Names - When enabled, the log box will output the model and slot information hit by each click operation (will not output when using Ctrl for multi-selection). + Hit Test Accuracy Level + Output Hit Test Slot Names + When enabled, the log box will output the model and slot information for each click hit test. Show Axis Background Color Background Image Path diff --git a/SpineViewer/Resources/Strings/ja.xaml b/SpineViewer/Resources/Strings/ja.xaml index 4759e47..6790f47 100644 --- a/SpineViewer/Resources/Strings/ja.xaml +++ b/SpineViewer/Resources/Strings/ja.xaml @@ -120,10 +120,9 @@ 再生速度 壁紙表示 選択のみレンダリング - 精密ヒットテストを使用 - 有効にすると、モデルのピクセル透過度に基づいてクリック判定を行います。 - ヒットしたスロット名を出力 - 有効にすると、ログボックスに各クリック操作でヒットしたモデルとスロットの情報を出力します(Ctrlを押しながら複数選択する場合は出力されません)。 + ヒットテスト精度レベル + ヒットテスト結果のスロット名を出力 + 有効にすると、ログボックスに各クリック操作で命中したモデルとスロットの情報が出力されます。 座標軸を表示 背景色 背景画像のパス diff --git a/SpineViewer/Resources/Strings/zh.xaml b/SpineViewer/Resources/Strings/zh.xaml index 13421bd..200e717 100644 --- a/SpineViewer/Resources/Strings/zh.xaml +++ b/SpineViewer/Resources/Strings/zh.xaml @@ -120,10 +120,9 @@ 播放速度 桌面投影 仅渲染选中 - 使用精确命中检测 - 启用后将会按像素透明度来检测点击操作是否命中了模型 - 输出命中的插槽名称 - 启用后将会在日志框内输出每一次点击操作命中的模型和插槽情况(按下 Ctrl 进行多选时不会输出) + 命中检测准确度等级 + 输出命中检测结果的插槽名称 + 启用后将会在日志框内输出每一次点击操作命中的模型和插槽情况 显示坐标轴 背景颜色 背景图片路径 diff --git a/SpineViewer/ViewModels/MainWindow/PreferenceViewModel.cs b/SpineViewer/ViewModels/MainWindow/PreferenceViewModel.cs index 02cfa54..bb38428 100644 --- a/SpineViewer/ViewModels/MainWindow/PreferenceViewModel.cs +++ b/SpineViewer/ViewModels/MainWindow/PreferenceViewModel.cs @@ -109,7 +109,7 @@ namespace SpineViewer.ViewModels.MainWindow AppLanguage = AppLanguage, RenderSelectedOnly = RenderSelectedOnly, - UsePreciseHitTest = UsePreciseHitTest, + HitTestLevel = HitTestLevel, LogHitSlots = LogHitSlots, WallpaperView = WallpaperView, CloseToTray = CloseToTray, @@ -140,7 +140,7 @@ namespace SpineViewer.ViewModels.MainWindow AppLanguage = value.AppLanguage; RenderSelectedOnly = value.RenderSelectedOnly; - UsePreciseHitTest = value.UsePreciseHitTest; + HitTestLevel = value.HitTestLevel; LogHitSlots = value.LogHitSlots; WallpaperView = value.WallpaperView; CloseToTray = value.CloseToTray; @@ -252,6 +252,8 @@ namespace SpineViewer.ViewModels.MainWindow public static ImmutableArray AppLanguageOptions { get; } = Enum.GetValues().ToImmutableArray(); + public static ImmutableArray HitTestLevelOptions { get; } = Enum.GetValues().ToImmutableArray(); + public AppLanguage AppLanguage { get => ((App)App.Current).Language; @@ -264,16 +266,16 @@ namespace SpineViewer.ViewModels.MainWindow set => SetProperty(_vmMain.SFMLRendererViewModel.RenderSelectedOnly, value, v => _vmMain.SFMLRendererViewModel.RenderSelectedOnly = v); } - public bool UsePreciseHitTest + public HitTestLevel HitTestLevel { - get => _vmMain.SFMLRendererViewModel.UsePreciseHitTest; - set => SetProperty(_vmMain.SFMLRendererViewModel.UsePreciseHitTest, value, v => _vmMain.SFMLRendererViewModel.UsePreciseHitTest = v); + get => SpineExtension.HitTestLevel; + set => SetProperty(SpineExtension.HitTestLevel, value, v => SpineExtension.HitTestLevel = v); } public bool LogHitSlots { - get => _vmMain.SFMLRendererViewModel.LogHitSlots; - set => SetProperty(_vmMain.SFMLRendererViewModel.LogHitSlots, value, v => _vmMain.SFMLRendererViewModel.LogHitSlots = v); + get => SpineExtension.LogHitSlots; + set => SetProperty(SpineExtension.LogHitSlots, value, v => SpineExtension.LogHitSlots = v); } public bool WallpaperView diff --git a/SpineViewer/ViewModels/MainWindow/SFMLRendererViewModel.cs b/SpineViewer/ViewModels/MainWindow/SFMLRendererViewModel.cs index b574eb5..8ac6320 100644 --- a/SpineViewer/ViewModels/MainWindow/SFMLRendererViewModel.cs +++ b/SpineViewer/ViewModels/MainWindow/SFMLRendererViewModel.cs @@ -250,26 +250,6 @@ namespace SpineViewer.ViewModels.MainWindow } private bool _renderSelectedOnly; - /// - /// 启用精确命中测试 - /// - public bool UsePreciseHitTest - { - get => _usePreciseHitTest; - set => SetProperty(ref _usePreciseHitTest, value); - } - private bool _usePreciseHitTest; - - /// - /// 启用完整的命中测试并在日志中输出命中测试的插槽结果 - /// - public bool LogHitSlots - { - get => _logHitSlots; - set => SetProperty(ref _logHitSlots, value); - } - private bool _logHitSlots; - /// /// 启用桌面投影 /// @@ -368,22 +348,9 @@ namespace SpineViewer.ViewModels.MainWindow if (_renderSelectedOnly) { bool hit = false; - if (!_logHitSlots) - { - // 只在被选中的对象里判断是否有效命中 - hit = _models.Any(m => m.IsSelected && m.HitTest(src.X, src.Y, _usePreciseHitTest)); - } - else - { - foreach (var sp in _models.Where(m => m.IsSelected)) - { - var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest); - if (slotNames.Length <= 0) continue; - hit = true; - _logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames)); - } - } + // 只在被选中的对象里判断是否有效命中 + hit = _models.Any(m => m.IsSelected && m.HitTest(src.X, src.Y)); // 如果没点到被选中的模型, 则不允许拖动 if (!hit) _draggingSrc = null; @@ -395,40 +362,19 @@ namespace SpineViewer.ViewModels.MainWindow // 没按 Ctrl 的情况下, 如果命中了已选中对象, 则就算普通命中 bool hit = false; - if (!_logHitSlots) + foreach (var sp in _models.Where(m => m.IsShown)) { - foreach (var sp in _models.Where(m => m.IsShown)) + if (!sp.HitTest(src.X, src.Y)) continue; + + hit = true; + + // 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的 + if (!sp.IsSelected) { - if (!sp.HitTest(src.X, src.Y, _usePreciseHitTest)) continue; - - hit = true; - - // 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的 - if (!sp.IsSelected) - { - RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset)); - RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp)); - } - break; - } - } - else - { - foreach (var sp in _models.Where(m => m.IsShown)) - { - var slotNames = sp.HitTestFull(src.X, src.Y, _usePreciseHitTest); - if (slotNames.Length <= 0) continue; - - // 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的 - // 仅判断顶层对象 (首次命中) - if (!hit && !sp.IsSelected) - { - RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset)); - RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp)); - } - hit = true; - _logger.Debug("Model Hit ({0}): [{1}]", sp.Name, string.Join(", ", slotNames)); + RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset)); + RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp)); } + break; } // 如果点了空白的地方, 就清空选中列表 @@ -437,7 +383,7 @@ namespace SpineViewer.ViewModels.MainWindow else { // 按下 Ctrl 的情况就执行多选, 并且点空白处也不会清空选中, 如果点击了本来就是选中的则取消选中 - if (_models.FirstOrDefault(m => m.IsShown && m.HitTest(src.X, src.Y, _usePreciseHitTest), null) is SpineObjectModel sp) + if (_models.FirstOrDefault(m => m.IsShown && m.HitTest(src.X, src.Y), null) is SpineObjectModel sp) { if (sp.IsSelected) RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Remove, sp)); diff --git a/SpineViewer/Views/PreferenceDialog.xaml b/SpineViewer/Views/PreferenceDialog.xaml index 8610285..b139ae2 100644 --- a/SpineViewer/Views/PreferenceDialog.xaml +++ b/SpineViewer/Views/PreferenceDialog.xaml @@ -223,8 +223,10 @@ -