@@ -1,5 +1,10 @@
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# CHANGELOG
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## v0.16.5
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- 修复对于无 size 行的旧 atlas 格式读取错误
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- 修复托盘化之后无法联动显示窗口的问题
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## v0.16.4
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- 增加 apng 导出格式
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@@ -112,6 +112,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime34.AtlasPage page, string path)
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@@ -147,6 +155,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime35.AtlasPage page, string path)
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@@ -182,6 +198,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
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{
|
||||
var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime36.AtlasPage page, string path)
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@@ -217,6 +241,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
|
||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
||||
page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
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}
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}
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public virtual void Load(SpineRuntime37.AtlasPage page, string path)
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@@ -252,6 +284,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
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page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Load(SpineRuntime38.AtlasPage page, string path)
|
||||
@@ -288,9 +328,13 @@ namespace Spine.Implementations
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||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
|
||||
// page.width = (int)texture.Size.X;
|
||||
// page.height = (int)texture.Size.Y;
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
||||
page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Load(SpineRuntime40.AtlasPage page, string path)
|
||||
@@ -326,6 +370,14 @@ namespace Spine.Implementations
|
||||
if (ForceMipmap) texture.GenerateMipmap();
|
||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
||||
page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Load(SpineRuntime41.AtlasPage page, string path)
|
||||
@@ -361,6 +413,14 @@ namespace Spine.Implementations
|
||||
if (ForceMipmap) texture.GenerateMipmap();
|
||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
||||
page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Load(SpineRuntime42.AtlasPage page, string path)
|
||||
@@ -396,6 +456,14 @@ namespace Spine.Implementations
|
||||
if (ForceMipmap) texture.GenerateMipmap();
|
||||
|
||||
page.rendererObject = texture;
|
||||
|
||||
// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
|
||||
if (page.width <= 0 || page.height <= 0)
|
||||
{
|
||||
var texSize = texture.Size;
|
||||
page.width = (int)texSize.X;
|
||||
page.height = (int)texSize.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Unload(object texture)
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||||
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||||
@@ -7,7 +7,7 @@
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||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.16.4</Version>
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||||
<Version>0.16.5</Version>
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||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
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||||
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||||
@@ -69,7 +69,6 @@ namespace SpineViewer
|
||||
_instanceMutex = new Mutex(true, MutexName, out var createdNew);
|
||||
if (!createdNew)
|
||||
{
|
||||
ShowExistedInstance();
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||||
SendCommandLineArgs();
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||||
Environment.Exit(0); // 不再启动新实例
|
||||
return;
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||||
@@ -100,37 +99,6 @@ namespace SpineViewer
|
||||
LogManager.Configuration = config;
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||||
}
|
||||
|
||||
private static void ShowExistedInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 遍历同名进程
|
||||
var processes = Process.GetProcessesByName(ProcessName);
|
||||
foreach (var p in processes)
|
||||
{
|
||||
// 跳过当前进程
|
||||
if (p.Id == Process.GetCurrentProcess().Id)
|
||||
continue;
|
||||
|
||||
IntPtr hWnd = p.MainWindowHandle;
|
||||
if (hWnd != IntPtr.Zero)
|
||||
{
|
||||
// 3. 显示并置顶窗口
|
||||
if (User32.IsIconic(hWnd))
|
||||
{
|
||||
User32.ShowWindow(hWnd, User32.SW_RESTORE);
|
||||
}
|
||||
User32.SetForegroundWindow(hWnd);
|
||||
break; // 找到一个就可以退出
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 忽略异常,不影响当前进程退出
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendCommandLineArgs()
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs().Skip(1).ToArray();
|
||||
@@ -188,11 +156,29 @@ namespace SpineViewer
|
||||
|
||||
if (args.Count > 0)
|
||||
{
|
||||
Current.Dispatcher.Invoke(() =>
|
||||
try
|
||||
{
|
||||
var vm = (MainWindowViewModel)((MainWindow)Current.MainWindow).DataContext;
|
||||
vm.SpineObjectListViewModel.AddSpineObjectFromFileList(args);
|
||||
});
|
||||
Current.Dispatcher.Invoke(() =>
|
||||
{
|
||||
// 只要收到参数就可以显示窗口了
|
||||
var window = (MainWindow)Current.MainWindow;
|
||||
window.Show();
|
||||
if (window.WindowState == WindowState.Minimized)
|
||||
{
|
||||
window.WindowState = WindowState.Normal;
|
||||
}
|
||||
window.Activate();
|
||||
|
||||
// 尝试加载参数内容
|
||||
var vm = (MainWindowViewModel)window.DataContext;
|
||||
vm.SpineObjectListViewModel.AddSpineObjectFromFileList(args);
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_logger.Error("Failed to process arguments, {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.16.4</Version>
|
||||
<Version>0.16.5</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
Reference in New Issue
Block a user