@@ -1,5 +1,13 @@
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# CHANGELOG
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# CHANGELOG
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## v0.15.8
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- 修复渲染纹理过程中可能的 null 错误
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## v0.15.7
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- 合并社区 CLI 功能项目
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## v0.15.6
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## v0.15.6
|
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|
||||||
- 修复导出单个的时长错误
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- 修复导出单个的时长错误
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>0.15.6</Version>
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<Version>0.15.8</Version>
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</PropertyGroup>
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</PropertyGroup>
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||||||
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||||||
<PropertyGroup>
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<PropertyGroup>
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||||||
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@@ -478,7 +478,6 @@ namespace Spine
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}
|
}
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var attachment = slot.Attachment;
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var attachment = slot.Attachment;
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||||||
SFML.Graphics.Texture texture;
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float[] worldVertices; // 顶点世界坐标数组, 连续的 [x0, y0, x1, y1, ...] 坐标值
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float[] worldVertices; // 顶点世界坐标数组, 连续的 [x0, y0, x1, y1, ...] 坐标值
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||||||
int worldVerticesLength; // 顶点数组的长度
|
int worldVerticesLength; // 顶点数组的长度
|
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@@ -491,10 +490,11 @@ namespace Spine
|
|||||||
float tintB = _skeleton.B * slot.B;
|
float tintB = _skeleton.B * slot.B;
|
||||||
float tintA = _skeleton.A * slot.A;
|
float tintA = _skeleton.A * slot.A;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
switch (attachment)
|
switch (attachment)
|
||||||
{
|
{
|
||||||
case IRegionAttachment regionAttachment:
|
case IRegionAttachment regionAttachment:
|
||||||
texture = regionAttachment.RendererObject;
|
|
||||||
worldVerticesLength = regionAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
worldVerticesLength = regionAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
||||||
worldVertices = _worldVertices;
|
worldVertices = _worldVertices;
|
||||||
triangles = regionAttachment.Triangles;
|
triangles = regionAttachment.Triangles;
|
||||||
@@ -504,9 +504,11 @@ namespace Spine
|
|||||||
tintG *= regionAttachment.G;
|
tintG *= regionAttachment.G;
|
||||||
tintB *= regionAttachment.B;
|
tintB *= regionAttachment.B;
|
||||||
tintA *= regionAttachment.A;
|
tintA *= regionAttachment.A;
|
||||||
|
|
||||||
|
// NOTE: RenderObject 的获取要在 ComputeWorldVertices 发生之后, 否则可能存在某些 Region 尚未被赋值产生 null 引用报错
|
||||||
|
texture = regionAttachment.RendererObject;
|
||||||
break;
|
break;
|
||||||
case IMeshAttachment meshAttachment:
|
case IMeshAttachment meshAttachment:
|
||||||
texture = meshAttachment.RendererObject;
|
|
||||||
worldVerticesLength = meshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
worldVerticesLength = meshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
||||||
worldVertices = _worldVertices;
|
worldVertices = _worldVertices;
|
||||||
triangles = meshAttachment.Triangles;
|
triangles = meshAttachment.Triangles;
|
||||||
@@ -516,9 +518,9 @@ namespace Spine
|
|||||||
tintG *= meshAttachment.G;
|
tintG *= meshAttachment.G;
|
||||||
tintB *= meshAttachment.B;
|
tintB *= meshAttachment.B;
|
||||||
tintA *= meshAttachment.A;
|
tintA *= meshAttachment.A;
|
||||||
|
texture = meshAttachment.RendererObject;
|
||||||
break;
|
break;
|
||||||
case ISkinnedMeshAttachment skinnedMeshAttachment:
|
case ISkinnedMeshAttachment skinnedMeshAttachment:
|
||||||
texture = skinnedMeshAttachment.RendererObject;
|
|
||||||
worldVerticesLength = skinnedMeshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
worldVerticesLength = skinnedMeshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
|
||||||
worldVertices = _worldVertices;
|
worldVertices = _worldVertices;
|
||||||
triangles = skinnedMeshAttachment.Triangles;
|
triangles = skinnedMeshAttachment.Triangles;
|
||||||
@@ -528,6 +530,7 @@ namespace Spine
|
|||||||
tintG *= skinnedMeshAttachment.G;
|
tintG *= skinnedMeshAttachment.G;
|
||||||
tintB *= skinnedMeshAttachment.B;
|
tintB *= skinnedMeshAttachment.B;
|
||||||
tintA *= skinnedMeshAttachment.A;
|
tintA *= skinnedMeshAttachment.A;
|
||||||
|
texture = skinnedMeshAttachment.RendererObject;
|
||||||
break;
|
break;
|
||||||
case IClippingAttachment clippingAttachment:
|
case IClippingAttachment clippingAttachment:
|
||||||
_clipping.ClipStart(slot, clippingAttachment);
|
_clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>0.15.7</Version>
|
<Version>0.15.8</Version>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|||||||
Reference in New Issue
Block a user