调整命名空间
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84
SpineViewer/Exporter/ExportHelper.cs
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84
SpineViewer/Exporter/ExportHelper.cs
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using FFMpegCore.Pipes;
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using System;
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SpineViewer.Exporter
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{
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/// <summary>
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/// 为帧导出创建的辅助类
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/// </summary>
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public static class ExportHelper
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{
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/// <summary>
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/// 从纹理对象获取 Winforms Bitmap 对象
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/// </summary>
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public static Bitmap CopyToBitmap(this SFML.Graphics.Texture tex)
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{
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using var img = tex.CopyToImage();
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img.SaveToMemory(out var imgBuffer, "bmp");
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using var stream = new MemoryStream(imgBuffer);
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return new Bitmap(stream);
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}
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/// <summary>
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/// 从纹理获取适合 FFMpegCore 的帧对象
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/// </summary>
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public static SFMLImageVideoFrame CopyToFrame(this SFML.Graphics.Texture tex) => new(tex.CopyToImage());
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/// <summary>
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/// 根据文件格式获取合适的文件后缀
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/// </summary>
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public static string GetSuffix(this ImageFormat imageFormat)
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{
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if (imageFormat == ImageFormat.Icon) return ".ico";
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else if (imageFormat == ImageFormat.Exif) return ".jpg";
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else return $".{imageFormat.ToString().ToLower()}";
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}
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/// <summary>
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/// 获取某个包围盒下合适的视图
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/// </summary>
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public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
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=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
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/// <summary>
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/// 获取某个包围盒下合适的视图
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/// </summary>
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public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
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=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
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/// <summary>
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/// 获取某个包围盒下合适的视图
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/// </summary>
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public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
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=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
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/// <summary>
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/// 获取某个包围盒下合适的视图
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/// </summary>
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public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
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{
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float sizeX = bounds.Width;
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float sizeY = bounds.Height;
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float innerW = width - paddingL - paddingR;
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float innerH = height - paddingT - paddingB;
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float scale = 1;
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if (sizeY / sizeX < innerH / innerW)
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scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
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else
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scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
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var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
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var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
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var viewX = width * scale;
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var viewY = height * scale;
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return new(new(x, y), new(viewX, -viewY));
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}
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}
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}
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