修改皮肤设置操作为布尔型
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@@ -166,7 +166,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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}
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}
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protected override void clearSkin()
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protected override void clearSkins()
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{
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skeleton.Skin.Clear();
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skeleton.SetSlotsToSetupPose();
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@@ -205,7 +205,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.ScaleY = skeleton.ScaleY;
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tmpSkeleton.X = skeleton.X;
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tmpSkeleton.Y = skeleton.Y;
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foreach (var sk in loadedSkins) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
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foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
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foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
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{
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var ani = animationState.GetCurrent(tr).Animation;
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