修改皮肤设置操作为布尔型
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@@ -152,7 +152,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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position = pos;
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flipX = fX;
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flipY = fY;
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foreach (var s in loadedSkins) addSkin(s);
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reloadSkins();
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for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
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}
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}
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@@ -190,7 +190,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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skeleton.SetSlotsToSetupPose();
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}
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protected override void clearSkin()
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protected override void clearSkins()
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{
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skeleton.Skin.Attachments.Clear();
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skeleton.SetSlotsToSetupPose();
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@@ -229,7 +229,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.FlipY = skeleton.FlipY;
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tmpSkeleton.X = skeleton.X;
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tmpSkeleton.Y = skeleton.Y;
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foreach (var name in loadedSkins)
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foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
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{
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foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
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tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
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