增加ScaleX和ScaleY

This commit is contained in:
ww-rm
2025-04-22 23:54:20 +08:00
parent 794de783db
commit 5b1c177f58
3 changed files with 40 additions and 71 deletions

View File

@@ -123,45 +123,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override float scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
get => Math.Abs(skeleton.ScaleX);
set
{
// 保存状态
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
if (skeletonBinary is not null)
{
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
reloadSkins();
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
@@ -177,14 +143,22 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override bool flipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
@@ -243,8 +217,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.FlipX = skeleton.FlipX;
tmpSkeleton.FlipY = skeleton.FlipY;
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))