增加单独的参数拷贝方式

This commit is contained in:
ww-rm
2025-10-19 17:59:33 +08:00
parent 30608e05bc
commit 53a7700798
9 changed files with 280 additions and 169 deletions

View File

@@ -1,4 +1,5 @@
using Spine.Interfaces;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.IO;
@@ -13,6 +14,15 @@ namespace SpineViewer.Models
{
public class SpineObjectConfigModel
{
public class TrackConfigModel
{
public string AnimationName { get; set; } = "";
public float TimeScale { get; set; } = 1f;
public float Alpha { get; set; } = 1f;
}
public bool UsePma { get; set; }
public string Physics { get; set; } = ISkeleton.Physics.Update.ToString();
@@ -57,14 +67,6 @@ namespace SpineViewer.Models
public bool DebugClippings { get; set; }
}
public class TrackConfigModel
{
public string AnimationName { get; set; } = "";
public float TimeScale { get; set; } = 1f;
public float Alpha { get; set; } = 1f;
public override string ToString() => JsonHelper.Serialize(this);
}
}

View File

@@ -91,6 +91,8 @@ namespace SpineViewer.Models
public event EventHandler<TrackPropertyChangedEventArgs>? TrackPropertyChanged;
#region
public SpineVersion Version => _spineObject.Version;
public string AssetsDir => _spineObject.AssetsDir;
@@ -407,6 +409,8 @@ namespace SpineViewer.Models
set { lock (_lock) SetProperty(_spineObject.DebugClippings, value, v => _spineObject.DebugClippings = v); }
}
#endregion
public void Update(float delta)
{
lock (_lock) _spineObject.Update(delta);
@@ -493,41 +497,57 @@ namespace SpineViewer.Models
return config;
}
}
set
set => ApplyObjectConfig(value);
}
public void ApplyObjectConfig(SpineObjectConfigModel m, SpineObjectConfigApplyFlag flag = SpineObjectConfigApplyFlag.All)
{
lock (_lock)
{
lock (_lock)
if (flag == SpineObjectConfigApplyFlag.All)
{
_spineObject.Skeleton.ScaleX = value.Scale;
_spineObject.Skeleton.ScaleY = value.Scale;
_spineObject.Skeleton.ScaleX = m.Scale;
_spineObject.Skeleton.ScaleY = m.Scale;
OnPropertyChanged(nameof(Scale));
SetProperty(_spineObject.Skeleton.ScaleX < 0, value.FlipX, v => _spineObject.Skeleton.ScaleX *= -1, nameof(FlipX));
SetProperty(_spineObject.Skeleton.ScaleY < 0, value.FlipY, v => _spineObject.Skeleton.ScaleY *= -1, nameof(FlipY));
SetProperty(_spineObject.Skeleton.X, value.X, v => _spineObject.Skeleton.X = v, nameof(X));
SetProperty(_spineObject.Skeleton.Y, value.Y, v => _spineObject.Skeleton.Y = v, nameof(Y));
SetProperty(_spineObject.UsePma, value.UsePma, v => _spineObject.UsePma = v, nameof(UsePma));
SetProperty(_spineObject.Physics, Enum.Parse<ISkeleton.Physics>(value.Physics ?? "Update", true), v => _spineObject.Physics = v, nameof(Physics));
SetProperty(_spineObject.AnimationState.TimeScale, value.TimeScale, v => _spineObject.AnimationState.TimeScale = v, nameof(TimeScale));
SetProperty(_spineObject.Skeleton.ScaleX < 0, m.FlipX, v => _spineObject.Skeleton.ScaleX *= -1, nameof(FlipX));
SetProperty(_spineObject.Skeleton.ScaleY < 0, m.FlipY, v => _spineObject.Skeleton.ScaleY *= -1, nameof(FlipY));
SetProperty(_spineObject.Skeleton.X, m.X, v => _spineObject.Skeleton.X = v, nameof(X));
SetProperty(_spineObject.Skeleton.Y, m.Y, v => _spineObject.Skeleton.Y = v, nameof(Y));
SetProperty(_spineObject.UsePma, m.UsePma, v => _spineObject.UsePma = v, nameof(UsePma));
SetProperty(_spineObject.Physics, Enum.Parse<ISkeleton.Physics>(m.Physics ?? "Update", true), v => _spineObject.Physics = v, nameof(Physics));
SetProperty(_spineObject.AnimationState.TimeScale, m.TimeScale, v => _spineObject.AnimationState.TimeScale = v, nameof(TimeScale));
}
foreach (var name in _spineObject.Data.Skins.Select(v => v.Name).Except(value.LoadedSkins))
if (flag == SpineObjectConfigApplyFlag.All || flag == SpineObjectConfigApplyFlag.Skin)
{
foreach (var name in _spineObject.Data.Skins.Select(v => v.Name).Except(m.LoadedSkins))
if (_spineObject.SetSkinStatus(name, false))
SkinStatusChanged?.Invoke(this, new(name, false));
foreach (var name in value.LoadedSkins)
foreach (var name in m.LoadedSkins)
if (_spineObject.SetSkinStatus(name, true))
SkinStatusChanged?.Invoke(this, new(name, true));
}
foreach (var (slotName, attachmentName) in value.SlotAttachment)
if (flag == SpineObjectConfigApplyFlag.SlotAttachement)
{
foreach (var (slotName, attachmentName) in m.SlotAttachment)
if (_spineObject.SetAttachment(slotName, attachmentName))
SlotAttachmentChanged?.Invoke(this, new(slotName, attachmentName));
}
foreach (var slotName in value.DisabledSlots)
if (flag == SpineObjectConfigApplyFlag.SlotVisibility)
{
foreach (var slotName in m.DisabledSlots)
if (_spineObject.SetSlotVisible(slotName, false))
SlotVisibleChanged?.Invoke(this, new(slotName, false));
}
if (flag == SpineObjectConfigApplyFlag.All)
{
// XXX: 处理空动画
_spineObject.AnimationState.ClearTracks();
int trackIndex = 0;
foreach (var trConfig in value.Animations)
foreach (var trConfig in m.Animations)
{
if (trConfig is not null && !string.IsNullOrEmpty(trConfig.AnimationName))
{
@@ -545,16 +565,16 @@ namespace SpineViewer.Models
_spineObject.Skeleton.SetSlotsToSetupPose();
}
SetProperty(_spineObject.DebugTexture, value.DebugTexture, v => _spineObject.DebugTexture = v, nameof(DebugTexture));
SetProperty(_spineObject.DebugBounds, value.DebugBounds, v => _spineObject.DebugBounds = v, nameof(DebugBounds));
SetProperty(_spineObject.DebugBones, value.DebugBones, v => _spineObject.DebugBones = v, nameof(DebugBones));
SetProperty(_spineObject.DebugRegions, value.DebugRegions, v => _spineObject.DebugRegions = v, nameof(DebugRegions));
SetProperty(_spineObject.DebugMeshHulls, value.DebugMeshHulls, v => _spineObject.DebugMeshHulls = v, nameof(DebugMeshHulls));
SetProperty(_spineObject.DebugMeshes, value.DebugMeshes, v => _spineObject.DebugMeshes = v, nameof(DebugMeshes));
SetProperty(_spineObject.DebugBoundingBoxes, value.DebugBoundingBoxes, v => _spineObject.DebugBoundingBoxes = v, nameof(DebugBoundingBoxes));
SetProperty(_spineObject.DebugPaths, value.DebugPaths, v => _spineObject.DebugPaths = v, nameof(DebugPaths));
SetProperty(_spineObject.DebugPoints, value.DebugPoints, v => _spineObject.DebugPoints = v, nameof(DebugPoints));
SetProperty(_spineObject.DebugClippings, value.DebugClippings, v => _spineObject.DebugClippings = v, nameof(DebugClippings));
SetProperty(_spineObject.DebugTexture, m.DebugTexture, v => _spineObject.DebugTexture = v, nameof(DebugTexture));
SetProperty(_spineObject.DebugBounds, m.DebugBounds, v => _spineObject.DebugBounds = v, nameof(DebugBounds));
SetProperty(_spineObject.DebugBones, m.DebugBones, v => _spineObject.DebugBones = v, nameof(DebugBones));
SetProperty(_spineObject.DebugRegions, m.DebugRegions, v => _spineObject.DebugRegions = v, nameof(DebugRegions));
SetProperty(_spineObject.DebugMeshHulls, m.DebugMeshHulls, v => _spineObject.DebugMeshHulls = v, nameof(DebugMeshHulls));
SetProperty(_spineObject.DebugMeshes, m.DebugMeshes, v => _spineObject.DebugMeshes = v, nameof(DebugMeshes));
SetProperty(_spineObject.DebugBoundingBoxes, m.DebugBoundingBoxes, v => _spineObject.DebugBoundingBoxes = v, nameof(DebugBoundingBoxes));
SetProperty(_spineObject.DebugPaths, m.DebugPaths, v => _spineObject.DebugPaths = v, nameof(DebugPaths));
SetProperty(_spineObject.DebugPoints, m.DebugPoints, v => _spineObject.DebugPoints = v, nameof(DebugPoints));
SetProperty(_spineObject.DebugClippings, m.DebugClippings, v => _spineObject.DebugClippings = v, nameof(DebugClippings));
}
}
}
@@ -613,6 +633,17 @@ namespace SpineViewer.Models
#endregion
}
/// <summary>
/// 可选的应用部分模型参数项
/// </summary>
public enum SpineObjectConfigApplyFlag
{
All,
Skin,
SlotAttachement,
SlotVisibility,
}
public class SkinStatusChangedEventArgs(string name, bool status) : EventArgs
{
public string Name { get; } = name;