add spine34 & spine35
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SpineRuntimes/SpineRuntime35/BoneData.cs
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SpineRuntimes/SpineRuntime35/BoneData.cs
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace SpineRuntime35 {
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public class BoneData {
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internal int index;
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internal string name;
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internal BoneData parent;
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internal float length;
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internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY;
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internal TransformMode transformMode = TransformMode.Normal;
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/// <summary>The index of the bone in Skeleton.Bones</summary>
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public int Index { get { return index; } }
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/// <summary>The name of the bone, which is unique within the skeleton.</summary>
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public string Name { get { return name; } }
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/// <summary>May be null.</summary>
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public BoneData Parent { get { return parent; } }
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public float Length { get { return length; } set { length = value; } }
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/// <summary>Local X translation.</summary>
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public float X { get { return x; } set { x = value; } }
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/// <summary>Local Y translation.</summary>
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public float Y { get { return y; } set { y = value; } }
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/// <summary>Local rotation.</summary>
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public float Rotation { get { return rotation; } set { rotation = value; } }
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/// <summary>Local scaleX.</summary>
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public float ScaleX { get { return scaleX; } set { scaleX = value; } }
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/// <summary>Local scaleY.</summary>
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public float ScaleY { get { return scaleY; } set { scaleY = value; } }
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/// <summary>Local shearX.</summary>
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public float ShearX { get { return shearX; } set { shearX = value; } }
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/// <summary>Local shearY.</summary>
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public float ShearY { get { return shearY; } set { shearY = value; } }
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/// <summary>The transform mode for how parent world transforms affect this bone.</summary>
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public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } }
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/// <param name="parent">May be null.</param>
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public BoneData (int index, string name, BoneData parent) {
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if (index < 0) throw new ArgumentException("index must be >= 0", "index");
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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this.index = index;
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this.name = name;
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this.parent = parent;
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}
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override public string ToString () {
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return name;
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}
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}
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[Flags]
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public enum TransformMode {
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//0000 0 Flip Scale Rotation
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Normal = 0, // 0000
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OnlyTranslation = 7, // 0111
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NoRotationOrReflection = 1, // 0001
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NoScale = 2, // 0010
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NoScaleOrReflection = 6, // 0110
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}
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}
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