Merge pull request #113 from ww-rm/dev/wpf

v0.16.1
This commit is contained in:
ww-rm
2025-09-30 22:19:01 +08:00
committed by GitHub
5 changed files with 15 additions and 2 deletions

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@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.16.0</Version>
<Version>0.16.1</Version>
</PropertyGroup>
<PropertyGroup>

View File

@@ -181,6 +181,7 @@ namespace Spine
_skinLoadStatus = other._skinLoadStatus.ToDictionary();
ReloadSkins();
// XXX(#105): 部分 3.4 模型此处可能导致预期外的插槽附件残留
// 拷贝插槽属性值
for (int i = 0; i < other._skeleton.Slots.Length; i++)
{

View File

@@ -27,6 +27,12 @@ namespace SpineViewer.Extensions
t.TrackTime = tr.TrackTime;
}
// XXX(#105): 部分 3.4.02 版本模型在设置动画后出现附件残留, 因此强制进行一次 Setup
if (spineObject.Version == SpineVersion.V34)
{
spineObject.Skeleton.SetSlotsToSetupPose();
}
spineObject.Update(0);
return spineObject;
}

View File

@@ -531,6 +531,12 @@ namespace SpineViewer.Models
trackIndex++;
}
// XXX(#105): 部分 3.4.02 版本模型在设置动画后出现附件残留, 因此强制进行一次 Setup
if (_spineObject.Version == SpineVersion.V34)
{
_spineObject.Skeleton.SetSlotsToSetupPose();
}
SetProperty(_spineObject.DebugTexture, value.DebugTexture, v => _spineObject.DebugTexture = v, nameof(DebugTexture));
SetProperty(_spineObject.DebugBounds, value.DebugBounds, v => _spineObject.DebugBounds = v, nameof(DebugBounds));
SetProperty(_spineObject.DebugBones, value.DebugBones, v => _spineObject.DebugBones = v, nameof(DebugBones));

View File

@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.16.0</Version>
<Version>0.16.1</Version>
<OutputType>WinExe</OutputType>
<UseWPF>true</UseWPF>
</PropertyGroup>